Mass Effect 3---Less shooting, more exploring?
#1
Posté 25 décembre 2010 - 03:44
#2
Posté 25 décembre 2010 - 03:47
Truly, it was the height of non-linear exploring.
#3
Posté 25 décembre 2010 - 03:54
#4
Posté 25 décembre 2010 - 04:03
#5
Posté 25 décembre 2010 - 04:03
Modifié par Aglazzboi, 25 décembre 2010 - 04:04 .
#6
Posté 25 décembre 2010 - 04:06
#7
Posté 25 décembre 2010 - 04:09
#8
Posté 25 décembre 2010 - 04:11
#9
Posté 25 décembre 2010 - 04:12
I know though...what good is a game when your finger isn't on the trigger??? You know...shooting at....things.
I. Must. Shoot. At. Stuff.
Actually I was hoping for detailed sandboxes on planets, ala Red Dead Redemption detail. Maybe going this far back into the rpg roots will encourage the RPG fanbase and dishearten the shooters trying to take over ME
#10
Posté 25 décembre 2010 - 04:14
#11
Posté 25 décembre 2010 - 04:15
We RPG fans don't play shooters, shooters don't have to play ME.
If I wanted to shoot at all times, me and many others would play CoD.
#12
Posté 25 décembre 2010 - 04:18
#13
Posté 25 décembre 2010 - 04:20
-Polite
#14
Posté 25 décembre 2010 - 04:26
PoliteAssasin wrote...
Bioware is going to lose a lot of the fanbase they've built over the years. Looks like I'll be switching solely to Bethesda for RPGs now. They know how to add action and shooter elements while keeping the RPG elements rich. Take notes Bioware, or take losses.
-Polite
Threats? classy.
If the term "exploration" refers to roaving over vast, empty, and jagged landscapes, I will pass. I don't need copious amounts of interstitial space to grant an illusion of depth in my games. ME2 was trimmed and fit. I can play it repeatedly. Every time I go back to ME1 and land on an uncharted world, a nagging frustration builds up. I don't enjoy exploration, if that is what it truly is. If exploration can be made interesting, engaging, and meaningful, then I think I would like it. I am open to new ideas here, but I don't think we should step backwards.
Edit: Capitalization.
Modifié par lazuli, 25 décembre 2010 - 04:28 .
#15
Posté 25 décembre 2010 - 04:31
#16
Posté 25 décembre 2010 - 04:33
-Polite
#17
Posté 25 décembre 2010 - 04:34
Modifié par Googlesaurus, 25 décembre 2010 - 04:36 .
#18
Posté 25 décembre 2010 - 04:38
Game Informer's editor, Andy McNamara, had an interesting editorial this month. Here is a blurb from that editorial.
"Gaming is everywhere. As a result, game developers have some interesting challenges and choices ahead of them. They must first establish which type of gamer they are making their game for, and, if they want to preserve their standing in the long term, not fall prey to the allure of the quick dollar.
Typically, developers of social and mobile games know their audience, as the games feature simple game mechanics and aren't slaves to the graphics race (yet). The console and PC markets, however, are facing this challenge head on. As game budgets balloon, publishers and developers have started to feel the need to ensure their games can reach as many people as possible regardless of whom the game is supposed to please."
#19
Posté 25 décembre 2010 - 04:41
sympathy4saren wrote...
Like ME2 did!!! Linear levels, shoot, shoot, shoot, quick mini game for credits, shoot shoot shoot....shoot....element zero....shoot shoot shoot....end.
Exactly what was so non-linear about Eden Prime? Therum? Feros? The invasion of the Citadel?
Shoot, shoot, shoot, quick mini-game
#20
Posté 25 décembre 2010 - 04:43
#21
Posté 25 décembre 2010 - 04:45
See what I did there?
#22
Posté 25 décembre 2010 - 04:46
lazuli wrote...
Threats? classy.
If the term "exploration" refers to roaving over vast, empty, and jagged landscapes, I will pass. I don't need copious amounts of interstitial space to grant an illusion of depth in my games. ME2 was trimmed and fit. I can play it repeatedly. Every time I go back to ME1 and land on an uncharted world, a nagging frustration builds up. I don't enjoy exploration, if that is what it truly is. If exploration can be made interesting, engaging, and meaningful, then I think I would like it. I am open to new ideas here, but I don't think we should step backwards.
Edit: Capitalization.
Why does it always come down to ME 1 style exploration (which many seem to find boring) or ME 2 (which is virtually nonexistant) Wouldn't a more productive debate be what would be a suitable method of exploration?
I for one would love to have more opportunities for exploration. Something beyond ":land on the planet, kill everything in the immediate area, then take off again" Vehicle exploration would be nice, assuming something better than the Hammerhead can be developed. (Note I did not say "as long as it's the Mako") but maybe other methods could be developed as well.
So what other kinds of exploration would be available that doesn't involve an overabundance of shooting?
Derelict space station full of door to seal and unseal? Full of branching corridors and areas of automated defenses?
Stretches of uncharted planets that Shep needs to navigate on foot or perhaps some sort of landspeeder. Lightly armored and only basic weapons, Shep needs to decide carefully whether to fight or run.
Colony recently overrun by pirates, mercs, or a new Reaper slave race. Pockets of resistence are still to be found, which Shep can help rescue. In addition there may be some needed items or information Shepard needs. Perhaps with a monorail system Shep needs to navigate.
Just because people don't like ME 2 exploration doesn't mean ME 1 is the end-all, be-all of exploration.
#23
Posté 25 décembre 2010 - 04:47
-Polite
#24
Posté 25 décembre 2010 - 04:48
sympathy4saren wrote...
Don't like exploring? Like shooting at stuff? There are plenty of alternatives to choose from that aren't titled Mass Effect.
Your staunch refusal to refute the arguments of others is very telling, good ser.
#25
Posté 25 décembre 2010 - 04:51
-Polite





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