Actually, I believe you also mentioned something about the Citadel, and how since none of the things you did there in the original Mass Effect affected the story branch, it was less of an RPG.
To start with that...when did it become mandatory that things must directly affect storyline to be considered aspects of role playing? The Citadel was much more massive in the original. The Presidium itself was larger than the entire area in Mass Effect 2. BioWare's implementation of actions influencing story is a revolutionary mechanic, but it certainly doesn't mean it is less rpg in nature if it ends up having no influence.
Now, you are correct in the fact that level designs such as Eden Prime and others had a linear feel. However, not to the extent ME2 was. I didn't see near as many boxes placed neatly in formation for cover, nor do I remember as many narrow corridors. If I wanted to, I could run to the opposite side of the room and flank. Areas were generally more spacious, and, combined with the fact there wasn't as much shooting, I could actually walk around and check stuff out.
You also falsely make the assumption and implication I thought that ME1's exploration was perfect, or that there were not flaws with it. I believe you inferred that we just wanted ME1's planet exploration cut and pasted. What text made you think that? The simple fact I stated I liked that exploration better? That's a large assumption indeed. To the contrary, I believe there are massive improvements to be made. It was open, but indeed too barren. With four years to make improvements, and I do believe it is fact they have been working on ME3 for years, that they need to make environments more detailed, similar to detail in Red Dead Redemption. With more to do. Openess also is a subconscious factor when perceiving how "big" a game is.
It's a general fact inventory was gutted in ME2. Nice additions were made, like the computer station, but I didn't like how I had to block together attributes and didn't have as many upgrade choices on my weapons. Those elements are critical to RPGers...it helps us focus in on how our powers are being implemented, and for optimal control, attributes must be as refined as possible. I might want to add just a little to warp, a little to pistol ability. But what...I can only add to warp by adding 3 points? Why can't I add two to warp and one to pistol?
But they wanted to give the shooting crowd literally the ability to play the game...so much got ripped out.
Modifié par sympathy4saren, 25 décembre 2010 - 05:53 .