Sammyb123 wrote...
Does anyone else want a return of the RPG style we had in the first game?
Not me, because RPG style was the ME1's problem. Not the impression style of RPG, but the traditional style of RPG.
I'm my self RPG fan, but I have learned that there is many different ways to do RPG in games. While some people still thinks that stats, skills, exp, levels, items and generally numbers are the only way to do RPG. I have seen RPG's where those stuff doesn't even exist in traditional ways and still these games are RPG. Point is that there is many ways to do RPG systems.
While I agree that ME2 had little too simplefyed system, I don't like to see in this cinematic action roleplaying game be destroyed with traditional RPG features what doesn't support the style of Mass Effect cinematic gameplay. ME1 had problems and most of those problems where comming from it's RPG system. It tryed to force traditional RPG in cinematic action roleplaying game, even when it doesn't fit in. Some RPG features are very complex and provide a lot of freedom, but they can also be very clumpsy and become too major part of gameplay. It's a question what is the main style of Mass Effect game, where the focus is.
While RPG is part of Mass Effect, developers should choose carefully what RPG features they include and even more important how it's included, because Mass Effect as hybrid game isn't just RPG style. So, it's important that we don't create same problems what ME1 had. There is different to improve customation and impression of ME3, than adding RPG features more traditional way to please traditional RPG players.
Point what I try to make is that, improving customation options and RPG impression of ME3, what it needs, is not same as adding some more RPG style features make it feel like more "traditional" RPG style. So, it's the question how to include something so that it support the Mass Effect style, not just RPG style.
Modifié par Lumikki, 27 décembre 2010 - 11:21 .