I'd rather we not bring back the horrible mechanics of ME1, and actually bring in some good RPG mechanics.
I f I wanna play with a spreadsheet, I'll open an Excel file. I fail to see why people think that if a game actually has gameplay, instead of just grinding points into a spreadsheet and then mindlessly button mashing, that it's not an RPG. Maybe I just naively believe an RPG can be more than a game for people who suck at games and wanna make up for it with "stats" and grinding.
There are very simple changes that could go a long way to improving the ME series as an RPG without losing anything. Showing the stats (that DO exist under the table in ME2) and broader information about your weapons, for example. How come when we go to the armory or weapon loadout we can't see ammo, ammo per clip, rate of fire, damage, range, and accuracy/spread for each weapon? How come we don't see exactly how much more damage a specific weapon may do to each damage type (shield, health, armor, and barrier)? Also, it would be nice to make the healthbar layers more meaningful, and not as linear. Armor/Shields/Health/Barrier have different weaknesses and strengths for enemies, and all but health restrict ability usage. It would be interesting if instead of just overlapping health bars, if they were seperate bars that blocked different type of damage, more like ME1, and if it worked this way for Shepard, too.
I think the most important RPG improvements though would be adding more conversations and depth to your companions. In both ME1 and ME2, you only get about three short conversations. I'd love to see more companion interaction with each other, like the ME1 elevators, too. Why aren't Jack and Miranda constantly fighting when I bring them together, like Morrigan and Leliana did in DAO?
The ME series doesn't ONLY need improvements in the RPG department though. ME1 and ME2 both have VERY sluggish controls. Cover feels slow and unreactive. There aren't very many combat options. It would be nice to roll between cover points or something, for example. ME2 did a lot to improve weapon diversity, but it could still be a lot better, and powers are just... lackluster. Most people play soldier and well... why play anything else? They need to work on both balancing and improving powers. It's lame that they're either underwhelming, or overpowered. Also, swapping weapons is way too slow. Swapping weapons on the fly as the situation warrants should be the goal. You shouldn't feel punished for swapping weapons, and shouldn't wanna just stick with one weapon. Using ammo to force people to swap, while keeping it so sluggish, undiverse, and underwhelming just ticked everybody off. You should wanna use all your weapons because they are all good and fun, not because of another punishing mechanic like ammo.
Modifié par Felfenix, 03 janvier 2011 - 02:53 .