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How are you hoping we'll beat the Reapers? A straight forward battle or something more profound?


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#151
ihateriddles

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using one man his name is..... chuck norris

Modifié par ihateriddles, 08 janvier 2011 - 05:25 .


#152
lupe fresh

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AwesomeName wrote...

I just hope that regardless of how Shepard does it that it's an emotionally harrowing and heart breaking experience, like this - something in a similar vain to the end of the Fountain, or Desmond Hume turning the failsafe key... just something that's that special.




That would be EPIC!!!!

#153
Alexander Kogan

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The crypts of light on Klencory may hold the answer to destroying the Reapers, as well as finding the Leviathan and the supercomputer in Ploba. The Geth and the Rachni could also provide a much needed boost. As for my ending, I want to have saved my friends and comrades, marry my love interest and live a happy life with her, along with my friends.

#154
Voods07

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Praetor Shepard wrote...

ModestmeNTaLmogul wrote...

I want an ending with the Reapers and Alliance similiar to Saving Private Ryan;


That would be neat, Shep is wounded, fighting to his/her last breathe and slipping fast, then Joker comes in with the Normandy, and WHAM! The enemy gets vaporized.



But I got to wondering, if Shep is Captain Miller (Hanks) , who would Shep tell to "Earn it?"

IMHO, the most likely squadmate(s) is/are Tali and Legion (based on their people's history), otherwise someone new.

or if it is a non squadmate, maybe even TIM or Hackett over a comm...

or just for the LULZ, the Turian Councilor. :P


Seriously though, the ending has to epic and has to top ME and the end of the ME2 Suicide Mission, however it goes in ME3.


He we tell it to Organic life, since a cycle that has gone on for Millenia has been broken. No specific person would be told, just the existance of Organics would have to "earn it".

AKA: Quarians Making peace with the Geth (and vice versa), Krogans and Salarians comming to terms and working together, the council not be ****S, etc etc.

I wouldnt mind this end to Shepard so long as he(or she) has a successor, DA:O Morrigan style.

Modifié par Voods07, 08 janvier 2011 - 04:38 .


#155
DaBigDragon

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My opinion? The "being of light" and planet Klencory will come back and play a large role. Could be an ancient weapon of some sort that can affect all the Mass Relays at once, turn them against the Reapers somehow. Could be as simple as killing Harbinger disables all the other Reapers since he seems to be the leader but that sounds too easy.

I also remember a Cerberus Daily News story that changed after it come out one day. It talked about Mass Relays having "Dark Switches" that affected what they did and figuring out how to change or alter them could come into play.

Modifié par DaBigDragon, 08 janvier 2011 - 04:38 .


#156
LOST SPARTANJLC

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I do remember seeing something about that in the Cerberus network.

#157
Bebbe777

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Shepard will go on a quest to find 4 stones, each symbolising one of the four basic element. And later he will place them in a circle on a forgotten planet. Shepard is the fifth element and when he stands in the middle of the circle, a beam of pure light will engulf every Reaper, making them paralyzed. After that, its cleaning duty for the fleets.

#158
james1976

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I am not sure what to say really. I think ME3 should be the biggest, hugest of the trilogy in terms on gameplay hours. It would be nice if some space battles took place but more along the lines of you just being there given orders and it affects what happens in the battle itself. I'd have a hard time not seeing some deep operations as well. It's really hard to say like I said. There is really so much that could be done.



The reaper you fight in ME2 was a bit disappointing as far as battles go, but what led up to it and after was pretty good.

#159
ilostmycookie

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I want shepard to go off alone and do something amazing, as well as having a huge space battle...Though that wouldn't make much sense considering how much effort it took to take down one reaper. This could be fixed by them creating/finding some huge weapon...but do we even want them to be able to die that easily?



Idk just make it my pants are no longer dry by the end of the scene.

#160
Destroy Raiden_

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Honestly I didn’t make a plan for that! I have zero clue in hell how I’m pulling this off. I’m hoping to get a planet killer, use the geth, and Quarians, and hang the Citadel out there like a shinny toy for the reapers to snack on while I come up with exactly how I plan on mowing down several trillion ships plus….sooooo I’ll get back to you and if my plan fails I’ll leave EDI in holo form on some world for 50,000 years and the next poor bastard who finds her can try.

#161
Destroy Raiden_

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Bebbe777 wrote...

Shepard will go on a quest to find 4 stones, each symbolising one of the four basic element. And later he will place them in a circle on a forgotten planet. Shepard is the fifth element and when he stands in the middle of the circle, a beam of pure light will engulf every Reaper, making them paralyzed. After that, its cleaning duty for the fleets.



LOL Image IPB Considering ME seems to be based off of farscape I wouldn't put it past them to use this! Can Fshep get  cool red/blonde  hair do too?

#162
Guest_AwesomeName_*

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lupe fresh wrote...

AwesomeName wrote...

I just hope that regardless of how Shepard does it that it's an emotionally harrowing and heart breaking experience, like this - something in a similar vain to the end of the Fountain, or Desmond Hume turning the failsafe key... just something that's that special.




That would be EPIC!!!!


Hells yeah, gimme some fivesies!

#163
robtheguru

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I want it to be so that the way you beat the Reapers depends on your playthrough. So if you do certain things through the game, you all survive happily ever after, Shep marries LI etc. Then I just want it to get worse and worse depending on your choices. So Shep dies, Shepard has to watch LI die, choosing between Earth and LI etc. Basically I want extremely difficult choices that will decide the fate of the universe.



In terms of how it'll actually be done? KAMIKAZEEEEEE!!!

#164
Gojiroth

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Shepard: [John is about to activate the wormhole weapon] Do you want to see it? Do you want to see how I'm going to beat the Reapers? Do you want to see a wormhole weapon?

TIM: Yes.

John Shepard: Beg.

TIM: I beg you.

Shepard: It's not good enough. Say "please."

TIM: Please.

Shepard: Pretty please...

TIM: -Pretty please.

Shepard: With a cherry on top...

TIM: -With a cherry on top.

John Shepard: Happy Birthday. Now get out of my sight

(sorry for that gratuitous reference but something similar to the visual scale of the bit at the end of Peacekeeper wars would be quit sufficient if you don't mind deus ex machina)

#165
darthbuert

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LOST SPARTANJLC wrote...

With you there , if it's all about choice.I want to be able to decide whether or not to sacrifice myself.


Agreed. Multiple endings with the option of death as a possible ones should be standard. Not a forced end where you have to die...or one where you have to live. My choices should determine my character's fate and outcome, nothing more.

I personally don't want to end these 3+ years of invested gameplay of the core mass Effect franchise only to be forced to die at the end. I want to be able to say "I won! ...and I did it with my shirt on!" (obscure Mulan quote) I want to be able to jump up for joy from my couch at the end of the game and give my wife a high-five from the adrenaline-high I get from whomping the so-called big-bads butts. What I don't want is a forced tragic ending for the sake of being artsy or trendy. If I was playing this game for tragedy I would simply watch the local news. I worked really hard to get good results in the final chapter, and I want all my heartache and pain experienced during all these years to mean something.

The Matrix Revolutions is the perfect example of what I don't want happening in ME3...the main characters die, and in the end you're left with an empty feeling like; nothing's really changed. Neo gets blinded...loses to Smith by giving up his life (effectively dying), Trinity dies...twice! Morpheus didn't really "get the girl"...Nobody really won in that movie except the machines...sure the machines agreed to leave the humans alone for the time being...but it was only temporary; they could eventually decide to enslave them again in less then a month if they so choose. And with no Neo or Trinity around to fend them off, humanity would be screwed!

Sure, I want an emotionally engageing last segment to the series; and I want to undergo believeable strain in defeating the Reapers...but at the end of the day, I do want to defeat them. Alive! Something can be emotionally engageing and moving without someone actually dying. Countless romance movies attest to that. Shawshank Redemption is an excellent example of an emotionally moving movie about two friends that both survive in the end. He suffers major loss...loses his dignity in a few scenes, buddies along the way die...but he survives. Triumph in the face of insurmoutable odds...that's good drama.

Shepard's victory should come at a cost...no doubt...it's only logical...after all, (s)he is going up against a race a sapient bio-machines that have existed for eons and nobody else has been able to defeat them...but if this is (my)Our Shepard's story, I want to be able to end it as a chronicle to his victory. The Prothean cipher in his head should play a major role in their defeat, and since Shepard (discounting Liara and Shiala) is the only one with both the cipher and Prothean data etched in his grey-matter, he should be alive to be able to use it.

#166
Death of Seph

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Hmmmm. I like what the TC suggested in the first post, I don't really want another big random boss battle and heroic sacrifice should be an option not a given. One thing that I have wondered about is the assumption that a big multi species fleet will save the day in a big epic space battle in ME3.



I honestly would not be suprised if the council responded to Sheps call for help with a simple no. The reason? "This is a human concern and the Council can not get involved". They seemed to like this explination in ME2 for their lack of help with the collectors and can't shake the suspicion they will use it again. How is that for a premise for ME3? Shep HAS NO MULTISPECIES FLEET but instead has to find another way, be it lost alien tech, Geth computer viruses and the like. Maybe it will be possible to cobble together a loose assortment of allies using the Rachni, whatever is left of the Alliance and others you have picked up over the series but the end result being a desperate struggle against time with limited resources rather than a steady build up of armies and fleets. All of this culminating in, as already suggested by the TC, a lone final mission by your Shep, be it to darkspace, virtual space or wherever the final answer may be.



Not a perfect scenario but a possibility.




#167
kane442

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meh trailers are misleading i would say were not gonna fight head on ...hell 1 almost destroyed us ....prob use collector tech on um or something

#168
EpicBoot2daFace

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Raise fuel prices at every mass relay.

#169
Destroy Raiden_

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I know enough about the reapers to know taking down 1 ship won’t stop them there isn’t just one head of the snake here they’re all their own snake heads so we’ve got to encounter them throughout 3. I’d even say random battles as we travel between solar systems and depending on our actions, command ability, and how us as players view strategy we’ll win or lose fights. I’d imagine 1st playthrough we’re all going to loose many battles upfront in this format later as you keep importing your shep he/she’ll win these fights.



I’d also like more then just the Normandy out there fighting I’d like points during these inbetween solar system battles to have a CG moment (very brief) showing our ship and if other ships are on the field show them too then show the reapers I imagine they’ll attack in groups to make it even harder for us to fight them. Shep gives orders what to fire and which ship to strike first I imagine in this roll if reapers patrol and make a unit consisting of 3 reapers 1 of them is the ultimate commander of the unit killing this one will confuse the others and they will go every man for themselves one may attack, the other may call for reinforcements. The leading reaper won’t be identifiable by a unique haul color rather something simple and hard to spot this way players have to learn the characteristics of a commander vessel instead of oh he’s glowing green he’s the leader get him type of thing.



I’d also like when in solar systems you will come across in battle ships or smaller vessels being picked off by the reapers you upon entering the system can click on the battle (like you did in ME to see the stats of the world before saying go there) a screen will pop up say who is fighting is it Turian vessels or is this an unfortunate civilian ship? Then you can press A to engage or B to back out and ignore them. The battle is on a timer from the moment you enter the system so if I say ignore it and go look to mine planet X well they all died and now those reapers are on me! I have to now fight them. If I say enter the system and press A to engage we start the battle my decisions can win or lose the battle there is no right way to do this if the enemy is better at commanding, more skilled, and has better weapons I’m basically loosing this fight no matter what I tell Joker to do but I get points added anyway to the hidden command points meter and para or ren decisions.



Para is I put others well fair above my own Ren is I’m all in it for myself type of tactical reasoning. If I win the battle I get stuff from the reaper ship and if it’s a civilian ship they give me things too. If I loose the battle my ship moves slower, I’ll need to take it to a docking area for repairs, and all crewmen’s health and performance decline now this decline never goes to zero but you could face a max penalty of 40% loss for a time frame or until you get the ship into docking for repairs and your crew auto rests and recovers. It may sound harsh but this also prevents players from just making the bad calls because they want to it makes players really in it to want to win the battles makes them want to try harder rather then oh well.



I want the end boss(s) to be very tough and challenging and make me use different strategies on them so it's not a simple pull out my Cain and bash them to death with it = win. And the strategy and challenge will be different based off of if your shep is solider, biotic, ect it's not a simple hide and shoot for every type. Biotics will be able to do things to injure the boss(s) that soldiers can’t do now if I bring a biotic w/ me then it will certainly help but my challenge of shoot the tubes will not be a possibility for a biotic sense those tubes won’t exist when my biotic shep shows up there on play 2.

#170
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Perhaps before the Protheans realized they would have to disable the Keeper signal not to save themselves but to ensure that we had a future, they had began seeking out the beings of light for whatever reason, and the possible "other option" the Shadow Broker was searching for was their attempts at contacting them.



Perhaps they exist in a parallel dimension or something along those lines.



Casey Hudson did say that ME3 will take players in directions they wouldn't have thought Mass Effect would go.



Key events in the ME series so far have been connected to the use of Mass Relays. In ME1 we had the Mu Relay and the Conduit, ME2 we had the Omega-4 Relay... What if in ME3 we have to recalibrate a particular Mass Relay (I'm looking at you, Garrus) in order to propel us into the Beings of Light's dimension / parallel universe.

#171
GnusmasTHX

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Probably a combination of rag-tag-Citadel-fleet vs. endless-overwhelming-Reaper-armada + Shepard finding some sort of advantage over them. Using this advantage the galaxy is barely able to defeat the Reapers, maybe some escape and stuff.

- Like a virus. (Lame)
- A ME equivalent of Sajuuk, like the Leviathan (Awesome). Or hell, it could be Sajuuk.
- Some magical ancient artifact.

That or the Reapers are trapped, but that's unlikely because they were supposed to be "trapped" in Dark Space. And look how that turned out.

Or Red Matter is launched into the middle of the Reaper fleet creating an all-consuming black hole that pwnz them.

Debate. We convince them to leave using our accumulated paragon or renegade points.

Modifié par GnusmasTHX, 12 janvier 2011 - 07:28 .


#172
Robhuzz

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GnusmasTHX wrote...

Probably a combination of rag-tag-Citadel-fleet vs. endless-overwhelming-Reaper-armada + Shepard finding some sort of advantage over them. Using this advantage the galaxy is barely able to defeat the Reapers, maybe some escape and stuff.

- Like a virus. (Lame)
- A ME equivalent of Sajuuk, like the Leviathan (Awesome). Or hell, it could be Sajuuk.
- Some magical ancient artifact.

That or the Reapers are trapped, but that's unlikely because they were supposed to be "trapped" in Dark Space. And look how that turned out.

Or Red Matter is launched into the middle of the Reaper fleet creating an all-consuming black hole that pwnz them.

Debate. We convince them to leave using our accumulated paragon or renegade points.


Okay that last sentence made me laugh. I can just see it now. Shepard face to face with harbinger - well so to speak anyways - and uses his/her full paragon/renegade bar to charm/intimidate the reapers into leaving the galaxy alone. If the charm/intimidate options are unavailable all races will be destroyed by the reapers once more. That's a totally new dimension to 'diplomacy rather than force'

But seriously, there's many things that we COULD use against the reapers. The leviathan of Dis is one of them.  TIM says cerberus has also discovered the weapon that *supposedly* destroyed a reaper in a single shot and created the great rift - Who's to say it can't be repaired/duplicated. And there are a lot more things out there, I just seem to have forgotten the rest of them right now.

#173
oldgodbioware

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I can predict the future. there will be a massive space battle between all the races vs the reapers

shepard will die,Conrad Verner,Biotic god and Blasto will save the day i tell you!.

#174
Dem_B

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I believe that only the dedication and courage of ordinary people, if each will be striving to win - this most powerful weapon.

Only incredible efforts can stop the onslaught of the Reapers. It should be not only efforts by individual heroes, BioWare have to show that everyone willing to fight. Everyone must be ready to sacrifice their lives for the sake of victory.
Without sacrifice there is no victory.

And a bit of a miracle.

And if I may be easy to beat, and into the first passage I easily prevail against the Reapers, I will assume that the game is a failure. Because not everything depends on one man. I believe that the main final Mass Effect 3 - is a defeat.

The "super weapon" that are I support - is more powerful beings than Reapers - is beings of light.

Or nanotech robots, that are corroding metal. Description planet Zaherux.

I support these ideas because they do not seem to me very improbable such as:

- Use the energy of a supernova explosion or Generator of black holes.
This is bad because after the supernova explosion formed black hole or neutron star.
Reapers will attack the colony.
We'll blow up star in system which there is life?
Where are we when press the detonator?
Anyone who clicks the detonator is doomed?
We know beforehand where Reapers will attack? 

Yes, we can blow up a star, breaking up its thermonuclear reaction, with an incredible Number of energy. But how do we will get this energy? And even if you have enough energy, then only one attempt.

Imagine the Reapers attacking the colony and we have blow up a star, we not only will destroy all the Reapers, who descended on the colony, but all residents and the one who presses the detonator is also doomed. And what we accomplish? We will destroy just a few Reapers, because they will not all attack on a single colony. It would not be justified - meaningless sacrifice.

- Great gun.
This is bad because the Reapers have powerful guns and we have even more powerful. This is silly.

- Computer virus.
Reapers are not AI. They were living beings. They are not guided by the machine logic and binary algebra.

But the most powerful weapon it's if each will be striving to win, not sparing himself but not meaningless sacrifice.

Modifié par Dem_B, 12 janvier 2011 - 08:47 .


#175
Zazarok

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I'm guessing one of the very last missions would involve a lone Shepard traversing through a Reaper ship. The Reaper activates its self defence system, and Shepard begins to get indoctrinated. This could be very moving, Shepard could have flashbacks, imaginative figures of people from his past coming to haunt him. For example if you killed Kaiden in Mass Effect1, he will come and do something or another :P. The closer you get to the control room, the blurrier your vision becomes, and if you take a few steps back you recover a bit.



At the same time, the Citadel forces arrive at Earth to slow down the Reapers while Shepard does his thing. Command Shepard tries to reason with the Reaper, and tries the old paradox technique. After failing he escapes the Reaper with the Normandy and then some crap happens :P.