RPG elements in Mass Effect 3
#1
Posté 27 décembre 2010 - 03:21
Does anyone else want a return of the RPG style we had in the first game?
#2
Posté 27 décembre 2010 - 03:24
#3
Posté 27 décembre 2010 - 03:30
My reasoning being a phrase people overuse on this site "it ruins my immersion."
#4
Posté 27 décembre 2010 - 03:47
That was the only mechanic from ME1 that needed to be removed from ME2. Everything else should've stayed.Angel-Shinkiro wrote...
Not that I don't want RPG elements in the game, I would much rather prefer my Shepard already nowing how to properly fire a gun with having to put points into it.
My reasoning being a phrase people overuse on this site "it ruins my immersion."
Though having Paragon and Renegade scores go up via stat leveling and convos was kind of redundant, so the way it's done in ME2 works for me.
#5
Posté 27 décembre 2010 - 04:17
Also I enjoyed not having to run everywhere in ME2, but also missed the connectivity of ME, so perhaps the option to pull up the map and return to the Normandy after major mission objectives are completed... providing best of both worlds. Apart from that, yes I would love to see a return of more RPG elements in ME3.
#6
Posté 27 décembre 2010 - 04:23
The ability/squad setup is great though.
#7
Posté 27 décembre 2010 - 04:38
-Polite
#8
Posté 27 décembre 2010 - 05:20
#9
Posté 27 décembre 2010 - 06:20
I want a healthy middle ground. I love my more hybridized gameplay from ME2 then I liked the "pure" RPG elements of ME1. Does that mean I hate RPG's? No. I very much enjoy RPGs(I personally can't wait for Skyrim or DA and I loved Oblivion and DA1[And it's associated DLC]) but Mass Effect doesn't feel like it should be a "traditional" RPG. I remember when I first joined the old forums there were people clamoring for special, legendary weapons in ME2 and the only thought that crossed my mind was... How stupid. I mean, Mass Effect is a Western RPG in truest form, it cuts the fat on the old, tired cliches about what an RPG has to be. Does that make it less of an RPG? Depends on who you ask but honestly, I feel more immersed in my Shepard and the world I built in Mass Effect then I ever did about any Bethesda game. I can accept that some people don't think collecting squaddies was the plot of ME2, or that it wasn't a story about characters, but to imply that just because I couldn't see an exact armor score ME2 wasn't an RPG? That is a crock.
In ME2 I felt the difference in my equipment instead of just seeing a readout telling me something was happening in a menu. I cared about my characters and I enjoyed seeing them in action, yes I had those moments in ME1 too, but they were far and few between.
On a side note, what happened Polite? You weren't a Bioware Fanboy but you at least used to give them a fair shot, instead of bunkering down and throwing what is largely considered to be one of their best works back in their faces. You used to seem to like ME2 and now it "sucks"? Now it's not even an RPG? It's a shift I really didn't see coming.
#10
Posté 27 décembre 2010 - 06:23
ahh here read the first post...
Here
Modifié par Hwalkerl, 27 décembre 2010 - 06:26 .
#11
Posté 27 décembre 2010 - 06:27
Their biggest gripe was that who ever streamlined ME2 took out a big chunk of the good stuff from ME1 (mainly 2/3 of the stats and skills), adding heatsinks (ammo) to guns and nuking the inventory big time (it just needed tweaking).
#12
Posté 27 décembre 2010 - 06:31
No, you are not alone, my friend. Mass Effect's upgrading system was much better than ME2. You felt the effects of compromising to the shooter based crowd. While the addition of the computer upgrade system was a nice touch, our leveling up abilities were downgraded.
Luckily, though, I believe a more robust system will return for us. Let us hope.
#13
Posté 27 décembre 2010 - 06:44
KingDan97 wrote...
On a side note, what happened Polite? You weren't a Bioware Fanboy but you at least used to give them a fair shot, instead of bunkering down and throwing what is largely considered to be one of their best works back in their faces. You used to seem to like ME2 and now it "sucks"? Now it's not even an RPG? It's a shift I really didn't see coming.
Playing ME1 again... really changed my expectations for ME2... Don't get me wrong, I love the combat improvements of ME2. But why did it have to come at the cost of customization, dialogue, and exploration? That's my issue. If they'd have kept those three elements in ME2 along with the ME2 combat Mass Effect would have been flawless. I'm not exactly shoving the game back up bioware's rear, but playing ME1 again made me realize what we've lost in ME2. I may have gone a little too far saying it's not an RPG, but the combination isn't balanced. It's more of a shooter than an RPG. I just don't want them to reduce the little RPG elements they have now even further in the third game. Hopefully Christina Norman can live up to her "Where did my inventory go" prezi in regards to "richer rpg features"
-Polite
#14
Posté 27 décembre 2010 - 06:45
#15
Posté 27 décembre 2010 - 06:52
Hammer6767 wrote...
Yawn........here we go again.
X2
And just to be a dick
why has ME 2 won numerous RPG of the year awards while not even being nominated for any shooter of the year awards?
#16
Posté 27 décembre 2010 - 06:53
#17
Posté 27 décembre 2010 - 06:55
sinosleep wrote...
why has ME 2 won numerous RPG of the year awards while not even being nominated for any shooter of the year awards?
...
...
You know, that's a really good point.
#18
Posté 27 décembre 2010 - 07:00
Googlesaurus wrote...
sinosleep wrote...
why has ME 2 won numerous RPG of the year awards while not even being nominated for any shooter of the year awards?
...
...
You know, that's a really good point.
Because while it was a shooter, there were far better shooters out there. Bioware themselves admitted they have little experience with shooters. If that's the case, don't shift the gameplay heavily upon a mechanic that you aren't well established in. They're good at story telling, and RPG's. Shooters... not so much. I'm not saying ME2's combat was bad or anything, but we have enough shooters out there already. I play Bioware's games to get my RPG fix. If I want to play a shooter, that's what UT3, GoW, Halo, and CoD are for.
-Polite
#19
Posté 27 décembre 2010 - 07:04
PoliteAssasin wrote...
Because while it was a shooter, there were far better shooters out there. Bioware themselves admitted they have little experience with shooters. If that's the case, don't shift the gameplay heavily upon a mechanic that you aren't well established in. They're good at story telling, and RPG's. Shooters... not so much. I'm not saying ME2's combat was bad or anything, but we have enough shooters out there already. I play Bioware's games to get my RPG fix. If I want to play a shooter, that's what UT3, GoW, Halo, and CoD are for.
-Polite
And there were better "RPGs" out there as well.
Modifié par Googlesaurus, 27 décembre 2010 - 07:04 .
#20
Posté 27 décembre 2010 - 07:05
Modifié par Benji1306, 27 décembre 2010 - 07:08 .
#21
Posté 27 décembre 2010 - 07:06
Because people here are ungrateful bi""es.sinosleep wrote...
Hammer6767 wrote...
Yawn........here we go again.
X2
And just to be a dick
why has ME 2 won numerous RPG of the year awards while not even being nominated for any shooter of the year awards?
They only think Fallout and Final Fantasy etc... are RPGs because they have more freedom or more missions.
They were asking Bioware to remove elevators, Bioware did and they complain.
They wanted Earth, Bioware delievers it and they complain agian.
When Bioware will deliever the richer RPG elements (since they promised) they will complain agian.
Modifié par Blooddrunk1004, 27 décembre 2010 - 07:09 .
#22
Posté 27 décembre 2010 - 07:08
Googlesaurus wrote...
PoliteAssasin wrote...
Because while it was a shooter, there were far better shooters out there. Bioware themselves admitted they have little experience with shooters. If that's the case, don't shift the gameplay heavily upon a mechanic that you aren't well established in. They're good at story telling, and RPG's. Shooters... not so much. I'm not saying ME2's combat was bad or anything, but we have enough shooters out there already. I play Bioware's games to get my RPG fix. If I want to play a shooter, that's what UT3, GoW, Halo, and CoD are for.
-Polite
And there were better "RPGs" out there as well.
Such as? Fable? Haha... no. Fallout: New Vegas was just F3 with a new pair of shoes. The only real competition ME2 had was Final Fantasy 13. In all honesty, FFXIII should have won. It had great gameplay, cinematics, story, and amazing graphics. I'm a hardcore ME fan, but I felt that more time and effort was put into Square's game than ME2.
-Polite
#23
Posté 27 décembre 2010 - 07:11
ME2 got the combat right, the diversified squad right and the much improved engine. However ME did a lot of things right as well. The scope, the exploration and the satisfaction of finding a Collosus X for Tali. A middle ground of ME1's successes mixed with ME2's is all we're asking for in ME3.
#24
Posté 27 décembre 2010 - 07:13
Modifié par Benji1306, 27 décembre 2010 - 07:13 .
#25
Posté 27 décembre 2010 - 07:17
It's evolved form fits into the rpg genre.
For many rpg fans, though, this new species is not welcome.





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