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Resources for NwN 1 Builders - Toolset


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#26
Tyndrel

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For folks such as myself who like to draw a map on paper before hitting the toolset this is really handy.  I have made different custom paper for designing a single area or for whole regions, it becomes easy to make contour lines, coasts, rivers and roads all match up when transitioning.

Graph Paper Printer by Philippe Marquis

All he asks in return for this great little program is a postcard with a nice stamp on for his son's collection.

#27
Tarot Redhand

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Just added



(P&SC) Pentagrams & Summoning Circles v1.45 : real-time 3D geometry by gaoneng



after discovering the plug and play stuff hidden 2 directories down under extras!



TR

#28
Quillmaster

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You might want to add my NPC dice player to the plugin section.  He adds nice atmosphere and money making opportunities to any tavern. :)

nwvault.ign.com/View.php

#29
Dark Defiance

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May I recommend SysExporter by Nirsoft?

www.nirsoft.net/utils/sysexp.html

It's a windows utility that allows you to export text from listboxes, trees, combo boxes and others within windows applications.

How does this benefit a builder? Well I use it to export (in html) my custom items, creatures and other things listed in the toolsets dialogs.

Then after some personal formatting, allows me to easily print out the lists for easy reference when you are in the DM client or building in general. Or just to print out any of the Hak conflicts so I dont have to scroll that tiny box!

You may want to tweak things in the app such as the viewed columns or even the "report.html" to suit your needs. But it sure beats writting things down manually.

-DD

Modifié par Dark Defiance, 06 mars 2011 - 04:23 .


#30
Tarot Redhand

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Just added SysExporter.

#31
redmokah

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http://nwvault.ign.c....Detail&id=856=

One of the most useful tools for properly levelling an NPC.

#32
Vivienne L

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Unfortunately, the old forums are down now and much of your excellent links can't be reached....sigh.

#33
Lasatta

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I am going absolutely daft, could someone please tell me where to find Talk files, most specifically I'm looking for cep23_v1

....but running a search on NWN Vault for Talk or Tlk produces nothings, This is driving me bonkers, I go through this every time with a new computer, it's just not intuitive for me where these are located.

#34
Calvinthesneak

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where to download it? or where to find on your HDD?

on your HDD it's /nwn/tlk

if you want to download it from the vault...it's probably in the rar/7z/exe file somewhere.

#35
Knight_Shield

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 Yes I just reinstalled the game and downloaded cep2.3 from here nwvault.ign.com/View.php  inside the download when you unzip it you will find the  tlk   folder.

#36
Lasatta

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Oh my flipping bother really? I guess that's why I never remembered, it's too painful, LOL, thanks Knight_Shield. I will *gasp* download the entire CEP again to find the talk file, can't believe I missed it but I evidently did.

Criminy, ya think NWN Vault would start a Talk File Section, because you can't search for those in any of the other folders. Well, off to have a wonderful night.

#37
UrkOfGreyhawk

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The Krit has updated Lilac Soul's Script Generator

http://nwvault.ign.c....Detail&id=1502

It's a great update. It not only adds 1.69 functions it handles variables in a much more sophisticated manner. Using the old system you had to place all variables on the PC. The Krit has enabled variables to be set on and retrieved from OBJECT_SELF, any object by tag, the PC, or the PC's party. This will make it much easier for builders with little or no scripting skill to create multi-player modules.

Modifié par UrkOfGreyhawk, 03 juillet 2011 - 08:51 .


#38
Dark_Ansem

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can you add a script repository, if any present?

#39
GrimmHatter

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Is there any way to access the Bioware tutorials from the old forums? They must have been taken down because most links in the OP just redirect to the newer Bioware homepage and I'm desperate to learn how to add custom music to a new module.

#40
Rolo Kipp

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<spinning the dial, twisting the handle and...>

A lot of that stuff is included in the Omnibus OTR put together:

What information does this release of the NWN Omnibus contain?
2DA 169 - All 575 .2DA files, current to the 1.69 release

3DS Max Export Scripts - BioWare 3DS Max export scripts documentation, which includes a good deal of information on NWN Custom Content in general. Downloadable separately here

BioWare For Developers - All 22 documents covering NWN file formats (and other things) from this page

BioWare Forums - Offline archives of the following forums from the old BioWare website, each thread in its own .HTML file. The following full forum archives from the old BioWare site are included in this release: NWN Custom Content (ARCHIVE), BioWare News Discussion, Custom Content, For Developers, Scripting, Server Admin & Toolset. Also Stickied threads for every forum were included.

Custom Content Guide 3.0 - The "Bible" of Custom Content. Downloadable separately here.

GMax & Maxscript Help - Help files for GMax (3DS Max 4) and Maxscript, downloadable separately here

Lexicon 169 - The "Bible" of NWScript (and many, many other things as well!), downloadable separately here

Tileset Construction - BioWare's NWN Tileset Construction Tutorial, downloadable separately here. I don't include any of the files, just index the information.

TXI - Every TXI officially released by BioWare as part of their content, segregated by the bif they were found in. Extremely useful for looking up how certain TXI commands were used by BioWare and whether other commands or setting were typically paired with them.

Beyond that, there are the links in my sig and the wayback machine at archive.org is nothing to be sneezed at.

<...opening the vault>

#41
GrimmHatter

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Oh god where'd I put my pipe and my reading glasses...
Many thanks.

#42
Lightfoot8

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GrimmHatter wrote...

Is there any way to access the Bioware tutorials from the old forums? They must have been taken down because most links in the OP just redirect to the newer Bioware homepage and I'm desperate to learn how to add custom music to a new module.



via the Way Back Machine. 

http://web.archive.o...e.com/builders/

#43
Carcerian

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Lightfoot8 wrote...

GrimmHatter wrote...

Is there any way to access the Bioware tutorials from the old forums? They must have been taken down because most links in the OP just redirect to the newer Bioware homepage and I'm desperate to learn how to add custom music to a new module.



via the Way Back Machine. 

http://web.archive.o...e.com/builders/


*Favorites*

Modifié par Carcerian, 20 juin 2012 - 06:54 .


#44
Tarot Redhand

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Thanks to Lightfoot8, I have now updated all but one of the bioware links to point to the way back machine - it may at times be slow but at least you can read the originals again!

TR

#45
Lightfoot8

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Umm, I think I plagiarized someone elese for that link. Posted Image

#46
Tarot Redhand

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I wouldn't worry about it too much. I didn't even know about that link until I saw your posting of it and so spent a little time to edit the front page of this thread.

TR

#47
Lightfoot8

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cool, Thank you.

It will be quite usefull.