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Need Opinions on Dual Wield Warrior For Origin & Awakening (Berserker/Champion/Spirit Warrior)


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#1
Skimbass

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Here is the outline I made for the dual wield warrior. Having played as mage and arcane warrior, I found out there are smaller number of pure warrior talents compared to the abundance of spells. So I really need opinions on the Awakening talents and the synergies between these specializations that I chose.


Specializations
(Warrior > Berserker > Champion > Spirit Warrior)

Attributes
Attribute Total: 123

Strength: Max
Dexterity: 36 (Dual Weapon Mastery requires 36. In Awakening, 40 dex for Find Vitals to aid critical chance & damage)
Willpower: None or 20-30
Magic: None
Cunning: None
Constitution: None

Skills
Skill Total: 18

Coercion: 4
Survival: 2
Combat Training: 4 (The first 2 were given automatically as default for dwarven & human nobles)
*Vitality: 4
*Clarity: 4

Talents
Talent Total: 44 (Minimum is 40. Maximum is 44 by using the tomes, but then there's no other talents to get)

Talent Table
Specialization Table

Specializations Branch
Berserker: 3
Champion: 4
*Spirit Warrior: 4 (For some, stacking Blessing of the Fade w/ Momentum requires Precise Striking in order to fix the bug issue)

Warrior Branch
Branch 1: 4
Branch 2: 1
*Branch 3: 2 (Second Wind will recharge 80% of stamina... for 0 cost and 120 sec cool-down. Peon's Plight is good)

Dual Weapon Branch
Branch 1: 4
Branch 2: 4
Branch 3: 3 or 4 (Whirlwind isn't that good)
*Branch 4: 2 (Find Vital adds 10% critical chance and 20% critical damage.)

Archery Branch (Seems like an okay anti-mage too)
Branch 1: 4 (As suggested for added ranged option)
Branch 2: 4 (Freebie talent points goes here. Arrow of Slaying says "Hello!" to mages)
Branch 3: 4 (More freebies)
*Branch 4: 1 (Accuracy makes archery very broken it seems, not to mention the Beyond the Veil's armor bypass effect!)

Weapon and Shield
Branch 1: None or 1 (Shield Bash is automatically given as a default for human/dwarven nobles. Dwarf/elf gets Dual Weapon Sweep)

Modifié par Skimbass, 08 janvier 2011 - 05:48 .


#2
crawfs

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I don't like DW warrior I prefer rogue but it's your choice...



what will you dual wield? swords dagger swords and daggers or even axes?

#3
Skimbass

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crawfs wrote...

I don't like DW warrior I prefer rogue but it's your choice...

what will you dual wield? swords dagger swords and daggers or even axes?

I'm thinking of dual wielding swords/axes.

#4
Elhanan

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I would prefer a Willpower 20-30, delete the last Berserker talent, and only take Precise Strike in that tier. If desired, add the first Archery line (4) for added ranged options.

#5
Skimbass

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Elhanan wrote...

I would prefer a Willpower 20-30, delete the last Berserker talent, and only take Precise Strike in that tier. If desired, add the first Archery line (4) for added ranged options.

Thanks for the suggestions. Now I'll have a more efficient talent spread that won't seem like a waste. Archery might turn out alright too.

*Outline updated
I made some tweakings here and there on the outline. So far I am liking the new build. It really does seem fun having the option of going with archery sometimes!
Now if warrior would be able to obtain one more talent through the desire demon like the mage does...:pinched:

Modifié par Skimbass, 25 décembre 2010 - 10:07 .


#6
USArmyParatrooper

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I prefer Templar over Berserker because mages are the bane of melée fighters. With Holy Smite you can pretty much own any mage in the face.



Of the melée talents dual wield is by far the best IMO. Absolut must haves in this categary is Dual Strike and Momentum. Keep those active at all times.

#7
caradoc2000

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USArmyParatrooper wrote...

I prefer Templar over Berserker because mages are the bane of melée fighters.

Morrigan/Velanna & Mana clash will take care of magi.

#8
Skimbass

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USArmyParatrooper wrote...

Of the melée talents dual wield is by far the best IMO. Absolut must haves in this categary is Dual Strike and Momentum. Keep those active at all times.

Dual Strike is somewhat buggy on the console version where it will cause me to miss. I guess it's different on PC. As for Templar specialization I've been thinking of it too and will give it a try on my other save. Mentral Fortress and Holy Smite seems decent, and having access to those templar armors could be worth getting.

#9
USArmyParatrooper

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caradoc2000 wrote...

USArmyParatrooper wrote...

I prefer Templar over Berserker because mages are the bane of melée fighters.

Morrigan/Velanna & Mana clash will take care of magi.


This is true and a viable alternative. The only downside is that you have to work your way through spells you might not want to get mana clash. But even if you're OK with it there are often multiple mages to deal with and being able to slap two at once (one with your mage, the other with your templar) can come in handy.