Archery weak?
#1
Posté 13 novembre 2009 - 04:56
#2
Posté 13 novembre 2009 - 05:02
#3
Posté 13 novembre 2009 - 05:18
#4
Posté 13 novembre 2009 - 05:21
Just hang with her, she gets better.
#5
Posté 13 novembre 2009 - 05:31
#6
Posté 13 novembre 2009 - 05:33
#7
Posté 13 novembre 2009 - 05:33
#8
Posté 13 novembre 2009 - 05:41
I used Zevran in my 1st playthrough and am using Lelianna now and when I switch to her I notice her damage SUCKS but her buffs rule
Edit : I figure its ok to make her use the bow though , because with melee weapons the CPU is too stupid to backstab on purpose
Modifié par Tonya777, 13 novembre 2009 - 05:43 .
#9
Posté 13 novembre 2009 - 05:49
Rogues in DnD/NWN/NWN2 can sneak attack with a bow, which I would think is basically the same thing as backstab in this game.
Anyone noticed?
Modifié par Lodikie, 13 novembre 2009 - 05:50 .
#10
Posté 13 novembre 2009 - 05:55
And issue refered to above is that the damage is *supposed* to be determined 50/50 with strength & dexterity but is currently 100% strength based.
#11
Posté 13 novembre 2009 - 10:28
#12
Posté 13 novembre 2009 - 10:42
Mysinera wrote...
There is a hotfix to correct dex issues, but as for being a weak skill set, i disagree. I completed the campaign solo with a rogue archer. Some of my arrow of slayings damaged for nearly 800 damage. Plenty of instant kills.
You mean solo, without companions?
#13
Posté 13 novembre 2009 - 11:07
Mysinera wrote...
There is a hotfix to correct dex issues, but as for being a weak skill set, i disagree. I completed the campaign solo with a rogue archer. Some of my arrow of slayings damaged for nearly 800 damage. Plenty of instant kills.
Yeah excuse my ignorance if i'm finding it hard to believe that even for an instant.
#14
Posté 13 novembre 2009 - 11:24
#15
Posté 13 novembre 2009 - 11:37
#16
Posté 13 novembre 2009 - 11:39
Try equipping longbows in your warrior's secondary slot and having mages fire their staffs in tandem, focusing your fire upon a single target from maximum range. It makes outdoor combat trivial. You'll see.
#17
Posté 13 novembre 2009 - 11:43
Modifié par Kathila, 13 novembre 2009 - 11:44 .
#18
Posté 13 novembre 2009 - 12:10
#19
Posté 13 novembre 2009 - 12:12
Warriors make better archers than rogues for the simple fact that warriors gain more attack/damage per level than rogues. Plus you cant backstab or poison with an arrow, so the 2 main selling points of a rogue are non-existent for archers.
Scattershot is one of the best CC abilities in the game. Arrow of slaying is awesome. Shattershot actually knocks your target down, although this effect is not mentioned in the description.
I was using the named/unique longbow from the werewolf dungeons (i think thats where if found it) that has a base damage of 9.6.
I was doing about 40 damage a shot with rapidshot and suppressing fire sustained (rally activated too, since i was a champion as well).
Compared to this, my second attempt with a dual-weapon elf rogue was much much harder.
Mage owns all tho
#20
Posté 13 novembre 2009 - 12:15
#21
Posté 13 novembre 2009 - 12:17
#22
Posté 13 novembre 2009 - 12:31
#23
Posté 13 novembre 2009 - 12:41
Kathila wrote...
It should say "causes the target to be hurled backwards, landing in a twisted pile of shattered bones." More people would take archery then.
Ha! Very true. There's a couple of archery talents that do the "throw the target off its feet" effect, which isn't mentioned in the description.
Just started out my rogue archer, and it's quite a bit of fun because of that and other things.
Modifié par DJoker35, 13 novembre 2009 - 12:42 .
#24
Posté 13 novembre 2009 - 12:52
hunharibo wrote...
I played through my first game with a human warrior archer.
Warriors make better archers than rogues for the simple fact that warriors gain more attack/damage per level than rogues. Plus you cant backstab or poison with an arrow, so the 2 main selling points of a rogue are non-existent for archers.
Scattershot is one of the best CC abilities in the game. Arrow of slaying is awesome. Shattershot actually knocks your target down, although this effect is not mentioned in the description.
I was using the named/unique longbow from the werewolf dungeons (i think thats where if found it) that has a base damage of 9.6.
I was doing about 40 damage a shot with rapidshot and suppressing fire sustained (rally activated too, since i was a champion as well).
Compared to this, my second attempt with a dual-weapon elf rogue was much much harder.
Mage owns all tho
Rogue-->Ranger-->bard.
warriors cant do the same things.
You get the same bow mastary path, yet you also get a pet summon and bard songs, it works for you, and A human warrior archer sounds ok, but I perfer the rogue path for my archer.
#25
Posté 13 novembre 2009 - 12:55
Isn't the Duelist a better 2nd spec for Ranged Rogues (Ranger is a given)? All it's bonuses apply to all attack types (Ranged included).Titanmike357 wrote...
Rogue-->Ranger-->bard.
Dueling - The duelist focuses on proper form, gaining a bonus to attack while the mode is active. Keen Defense adds a bonus to defense while in this mode.
Upset Balance - The duelist executes a quick move that throws the opponent off balance, imposing penalties to movement speed and defense unless the target passes a physical resistance check.
Keen Defense - The duelist has an uncanny knack for simply not being there when the enemy attacks, receiving a bonus to defense.
Pinpoint Strike - The duelist has learned to strike the vitals of an enemy with pinpoint accuracy and from any angle. For a moderate duration, all successful attacks generate automatic critical hits.
Pinpoint Strike specially.





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