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Toolset - How To's and Tutorials - NEWEST: Changing your stats, ability points, money and max inventory (PAGE 8)


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#251
unitalphaK9

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Rothmer wrote...

Orphanix wrote...

How would you go about placing custom items in your inventory? I'm not very advanced, and am really used to the Morrowind, Oblivion, and Fallout 3 (all Bethesda) construction sets, and this just truly confuses me. I've made myself a custom staff, and have tried several methods of placing it in the gameworld, all of which have failed.

So yeah, if you can assist me with adding it into my inventory in a savegame, that'd be awesome.

Nice tutorials by the way. I've done the head morphing one and my guy truly looks unique now. =D


easiest way is to use a script. It's a fairly simple script to write:

void main() {  CreateItemOnObject(R"Item file.uti", OBJECT_SELF, 1, "", TRUE);}

Just replace the item file.uti with the name of your Item's UTI file.




I also made an item using werikk's tutorial but I really don't get the whole script thing. Could you maybe please just copy and paste the script that works and tell me the small adjustments I must make due to what the item is called.

ThanksPosted Image

#252
unitalphaK9

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Does anyone know what tattoo this elf in this pic is using http://dragonage.wik...ncept-Rogue.png

#253
Orphanix

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Rothmer wrote...

Orphanix wrote...

How would you go about placing custom items in your inventory? I'm not very advanced, and am really used to the Morrowind, Oblivion, and Fallout 3 (all Bethesda) construction sets, and this just truly confuses me. I've made myself a custom staff, and have tried several methods of placing it in the gameworld, all of which have failed.

So yeah, if you can assist me with adding it into my inventory in a savegame, that'd be awesome.

Nice tutorials by the way. I've done the head morphing one and my guy truly looks unique now. =D


easiest way is to use a script. It's a fairly simple script to write:

void main() {  CreateItemOnObject(R"Item file.uti", OBJECT_SELF, 1, "", TRUE);}

Just replace the item file.uti with the name of your Item's UTI file.




Thank you, but where do I place this script? ^_^

#254
Rothmer

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Orphanix wrote...

Rothmer wrote...

Orphanix wrote...

How would you go about placing custom items in your inventory? I'm not very advanced, and am really used to the Morrowind, Oblivion, and Fallout 3 (all Bethesda) construction sets, and this just truly confuses me. I've made myself a custom staff, and have tried several methods of placing it in the gameworld, all of which have failed.

So yeah, if you can assist me with adding it into my inventory in a savegame, that'd be awesome.

Nice tutorials by the way. I've done the head morphing one and my guy truly looks unique now. =D


easiest way is to use a script. It's a fairly simple script to write:

void main() {  CreateItemOnObject(R"Item file.uti", OBJECT_SELF, 1, "", TRUE);}

Just replace the item file.uti with the name of your Item's UTI file.




Thank you, but where do I place this script? ^_^



  • 1. Click on File -> new -> Script.
  • 2. A window will popup, ignore all fields except resource name.
  • 3. Enter a custom name, eg. Armor (only letters, numbers and '_'), click Ok.
  • 4. Copy the following to the blank script window:
void main() {
CreateItemOnObject(R"Item file.uti", OBJECT_SELF, 1, "", TRUE);
}

  • 5. Replace Item file.uti with your custom resource name.uti (the title on your item's tab).
  • 6. Click File -> save (saving automatically compiles the script).
Notice: If you make more than one item you can duplicate the script line: CreateItemOnObject(R"Item file.uti", OBJECT_SELF, 1, "", TRUE); for each item with it's file name. No need for a script for every item.

Last Steps
  • 1. Goto folder: My Documents\\BioWare\\Dragon Age\\packages\\core\\override\\toolsetexport.
  • 2. look for the custom resource name.uti file.
  • 3. Goto folder: My Documents\\BioWare\\Dragon Age\\modules\\Single Player\\override\\toolsetexport.
  • 4. look for two files named aa_give_item, a nss and ncs.
  • 5. Move the uti and ncs to folder: My Documents\\BioWare\\Dragon Age\\modules\\Single Player\\override.
  • 6. Delete the nss file.
  • 7. Load a saved game and enter a console command runscript Armor (Instructions on accessing console).
  • 8. Your custom item should be in your inventory. Enjoy.
(Info Pulled from Wiki thanks to RandyG's tutorial: idiots guide to adding custom items to singleplayer)

#255
Rothmer

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darkagespawn wrote...

i wonder if anyone can tell me where to find all the material codes for the different materials in the game. example 10000 is for starmetal , dragonbone is 6 for armor and 46 for weapons. where can i find them without having to just look at the items i already have in the toolset backpack section. thanks for all the help


C:\\\\Program Files\\\\Electronic Arts\\\\Dragon Age Origins\\\\tools\\\\Source\\\\2DA\\\\rules\\\\materialtypes.xls

Should be in that Excel file. cant remember which Column tho. (sorry I'm posting from work)

Modifié par Rothmer, 18 janvier 2010 - 02:11 .


#256
Sidreus

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Thanks for great replies, Rothmer.



They give me more insight about how things work in toolset and game.

#257
Petehog

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I have a quick question. I noticed that you were able to make Erlina a face on your character. That being said, is it possible to make a "true" preset if all you have is a .mor file. Because whenever you get a .mor file and try to convert it into a preset, it has some of the values and tints, but it never quite looks the same as the original. In other words, it seems that the only way you can make a true preset is with the source files...the mrh file. Otherwise, the only solution is to "hack the savegame" and risk some problems occuring in the fade. So in a nutshell, my question is this. How would I get a .mor only of Erlina...as an example...and change it into a preset without "hacking a savegame" and without having the mrh file? Is it possible.

#258
Petehog

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Never mind. I know the answer. Was not easy to find out.

#259
evesol0206

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I have a question that I can't seem to find help with anywhere. What I want to do is change my character's hair and hair color. I can't open my save game in the toolset because of the out of memory error. Is there any other way?

#260
Darkannex

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Im hoping for some help - I've encountered a nasty bug with my Warden commander's set, and it will simply NOT level above Veridium. I've tried all the tricks and then some up to uninstalling/reinstalling the DLC.

Is there anyway I can force this armor set to get to level 7 dragonbone as it should do through convenvtional means?

#261
EarlZ088

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I followed the steps on the first page



File>New>Morph

Selected a base Head



After selectin it I dont see any 3d model on my screen no grids either as seen on the screen shot, am i missing something ?



I just want to change the eye color of my character..

#262
Kaerlon

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I just stumbled over this brilliant guide, it helped me a lot, thank you!

Modifié par Kaerlon, 11 mars 2010 - 01:08 .


#263
marbatico

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i heard somewhere that, if you change (for instance) give a male human a male quanari morph, you get the body of a quanari as well. i wanted to try this out, but i cant post to local a quanari headmorph.

i get this in my log window:

S: 16:24:51 - Export Summary, 1 Requested, 0 Success, 0 Skipped, 1 Failed. Please see below for more details.

I: 16:24:51 - No modules to process. No XML files generated.

I: 16:24:51 - Generated the campaign file.

W: 16:24:51 - No starting area specified for campaign.

I: 16:24:51 - PostProcessing

E: 16:24:51 - male navi.mrh - Exporter FAILED for resource: male navi.mrh

E: 16:24:51 - Failed to post 'qm_male navi': Invalid character found: ' '.

Resource reference names can only contain letters, numbers and underscores.

I: 16:24:51 - Campaign resources will be exported to "C:\\Users\\Rick\\Documents\\BioWare\\Dragon Age\\modules\\Single Player\\override\\toolsetexport\\".

I: 16:24:51 - Shared resources will be exported to "C:\\Users\\Rick\\Documents\\BioWare\\Dragon Age\\packages\\core\\override\\toolsetexport\\".

S: 16:24:51 - Starting export: "Post to Local"


#264
zing zaron

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Is there a way to apply a custom .mor to your PC WITHOUT having to open up a save in the toolset and put in the mor file name? I wanted to change my character's appearance slightly for Awakening but my save is too "big" (19 mb. Yeah.) to open in the toolset without running out memory. I'm trying everything but keep getting ****blocked by the goddamn toolset. Everything always leads to having to edit something in the dff tree and I just can't do that without starting over and playing through 40 hours again.

#265
Vir027

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 Do you folks in here know how to change Sten's base stats? I just want to give him a couple points like a racial bonus. I can tell you what I know doesn't work, if anyone is interested in helping me.

#266
marbatico

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@zing zaron: i'm afraid that there is no other way.

#267
RavenNightsight

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I'd like to apologize to anyone who has visited this thread lately, expecting an answer to their questions from me. I have not visited this thread in quite sometime. I have not abandoned it, but due to life issues, it has been put on the back burner.

Modifié par RavenNightsight, 02 avril 2010 - 04:48 .


#268
kayinvanderkill

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How do you edit the morph you created with the character generator with a new game? I don't want to spend hours guessing all the possible morphs I did in the original character creation. All I really want to do is put in some custom tattoos and maybe use a new hair style.

#269
wombat777

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Rothmer,

That is a clear explanation, but is there a list somewhere of already in the game items? I have mislaid (that is, I sold them without remembering where or to whom) my pair of Ancient Elven Gloves. How can I get another pair, please? Is there anything I can do, please? And I KNOW I got them from the ruins, didn't think they would be of use as I hadn't learned of the boots mod-patch to complete the armor set. Is this too rambling? Sorry, another migraine coming on, and I really don't function well when that happens. Thank you.

Basically, is there a master list of all game items?

What do I do in Toolset to give myself an item from that list?

Thank you.

I am going to take my meds and hope this isn't a full on skull-crusher migraine.

All the best

Wombat

#270
Frank_The_Bunny

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total noob here.



apologies if this has been asked and answered, but i'm interested in loading a character's face (my main character) and modifying it in the toolset.



i can't seem to find the requisite .mrh file, however.



any suggestions as to how to get that file into the toolset would be appreciated.



thanks.

#271
Guest_Khylian_*

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[quote]RavenNightsight wrote...

After browsing through about 20 some pages, I have noticed that, due to the fact that the search is down, people have been posting a lot of the same questions......


I have followed the tutorial to change my old character with a new morph I've done...Nothing happens when I change the save game. I tried many times but I don't get it....I have both the .mrh and the hf_X.mop, but it is not working...I am missing something?. Do I have to store the files in a particular place to make it work?.

Well, anyway thank you for the tutorial, looks very useful and I am looking forward to see it working for me.

#272
Guest_Khylian_*

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I solved my problem. Thanks..

#273
flagondotcom

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Frank_The_Bunny wrote...

total noob here.

apologies if this has been asked and answered, but i'm interested in loading a character's face (my main character) and modifying it in the toolset.

i can't seem to find the requisite .mrh file, however.

any suggestions as to how to get that file into the toolset would be appreciated.

thanks.


Someone else may have a more useful answer...but back several months ago I couldn't find any way to import the values from my character's face out of the "character creator" output file.  Somehow the face (female elf) was "pretty" in the character creator but hauntingly ugly once imported into DA:O.  So I knew that I either had to grab the face from the CC files or start from scratch.  I ended up doing the latter.

I'm not sure if the face in your character's savegame can be directly modified in the toolset--have you considered just starting from scratch and recreating it within the headmorph editor?

#274
Loc'n'lol

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Well it's recently come up here. In the current state of things, you won't be able to get a .mrh out of an in-game character unfortunately.

#275
Frank_The_Bunny

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thanks for the responses.



i guess the only way to go at this point is to start from scratch.



ah well...



good to have a project to work on i guess.