Same issue here on my 3X24 setup. Plus having the hotbar on the right side while all the action in the center is a bit of a let down.
View Distance & Object Pop issues with Ultra Wide Resolutions
Débuté par
ViciousXUSMC
, nov. 13 2009 05:15
#26
Posté 04 avril 2010 - 11:45
#27
Posté 14 mai 2010 - 01:58
I was going to buy the deluxe edition of this game with the new expansion. I'm glad I researched this problem before making my purchases.
Are you listening Bioware? That's the sound of the $90 that I won't be spending on your game. Please fix the problem described in the OP, and I would be happy to change my mind.
Are you listening Bioware? That's the sound of the $90 that I won't be spending on your game. Please fix the problem described in the OP, and I would be happy to change my mind.
#28
Posté 27 juin 2010 - 08:45
Fix this. it does no good to put so much time and effort into making a game to have people not able to see it due to a small bug. how am i supposed to appreciate all the work that went into this title when it keeps disappearing?
#29
Posté 12 juillet 2010 - 06:46
bump.
One more unhappy customer experiencing this issue when using ATI eyefinity 3 x 24. The trees are vanishing and it's very annoying. Any fix in sight ?
One more unhappy customer experiencing this issue when using ATI eyefinity 3 x 24. The trees are vanishing and it's very annoying. Any fix in sight ?
#30
Posté 20 juillet 2010 - 11:40
bump more.
I'm a bit surprised that these issues haven't been resolved yet considering it's Bioware we're talking about.
PLEASE please fix these issues; with the Fermis out now I think there's an even greater demand for proper ultra-widescreen support. At the very least allow us to center the hud in the "middle" screen(s).
I'm a bit surprised that these issues haven't been resolved yet considering it's Bioware we're talking about.
PLEASE please fix these issues; with the Fermis out now I think there's an even greater demand for proper ultra-widescreen support. At the very least allow us to center the hud in the "middle" screen(s).
#31
Posté 12 août 2010 - 05:36
Bioware, please fix this issue and have full support for Eyefinity setups, it is a very annoying visual bug.
#32
Posté 28 août 2010 - 03:43
Chiming in here as well. Running a 3D Vision Surround setup, and experiencing the same issues with disappearing foliage at 5760x1080 using NVIDIA cards. Those of us with these ultra-wide setups are running some pretty serious hardware as well, so its not like we're going to notice performance benefits with occluding objects in the game. Just render everything and let those of us with the hardware brute-force it, Bioware.
#33
Posté 15 septembre 2010 - 02:29
Just adding my request for a fix to this problem.
I run a Triplehead2go 3-monitor setup at 3840x1024 and experience the missing objects. I am greatly surprised you guys haven't fixed this glitch after 4 patches already!
I run a Triplehead2go 3-monitor setup at 3840x1024 and experience the missing objects. I am greatly surprised you guys haven't fixed this glitch after 4 patches already!





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