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If you want more Origins style DA, buy as many DA2 copies as you can - VO Demystified


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#151
sevalaricgirl

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In Exile wrote...

sevalaricgirl wrote...
No that isn't all there is to romance, but there was nothing in ME both 1 and 2 and I certainly don't think this......


Right, but I think it's largely meaningless flavour. So this is the departure between ME and DA:O, and it has such a big impact on you, I'm just wondering how much you value the feature.


is anything close to what you get in Dragon Age.  Now granted, we don't know anything about ME3 but I am hazarding to guess that Shep wasn't in a proper relationship because that would last for more than a romp and a hug.


I don't think we have that deep of a romance in DA:O. You have really nice flavour content ME2 is missing, and since sex is the midpoint (unless you're talking Alistair/Leliana) you get more "in a romance" content, but I don't think DA:O did such a great job.

Don't get me wrong - DA:O handled romances much better than ME or ME2. It's just that, they weren't great, if you get what I mean.


As a female, I am talking Alistair where really the romance starts budding as early as Lothering. 

#152
RussianSpy27

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AlexXIV wrote...

And to the OP,  if your theory was correct, how do you explain the rather bad expansion and dlcs after the success of DA:O? I don't think it is as easy as 'give them more money so they can make better games'.


I thought Awakening was decent and same for DLCs, except witch hunt (though I'll agree that those aspects could have been even better). 

See, we've already been told no future silent PCs, which means that if we expect to ever see a longer game or a game with multiple PCs, they would have to be voiced, which they won't do unless they deem that to be a good investment, which they won't deem so unless the franchise continues to sell extremely well. 

(We could go the other way and not buy DA2 at all with the theory that they will go back to Origins style, but A. I think DA2 will be fun and so do many others, so that's unrealistic and B. It would be a spit in our favorite company's face, which is not cool). 

#153
Mike2640

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RussianSpy27 wrote...

Mike2640 wrote...

PrinceOfFallout13 wrote...

if the game doesnt sell they wont make another game and besides i hate silent Pc's this aint the 90's man

it will get more sales and be more aclaimed ala mass effect 2 so haters can keep on hating

(this just reminded me of the whole star wars old trilogy vs new trilogy thing)


Never underestimate a company's ability to milk a franchise. Tomb Raider hasn't been good for years, but they're still shelling those out.

As for the rest of your post, well that's just your opinion coupled with a guess (Which will likely be accurate, unfortunately), so there's not much to work with.

Finally i'd like to think that these debates are a bit less stupid than Old vs. New trilogy, but they both really do seem to come down to a matter of preference.


If one company can take a "milking" franchise and keep it interesting for years to come, it's BioWare. They had one bad Witch Hunt DLC - big deal - other DLCs were either amazing or good. Awakening was good, though albeit too short. I don't hink Mr. Gaider and co wil run out of DA stories anytime soon.


Return to Ostagar was a bland combat fest, and I never bothered with Golems. As far as Awakenings goes I thought it was really lacking in content. The dialogues with the party were stripped and when you could activate them was hard to figure out. I myself had to metagame to figure out where to get the convos, which is never good. The story was so-so, considering a lot of it was based on a story only covered in one of the books, and way too much of the gameplay was combat.

See, we've already been told no future silent PCs, which means that if
we expect to ever see a longer game or a game with multiple PCs, they
would have to be voiced, which they won't do unless they deem that to be
a good investment, which they won't deem so unless the franchise
continues to sell extremely well. 

(We could go the other way and
not buy DA2 at all with the theory that they will go back to Origins
style, but A. I think DA2 will be fun and so do many others, so that's
unrealistic and B. It would be a spit in our favorite company's face,
which is not cool).


It sounds like the conclusion is that either way the people who like silent PCs are going to have to shop elsewhere, so at this point it seems that it's irrelevant whether DA2 does well or not. We'll never see another old school RPG, at least not from Bioware.

Also it's not spitting in their faces if we don't buy their latest product. I like Dennis Lehanes' Kenzie/Gennaro detetive novels. If he suddenly took the plot and writing style in a direction I no longer liked because it would net more profits or because he felt like expirimenting i'd stop reading his books. I'm not going to pay for something I don't want just because I liked the previous works.

#154
Dave of Canada

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RussianSpy27 wrote...

(We could go the other way and not buy DA2 at all with the theory that they will go back to Origins style


And wouldn't happen because if the game doesn't sell, they just outright cancel the series.

Modifié par Dave of Canada, 28 décembre 2010 - 02:29 .


#155
Mike2640

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Dave of Canada wrote...

RussianSpy27 wrote...

(We could go the other way and not buy DA2 at all with the theory that they will go back to Origins style


And wouldn't happen because if the game doesn't sell, they just outright cancel the series.


No they wont. At most it goes on a few-years hiatus before getting a reboot, possibly at a different studio under EA. Brand recognition is too important to big companies. They'd be far more willing to just shoe-horn the name onto a completely differen't game then take a risk with a new IP. Just look at the new X-Com game, or Fallout 3.

#156
Huntress

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Well if any of you want to buy  7-8 games for me , i'll be happy and I'll probably won't play it but, what the heck, is worth a shot! right? rofl

Modifié par Huntress, 28 décembre 2010 - 02:52 .


#157
In Exile

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sevalaricgirl wrote...
As a female, I am talking Alistair where really the romance starts budding as early as Lothering. 


In that context, I was talking about your romance content effectively ending after you have sex. I did forget, though, about the whole King Alistair content.

I can see why someone who was very attached to the Alistair romance would see it as much better than the ME2 romances because it was well integrated into the story. Not really having played a female PC more than once or cared enough for Alistair other than being curious to see what his romance dialogue was like, I forgot about why it might be so appealing.

#158
Maria Caliban

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Both Morrigan and Alistiar, as companions and LI, are more integrated in the Dragon Age: Origins plot than any ME 1 or 2 companion. In fact, the entire point of the ME 2 companions is that they're disposable.

#159
RussianSpy27

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Mike2640 wrote...

Dave of Canada wrote...

RussianSpy27 wrote...

(We could go the other way and not buy DA2 at all with the theory that they will go back to Origins style


And wouldn't happen because if the game doesn't sell, they just outright cancel the series.


No they wont. At most it goes on a few-years hiatus before getting a reboot, possibly at a different studio under EA. Brand recognition is too important to big companies. They'd be far more willing to just shoe-horn the name onto a completely differen't game then take a risk with a new IP. Just look at the new X-Com game, or Fallout 3.


Different company = screw up, since BioWare is unmatched (unless maybe Obsidian, since they're known for taking an existing IP and making a fine sequel out of it). 

#160
David Gaider

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It's anyone's guess how the industry will interpret any game's success... or failure. Personally I'd suggest you simply buy the game if you think you'll like it, and not buy it if you don't. Though I won't object if someone wants to buy extra copies just because. ;)

#161
silentassassin264

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David Gaider wrote...

It's anyone's guess how the industry will interpret any game's success... or failure. Personally I'd suggest you simply buy the game if you think you'll like it, and not buy it if you don't. Though I won't object if someone wants to buy extra copies just because. ;)

So how about direct donations?

#162
Dave of Canada

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David Gaider wrote...

Though I won't object if someone wants to buy extra copies just because.


Good. I was worried having three copies of Origins was going to make you hate me.

#163
Addai

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Maria Caliban wrote...

Both Morrigan and Alistiar, as companions and LI, are more integrated in the Dragon Age: Origins plot than any ME 1 or 2 companion. In fact, the entire point of the ME 2 companions is that they're disposable.

Zevran's romance is also timed to "peak" late in the game, so there's no DAO romance that feels incidental to the game progression IMO.

#164
In Exile

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Maria Caliban wrote...

Both Morrigan and Alistiar, as companions and LI, are more integrated in the Dragon Age: Origins plot than any ME 1 or 2 companion. In fact, the entire point of the ME 2 companions is that they're disposable.


It's a little like the Bastilla romance in KoTOR, which was also well integrated into the plot. That's my favourite Bioware romance.


Addai67 wrote...
Zevran's romance is also timed to "peak" late
in the game, so there's no DAO romance that feels incidental to the
game progression IMO.


Zevran and Leliana peak as early as you can get the approval up. Alistair has a lot of content post-Landsmeet, re: the potential sacrifice and kingship. Honestly, the more I think about it, the more I can see why someone partial to Alistair would view it as a much better romance than anything in ME. Because, really, it is, especially in terms of how integrated into the plot it is and how many very real challenges you have to deal with.

#165
Mike2640

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RussianSpy27 wrote...

Mike2640 wrote...

Dave of Canada wrote...

RussianSpy27 wrote...

(We could go the other way and not buy DA2 at all with the theory that they will go back to Origins style


And wouldn't happen because if the game doesn't sell, they just outright cancel the series.


No they wont. At most it goes on a few-years hiatus before getting a reboot, possibly at a different studio under EA. Brand recognition is too important to big companies. They'd be far more willing to just shoe-horn the name onto a completely differen't game then take a risk with a new IP. Just look at the new X-Com game, or Fallout 3.


Different company = screw up, since BioWare is unmatched (unless maybe Obsidian, since they're known for taking an existing IP and making a fine sequel out of it). 


Meh, differen't people can bring differen't ideas to the table. Red Dead Revolver was a so-so xbox game; Red Dead Redemption was Game of the Year. That said, I do agree it would be a mistake (Even though I practically salivate at the idea of Obsidian's take on the Dragon Age universe ^_^).

#166
Addai

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In Exile wrote...

Zevran and Leliana peak as early as you can get the approval up. Alistair has a lot of content post-Landsmeet, re: the potential sacrifice and kingship. Honestly, the more I think about it, the more I can see why someone partial to Alistair would view it as a much better romance than anything in ME. Because, really, it is, especially in terms of how integrated into the plot it is and how many very real challenges you have to deal with.

Not so with Zevran.  His flag will not switch to Love until after the Taliesin encounter which can only trigger after the Warden has called the Landsmeet, and only then do you get the dialogue about the earring and potentially about a proposal.  The Taliesin stuff is big for Zevran whether in romance context or just friendship.

#167
In Exile

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Addai67 wrote...
Not so with Zevran.  His flag will not switch to Love until after the Taliesin encounter which can only trigger after the Warden has called the Landsmeet, and only then do you get the dialogue about the earring and potentially about a proposal.  The Taliesin stuff is big for Zevran whether in romance context or just friendship.


There's a proposal? Well, colour me ignorant. Like I said, I only played a female PC once, and my main LI was Leliana - the others I just tried for flavour. My fault for not giving the game enough credit.

As for the friendship, I don't really recall anything after. Zevran chooses to stick around if you have his approval high enough, but I don't recall any further camp dialogue.

#168
Bryy_Miller

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Dave of Canada wrote...

David Gaider wrote...

Though I won't object if someone wants to buy extra copies just because.


Good. I was worried having three copies of Origins was going to make you hate me.


I'm starting to wonder if people actually think I'm going to buy seven copies of DA2 in response to everyone that says they are not going to buy the game. I mean, I've got a few people who did think so, but now I'm wondering if just..... if people just think I'm that petty. Which would be awesome.

By the way, I think Dave of Canada is insane for owning multiple copies on multiple platforms, and is thinking of doing the same for DA2.

Modifié par Bryy_Miller, 28 décembre 2010 - 03:31 .


#169
Addai

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In Exile wrote...

As for the friendship, I don't really recall anything after. Zevran chooses to stick around if you have his approval high enough, but I don't recall any further camp dialogue.

He thanks you for saving him from the Crows, and often if not romanced it's only then that I get his approval high enough to hear about his final mission.  If he leaves the fight, you get other dialogue about Taliesin as well.

All of them have a lull depending on how early the tent happens.  Personally I would like to see more romance stuff that doesn't revolve around coitus.  LOL

One thing I do look forward to in DA2 is developing the character not just through the romances but through family ties.  If those are good, the romance plot line will not be as important.

#170
Sylvius the Mad

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NKKKK wrote...

Jesus Rollerskating Christ, you just can't satisfy Sylvius.

Not with reasoning like that you can't.

#171
Wikal

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In regard to the whole Voiced NPC, I prefer it to having the warden's blank face and weird expressions. The voice acting can be done well and be immersive (MaleShep during Overlord DLC was amazing). Personal preference. I can understand wanting choices, but I like the voiced dialogue because it feel's like a fluid experience, not like, as Upsettingshorts said, switching between a book and a movie.



As to buying multiple copies, I think that effort is better spent getting the word out about DA2. That way, there will be more fans who will want to buy DA3 when it rolls around, who will then spread the word and etc. A sustainable profit increase with implications of fanbase expansion is better than a temporary minor boost due to the same person buying multiple copies.

#172
Rohx

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i did not mind the silent pc. i knew what i was saying ...so i didnt need to hear it again.



and cosider the amount of options. i know it needs a lot of time and money.



in the end i think DA:O was a good game and having voiced PC would not make it better.



DA2 its a diferent game, and at the end of the day, i have not played it yet!

but i may come to the conclution that not having a voiced pc could have not added much to the over all expirience!



we will have to wait and see

#173
Arijharn

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Harid wrote...
People may hate on EA. . .though it has gotten better recently, but they aren't Activision, though it is hilarious to compare the two.


What is actually hilarious is that once upon a time it actually was EA that was the 'evil empire' back in the dark old days when they bought out game developers and stripped them of their 'identities' and 're-branded' them to local offices such as Westwood Studios getting turned into EA LA.

To be honest though, in regards to VO, I welcome it. To me, it greatly impacts on the storytelling capabilities of the story because to me at least I'd rather have a few really well conceptualized quests/locations/events than a vast amount of them where all we get is text. For example; I strongly believe that if a scene calls for a dramatic element such as say: Hawke is running hard after his sister in a burning forest, and where bad guys are closing in on both of them and an arrow is jutting out of his shoulder and pain and fury is etched on his face while he's trying to 'redeploy' then the scene would be diminished if only text comes up on the screen that shows his frustration, as opposed to his facial expression and his pure guttural reaction and fury being voiced by a colossal roar as he obliterates the fools pursuing him.

I like playing computer games obviously, but to me computer games will never fully fit into my own imagination anyway, and the game is seeking to entertain me not so much me entertain myself. I guess I look at it differently to other people but in these games I don't see myself as a proxy for the character, I view myself as a sort of puppeteer, but not actually as if Hawke is my avatar.