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Archery weak?


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48 réponses à ce sujet

#1
Darviathar

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I've long made a living starting and restarting games, and have probably done the origin story + ostragar 10 times.  One of my current games is an elven rogue with archery specialization.  So far, she seems to be the weakest character I've played.  Even with rapid shot, almost all "points" put into dex, and using a short bow (for better rate of fire) she seems to be pretty low in the DPS department.  Archery itself doesn't seem to be nearly as useful as melee.  The arrows themselves don't do much damage, and the rate of fire (even with rapid shot) seems to be so low that there is really no reason not to break out the dagger and enter melee as a backstabber.  Will archery get better later on, or am I really just better off dual wielding daggers and backstabbing the entire combat?

#2
Blackstream

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AFAIK there's damage issues with archery, not sure if it's a bug or not, but from what I hear it's getting fixed in the next patch. There's already an unofficial patch out, but it also makes enemy archers nastier too.

#3
Eskarne

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Getting a bow with rapid aim helps immensely when it comes to rate of fire and it will get better. For me Leliana was a monster with her bow in the later stage of the game.

#4
Lodikie

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Yeah I took Leliana (who is always in my party) up the bow lines since she already came with some of the skills and was pleased with her DPS later in the game.



Just hang with her, she gets better.

#5
Mysinera

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There is a hotfix to correct dex issues, but as for being a weak skill set, i disagree. I completed the campaign solo with a rogue archer. Some of my arrow of slayings damaged for nearly 800 damage. Plenty of instant kills.

#6
Metalideth

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I think in the beginning its mostly about debuffs and when you get a higher level ( and arrow of slaying) you become a heavy hitter. Definitely being a Dalish Rogue archer next

#7
Eskarne

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Arrow of Slaying is indeed awesome, but solo as a rogue archer already? I'm many playthroughs from attempting that

#8
Tonya777

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Glad to hear about Leliana

I used Zevran in my 1st playthrough and am using Lelianna now and when I switch to her I notice her damage SUCKS but her buffs rule

Edit : I figure its ok to make her use the bow though , because with melee weapons the CPU is too stupid to backstab on purpose

Modifié par Tonya777, 13 novembre 2009 - 05:43 .


#9
Lodikie

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One thing I havent noticed regarding archery, though this may be an issue with all rogues, is that I am not sure if Archers can actually "backstab".  This comes back to the fact that I dont think there is any visual indication that it was a backstab or just a stab in the back hehe.

Rogues in DnD/NWN/NWN2 can sneak attack with a bow, which I would think is basically the same thing as backstab in this game.

Anyone noticed?

Modifié par Lodikie, 13 novembre 2009 - 05:50 .


#10
Dungeon Raider

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A bow with rapid aim is key... fires more accurately without slowing rate of fire.



And issue refered to above is that the damage is *supposed* to be determined 50/50 with strength & dexterity but is currently 100% strength based.

#11
Korva

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Archers can't backstab, and can't poison their ammo either,

#12
kal_torak

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Mysinera wrote...

There is a hotfix to correct dex issues, but as for being a weak skill set, i disagree. I completed the campaign solo with a rogue archer. Some of my arrow of slayings damaged for nearly 800 damage. Plenty of instant kills.


You mean solo, without companions?

#13
Evilsod

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Mysinera wrote...

There is a hotfix to correct dex issues, but as for being a weak skill set, i disagree. I completed the campaign solo with a rogue archer. Some of my arrow of slayings damaged for nearly 800 damage. Plenty of instant kills.


Yeah excuse my ignorance if i'm finding it hard to believe that even for an instant.

#14
Fistjab

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rapid/Aim eh... wont that kill your crits though?

#15
Wolff Laarcen

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Late in the game archery becomes decent. I used the respec mod to change my dagger rogue to archery around level 18 and I was surprised at how good it was. With the dexterity hotfix installed, I used a shortbow, took minimal STR (20) and CUN (22), putting everything into DEX and WIL. Once your archer hits about 95 attack it starts playing pretty well.

#16
Scyles

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The real power of archery is its extreme range. A shortbow's range rating is very low when compared to a longbow, resulting in poor long-range accuracy. If you are attacking from maximum range, you can safely fire away at large groups of enemies and only end up pulling the target you're firing upon. This feels like exploiting game mechanics to me, and makes archery seem quite overpowered.



Try equipping longbows in your warrior's secondary slot and having mages fire their staffs in tandem, focusing your fire upon a single target from maximum range. It makes outdoor combat trivial. You'll see.

#17
Kathila

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Fistjab, the Rapid Aim he's talking about is an item effect, not the talent auras. Anyway, I find it bizarre that every bow special has a significant aim time on it, and that you are much more likely to be interrupted out of a ranged attack than you are a normal spell. This fact, combined with the fact that there's only one AOE attack in archery, makes this story of soloing the game with an archer completely implausible. Even if you could solo all bosses you'd get shredded in Fort Drakon etc. where you can't stay at range (because you spawn in range), there are just too many enemies to solo down before you got stunlocked/crushing prisoned/curse of mortalitied while being pelted by 12 archers.

Modifié par Kathila, 13 novembre 2009 - 11:44 .


#18
Seraosha

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Arrow of Slaying can do some mind blowing damage. Honestly. And quite apart from that, a lot of Archery talents impose penalties that are useful for your Warriors to exploit in melee combat. Archery isn't weak by any stretch of the imagination.

#19
hunharibo

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I played through my first game with a human warrior archer.

Warriors make better archers than rogues for the simple fact that warriors gain more attack/damage per level than rogues. Plus you cant backstab or poison with an arrow, so the 2 main selling points of a rogue are non-existent for archers.

Scattershot is one of the best CC abilities in the game. Arrow of slaying is awesome. Shattershot actually knocks your target down, although this effect is not mentioned in the description.

I was using the named/unique longbow from the werewolf dungeons (i think thats where if found it) that has a base damage of 9.6.

I was doing about 40 damage a shot with rapidshot and suppressing fire sustained (rally activated too, since i was a champion as well).

Compared to this, my second attempt with a dual-weapon elf rogue was much much harder.

Mage owns all tho :)

#20
Dragon Age1103

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archery isn't weak. You need to wait longer. Leliana owns in my party. My Warrior has 100 max damage or a little over with a lot in strength, but Leliana's max damage is like 260. just wait. Archery if anything is over powered. Your talents have a short cool down so u can pin enemies, let your tank beat on them while adding to damage from afar. Plus u can crit & almost get an instant kill from so far away, you can stun, penetrate armor. I think you should just put the tutorials on in game & pay attention so you can learn how to properly use an archer.

#21
flem1

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Top-tier talents are insane. Just crazy. Ranged AOE stun + instakill = unfair.

#22
Kathila

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Part of the problem is just very poor wording on Arrow of Slaying. It just says "generates an automatic critical hit if this shot finds it target, although high-level targets may be able to ignore the effect." It should say "causes the target to be hurled backwards, landing in a twisted pile of shattered bones." More people would take archery then.

#23
DJoker35

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Kathila wrote...

It should say "causes the target to be hurled backwards, landing in a twisted pile of shattered bones." More people would take archery then.


Ha! Very true. There's a couple of archery talents that do the "throw the target off its feet" effect, which isn't mentioned in the description.

Just started out my rogue archer, and it's quite a bit of fun because of that and other things.

Modifié par DJoker35, 13 novembre 2009 - 12:42 .


#24
Titanmike357

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hunharibo wrote...

I played through my first game with a human warrior archer.
Warriors make better archers than rogues for the simple fact that warriors gain more attack/damage per level than rogues. Plus you cant backstab or poison with an arrow, so the 2 main selling points of a rogue are non-existent for archers.
Scattershot is one of the best CC abilities in the game. Arrow of slaying is awesome. Shattershot actually knocks your target down, although this effect is not mentioned in the description.
I was using the named/unique longbow from the werewolf dungeons (i think thats where if found it) that has a base damage of 9.6.
I was doing about 40 damage a shot with rapidshot and suppressing fire sustained (rally activated too, since i was a champion as well).
Compared to this, my second attempt with a dual-weapon elf rogue was much much harder.
Mage owns all tho :)



Rogue-->Ranger-->bard.
warriors cant do the same things.

You get the same bow mastary path, yet you also get a pet summon and bard songs, it works for you, and A human warrior archer sounds ok, but I perfer the rogue path for my archer.

#25
Ace Attorney

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Titanmike357 wrote...

Rogue-->Ranger-->bard.

Isn't the Duelist a better 2nd spec for Ranged Rogues (Ranger is a given)? All it's bonuses apply to all attack types (Ranged included).

Dueling - The duelist focuses on proper form, gaining a bonus to attack while the mode is active. Keen Defense adds a bonus to defense while in this mode.

Upset Balance - The duelist executes a quick move that throws the opponent off balance, imposing penalties to movement speed and defense unless the target passes a physical resistance check.

Keen Defense - The duelist has an uncanny knack for simply not being there when the enemy attacks, receiving a bonus to defense.

Pinpoint Strike - The duelist has learned to strike the vitals of an enemy with pinpoint accuracy and from any angle. For a moderate duration, all successful attacks generate automatic critical hits.

Pinpoint Strike specially.