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If you want more Origins style DA, buy as many DA2 copies as you can - VO Demystified


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#1
RussianSpy27

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Greetings,

I've pondered weak and weary over the whole Silent PC vs VO and how it reflects on dialogue choices, player options, DA1 and DA2 and what we have heard from the Devs may possibly come in the future. I'll start by reiterating that I'm very excited about DA2 with all of its changes and would recommend everyone to order it as it promises to be a great title. Here is another reason though why good sales of DA2 will benefit us DA:O fanatics who feel DA:O with all of its player choices was an unmatched concept. Bellow, I've collected quotes about the topic of the VO debate, from which we can discern what we should and should not expect and not expect from future titles regarding "Origins Style".

1) DA:O Official FAQ: 

3.18. Is all the dialogue in the game voice-acted? Every non-player character is fully recorded. The player character's dialogue options are not recorded, but each combination of race and gender includes six possible voices for the player's battle-cries. Imposing a dialog voice on the player character would have significantly limited the possible number of player options.
Why? Money and time would not allow for the same quality and quantity of options and dialogue

Torias wrote...
Because RPG's typically don't have voice acting for the PC. Mass Effect was (one of?) the first ones to do it. Mass Effect 2 is doing it, but Dragon Age did not. The reason has to do with money and time. It requires money and time to do voice for the PC. In Mass Effect, you could be male or female, and there was a moderate amount of dialogue from the PC. In Dragon Age, you can be human, elf or dwarf, male or female. (That's up to 6 different "voices"). there is also a lot more dialogue from the PC in Dragon Age than mass effect. so Bioware had a choice between:1) Less PC options and less PC Dialogue2) Don't record voice acting for the PC. They went with option 2. MOST rpgs go with option 2, Mass Effect is different and special (and awesome!), but it isn't the standard.


Chris Priestly wrote...
There are a lot of dialog lines for the PC.Multiply these lines by Male/Female PC and Human, Dwarf and Elf.
That makes for a LOT of dialog lines that would need recording. As such, the team choise to leave the PC unvoiced.
For Dragon Age 2, you will be able to have a fully voiced PC. 

David Gaider wrote...

Addai67 wrote...So, dare I ask, why did you make Origins that way?

There was a point where we toyed with having a voiced protaganist in Origins, actually. We went as far as to test it out, but in the end decided against it. Once the cinematics were further along, I think we regretted it mainly because it didn't have the effect we intended, something that was reinforced when we showed the game to the public.
Did it still work in DAO? I think it did. I don't mind a silent protaganist, myself, but it certainly does stick out amidst all the cinematic dialogue. In this case between our own feelings on the subject and some of the criticism we felt it was worth changing direction.
Could Mike have said all of that? He may in fact have said more on the topic, or maybe he didn't intend to go on an entire lawyer-like diatribe to try and justify something to people who were bound to disagree with the idea anyhow. Even so, he was not wrong and I wouldn't try to read more into his words than what he said.


We're most likely not retreating back to silent PC in future titles because fans don't like it and it was a blemish that had to be contended with in an otherwise great DA:O game. Multiple PCs in future titles possible if investment proves worthy.

David Gaider wrote...

RussianSpy27 wrote...
So no, we were not told that there would definitely not be future revisiting of the silent PC with all of then-alleged story benefits (and hence, per Mr. Woo's posts, I will not try to be a seer), but the comments seem to make such revisiting unlikely, as the concept is frowned upon.  Can a frowned-upon concept change tomorrow into a smiled-upon concept? Everything is possible, but just seems unlikely from what we've just been told.

Unlike what you seem to be assuming, profitibility is not the only consideration. A big part of it is what works for this project. When we look at what is an acceptable expense and what isn't, it's in comparison to how that expense makes for a return in the project we're working on. If we do a project in the future where we feel the expense of having multiple player races (along with the voiced PC) gives us enough bang for our buck, we'll do it. It's also possible we could abandon the voiced PC altogether, though like you I consider that unlikely.
Still, stranger things have happened, and a lot of it will depend on how we implement our changes as well as how they're ultimately received. "People didn't like the silent protaganist" in DAO could become "people didn't like the voiced protaganist" in DA2, who knows? Perhaps the game won't sell, in which case we'll have to go back to the drawing board. We don't have a crystal ball regarding that any more than anyone here on the forums does.
In the end we take feedback (the constructive kind) and go with our gut-- because we're the ones making the game, and it's our money on the line. Someone can demonize the fact that there are business decisions to be made, and imply that we're soulless automatons who value it above all else (which people have done) but that doesn't change the fact that we also have creative interest in our creation. One simply cannot exist without the other, and that's the simple truth.

And yet despite the fact that (as per Torias' quote) ME had less PC dialogue than a single PC from Origins because of VO, DA2 is making a great improvement and Hawke should not have fewer lines/dialogue options than the Warden. Another mention of Origins in the future as a possibility.

David Gaider wrote...

Piecake wrote...So Hawke has 10,000 dialogue lines out of the total 30,000ish? Does that seem like an absurdly high percentage of total dialogue to anyone else?

Well, just FYI it's 5,000 lines x2 (for two genders). The way writing measures total linecount and the way VO measures total linecount are actually different. Even so, that's still a lot. If you were wondering whether PC VO would mean you'd have less responses and options, well there's your answer. 

MEUTRIERE wrote...I'm curious about the style of Dragon Age 2 sticking around for future games.  Does that mean no more origin-esque storylines with a variety of characters to pick from?  Like, we'll be playing one set character for each game from now on?  Or maybe I'm understanding the translation wrong?

No, it doesn't mean that. The questions a bit vague to pinpoint to any particular part of the "style" but we could definitely do origins again in the future. I'd suspect we're more talking about voiced protaganist here and the overall visual style. Hard to say.

 

Conclusion:

1. Legitimate financial concerns prevented DA:O to have a voiced Warden (hence the FAQ's "significantly limit" line      - because of resources, not that it's impossible for VO to theoretically imitate, if afforded)...
2. ME, first of its kind, had fewer dialogue options than the Warden
3. Hence, A compromise was made for more player/dialogue options
4. DA2 is improving in this regard and Hawke will not have fewer options
5. Future Origins with silent PC very unlikely. 
6. Same quality for 12 actors in a potential Origins would cost much more, but has not been ruled out as possible.
7. Hence, BioWare needs to accumulate as much $ as possible to invest in a 12 voiced PC future title.
8. Therefore, let's mass order DA2 :)

#2
ENolan

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We already had Bryy_Miller volunteer to buy seven copies for every copy of DAII not purchased. I've been pondering the circumstances behind that though.... If he goes by that logic, wouldn't the number of games he would have to buy be seven times the population of the planet that never purchased DAII? Or are we simply going by gaming population?







I'm just going to say: Not my biggest concern.

#3
Maria Caliban

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The Director wrote...

We already had Bryy_Miller volunteer to buy seven copies for every copy of DAII not purchased. I've been pondering the circumstances behind that though.... If he goes by that logic, wouldn't the number of games he would have to buy be seven times the population of the planet that never purchased DAII? Or are we simply going by gaming population?


I wondered that as well. One could say that an infinite number of copies of DA II were not purchased.

#4
ENolan

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Maria Caliban wrote...

The Director wrote...

We already had Bryy_Miller volunteer to buy seven copies for every copy of DAII not purchased. I've been pondering the circumstances behind that though.... If he goes by that logic, wouldn't the number of games he would have to buy be seven times the population of the planet that never purchased DAII? Or are we simply going by gaming population?


I wondered that as well. One could say that an infinite number of copies of DA II were not purchased.


Hmm.... Seven times infinite...:?


Ok, I did most of the legwork but either Bryy_Miller has a money tree orchard or he will have to find a piece of pie to cover all those copies he will get.

#5
errant_knight

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Number 8 is only a valid conclusion if one enjoys playing with a voiced PC. I'm giving it a try this time, in spite of previous experience, just because I enjoy the storytelling so much and to see if they've somehow managed to pull a rabbit out of the hat (to quote Bullwinkle), and because I think I might find it workable this time because of the framed narrative. But that would have to be a mighty big rabbit to get me to continue buying voiced titles.

#6
Bryy_Miller

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The Director wrote...

We already had Bryy_Miller volunteer to buy seven copies for every copy of DAII not purchased. I've been pondering the circumstances behind that though.... If he goes by that logic, wouldn't the number of games he would have to buy be seven times the population of the planet that never purchased DAII? Or are we simply going by gaming population?


My math is not the greatest here, I will admit. 

#7
ladydesire

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I don't think it's ever been about number of lines of dialog, despite what some people might say or interpret what the developers are saying; I think the cost factor ties into the length of the game itself when voiced PC is factored in. In other words, if they do have multiple voiced PC races in future titles, the only way for them to do so is to cut the game length unless they can persuade the publisher to release adequate funds for the voice-over work. Mass Effect and DA2, as well as other games with a voiced main character, work best when there isn't a lot of extra dialog options for the other voice actors to have to voice (comments about the PC''s race, etc.).

#8
Faust1979

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I find that having a ton of dialog options are really unnecessary, especially when they will lead to the NPC saying the same thing so what is the point really? have fewer dialog options but those options can actually lead to different conversations.

#9
Saibh

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Faust1979 wrote...

I find that having a ton of dialog options are really unnecessary, especially when they will lead to the NPC saying the same thing so what is the point really? have fewer dialog options but those options can actually lead to different conversations.


I really do understand this way of thinking, but I disagree with it. If you're roleplaying a character, which is sort of the point of an RPG, having "flavor" options that change nothing makes a big difference. You feel more in control of your character, even if it's an illusion, more like you're forming a real person.

Saying something nasty to Alistair, or saying something sweet might yield the same dialogue option, but you feel like you're playing a different person doing one or the other.

#10
RussianSpy27

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ladydesire wrote...

I don't think it's ever been about number of lines of dialog, despite what some people might say or interpret what the developers are saying; I think the cost factor ties into the length of the game itself when voiced PC is factored in. In other words, if they do have multiple voiced PC races in future titles, the only way for them to do so is to cut the game length unless they can persuade the publisher to release adequate funds for the voice-over work. Mass Effect and DA2, as well as other games with a voiced main character, work best when there isn't a lot of extra dialog options for the other voice actors to have to voice (comments about the PC''s race, etc.).


Exactly my point...so let's help BioWare make a ****load of $$$$$ so they can afford a mass voiced-PC game with decent length!!! :)

(Since reverting back to silent PC has been said to be very unlikely).  

How else would we have the Origins concept again with good length?

#11
Snoteye

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RussianSpy27 wrote...

7. Hence, BioWare needs to accumulate as much $ as possible to invest in a 12 voiced PC future title.

You seem to be forgetting why people complain about voiced protagonists in the first place.

Saibh wrote...

Saying something nasty to Alistair, or saying something sweet might yield the same dialogue option, but you feel like you're playing a different person doing one or the other.

And often there are mechanics at work behind the scenes as well.

RussianSpy27 wrote...

How else would we have the Origins concept again with good length?

Lose the VO.

#12
Maria Caliban

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If you want more Origins style DA, you need to send a check or money order to:

Maria Caliban
C/O High Desert Correctional Center
2701 E Saint Louis Ave
Las Vegas, NV 89785

It is the only way you'll be able to play an elf, dwarf, or qunari in Dragon Age 3.

#13
ladydesire

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RussianSpy27 wrote...

ladydesire wrote...

I don't think it's ever been about number of lines of dialog, despite what some people might say or interpret what the developers are saying; I think the cost factor ties into the length of the game itself when voiced PC is factored in. In other words, if they do have multiple voiced PC races in future titles, the only way for them to do so is to cut the game length unless they can persuade the publisher to release adequate funds for the voice-over work. Mass Effect and DA2, as well as other games with a voiced main character, work best when there isn't a lot of extra dialog options for the other voice actors to have to voice (comments about the PC''s race, etc.).


Exactly my point...so let's help BioWare make a ****load of $$$$$ so they can afford a mass voiced-PC game with decent length!!! :)

(Since reverting back to silent PC has been said to be very unlikely).  

How else would we have the Origins concept again with good length?


As with others, I do not want future games in the DA series to be voiced. My reason; it makes modding the official campaign in the way that some of us enjoy in DAO and DAO-A nearly impossible to blend in seamlessly. If they could do the console versions with voiced PC and the PC version without, then maybe I would consider buying them to mod, but not if voiced characters are the way of the future.

#14
Piecake

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RussianSpy27 wrote...

How else would we have the Origins concept again with good length?


I didnt particularly like the result of the Origin conecpt.  Sure, it would have been awesome if they had the funds to craft 6 different personalized stories, but they don't.  What we were left with was 6 different backgrounds becoming the same character.  It would have been awesome to see how the different origin's pasts and experiences shaped and affected their actions as a Warden, but we didnt.  After Ostagar, the differences were mostly cosmetic and the occasional "hello elf"  I didnt like that. 

Instead of Origins, I think a much more interesting concept is multiple PCs, like how they did it in Suikoden 3 or pretty much every fantasy novel.  We could get a dwarf, an elf, a qunari, and a human PC that are fully voiced and have a much more personal story than what we would get if we went back to the Origins concept.

Modifié par Piecake, 26 décembre 2010 - 08:27 .


#15
ENolan

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Bryy_Miller wrote...

The Director wrote...

We already had Bryy_Miller volunteer to buy seven copies for every copy of DAII not purchased. I've been pondering the circumstances behind that though.... If he goes by that logic, wouldn't the number of games he would have to buy be seven times the population of the planet that never purchased DAII? Or are we simply going by gaming population?


My math is not the greatest here, I will admit. 


At least you can admit it. Not many would be  honest in that manner and then the truth is revealed the painful way.

One possible scenario:
"No! I can do math! 5 comes after 99 in a common number line!":D
"Really?"<_<
"Uh....":pinched:

#16
Addai

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Piecake wrote...

RussianSpy27 wrote...

How else would we have the Origins concept again with good length?


I didnt particularly like the result of the Origin conecpt.  Sure, it would have been awesome if they had the funds to craft 6 different personalized stories, but they don't.  What we were left with was 6 different backgrounds becoming the same character.  It would have been awesome to see how the different origin's pasts and experiences shaped and affected their actions as a Warden, but we didnt.  After Ostagar, the differences were mostly cosmetic and the occasional "hello elf"  I didnt like that. 

Instead of Origins, I think a much more interesting concept is multiple PCs, like how they did it in Suikoden 3 or pretty much every fantasy novel.  We could get a dwarf, an elf, a qunari, and a human PC that are fully voiced and have a much more personal story than what we would get if we went back to the Origins concept.

That is only true if you don't roleplay significantly in your head.  Believe me, my HNF who became queen in part so she could flip the bird at the order that conscripted her and my Dalish elf who went off to rebuild the Wardens because she considered them her new clan did NOT become the same character.

Having finished ME2 this weekend, I saw a lot of parallels to Awakening and so I'm resigned that since the DA devs are consciously pointing to Mass Effect as an inspiration, this is the type of game we're going to get.  More linear, more superficial interaction with companions, less player choice, and over before you know it.  I still thought ME2 was fun, but I'm glad I only paid $20 for it and that's all I want to pay for DA2, too.  I might go higher just because I like the lore material better than ME's.

#17
TheHawkeWhoFlies

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Piecake wrote...

I didnt particularly like the result of the Origin conecpt.  Sure, it would have been awesome if they had the funds to craft 6 different personalized stories, but they don't.  What we were left with was 6 different backgrounds becoming the same character.  It would have been awesome to see how the different origin's pasts and experiences shaped and affected their actions as a Warden, but we didnt.  After Ostagar, the differences were mostly cosmetic and the occasional "hello elf"  I didnt like that. 

Instead of Origins, I think a much more interesting concept is multiple PCs, like how they did it in Suikoden 3 or pretty much every fantasy novel.  We could get a dwarf, an elf, a qunari, and a human PC that are fully voiced and have a much more personal story than what we would get if we went back to the Origins concept.


I approve of this :)

#18
upsettingshorts

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Addai67 wrote...

More linear


DA:O isn't any less linear than Mass Effect 2.  They both follow "the Bioware model."  So I'm not sure DA:2 is going to be more linear.

Addai67 wrote...

more superficial interaction with companions


I wouldn't categorize either as superficial unless you're talking about total number of interactions - which I wouldn't say is a sure thing.   Especially considering the implications of the Friend/Rival mechanics.

Modifié par Upsettingshorts, 26 décembre 2010 - 08:55 .


#19
Piecake

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Addai67 wrote...

Piecake wrote...

RussianSpy27 wrote...

How else would we have the Origins concept again with good length?


I didnt particularly like the result of the Origin conecpt.  Sure, it would have been awesome if they had the funds to craft 6 different personalized stories, but they don't.  What we were left with was 6 different backgrounds becoming the same character.  It would have been awesome to see how the different origin's pasts and experiences shaped and affected their actions as a Warden, but we didnt.  After Ostagar, the differences were mostly cosmetic and the occasional "hello elf"  I didnt like that. 

Instead of Origins, I think a much more interesting concept is multiple PCs, like how they did it in Suikoden 3 or pretty much every fantasy novel.  We could get a dwarf, an elf, a qunari, and a human PC that are fully voiced and have a much more personal story than what we would get if we went back to the Origins concept.

That is only true if you don't roleplay significantly in your head.  Believe me, my HNF who became queen in part so she could flip the bird at the order that conscripted her and my Dalish elf who went off to rebuild the Wardens because she considered them her new clan did NOT become the same character.

Having finished ME2 this weekend, I saw a lot of parallels to Awakening and so I'm resigned that since the DA devs are consciously pointing to Mass Effect as an inspiration, this is the type of game we're going to get.  More linear, more superficial interaction with companions, less player choice, and over before you know it.  I still thought ME2 was fun, but I'm glad I only paid $20 for it and that's all I want to pay for DA2, too.  I might go higher just because I like the lore material better than ME's.


Oh, i know.  I am well aware that others play differently.  I simply dont get as immersed in a game if I have to create my own character - make him an actual person (found the Warden pretty dull and lifeless).  I become more immersed if I find the character interesting, well-developed, etc.  Luckily for me, DA2 seems to be geared more towards my style of play. 

#20
RussianSpy27

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DA:O is less linear.



In ME 1, the only thing that changes with the whole paragon/renegade is your attitude. You're either a jerk who gets what he wants or a nice guy and with very few exceptions (death of the insect queen for example or an extra party companion) is there anything different in regard to the game world. You still fight off the geth. (oh yea the council in a one decision move at the very end)



In DAO, yes you still fight off the Darkspawn, but you change entire kingdoms, fate of an entire village, races, circle tower, sacred ashes and so on and so forth...your actions impact the world in NUMEROUS ways, as reflected by numerous finalles you can potentially have (not to mention the fate/rulers of Ferelden as it's the second main storyline).

#21
Addai

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Upsettingshorts wrote...

Addai67 wrote...

More linear


DA:O isn't any less linear than Mass Effect 2.  They both follow "the Bioware model."  So I'm not sure DA:2 is going to be more linear.

Addai67 wrote...

more superficial interaction with companions


I wouldn't categorize either as superficial unless you're talking about total number of interactions - which I wouldn't say is a sure thing.   Especially considering the implications of the Friend/Rival mechanics.

Have to disagree on both counts.  You have very little interaction with the squad members.  This is particularly noticeable in the romances, but counts for others, too.  As for being linear, it seemed similar to Awakening in that the latter team members you recruit are hardly on the ship at all before you are off to the final which is over very quickly.  This is a factor of being such a short game, I imagine.  Which DA2 is also shaping up to be.

#22
RussianSpy27

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Piecake wrote...

Oh, i know.  I am well aware that others play differently.  I simply dont get as immersed in a game if I have to create my own character - make him an actual person (found the Warden pretty dull and lifeless).  I become more immersed if I find the character interesting, well-developed, etc.  Luckily for me, DA2 seems to be geared more towards my style of play. 


I'm like Addai then :)

#23
Addai

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Piecake wrote...
Oh, i know.  I am well aware that others play differently.  I simply dont get as immersed in a game if I have to create my own character - make him an actual person (found the Warden pretty dull and lifeless).  I become more immersed if I find the character interesting, well-developed, etc.  Luckily for me, DA2 seems to be geared more towards my style of play. 

Yes, that's definitely the opposite for me.  I find Shepard no more interesting than any other NPC, whereas to me the Warden begged for fleshing out.  Which is why it was so fun and could hold my interest for as long as it has.

Maybe I should be glad that's not going to be needed for Hawke.  It was that urge that got me spending hours of my life writing fanfiction.  :mellow:

#24
Feraele

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Bryy_Miller wrote...

The Director wrote...

We already had Bryy_Miller volunteer to buy seven copies for every copy of DAII not purchased. I've been pondering the circumstances behind that though.... If he goes by that logic, wouldn't the number of games he would have to buy be seven times the population of the planet that never purchased DAII? Or are we simply going by gaming population?


My math is not the greatest here, I will admit. 


Ahh it was you that said that thing about the 7 copies..lol.   Well,  I changed my mind and pre-ordered after doing some more reading and watching trailers etc etc etc.

So you won't have to compensate for my DA 2 copy after all :D   hehehe

#25
Piecake

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Addai67 wrote...

Piecake wrote...
Oh, i know.  I am well aware that others play differently.  I simply dont get as immersed in a game if I have to create my own character - make him an actual person (found the Warden pretty dull and lifeless).  I become more immersed if I find the character interesting, well-developed, etc.  Luckily for me, DA2 seems to be geared more towards my style of play. 

Yes, that's definitely the opposite for me.  I find Shepard no more interesting than any other NPC, whereas to me the Warden begged for fleshing out.  Which is why it was so fun and could hold my interest for as long as it has.

Maybe I should be glad that's not going to be needed for Hawke.  It was that urge that got me spending hours of my life writing fanfiction.  :mellow:


Well, Shepard wasnt a terribly interesting character, more like your stock hero/soldier/leader type(still found him better than the warden since I could view him as an actual person, not just an avatar).  I found his companions in ME2 a lot more interesting (also disagree with you on character interaction being superficial)