One of the problems I found with Final Fantasy XIII is its game development. I was a FF fangirl back in the days, so I was pretty excited when they announced it for PS3. However, what made me slowly turned off is the lack of creativity or experimentation with the game. Studying creative arts, I know that it is a good thing for designs to evolve from process to process. They seemed to rely on the fact that they need to
finalise the character design before the story just for the sake of fangirl fodder. In comparison, most
good Western game developers (emphasis on good) would know that character design would go through many stages of development (if you look at art books from video games, you'll be surprised at how much revision they go through character design. you sometimes wonder why such games as FF don't produce art books). I know that in Japan, businesses run autocratically rather than as a team (you wonder that it took 5 years to make this game, and no sight in when Kingdom Hearts 3 will come out), but I think FFXIII would have been a better product if more expertise and collaboration. I'm not looking very eager for Versus to be honest, despite looking rather cool.
Silentmode wrote...
I haven't played many, but those I have played I find odd, weak stories, inconsistent characters, exagerated, overly dramatic, over sexualized, and the list goes on. I suppose it could be a product of me being from a different culture or because I was exposed to WRPGs first, but I have yet to play a JRPG I liked.
I would agree that it is a cultural thing usually. Coming from an Asian background, I understand and am quite used to this kind of humour (however, I can't tolerate very crude and perverted Japanese humour). But in the end of the day, some parts of Asian culture go too far a lot, which is probably the turning-off factor for most people outside of the culture.
Modifié par Alexine, 28 décembre 2010 - 10:02 .