Rothmer wrote...
Orphanix wrote...
How would you go about placing custom items in your inventory? I'm not very advanced, and am really used to the Morrowind, Oblivion, and Fallout 3 (all Bethesda) construction sets, and this just truly confuses me. I've made myself a custom staff, and have tried several methods of placing it in the gameworld, all of which have failed.
So yeah, if you can assist me with adding it into my inventory in a savegame, that'd be awesome.
Nice tutorials by the way. I've done the head morphing one and my guy truly looks unique now. =D
easiest way is to use a script. It's a fairly simple script to write:
void main() { CreateItemOnObject(R"Item file.uti", OBJECT_SELF, 1, "", TRUE);}
Just replace the item file.uti with the name of your Item's UTI file.
I also made an item using werikk's tutorial but I really don't get the whole script thing. Could you maybe please just copy and paste the script that works and tell me the small adjustments I must make due to what the item is called.
Thanks





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