I was wondering if it is possible to import your origins character in a custom mod like importing him in awakening, golems of amgarrak and witch hunt.
A custom mod that imports a created character
Débuté par
Ashwarden91
, déc. 26 2010 03:13
#1
Posté 26 décembre 2010 - 03:13
#2
Posté 26 décembre 2010 - 04:18
It's possible, but I don't think there are any out there yet; I'm actually thinking about doing a short one, maybe to take a break from my current modding work.
#3
Posté 27 décembre 2010 - 02:12
heyas;
you just need to add/change a line in the module script; it's fairly simple. hang on, let me find it.
this all would depend on whether the custom module is an un-editable dazip, or whether you can get the original toolset files. if the latter, you just need to find the script that runs on module start (or create a custom one if it uses the default), and make sure the following is in the EVENT_TYPE_MODULE_START case:
PreloadCharGen();
//--powers up the character generation stuff
StartCharGen(oPC,0, TRUE);
//--the TRUE on the end of this tells the module to let me load a character from a save game.
//--change it to FALSE to load one from the character creator standalone doohickey.
//--either way, you can create a new character from scratch, of course.
you can find the whole script in my signature link to cutscene scripts, if you ned it.
you just need to add/change a line in the module script; it's fairly simple. hang on, let me find it.
this all would depend on whether the custom module is an un-editable dazip, or whether you can get the original toolset files. if the latter, you just need to find the script that runs on module start (or create a custom one if it uses the default), and make sure the following is in the EVENT_TYPE_MODULE_START case:
PreloadCharGen();
//--powers up the character generation stuff
StartCharGen(oPC,0, TRUE);
//--the TRUE on the end of this tells the module to let me load a character from a save game.
//--change it to FALSE to load one from the character creator standalone doohickey.
//--either way, you can create a new character from scratch, of course.
you can find the whole script in my signature link to cutscene scripts, if you ned it.
Modifié par BloodsongVengeance, 27 décembre 2010 - 02:16 .
#4
Posté 28 décembre 2010 - 03:46
See also wiki.
EVENT_TYPE_CHARGEN_IMPORT_HERO can be used to tweak the imported character to bring it in line with the mod author's intentions. That might include special items, starting level, etc.
There's an old debate about importing godlike characters into standalone adventures. DAO scales better than most games, but it's still pretty hard to write a decent low-level adventure that isn't boring for level 40 characters armed with death-dealing devices.
EVENT_TYPE_CHARGEN_IMPORT_HERO can be used to tweak the imported character to bring it in line with the mod author's intentions. That might include special items, starting level, etc.
There's an old debate about importing godlike characters into standalone adventures. DAO scales better than most games, but it's still pretty hard to write a decent low-level adventure that isn't boring for level 40 characters armed with death-dealing devices.
#5
Posté 29 décembre 2010 - 08:24
I see thanks for posting replys =)





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