Resources for NwN 1 Builders - Toolset
#26
Posté 20 janvier 2011 - 03:22
Graph Paper Printer by Philippe Marquis
All he asks in return for this great little program is a postcard with a nice stamp on for his son's collection.
#27
Posté 25 janvier 2011 - 01:54
(P&SC) Pentagrams & Summoning Circles v1.45 : real-time 3D geometry by gaoneng
after discovering the plug and play stuff hidden 2 directories down under extras!
TR
#28
Posté 01 mars 2011 - 12:23
nwvault.ign.com/View.php
#29
Posté 06 mars 2011 - 04:18
www.nirsoft.net/utils/sysexp.html
It's a windows utility that allows you to export text from listboxes, trees, combo boxes and others within windows applications.
How does this benefit a builder? Well I use it to export (in html) my custom items, creatures and other things listed in the toolsets dialogs.
Then after some personal formatting, allows me to easily print out the lists for easy reference when you are in the DM client or building in general. Or just to print out any of the Hak conflicts so I dont have to scroll that tiny box!
You may want to tweak things in the app such as the viewed columns or even the "report.html" to suit your needs. But it sure beats writting things down manually.
-DD
Modifié par Dark Defiance, 06 mars 2011 - 04:23 .
#30
Posté 11 mars 2011 - 03:23
#31
Posté 11 mars 2011 - 11:52
#32
Posté 17 juin 2011 - 01:50
#33
Posté 23 juin 2011 - 12:46
....but running a search on NWN Vault for Talk or Tlk produces nothings, This is driving me bonkers, I go through this every time with a new computer, it's just not intuitive for me where these are located.
#34
Posté 23 juin 2011 - 02:40
on your HDD it's /nwn/tlk
if you want to download it from the vault...it's probably in the rar/7z/exe file somewhere.
#35
Posté 23 juin 2011 - 02:56
#36
Posté 23 juin 2011 - 07:55
Criminy, ya think NWN Vault would start a Talk File Section, because you can't search for those in any of the other folders. Well, off to have a wonderful night.
#37
Posté 03 juillet 2011 - 08:50
http://nwvault.ign.c....Detail&id=1502
It's a great update. It not only adds 1.69 functions it handles variables in a much more sophisticated manner. Using the old system you had to place all variables on the PC. The Krit has enabled variables to be set on and retrieved from OBJECT_SELF, any object by tag, the PC, or the PC's party. This will make it much easier for builders with little or no scripting skill to create multi-player modules.
Modifié par UrkOfGreyhawk, 03 juillet 2011 - 08:51 .
#38
Posté 23 mai 2012 - 06:43
#39
Posté 17 juin 2012 - 09:51
#40
Posté 17 juin 2012 - 10:30
A lot of that stuff is included in the Omnibus OTR put together:
Beyond that, there are the links in my sig and the wayback machine at archive.org is nothing to be sneezed at.What information does this release of the NWN Omnibus contain?
2DA 169 - All 575 .2DA files, current to the 1.69 release
3DS Max Export Scripts - BioWare 3DS Max export scripts documentation, which includes a good deal of information on NWN Custom Content in general. Downloadable separately here
BioWare For Developers - All 22 documents covering NWN file formats (and other things) from this page
BioWare Forums - Offline archives of the following forums from the old BioWare website, each thread in its own .HTML file. The following full forum archives from the old BioWare site are included in this release: NWN Custom Content (ARCHIVE), BioWare News Discussion, Custom Content, For Developers, Scripting, Server Admin & Toolset. Also Stickied threads for every forum were included.
Custom Content Guide 3.0 - The "Bible" of Custom Content. Downloadable separately here.
GMax & Maxscript Help - Help files for GMax (3DS Max 4) and Maxscript, downloadable separately here
Lexicon 169 - The "Bible" of NWScript (and many, many other things as well!), downloadable separately here
Tileset Construction - BioWare's NWN Tileset Construction Tutorial, downloadable separately here. I don't include any of the files, just index the information.
TXI - Every TXI officially released by BioWare as part of their content, segregated by the bif they were found in. Extremely useful for looking up how certain TXI commands were used by BioWare and whether other commands or setting were typically paired with them.
<...opening the vault>
#41
Posté 19 juin 2012 - 11:20
Many thanks.
#42
Posté 19 juin 2012 - 11:30
GrimmHatter wrote...
Is there any way to access the Bioware tutorials from the old forums? They must have been taken down because most links in the OP just redirect to the newer Bioware homepage and I'm desperate to learn how to add custom music to a new module.
via the Way Back Machine.
http://web.archive.o...e.com/builders/
#43
Posté 20 juin 2012 - 06:53
Lightfoot8 wrote...
GrimmHatter wrote...
Is there any way to access the Bioware tutorials from the old forums? They must have been taken down because most links in the OP just redirect to the newer Bioware homepage and I'm desperate to learn how to add custom music to a new module.
via the Way Back Machine.
http://web.archive.o...e.com/builders/
*Favorites*
Modifié par Carcerian, 20 juin 2012 - 06:54 .
#44
Posté 21 août 2012 - 02:43
TR
#45
Posté 21 août 2012 - 03:05
#46
Posté 21 août 2012 - 03:17
TR
#47
Posté 21 août 2012 - 03:25
It will be quite usefull.





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