Modifié par ihateriddles, 08 janvier 2011 - 05:25 .
How are you hoping we'll beat the Reapers? A straight forward battle or something more profound?
#151
Posté 08 janvier 2011 - 05:25
#152
Posté 08 janvier 2011 - 06:14
AwesomeName wrote...
I just hope that regardless of how Shepard does it that it's an emotionally harrowing and heart breaking experience, like this - something in a similar vain to the end of the Fountain, or Desmond Hume turning the failsafe key... just something that's that special.
That would be EPIC!!!!
#153
Posté 08 janvier 2011 - 06:22
#154
Posté 08 janvier 2011 - 04:27
Praetor Shepard wrote...
ModestmeNTaLmogul wrote...
I want an ending with the Reapers and Alliance similiar to Saving Private Ryan;
That would be neat, Shep is wounded, fighting to his/her last breathe and slipping fast, then Joker comes in with the Normandy, and WHAM! The enemy gets vaporized.
But I got to wondering, if Shep is Captain Miller (Hanks) , who would Shep tell to "Earn it?"
IMHO, the most likely squadmate(s) is/are Tali and Legion (based on their people's history), otherwise someone new.
or if it is a non squadmate, maybe even TIM or Hackett over a comm...
or just for the LULZ, the Turian Councilor.
Seriously though, the ending has to epic and has to top ME and the end of the ME2 Suicide Mission, however it goes in ME3.
He we tell it to Organic life, since a cycle that has gone on for Millenia has been broken. No specific person would be told, just the existance of Organics would have to "earn it".
AKA: Quarians Making peace with the Geth (and vice versa), Krogans and Salarians comming to terms and working together, the council not be ****S, etc etc.
I wouldnt mind this end to Shepard so long as he(or she) has a successor, DA:O Morrigan style.
Modifié par Voods07, 08 janvier 2011 - 04:38 .
#155
Posté 08 janvier 2011 - 04:37
I also remember a Cerberus Daily News story that changed after it come out one day. It talked about Mass Relays having "Dark Switches" that affected what they did and figuring out how to change or alter them could come into play.
Modifié par DaBigDragon, 08 janvier 2011 - 04:38 .
#156
Posté 08 janvier 2011 - 10:06
#157
Posté 08 janvier 2011 - 10:34
#158
Posté 08 janvier 2011 - 11:54
The reaper you fight in ME2 was a bit disappointing as far as battles go, but what led up to it and after was pretty good.
#159
Posté 09 janvier 2011 - 12:31
Idk just make it my pants are no longer dry by the end of the scene.
#160
Posté 09 janvier 2011 - 12:41
#161
Posté 09 janvier 2011 - 12:46
Bebbe777 wrote...
Shepard will go on a quest to find 4 stones, each symbolising one of the four basic element. And later he will place them in a circle on a forgotten planet. Shepard is the fifth element and when he stands in the middle of the circle, a beam of pure light will engulf every Reaper, making them paralyzed. After that, its cleaning duty for the fleets.
LOL
#162
Guest_AwesomeName_*
Posté 09 janvier 2011 - 04:03
Guest_AwesomeName_*
lupe fresh wrote...
AwesomeName wrote...
I just hope that regardless of how Shepard does it that it's an emotionally harrowing and heart breaking experience, like this - something in a similar vain to the end of the Fountain, or Desmond Hume turning the failsafe key... just something that's that special.
That would be EPIC!!!!
Hells yeah, gimme some fivesies!
#163
Posté 09 janvier 2011 - 05:28
In terms of how it'll actually be done? KAMIKAZEEEEEE!!!
#164
Posté 09 janvier 2011 - 05:53
TIM: Yes.
John Shepard: Beg.
TIM: I beg you.
Shepard: It's not good enough. Say "please."
TIM: Please.
Shepard: Pretty please...
TIM: -Pretty please.
Shepard: With a cherry on top...
TIM: -With a cherry on top.
John Shepard: Happy Birthday. Now get out of my sight
(sorry for that gratuitous reference but something similar to the visual scale of the bit at the end of Peacekeeper wars would be quit sufficient if you don't mind deus ex machina)
#165
Posté 10 janvier 2011 - 05:39
LOST SPARTANJLC wrote...
With you there , if it's all about choice.I want to be able to decide whether or not to sacrifice myself.
Agreed. Multiple endings with the option of death as a possible ones should be standard. Not a forced end where you have to die...or one where you have to live. My choices should determine my character's fate and outcome, nothing more.
I personally don't want to end these 3+ years of invested gameplay of the core mass Effect franchise only to be forced to die at the end. I want to be able to say "I won! ...and I did it with my shirt on!" (obscure Mulan quote) I want to be able to jump up for joy from my couch at the end of the game and give my wife a high-five from the adrenaline-high I get from whomping the so-called big-bads butts. What I don't want is a forced tragic ending for the sake of being artsy or trendy. If I was playing this game for tragedy I would simply watch the local news. I worked really hard to get good results in the final chapter, and I want all my heartache and pain experienced during all these years to mean something.
The Matrix Revolutions is the perfect example of what I don't want happening in ME3...the main characters die, and in the end you're left with an empty feeling like; nothing's really changed. Neo gets blinded...loses to Smith by giving up his life (effectively dying), Trinity dies...twice! Morpheus didn't really "get the girl"...Nobody really won in that movie except the machines...sure the machines agreed to leave the humans alone for the time being...but it was only temporary; they could eventually decide to enslave them again in less then a month if they so choose. And with no Neo or Trinity around to fend them off, humanity would be screwed!
Sure, I want an emotionally engageing last segment to the series; and I want to undergo believeable strain in defeating the Reapers...but at the end of the day, I do want to defeat them. Alive! Something can be emotionally engageing and moving without someone actually dying. Countless romance movies attest to that. Shawshank Redemption is an excellent example of an emotionally moving movie about two friends that both survive in the end. He suffers major loss...loses his dignity in a few scenes, buddies along the way die...but he survives. Triumph in the face of insurmoutable odds...that's good drama.
Shepard's victory should come at a cost...no doubt...it's only logical...after all, (s)he is going up against a race a sapient bio-machines that have existed for eons and nobody else has been able to defeat them...but if this is (my)Our Shepard's story, I want to be able to end it as a chronicle to his victory. The Prothean cipher in his head should play a major role in their defeat, and since Shepard (discounting Liara and Shiala) is the only one with both the cipher and Prothean data etched in his grey-matter, he should be alive to be able to use it.
#166
Posté 11 janvier 2011 - 09:25
I honestly would not be suprised if the council responded to Sheps call for help with a simple no. The reason? "This is a human concern and the Council can not get involved". They seemed to like this explination in ME2 for their lack of help with the collectors and can't shake the suspicion they will use it again. How is that for a premise for ME3? Shep HAS NO MULTISPECIES FLEET but instead has to find another way, be it lost alien tech, Geth computer viruses and the like. Maybe it will be possible to cobble together a loose assortment of allies using the Rachni, whatever is left of the Alliance and others you have picked up over the series but the end result being a desperate struggle against time with limited resources rather than a steady build up of armies and fleets. All of this culminating in, as already suggested by the TC, a lone final mission by your Shep, be it to darkspace, virtual space or wherever the final answer may be.
Not a perfect scenario but a possibility.
#167
Posté 11 janvier 2011 - 09:34
#168
Posté 11 janvier 2011 - 09:34
#169
Posté 12 janvier 2011 - 04:55
I’d also like more then just the Normandy out there fighting I’d like points during these inbetween solar system battles to have a CG moment (very brief) showing our ship and if other ships are on the field show them too then show the reapers I imagine they’ll attack in groups to make it even harder for us to fight them. Shep gives orders what to fire and which ship to strike first I imagine in this roll if reapers patrol and make a unit consisting of 3 reapers 1 of them is the ultimate commander of the unit killing this one will confuse the others and they will go every man for themselves one may attack, the other may call for reinforcements. The leading reaper won’t be identifiable by a unique haul color rather something simple and hard to spot this way players have to learn the characteristics of a commander vessel instead of oh he’s glowing green he’s the leader get him type of thing.
I’d also like when in solar systems you will come across in battle ships or smaller vessels being picked off by the reapers you upon entering the system can click on the battle (like you did in ME to see the stats of the world before saying go there) a screen will pop up say who is fighting is it Turian vessels or is this an unfortunate civilian ship? Then you can press A to engage or B to back out and ignore them. The battle is on a timer from the moment you enter the system so if I say ignore it and go look to mine planet X well they all died and now those reapers are on me! I have to now fight them. If I say enter the system and press A to engage we start the battle my decisions can win or lose the battle there is no right way to do this if the enemy is better at commanding, more skilled, and has better weapons I’m basically loosing this fight no matter what I tell Joker to do but I get points added anyway to the hidden command points meter and para or ren decisions.
Para is I put others well fair above my own Ren is I’m all in it for myself type of tactical reasoning. If I win the battle I get stuff from the reaper ship and if it’s a civilian ship they give me things too. If I loose the battle my ship moves slower, I’ll need to take it to a docking area for repairs, and all crewmen’s health and performance decline now this decline never goes to zero but you could face a max penalty of 40% loss for a time frame or until you get the ship into docking for repairs and your crew auto rests and recovers. It may sound harsh but this also prevents players from just making the bad calls because they want to it makes players really in it to want to win the battles makes them want to try harder rather then oh well.
I want the end boss(s) to be very tough and challenging and make me use different strategies on them so it's not a simple pull out my Cain and bash them to death with it = win. And the strategy and challenge will be different based off of if your shep is solider, biotic, ect it's not a simple hide and shoot for every type. Biotics will be able to do things to injure the boss(s) that soldiers can’t do now if I bring a biotic w/ me then it will certainly help but my challenge of shoot the tubes will not be a possibility for a biotic sense those tubes won’t exist when my biotic shep shows up there on play 2.
#170
Guest_pzvie43_*
Posté 12 janvier 2011 - 07:10
Guest_pzvie43_*
Perhaps they exist in a parallel dimension or something along those lines.
Casey Hudson did say that ME3 will take players in directions they wouldn't have thought Mass Effect would go.
Key events in the ME series so far have been connected to the use of Mass Relays. In ME1 we had the Mu Relay and the Conduit, ME2 we had the Omega-4 Relay... What if in ME3 we have to recalibrate a particular Mass Relay (I'm looking at you, Garrus) in order to propel us into the Beings of Light's dimension / parallel universe.
#171
Posté 12 janvier 2011 - 07:27
- Like a virus. (Lame)
- A ME equivalent of Sajuuk, like the Leviathan (Awesome). Or hell, it could be Sajuuk.
- Some magical ancient artifact.
That or the Reapers are trapped, but that's unlikely because they were supposed to be "trapped" in Dark Space. And look how that turned out.
Or Red Matter is launched into the middle of the Reaper fleet creating an all-consuming black hole that pwnz them.
Debate. We convince them to leave using our accumulated paragon or renegade points.
Modifié par GnusmasTHX, 12 janvier 2011 - 07:28 .
#172
Posté 12 janvier 2011 - 07:44
GnusmasTHX wrote...
Probably a combination of rag-tag-Citadel-fleet vs. endless-overwhelming-Reaper-armada + Shepard finding some sort of advantage over them. Using this advantage the galaxy is barely able to defeat the Reapers, maybe some escape and stuff.
- Like a virus. (Lame)
- A ME equivalent of Sajuuk, like the Leviathan (Awesome). Or hell, it could be Sajuuk.
- Some magical ancient artifact.
That or the Reapers are trapped, but that's unlikely because they were supposed to be "trapped" in Dark Space. And look how that turned out.
Or Red Matter is launched into the middle of the Reaper fleet creating an all-consuming black hole that pwnz them.
Debate. We convince them to leave using our accumulated paragon or renegade points.
Okay that last sentence made me laugh. I can just see it now. Shepard face to face with harbinger - well so to speak anyways - and uses his/her full paragon/renegade bar to charm/intimidate the reapers into leaving the galaxy alone. If the charm/intimidate options are unavailable all races will be destroyed by the reapers once more. That's a totally new dimension to 'diplomacy rather than force'
But seriously, there's many things that we COULD use against the reapers. The leviathan of Dis is one of them. TIM says cerberus has also discovered the weapon that *supposedly* destroyed a reaper in a single shot and created the great rift - Who's to say it can't be repaired/duplicated. And there are a lot more things out there, I just seem to have forgotten the rest of them right now.
#173
Posté 12 janvier 2011 - 07:49
shepard will die,Conrad Verner,Biotic god and Blasto will save the day i tell you!.
#174
Posté 12 janvier 2011 - 08:43
Only incredible efforts can stop the onslaught of the Reapers. It should be not only efforts by individual heroes, BioWare have to show that everyone willing to fight. Everyone must be ready to sacrifice their lives for the sake of victory.
Without sacrifice there is no victory.
And a bit of a miracle.
And if I may be easy to beat, and into the first passage I easily prevail against the Reapers, I will assume that the game is a failure. Because not everything depends on one man. I believe that the main final Mass Effect 3 - is a defeat.
The "super weapon" that are I support - is more powerful beings than Reapers - is beings of light.
Or nanotech robots, that are corroding metal. Description planet Zaherux.
I support these ideas because they do not seem to me very improbable such as:
- Use the energy of a supernova explosion or Generator of black holes.
This is bad because after the supernova explosion formed black hole or neutron star.
Reapers will attack the colony.
We'll blow up star in system which there is life?
Where are we when press the detonator?
Anyone who clicks the detonator is doomed?
We know beforehand where Reapers will attack?
Yes, we can blow up a star, breaking up its thermonuclear reaction, with an incredible Number of energy. But how do we will get this energy? And even if you have enough energy, then only one attempt.
Imagine the Reapers attacking the colony and we have blow up a star, we not only will destroy all the Reapers, who descended on the colony, but all residents and the one who presses the detonator is also doomed. And what we accomplish? We will destroy just a few Reapers, because they will not all attack on a single colony. It would not be justified - meaningless sacrifice.
- Great gun.
This is bad because the Reapers have powerful guns and we have even more powerful. This is silly.
- Computer virus.
Reapers are not AI. They were living beings. They are not guided by the machine logic and binary algebra.
But the most powerful weapon it's if each will be striving to win, not sparing himself but not meaningless sacrifice.
Modifié par Dem_B, 12 janvier 2011 - 08:47 .
#175
Posté 12 janvier 2011 - 03:18
At the same time, the Citadel forces arrive at Earth to slow down the Reapers while Shepard does his thing. Command Shepard tries to reason with the Reaper, and tries the old paradox technique. After failing he escapes the Reaper with the Normandy and then some crap happens





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