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Mass Effect 3---Less shooting, more exploring?


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#1
sympathy4saren

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I sincerely hope there is less shooting and more exploring, non-linear exploring, in Mass Effect 3. How about you?

#2
Schneidend

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Mass Effect 1, where every "anomaly" is a mummified salarian, and every planet has an average of three nodes of precious metals jutting out of the earth.



Truly, it was the height of non-linear exploring.

#3
Heretical

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The OP said nothing about ME1.

#4
Schneidend

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Then, clearly, when the OP says "less shooting, more exploring" he or she must be making a comparison between Mass Effect 3 and...some other game with shooting and exploring!

#5
Aglazzboi

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I would like to see exploring if it is necessary to the plot. I dont see the combat toning down since the reapers are here.

Modifié par Aglazzboi, 25 décembre 2010 - 04:04 .


#6
Sursion

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I think Mass Effect 2 got it right. Since both combat and RPG are present, I want to do a fair bit of both. I don't want to wander around the citadel for 3 hours, shoot one guy, and then do the same thing on another planet.

#7
Hathur

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In principle it sounds good... but I can't imagine how to make it interesting or fun... ME1's exploration, while immersive at times (was fun to see a new planet and drive around it.. for a minute or 2) ... quickly became a tedious and repetitive bore.

#8
FRSHPRNFILL

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I expect more shooting, seeing as how everything is coming to an end in this trilogy.

#9
sympathy4saren

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Haha sure....I bet BioWare will just cut and paste the original to 3...not make any improvements or anything.



I know though...what good is a game when your finger isn't on the trigger??? You know...shooting at....things.



I. Must. Shoot. At. Stuff.



Actually I was hoping for detailed sandboxes on planets, ala Red Dead Redemption detail. Maybe going this far back into the rpg roots will encourage the RPG fanbase and dishearten the shooters trying to take over ME

#10
Schneidend

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Exactly. Unless there is real incentive to explore, like something genuinely different to do on each planet on which you can land...hey, kinda like what ME2 did!

#11
sympathy4saren

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And continuously shooting at stuff isn't a bore?



We RPG fans don't play shooters, shooters don't have to play ME.



If I wanted to shoot at all times, me and many others would play CoD.

#12
sympathy4saren

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Like ME2 did!!! Linear levels, shoot, shoot, shoot, quick mini game for credits, shoot shoot shoot....shoot....element zero....shoot shoot shoot....end.

#13
Jaron Oberyn

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Me2's exploring was ridiculous. It was extremely linear. Unfortunately ME2 wasn't really an RPG. What was an RPG about it? Choices? There werent a lot. And in case no one noticed roughly 75% of the dialogue was either automatic or completely linear (either both options resulting in the same line, or only one option to progress the conversation. Look at Miranda dialogue on the normandy for example). Bioware is going to lose a lot of the fanbase they've built over the years. Looks like I'll be switching solely to Bethesda for RPGs now. They know how to add action and shooter elements while keeping the RPG elements rich. Take notes Bioware, or take losses.



-Polite

#14
lazuli

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PoliteAssasin wrote...
Bioware is going to lose a lot of the fanbase they've built over the years. Looks like I'll be switching solely to Bethesda for RPGs now. They know how to add action and shooter elements while keeping the RPG elements rich. Take notes Bioware, or take losses.

-Polite


Threats?  classy.

If the term "exploration" refers to roaving over vast, empty, and jagged landscapes, I will pass.  I don't need copious amounts of interstitial space to grant an illusion of depth in my games.  ME2 was trimmed and fit.  I can play it repeatedly.  Every time I go back to ME1 and land on an uncharted world, a nagging frustration builds up.  I don't enjoy exploration, if that is what it truly is.  If exploration can be made interesting, engaging, and meaningful, then I think I would like it.  I am open to new ideas here, but I don't think we should step backwards.

Edit: Capitalization.

Modifié par lazuli, 25 décembre 2010 - 04:28 .


#15
sinosleep

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Uh oh, time for another is mass effect 2 an rpg flame war! Let's go for yet another "smart civilized folks player rpgs, while mouth breathing cavemen play shooters" debate as well.

#16
Jaron Oberyn

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It's not a threat. It's a guarantee. People do not like where Bioware is heading with the trilogy after seeing me2. Bioware's greatest hits were rpg's. Now they want to make action slash/shooter games. That's going to Pisa off their current fanbase, especially those who had me1 and da:o looking at me2, da2, and what's to come in me3. They have a chance to redeem themselves in me3. Depending on how they handle it in terms of rpg elements and me1 decisions they will either rise or fall. Mark my words. The pressure is on.



-Polite

#17
Googlesaurus

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Any exploration would have to have very valuable rewards since we've supposed to have galactic genocide on our hands. 

Modifié par Googlesaurus, 25 décembre 2010 - 04:36 .


#18
sympathy4saren

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Exactly, Polite Assassin. And its people like us who love ME and who love BioWare, who are on the front lines and drawing lines...cause we just want to be left alone from the shooters. Enjoy shooters and let us enjoy rpg's.



Game Informer's editor, Andy McNamara, had an interesting editorial this month. Here is a blurb from that editorial.



"Gaming is everywhere. As a result, game developers have some interesting challenges and choices ahead of them. They must first establish which type of gamer they are making their game for, and, if they want to preserve their standing in the long term, not fall prey to the allure of the quick dollar.



Typically, developers of social and mobile games know their audience, as the games feature simple game mechanics and aren't slaves to the graphics race (yet). The console and PC markets, however, are facing this challenge head on. As game budgets balloon, publishers and developers have started to feel the need to ensure their games can reach as many people as possible regardless of whom the game is supposed to please."




#19
Schneidend

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sympathy4saren wrote...

Like ME2 did!!! Linear levels, shoot, shoot, shoot, quick mini game for credits, shoot shoot shoot....shoot....element zero....shoot shoot shoot....end.


Exactly what was so non-linear about Eden Prime? Therum? Feros? The invasion of the Citadel?


Shoot, shoot, shoot, quick mini-game for credits to open a prefab structure's door to get the box with the credits in it, shoot shoot shoot....shoot....element zero quick mini-game to open a crate with credits and armor in it....shoot shoot shoot....end.

#20
sympathy4saren

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Don't like exploring? Like shooting at stuff? There are plenty of alternatives to choose from that aren't titled Mass Effect.

#21
sinosleep

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Don't like shooting stuff? Like exploring? There's plenty of alternatives to choose from that aren't hybrids titled Mass Effect.



See what I did there?

#22
Iakus

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lazuli wrote...

Threats?  classy.

If the term "exploration" refers to roaving over vast, empty, and jagged landscapes, I will pass.  I don't need copious amounts of interstitial space to grant an illusion of depth in my games.  ME2 was trimmed and fit.  I can play it repeatedly.  Every time I go back to ME1 and land on an uncharted world, a nagging frustration builds up.  I don't enjoy exploration, if that is what it truly is.  If exploration can be made interesting, engaging, and meaningful, then I think I would like it.  I am open to new ideas here, but I don't think we should step backwards.

Edit: Capitalization.


Why does it always come down to ME 1 style exploration (which many seem to find boring) or ME 2 (which is virtually nonexistant)  Wouldn't a more productive debate be what would be a suitable method of exploration? 

I for one would love to have more opportunities for exploration.  Something beyond ":land on the planet, kill everything in the immediate area, then take off again"  Vehicle exploration would be nice, assuming something better than the Hammerhead can be developed.  (Note I did not say "as long as it's the Mako") but maybe other methods could be developed as well.

So what other kinds of exploration would be available that doesn't involve an overabundance of shooting? 

Derelict space station full of door to seal and unseal?  Full of branching corridors and areas of automated defenses?

Stretches of uncharted planets that Shep needs to navigate on foot or perhaps some sort of landspeeder.  Lightly armored and only basic weapons, Shep needs to decide carefully whether to fight or run.

Colony recently overrun by pirates, mercs, or a new Reaper slave race.  Pockets of resistence are still to be found, which Shep can help rescue.  In addition there may be some needed items or information Shepard needs.  Perhaps with a monorail system Shep needs to navigate.

Just because people don't like ME 2 exploration doesn't mean ME 1 is the end-all, be-all of exploration.

#23
Jaron Oberyn

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Great quote sympathy. I'm on my iDevice right now, but I have a few links to websites where people are basically saying the same thing, only specifically targeting Bioware. If Bioware falls what happens to rpg's? We have way to many shooters already. We don't have enough quality rpg's. I'll post those articles when I get on my computer tomorrow night.



-Polite

#24
Schneidend

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sympathy4saren wrote...

Don't like exploring? Like shooting at stuff? There are plenty of alternatives to choose from that aren't titled Mass Effect.


Your staunch refusal to refute the arguments of others is very telling, good ser.

#25
Jaron Oberyn

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Look at the citadel in me1 along with all of the sidequests and compare them to omega or the citadel in me2 and their respective sidequests. If you were to add up the size and amount of sidequests on both of those hub worlds in mass 2 it still wouldn't be the equivalent if the size and sidequest quantity in me1's citadel.



-Polite