Modifié par AwesomeName, 02 janvier 2011 - 07:50 .
How are you hoping we'll beat the Reapers? A straight forward battle or something more profound?
#101
Guest_AwesomeName_*
Posté 02 janvier 2011 - 07:49
Guest_AwesomeName_*
#102
Posté 02 janvier 2011 - 07:50
#103
Posté 02 janvier 2011 - 07:50
Then, Shepard looks at the camera and gives a thumbs up then the credits start to roll.
#104
Posté 02 janvier 2011 - 07:52
#105
Posté 02 janvier 2011 - 08:00
#106
Guest_AwesomeName_*
Posté 02 janvier 2011 - 08:02
Guest_AwesomeName_*
KatieLovesBioware wrote...
After reading Redemption i think Shepard is going to have to become some form of one in order to defeat them but in doing so will die. I would kind of like that because no matter how much i love Shepard, there is nothing quite as tragically beautiful as a dead hero!
Yeah I was kinda inspired by that idea too, as well as Aronofsky's "Fountain" and Desmond Hume's failsafe key and imagined an end like this - although I reckon there'd still be room for an epilogue with a dead or alive shepard
Modifié par AwesomeName, 02 janvier 2011 - 08:08 .
#107
Posté 02 janvier 2011 - 08:08
ME3's plot surrounds around hunting down the last prothean, who is also a spectre, named Commander Sheep. Once you find him, you realize that the galaxy is f***ed. So instead of defeating the Reapers, you are going to give them the middle finger in one last act of defiance through Commander Sheep's research.
Here's what happens: Commander Shepard and Commander Sheep fuse together to form an ent (ala Dragonball Z style). This is no ordinary ent, though, as this ent can create black holes by punching walls. The black holes that created in these walls are from a super mass effect field from the punch of this mighty ent.
Now, each black hole created leads to a habitable planet in other galaxies in the universe. So, what you have to do, is go Collector-esque, reap up some human colonies, and throw them into the various black holes, to repopulate the human race in other galaxies. Once the human population has regain strength, they come back to help the mighty ent Sheepard, and defeat the Reapers!
#108
Posté 02 janvier 2011 - 08:12
kmcd5722 wrote...
Now, mind you, this post is a joke, as this was in a dream I had last night:
ME3's plot surrounds around hunting down the last prothean, who is also a spectre, named Commander Sheep. Once you find him, you realize that the galaxy is f***ed. So instead of defeating the Reapers, you are going to give them the middle finger in one last act of defiance through Commander Sheep's research.
Here's what happens: Commander Shepard and Commander Sheep fuse together to form an ent (ala Dragonball Z style). This is no ordinary ent, though, as this ent can create black holes by punching walls. The black holes that created in these walls are from a super mass effect field from the punch of this mighty ent.
Now, each black hole created leads to a habitable planet in other galaxies in the universe. So, what you have to do, is go Collector-esque, reap up some human colonies, and throw them into the various black holes, to repopulate the human race in other galaxies. Once the human population has regain strength, they come back to help the mighty ent Sheepard, and defeat the Reapers!
#109
Posté 02 janvier 2011 - 08:14
AwesomeName wrote...
KatieLovesBioware wrote...
After reading Redemption i think Shepard is going to have to become some form of one in order to defeat them but in doing so will die. I would kind of like that because no matter how much i love Shepard, there is nothing quite as tragically beautiful as a dead hero!
Yeah I was kinda inspired by that idea too, as well as Aronofsky's "Fountain" and Desmond Hume's failsafe key and imagined an end like this - although I reckon there'd still be room for an epilogue with a dead or alive shepard
I looked at the other post, loved it, what a great idea, i think all the romance would be made worthwhile if ti kept Shepard sane, i suppose that they should do one where Shepard lives because not everyone wants Shepard to die, but i would be ok if he/she did. Loved the music too what was it?
#110
Guest_AwesomeName_*
Posté 02 janvier 2011 - 08:19
Guest_AwesomeName_*
KatieLovesBioware wrote...
AwesomeName wrote...
KatieLovesBioware wrote...
After reading Redemption i think Shepard is going to have to become some form of one in order to defeat them but in doing so will die. I would kind of like that because no matter how much i love Shepard, there is nothing quite as tragically beautiful as a dead hero!
Yeah I was kinda inspired by that idea too, as well as Aronofsky's "Fountain" and Desmond Hume's failsafe key and imagined an end like this - although I reckon there'd still be room for an epilogue with a dead or alive shepard
I looked at the other post, loved it, what a great idea, i think all the romance would be made worthwhile if ti kept Shepard sane, i suppose that they should do one where Shepard lives because not everyone wants Shepard to die, but i would be ok if he/she did. Loved the music too what was it?
Well I'm glad I'm not the only one hoping for something along the same lines! Yeah, personally I'd hope for a desmond hume type resolution after "turning the key" (or whatever equivalent they would have in the game).
The music is "Death is the Road to Awe" by Clint Mansell. It's from Aronofsky's "The Fountain" - one of the greatest films ever made imho
Modifié par AwesomeName, 02 janvier 2011 - 08:19 .
#111
Posté 02 janvier 2011 - 08:22
It would be a waste if it just involved brute strength and superior fire power.
#112
Posté 02 janvier 2011 - 08:32
Modifié par Jonn Lm, 02 janvier 2011 - 08:35 .
#113
Posté 02 janvier 2011 - 09:50
I would love if the story took a very desperate tone to it where even the epic Shepherd looks lost on what to do. Like earth and many other systems try to make stands but they just get obliterated. Would be pretty awesome in my mind if the devs set a very demoralizing tone in the first part of the game maybe even going as far as almost near extinction for the whole milky way galaxy. Which the current Mass Effect story writers have so far done superbly in my opinion.
Point is, man I can't wait for the joyride!
With all hope lost, one very last stand would be pretty awesome I think. Of course anything has allready been done in movies, books, and games pretty much. So it's all about doing it well that will make any ending to the series enjoyable.
#114
Guest_AwesomeName_*
Posté 02 janvier 2011 - 10:07
Guest_AwesomeName_*
Unseen_77 wrote...
Late to the party here but I thought I might chime in.
I would love if the story took a very desperate tone to it where even the epic Shepherd looks lost on what to do. Like earth and many other systems try to make stands but they just get obliterated. Would be pretty awesome in my mind if the devs set a very demoralizing tone in the first part of the game maybe even going as far as almost near extinction for the whole milky way galaxy. Which the current Mass Effect story writers have so far done superbly in my opinion.
Point is, man I can't wait for the joyride!
With all hope lost, one very last stand would be pretty awesome I think. Of course anything has allready been done in movies, books, and games pretty much. So it's all about doing it well that will make any ending to the series enjoyable.
Hell yes! Something roughly like this is how I'd imagine where one such playthrough might end up. And agreed, I think certain ideas will unavoidably be recycled from other things, so I think it's important that they get the emotional side of it just right.
p.s. to anyone who's noticed I constantly bring this up, I am sorry, but I'm just really enthusiastic with the
idea that the game could play out as both epic and tragic at the same time.
Modifié par AwesomeName, 02 janvier 2011 - 10:09 .
#115
Posté 02 janvier 2011 - 10:22
#116
Posté 02 janvier 2011 - 11:24
LOST SPARTANJLC wrote...
What happens if the attack on earth is nothing more then a diversion to keep Shepard and company busy.With the main reaper force real target being the citadel like they've been trying to do all along.
From the looks of the trailer i think that earth is the diversion and shepard is letting the Reapers concentrate on attacking humanity in order to do a sneaky back door demon way of killing the Reapers. Sacrifice will lead to victory we learnt that in ME1 and possibly ME2 if your characters died!
#117
Posté 03 janvier 2011 - 01:26
#118
Posté 03 janvier 2011 - 02:26
#119
Posté 03 janvier 2011 - 05:08
I so wish that they would retcon the ME2 ending and have you fight the Collector General instead.
#120
Guest_Bennyjammin79_*
Posté 03 janvier 2011 - 05:29
Guest_Bennyjammin79_*
#121
Posté 03 janvier 2011 - 05:44
Sure, there's been vague hints (the beings of light of Klencory, perhaps the Leviathan of Dis) but there's been no concrete indication that even denting a Reaper is possible except under extremely specific circumstances. Sovereign was destroyed because Shepard destroyed the vessel for his consciousness, momentarily distracting and disorientating him enough for those incredible shields to be dropped. This is impossible to recreate on any form of meaningful scale.
As shown by the end of ME2 the Reapers will arrive in horrifying numbers. Realistically we shouldn't be able to win. Bioware have hamstrung themselves here. Consider, this is a series centred around interpersonal combat between individuals, not ships. This means that the Reapers downfall will inevitably come from us, Shepard. This leads to such contrived scenarios as the virus. I'm very interested in how Bioware will overcome this. Pessimistic, but interested.
One thing is certain: the Reapers need to live up to the established standard. Mass Effect 3 needs to be bleak. It needs to be terrifying. There needs to be an ever present mood of despair, otherwise the Reapers totally lose credibility as a threat. Thankfully the trailer seems to confirm this. 9 million dead in a week in (presumably) a single city, when (presumably) the Reapers are only trying to subdue resistance, as we already know they don't actually want to annihilate humanity.
If that mood of constant horrifying power is maintained I'll be happy. But therein lies the paradox: if Bioware continue to portray the Reapers as they have so far, as monstrous nigh unstoppable creatures capable of demolishing entire fleets with a single ship, how can they be defeated meaningfully? We've gone two thirds of the series not knowing how, and then they suddenly, conveniently spring some method upon us?
As I said, I am VERY interested to see if Bioware are capable of pulling it off satisfactorily.
Modifié par Domdeegrpgc, 03 janvier 2011 - 05:46 .
#122
Posté 03 janvier 2011 - 08:44
Destroy it and you stop the whole fleet , who rely on instructions/orders.
Modifié par LOST SPARTANJLC, 03 janvier 2011 - 08:50 .
#123
Posté 03 janvier 2011 - 08:49
#124
Posté 03 janvier 2011 - 08:53
#125
Posté 03 janvier 2011 - 09:07
As long as it's not play-though two/three times to get every option , I like to have all options at the beginning.





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