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Dragon age sell's 450,000 copies in one week


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#51
Errel

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FalloutBoy wrote...

marshalleck wrote...

Quantity of sales doesn't define a good game.

How many burgers does McDonald's sell in a day? Would anyone call that good food?


Can someone please put this tired arguement out of its misery? It shows up everytime something sells a lot, whether it's good or bad.

The fact is that nobody likes the guy on top. Everyone hated EA and now everyone hates Activision. Everyone hates WoW and everyone hates MW2. The iPhone was the coolest thing ever until everyone bought one and now they suck. Give it a rest.

And as someone else said, VGChartz makes up all those numbers. They are no more reliable than if you or I made a website and drew some graphs based on word-of-mouth sales, or guessing based on performance of similar titles.


Everyone still hates EA.
I don't hate Activision.
I don't hate WoW.
I certainly don't hate MW2.
And the the Iphone is still cool.

Wrong on all account except one.
The mickyD metaphore is a tired argument.

Also, OT:
Devs, congrats with what seems to becomming a great succes. You deserve it.
Yay for Bioware!
Booooooooo for EA :P

Modifié par Errel, 13 novembre 2009 - 09:58 .


#52
ngen

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Sometimes you people forget who paid the bill to get this game released. Who do you think shells out all the money, so that you could get this great game?

A five year development project with some 100 employees, marketing, pizzas for late night work, production, VA actors etc etc etc. Its on the far side of a 100 mill. dollars at least. Maybe even much more... A game like HL2 cost 40 mill. to develop only, and DA:O is a somewhat bigger deal to say the least.

I know EA is the big bad wolf in the "free" world of the gamers mind. But no way could BW have pulled off this stunt without someone with a big big wallet behind them.

All kudos to EA for shelling out for this project, and obviously they want some kind of revenue back.
I don't always agree on decisions EA makes in their games and for their game developer companies, but one thing is for sure - they aren't afraid of investing big. Which is quite necessary with todays game-production standards.

Modifié par ngen, 13 novembre 2009 - 10:30 .


#53
Phoenixblight

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www.vg247.com/2009/11/13/dragon-age-dlc-loots-1-million-in-one-week/

Also what others stated they haven't shown the PC sells which I think NPD doesn't or can't track PC sells. The DLC did 1 million in the first week so you have to assume there was atleast 1 million units of the game sold with all platforms.

#54
HighlandBerserkr

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I hate activity's because they continue to make Guitar Hero games, WAAAAAAAAAAY to many Guitar Hero games:P we don't need two companies making music games, just let the people who started it all do their thing, long live Harmonix and Rockband!:P

#55
jawlz

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This is great news given EA's new stated policy of only producing games that have the potential to have 2 million copies sold. We definitely need to see strong performance from Dragon Age if we want to see a sequel!

#56
Seifz

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HighlandBerserkr wrote...

I hate activity's because they continue to make Guitar Hero games, WAAAAAAAAAAY to many Guitar Hero games:P we don't need two companies making music games, just let the people who started it all do their thing, long live Harmonix and Rockband!:P


At the risk of turning this into a Guitar Hero vs. Rockband thread, which it should not become, I just want to say...

Competition is a good thing.  One company introduces HOPO chords, the other introduces extended sustains, the first introduces vocal harmonies, the other introduces double bass pedals, etc.  If had had only one music game franchise, the innovation would slow down drastically.  Besides that, who can complain when both series are amazing?  Do you want less music?

And hey, at least none of the GH games feature LEGO characters.  :)

#57
Harbringerr

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And just wait for the numbers after the Black Friday deals: DA for $34.99 at Best Buy

#58
GreenSoda

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ngen wrote...

A five year development project with some 100 employees, marketing,
pizzas for late night work, production, VA actors etc etc etc. Its on
the far side of a 100 mill. dollars at least. Maybe even much more... A
game like HL2 cost 40 mill. to develop only, and DA:O is a somewhat
bigger deal to say the least.

GTA IV cost roughly 100 million $ -and that was the most expensive video game made to date. I'd be *very* surprised if DA cost even half that...probably more in the 10-30 million $ region (for comparison: The Witcher was made for ~10 millions)

Phoenixblight wrote...

www.vg247.com/2009/11/13/dragon-age-dlc-loots-1-million-in-one-week/

Also what others stated they haven't shown the PC sells which I think NPD doesn't or can't track PC sells. The DLC did 1 million in the first week so you have to assume there was atleast 1 million units of the game sold with all platforms.

1. DLC is available for all platforms
2. As of now DLC=WK...and that is priced at 7$. So around 140k gamers bought WK last week.

Modifié par GreenSoda, 13 novembre 2009 - 10:15 .


#59
fairandbalancedfan

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Purssy1980 wrote...

There are plenty of consol gamers on this site.

Plus lets not forget, that the rest of the world (meaning me in Australia and all those in Europe, Japan, NZ etc) are still waiting for the game on PS3.


I just hope DA:O doesn't get swamped by L4D2 and Assassin's Creed 2 (both of which I am looking forward to).

#60
ItsToofy

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Modern Warfare 2 = the New Counterstrike....without dedicated servers, mods, less people in multiplayer, no clan support, no custom maps, inability to ban or kick cheating players (cause VAC is SOOOO good)....but it's shinier!....10 years later and we pay more for less, and it keeps going that way. Forget it, just because something sells alot doesn't mean I'm going to get it cause "everyone else is". I don't even want to play it now, because there is now a limit to customization, which is the biggest selling point of the PC, modding and customization of games developed for it, you take away the customization, you are hurting an entire INDUSTRY. Less support for PC games, less sales on PC hardware, it's a ripple effect.











Hitler is pissed! Cause Activision and IW are butting in on their **** control scheme.




#61
Dragon Age1103

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I used to love MW til i played it for PC, no plans to get MW2 ever. lol. Plus the coolaid blood is a complete turn off...i don't want to bust out laughing every time i get shot b/c i have a sudden craving for coolaid!!!!! lol. Just not into online multiplayer games anymore aside from Gears, I prefer story

#62
jawlz

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ngen wrote...

Sometimes you people forget who paid the bill to get this game released. Who do you think shells out all the money, so that you could get this great game?

A five year development project with some 100 employees, marketing, pizzas for late night work, production, VA actors etc etc etc. Its on the far side of a 100 mill. dollars at least. Maybe even much more... A game like HL2 cost 40 mill. to develop only, and DA:O is a somewhat bigger deal to say the least.

I know EA is the big bad wolf in the "free" world of the gamers mind. But no way could BW have pulled off this stunt without someone with a big big wallet behind them.

All kudos to EA for shelling out for this project, and obviously they want some kind of revenue back.
I don't always agree on decisions EA makes in their games and for their game developer companies, but one thing is for sure - they aren't afraid of investing big. Which is quite necessary with todays game-production standards.


I love how you classify 'pizza for late night work' in here as a significant cost.

I doubt that DA had a $100 million development budget. Wouldn't mind finding out what the cost of production was (maybe an EA stockholder could find out?), but $100 mil is pushing it, I think.

That said, I'm not including marketing/promotional stuff in that figure, because I've seen ads for DA during NFL games, and those commercials cost a chunk of change.

#63
fairandbalancedfan

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Good point about Vgchartz being unreliable. If you look at the numbers more closely, It says 280,000 for Xbox360 and 101,000 for PS3. sounds more closer to 400,000 to me. Seems their own site is contradicting themselves.

Modifié par fairandbalancedfan, 13 novembre 2009 - 10:20 .


#64
ngen

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GreenSoda wrote...

ngen wrote...

A five year development project with some 100 employees, marketing,
pizzas for late night work, production, VA actors etc etc etc. Its on
the far side of a 100 mill. dollars at least. Maybe even much more... A
game like HL2 cost 40 mill. to develop only, and DA:O is a somewhat
bigger deal to say the least.


GTA IV cost roughly 100 millions dollars -and that was the most expensive video game made to date. I'd be *very* surprised if DA cost even half that...probably more in the 10-30 million $ region (for comparison: The Witcher was made for ~10 millions.



Im quite sure you are wrong, but since non of us have the figures, its pointless to argue about it.

But if you look at the amount of time used to develop, the amount of people involved, the marketing budgets used (and I know what that can cost since I have 13 years of experience with it) and everything else you will see that a game like The Witcher and DA:O's only comparison is that their both RPG's.

#65
fairandbalancedfan

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jawlz wrote...
I love how you classify 'pizza for late night work' in here as a significant cost.

I doubt that DA had a $100 million development budget. Wouldn't mind finding out what the cost of production was (maybe an EA stockholder could find out?), but $100 mil is pushing it, I think.

That said, I'm not including marketing/promotional stuff in that figure, because I've seen ads for DA during NFL games, and those commercials cost a chunk of change.


I think it cost around 20-30 mil for production, and probably more than that for advertising.

#66
Osprey39

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HighlandBerserkr wrote...

I have nothing against the PC, i am 30 years old and have been a console gamer all my life though, PC is just too expensive to keep up with if you want to play the latest and greatest games your shelling out at MINIMUM $400 every two years, if not more in less time.


Are you talking about for hardware upgrades?  If so, you're nuts.  My PC is over two years old and can still run most games with settings cranked up high.  Now I built a good machine with high end components back then but I did it because I didn't want to have to upgrade right away. 

There is a big reason console sales are such a large portion of the market:  kids.  All you need to keep your kids out of your hair is a console and a TV.  There are other reasons but that is a big one. 

Personally, I prefer to play most games on my PC because the input devices and the UIs of the games themselves are vastly superior on the PC.  Trying to play an RTS on a console is as painful as slamming your fingers in a car door and certain games don't work at all on a console like flight sims (if you think Blazing Angels is a flight sim, think again)  I own a PS3 which I traded in my 360 for but I mostly play sports games on it.  They're great for that.

#67
Dragon Age1103

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Harbringerr wrote...

And just wait for the numbers after the Black Friday deals: DA for $34.99 at Best Buy


whoa hold the phone, is that PC or console or all? b/c I own the CE for PC but I woudl gladly buy this game again just to have a spare copy for a friend who could become interested or just a spare unopened copy

#68
fairandbalancedfan

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Post deleted.

Modifié par fairandbalancedfan, 13 novembre 2009 - 10:36 .


#69
jawlz

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Osprey39 wrote...

HighlandBerserkr wrote...

I have nothing against the PC, i am 30 years old and have been a console gamer all my life though, PC is just too expensive to keep up with if you want to play the latest and greatest games your shelling out at MINIMUM $400 every two years, if not more in less time.


Are you talking about for hardware upgrades?  If so, you're nuts.  My PC is over two years old and can still run most games with settings cranked up high.  Now I built a good machine with high end components back then but I did it because I didn't want to have to upgrade right away. 

There is a big reason console sales are such a large portion of the market:  kids.  All you need to keep your kids out of your hair is a console and a TV.  There are other reasons but that is a big one. 

Personally, I prefer to play most games on my PC because the input devices and the UIs of the games themselves are vastly superior on the PC.  Trying to play an RTS on a console is as painful as slamming your fingers in a car door and certain games don't work at all on a console like flight sims (if you think Blazing Angels is a flight sim, think again)  I own a PS3 which I traded in my 360 for but I mostly play sports games on it.  They're great for that.



To be fair, even if your PC is in the same state that it was 2 years ago and can still play most games you can throw at it, I can say the same thing for my xbox 360, and that cost less 2 years ago than a new PC would have.

Other than that, I generally agree with you, though I've found myself liking FPS's more on the consoles after playing through Bioshock on the 360 and not the PC.

#70
fairandbalancedfan

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jawlz wrote...
To be fair, even if your PC is in the same state that it was 2 years ago and can still play most games you can throw at it, I can say the same thing for my xbox 360, and that cost less 2 years ago than a new PC would have.

Other than that, I generally agree with you, though I've found myself liking FPS's more on the consoles after playing through Bioshock on the 360 and not the PC.


Can I ask you an unrelated question ? Have you seen any ads (if you are an American) for L4D2 on TV ? because I hear Valve is spending 25 million dollars on advertising alone. Might be helpful in estimating how much EA/Bioware spend for ads for Dragon Age.

#71
Dragon Age1103

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ItsToofy wrote...

Modern Warfare 2 = the New Counterstrike....without dedicated servers, mods, less people in multiplayer, no clan support, no custom maps, inability to ban or kick cheating players (cause VAC is SOOOO good)....but it's shinier!....10 years later and we pay more for less, and it keeps going that way. Forget it, just because something sells alot doesn't mean I'm going to get it cause "everyone else is". I don't even want to play it now, because there is now a limit to customization, which is the biggest selling point of the PC, modding and customization of games developed for it, you take away the customization, you are hurting an entire INDUSTRY. Less support for PC games, less sales on PC hardware, it's a ripple effect.





Hitler is pissed! Cause Activision and IW are butting in on their **** control scheme.



haha that is an awesome video but the best is Mega64

http://www.youtube.com/watch?v=BW_Niblip2g

#72
Ravenshrike

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KinjoHavic wrote...

armacham wrote...

I hear bad bad things for MW2


As much as I love Dragon Age, MW2 has nothing to worry about.

Betcha 5 years down the road there's still loads more people playing DA than MW2.

As for MW2, it has quite possibly the dumbest plot theoretically possible considering how 'realistic' it claims to be. 

#73
ngen

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Ravenshrike wrote...
As for MW2, it has quite possibly the dumbest plot theoretically possible considering how 'realistic' it claims to be. 





Oh yes, I played it through and seriously I couldnt find heads or tails in the plot.
I had a great time because of the intense action, but I really had no idea why I was doing what I was doing. And the ending was just lame.

#74
Osprey39

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jawlz wrote...

To be fair, even if your PC is in the same state that it was 2 years ago and can still play most games you can throw at it, I can say the same thing for my xbox 360, and that cost less 2 years ago than a new PC would have.

Other than that, I generally agree with you, though I've found myself liking FPS's more on the consoles after playing through Bioshock on the 360 and not the PC.


I wasn't trying to say PCs are cheaper to own, just that it isn't necessary to spend $400 every other year to upgrade.  You can run stuff at less than supermaxawesome detail and it can still look really good and have good framerates.  Most of the stuff on max details is fluff you only notice during pauses and cutscenes anyway.

As for your take on FPS games, I'm 180 degrees the opposite.  I hate trying to aim with the silly little joystick.  It's so much less precise than a mouse, especially a good gaming mouse.  I work with a console devotee and we have this argument constantly.  I usually just say if dual analog sticks were better for moving a pointer around (which is all your crosshair is) then every PC would have a joystick sitting next to the keyboard instead of a mouse.  I also point out that Shadowrun, the only FPS I know of where 360 players and PC players can play together, intentionally deadened the controls for the PC players to make it fairer for the console players.  Never played the game as I heard it sucked but that is pretty telling.  I'm not trying to say you're wrong for liking FPS games on consoles, just stating why I don't like them at all on that platform.

#75
ItsToofy

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Modern Warfare 2: Quantum of Solace. But seriously, 5 years down the road DA:O will be still played over MW2, because of the modding capability, DLC that improves upon vanilla....all MW2 has planned is 2 map packs.....woot....