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Mass Effect 3---Less shooting, more exploring?


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132 réponses à ce sujet

#76
Terastar

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What if they make Mass Effect cover a three year time span and the trailer we seen was more toward the end of the three years? That would allow for time to explore, tie up some loose ends,still look for information and or weapons of course they're going to be shooting and blowing things up maybe even the possible death of squad members. I'm for it bring it on.

#77
kmcd5722

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Yes, this is something I crave. The "exploration" in ME2 was a joke. I'm not saying that ME1 was perfect and unpredictable (because, it was quite predictable what each planet might have, although the quality of side story was in my opinion better), but it was certainly better in my opinion. I personally did not mind the barren worlds, as they provided really sweet sky vistas.

#78
Knightsire

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timj2011 wrote...

@sympathy4saren

yeah... last time i checked bioware chose to cater to the general gaming audience for ME2, and i am pretty sure 99% of the people i know that played ME2 aren't rpg fans, they just played it because it was awesome.

But, you seem to have some false sense of entitlement and never ending knowledge about everything that exists, so you must be correct, i apologize.


Keep telling yourself that.  I'm an RPG fan and a Shooter Fan.  I play both kinds of games.  Polite Assassin is annoying, but you're not talking about the merits of the game anymore you are just talking ****e about other people.  There is nothing wrong either type of gamer and nothing wrong with either type of game.

If you're going to argue with Polite, then attack him and his arguments...leave the rest of us out of it.

I'm proud to be an RPG fan and a Shooter fan...being either shouldn't be disrespected here on the forums.  I thought we were all Bioware fans here regardless...

#79
Whatever42

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The sky vistas were nice but putting in 50 identical planets so we can view the sky is a little silly.



I certainly would support more open level design and a bit more exploring, ME2 for me did feel too closed in for such a big universe. However, I thought overlord did that pretty well and is a sign of things to come. LotSB wasn't really as open but had a great illusion of openness which was also great. For me, that would be preferable to making the game open world.

#80
BiancoAngelo7

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@OP



Yes please, shooting is great, but I would LOVE for the continued game elements of combat paired with MUCH MUCH MORE exploration and non linear vast levels to explore. Even if that means they dont have the condensed amount of stuff to do in one place like in ME2.



Just do the same quest quality with much more spacious planets to explore and much MUCH better (3D not 2D pictures) space vistas and skyboxes.

#81
sympathy4saren

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@BiancoAngelo



Yes, I agree. I enjoy combat aspects of the game, and I am looking forward to it in 3. But improvements must be made to include more robust exploration and rpg elements in general, and I think our stance is being heard. The question rises though of how much of an impact our input has on those major aspects at this stage of the game's development.

#82
King Gigglez

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If I may so respectivly disagree with the main title of this thread, I think there should be More Shooting AND More Exploring, I would love the game to take 50 hours for me to play through the main storyline and then another 10/15 hours with sub missions, but thats just me ^.=.^

#83
BiancoAngelo7

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sympathy4saren wrote...

@BiancoAngelo

Yes, I agree. I enjoy combat aspects of the game, and I am looking forward to it in 3. But improvements must be made to include more robust exploration and rpg elements in general, and I think our stance is being heard. The question rises though of how much of an impact our input has on those major aspects at this stage of the game's development.


Yeah it's kind of a double whammy of worry, first to wonder if Bioware is listening (although I think ...hope...they are) and then if they are at a stage of development where time and resources would not allow for the changes we are all asking for...(well...maybe not "all" but a lot of us)

@King Gigglez

Yeah that sounds like a dream, in a perfect world I would definitely love that. :D

#84
Guest_7in100_*

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For me the Mass Effect 2 are better than the first, and that is not only for the better AI and the better gameplay (in general), it is also for the fun that Mass Effect 2 bring in all the game. Exploring a planet with a mako is fun also, but, i prefer the serous sub missions of Mass Effect 2, that is only "Kill-em-all". At my viewpoint, much shooting = more fun.

In Mass Effect 3 i expect something like Mass Effect 2 but with gameplay and AI improvments,oh and more things to do with the money we earn, and more ways to earn money.

#85
King Gigglez

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BiancoAngelo7 wrote...

@King Gigglez

Yeah that sounds like a dream, in a perfect world I would definitely love that. :D

No see in a perfect world I would be in the Mass Effect Universe and be bffs with Legion, Tali, Shiala, Garrus, Grunt and Mordin, with a hint of romance with Shiala, but I digress lol

Overall I think combat is near perfect needs more touch ups here and there, armor and ammo could be down differently and a little better, the exploring needs to be greatly improved more Alien Homewords to visit please, and can I get a Raloi LI? I would kill for that they seem so amazing Image IPB

Modifié par King Gigglez, 25 décembre 2010 - 06:45 .


#86
Kasces

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To be honest there was ALOT of exploration in ME2 as far as sidequests, even quite a few where you did no shooting at all. You just had to look for them and actually scan planets. They weren't "obvious" because Hackett wasn't phoning in asking for favors all the time. There were slightly less than ME1, but that was because the Mako added that feel of immersion because you traversed whole planets. I agree with the OP though, add a bit more RPG to Mass Effect again and it will be the greatest game ever imo.


#87
Hathur

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Am I weird that when I play Me1 or ME2 I'm always thinking in the back of my mind "Mmmm.. hurrry up already.. stupid enemies die already, wanna see more story and dialogue already."



Don't get me wrong, I find the combat mechanics of ME2 splendid as far as far as shooters go... but I never play any other kind of shooter games - ever. I play mostly turn based strategy games and RPGs.



So while the mechanics of ME2 are great, I'm always thinking in the back of my mind "hurry up! Want more story!" hehe.



I know I'm probably a minority in this regard since everyone I know personally says they usually are itching to get back to fighting after lengthy dialogue sessions (Whereas I'll usually mumble when dialogue ends and I'm thrown into a fight).



It's certainly not a criticism of ME2's gameplay - it's excellent... but shooty stuff isn't my bread and butter in gaming... but I'm a junkie for games with lots of story and character development.



(Oddly.. I insist on playing on insanity difficulty, since I need it to help suspend my disbelief when I'm pulled out of dialogue... something about Shep surviving hailstorms of bullets on anything lower than insanity kills the immersion for me).

#88
tonnactus

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Sparda Stonerule wrote...

So in Mass Effect 3, when the Reapers are invading the Galaxy, you don't want to shoot stuff? You want to go off and explore some planet


Yes,that what i want.Because the reapers shouldnt be beaten with conventional weapons anyway. Some exploring on planets lead to answers how to actually defeat the Reapers.In this way,exploration wouldnt be in the way of "urgency".

#89
Aglazzboi

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tonnactus wrote...

Sparda Stonerule wrote...

So in Mass Effect 3, when the Reapers are invading the Galaxy, you don't want to shoot stuff? You want to go off and explore some planet


Yes,that what i want.Because the reapers shouldnt be beaten with conventional weapons anyway. Some exploring on planets lead to answers how to actually defeat the Reapers.In this way,exploration wouldnt be in the way of "urgency".


Thats what im saying. Exploration should be attached to shepard trying to find a way to beat the Reapers. Not just to have it there to make the world feel more open.

#90
Welsh Inferno

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Umm, people forget quickly how much shooting ME1 had eh? Powers were more effective(they cool down individually) in ME1 though so I guess people not on soldier were able to use their powers just as much as their gun or more.(I'v never played a soldier in ME1 btw) But anyway.

ME1's barren wasteland planets of boredom were bad, every merc base etc looked EXACTLY the same, didn't help I hated the Mako too. ME2's sidequests were more linear but at least I expected something slightly different on every planet, that made them more fun for me. I agree the Citadel could've been better though, I was kinda annoyed we couldn't visit the presidium.

Modifié par Welsh Inferno, 25 décembre 2010 - 08:50 .


#91
jihadACTUAL

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sympathy4saren wrote...

Like ME2 did!!! Linear levels, shoot, shoot, shoot, quick mini game for credits, shoot shoot shoot....shoot....element zero....shoot shoot shoot....end.



uuuuuuuuu mad?

#92
MegaShot419

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ME2 not an RPG!?!?Are you guys kidding me? The only thing about ME2 that I didn't like was the fact that the level up system wasn't as good as ME1's. And that weapons no longer had stats for obvious comparison reasons. You can toss out that mindless exploration which got repetitive and boring. None of that stuff made the game feel immersive. Like Schneidend said, what was so non-linear about the large majority of the missions dealing with the main plot?

#93
Winterfly

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ME2 felt less of a RP game and more of a semi action story based game for Xbox, true enough.

#94
tonnactus

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Aglazzboi wrote...


Thats what im saying. Exploration should be attached to shepard trying to find a way to beat the Reapers. Not just to have it there to make the world feel more open.

Or least some sidequests should be connected with the main plot like the geth incursions.Something like this didnt existed in the second game.

#95
femio18

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Sparda Stonerule wrote...

So in Mass Effect 3, when the Reapers are invading the Galaxy, you don't want to shoot stuff? You want to go off and explore some planet and discover wide open areas with some lootable debris while the Galaxy is dying? Yeah sure that obviously makes tons of sense. Let's not shoot the Reapers. Let's just go for a drive on this nice planet. Then when the Reapers come here we can just go to a new one. I mean there are plenty right?

Sorry but a climax without an emphasis on fighting the main threat is silly. In fact I've never seen a climax that didn't focus on fighting the main antagonist.

............. i want an rpg game from bioware

#96
femio18

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i just want mass effect 3 to be more of an RPG like it was in the original game thats what made it so special.... in my opinion

#97
shinobi602

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sympathy4saren wrote...

And continuously shooting at stuff isn't a bore?

We RPG fans don't play shooters, shooters don't have to play ME.

If I wanted to shoot at all times, me and many others would play CoD.


Who are you to decide what RPG fans play and don't play? I'm a big RPG fan and absolutely love shooters.

#98
Jaron Oberyn

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shinobi602 wrote...

sympathy4saren wrote...

And continuously shooting at stuff isn't a bore?

We RPG fans don't play shooters, shooters don't have to play ME.

If I wanted to shoot at all times, me and many others would play CoD.


Who are you to decide what RPG fans play and don't play? I'm a big RPG fan and absolutely love shooters.



But the question is - do you like it that a former RPG franchise is starting to turn into a shooter (and a terrible one I might add)? Bioware's trying to appease the shooter crowd, but ME2's combat isn't really that appealing. I wouldn't have a problem with the combat gameplay if they hadn't compounded it with a reduction in RPG elements. They dumbed down the game so much. Exploration. Leveling. Dialogue. Customization. ME2 really isn't an RPG and it's a pain to play. I dread finishing ME1 because in order to get to ME3 I need to go through ME2. We have enough shooters, done by professionals who base their company off of the genre, and we don't need a professional RPG developer trying to conform to a genre that they have little to no experience in.  What sense would it make if a cookie maker decided to start manufacturing weapons? Would you take them seriously? 


-Polite

#99
Spartas Husky

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....nah



ME1 was more exploring than shooting which is awesome



ME2 was more shooting than anything



For me the perfect balance, is just go merge both. Exploring just as much in ME1 style... with a heavily tweaked mako but with as much shooting as ME2.

#100
Jaron Oberyn

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femio18 wrote...

i just want mass effect 3 to be more of an RPG like it was in the original game thats what made it so special.... in my opinion


I agree with you. ME1 had this great original innovative feeling to it. ME2 lacked that. It was to much pew pew.

-Polite