AwesomeName wrote...
ANYWAY, how are YOU guys hoping we'll beat the Reapers?
-A straight forward Reaper boss fight?
-Send Jeff Goldblum to kill the Reapers' mothership out in darkspace? (Do we even want them to have a mothership?)
-A straight forward but massive space battle with all the galaxy's fleets?
-A Neo/Smith ending where Shepard sacrifices his/herself and melds with a Reaper's genetic material and destroys them from the inside out, or takes control of the entire Reaper fleet?
-Something emotionally and philosophically powerful?
-Some or all of the above?
Guess I'll weigh in here:
Assuming that budget and disk space was no object, and so on, I would want:
A) A massive operation on multiple Reaper strongholds. Massive fleet battles to dwarf the Citadel battle. For David Weber fans, think of the Battle of Manticore. Or one of the Salamander's other death rides. Strength of arms will likely not be enough to decide the war. But it surely couldn't hurt.

Several teams worth of new and returning characters operating in tandem to pull off an intricate plan. I'm thinking at least three teams, operating independantly from each other but their successes or failure affect other teams. Think Suicide Mission on steroids. You periodically switch from team to team to direct their actions "Team one will strike here and disable the security. Second team will enter here and make their way to the holding cells. I'll lead the assault on the front door and try to draw out whoever's in charge"
Of course, the more surviving squad members you have, the bigger the pool you can draw from. And yes, this means that you would end up controlling characters that aren't Shepard. Hey, the Joker mission set the precedent Heck, maybe a Fort Drakon-like mission could be arranged too!

C) Shepard in general will have to face down whatever the driving force is within the Reapers, and be confronted with the question of just how human he/she still is. That part should be vital. Shepard's death and ressurection should play a prominent role. Shep needs to confront if he/she is alive or dead, human or machine or something else entirely. To quote a great ine from Babylon 5:
"You're not embracing life, you're fleeing death! So you're caught in-between. Unable to go forward or backward. Your friends need what you can be when you're no longer afraid. When you know who you are and why you are and what you want... It's easy to find something worth dying for. Do you have anything worth living for?"
Basically, I'd want big epic space battles, complex caper, an internal struggle, and a happy ending. Is that too much to ask?
Modifié par iakus, 07 janvier 2011 - 08:57 .