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RPG elements in Mass Effect 3


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#26
Googlesaurus

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PoliteAssasin wrote...

Such as? Fable? Haha... no. Fallout: New Vegas was just F3 with a new pair of shoes. The only real competition ME2 had was Final Fantasy 13. In all honesty, FFXIII should have won. It had great gameplay, cinematics, story, and amazing graphics. I'm a hardcore ME fan, but I felt that more time and effort was put into Square's game than ME2.

-Polite


ME2 is a TPS/RPG hybrid, and such a game lives or dies by how those two aspects combine. They don't give out awards based on certain parts of a game. 

FFXIII wasn't that good. 

Modifié par Googlesaurus, 27 décembre 2010 - 07:32 .


#27
Slayer299

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sympathy4saren wrote...

Mass Effect 2 is a new species of RPG.

It's evolved form fits into the rpg genre.

For many rpg fans, though, this new species is not welcome.


Truth. This new species is about as welcome as a cockroach in your kitchen.

To the OP's question however; one of the best things about ME was the customization of your armor and weapons with mods to suit your style and/or the situation. And in ME2 it's replaced with scans that give you X-percentage. How can you tell what the *upgrade* is if you have no clue as to the protection of our armor or weapon dmg is when you got the item?
Inventory had to be fixed, it was a mess in ME and tbh, the armor customization was something I would have liked if there was more than just a few pieces to begin with (or the fact that the only new armors&weapons were in DLC packs). The omni-gel thing was gone and that was a good.

ME2 made some nice tweaks to combat, now if they'll only get rid of the all too convenient cover everywhere and especially in places it makes no sense! (Can anyone say the Warden fight on Jack's recruitment?)

If they'll only balance out ME3 with more of both, rather than catering to the shooter crowd.
I wouldn't go so far as to call ME2 Gears of Effect or something, but too much of the charachter/weapon/armor customization was taken out and made too generic.

#28
Slayer299

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Googlesaurus wrote...
ME2 is a TPS/RPG hybrid, and such a game lives or dies by how those two aspects combine. They don't give out awards based on certain parts of a game. 

FFXIII wasn't that good. 


I respectfully disagree. ME was a TPS/RPG hybrid. ME2 was primarily a TPS that happened to have some RPG elements in it.

#29
Jaron Oberyn

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Slayer299 wrote...

Googlesaurus wrote...
ME2 is a TPS/RPG hybrid, and such a game lives or dies by how those two aspects combine. They don't give out awards based on certain parts of a game. 

FFXIII wasn't that good. 


I respectfully disagree. ME was a TPS/RPG hybrid. ME2 was primarily a TPS that happened to have some RPG elements in it.


I concur with this conclusion. 

Benji1306 wrote...

EAware sold out a long time ago.. Now they are just trying to make a cheap COD clone :)


Well looks like Bioware's been indoctrinated by the rEApers ehh?

-Polite

#30
Marbazoid

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Slayer299 wrote...

Googlesaurus wrote...
ME2 is a TPS/RPG hybrid, and such a game lives or dies by how those two aspects combine. They don't give out awards based on certain parts of a game. 

FFXIII wasn't that good. 


I respectfully disagree. ME was a TPS/RPG hybrid. ME2 was primarily a TPS that happened to have some RPG elements in it.


The only difference between the two games were its combat and loot system, and I don't agree that those are genre defining. 

#31
xentar

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As far as I am concerned, ME2 being a "role-playing shooter" lowered my expectations for it immediately after the introduction and thus allowed me to enjoy it more than I expected. In contrast, ME1 being a bit of an "underwhelming RPG" took away from the experience.

Not that I wouldn't welcome more RPG "elements" (kinda interesting how we talk about the need for moar of those in a game that is already supposed to be an RPG) in ME3 and I would definitely want conversations to be handled differently.

#32
Googlesaurus

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Slayer299 wrote...

I respectfully disagree. ME was a TPS/RPG hybrid. ME2 was primarily a TPS that happened to have some RPG elements in it.


"Happened" as in "randomly happened to be included in the game"? You don't get to discount ME2 as a RPG because the elements were simplified. They're still there. 

#33
archurban

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ME 1 is too complicated. that's why Bioware made ME 2 simple as possible. so it was successful, got tons of awards this year. they will push the same element to ME 3. they will keep 90% of ME 2 for new game. that's for sure. if you are not stupid, you don't reuse ME 1 stuff. combat, upgrade, map system are complex. only good is story. graphic? well, not really. it is made in 2007. so I don't expect. but ME 3 won't be gear of war. Bioware is different. not dumb ass MS.

PS) I have played ME 1 for two days. then I went back to ME 2 leftover side missions. god, ME 2 is way way better. ME 1 is like faded paper. 

Modifié par archurban, 27 décembre 2010 - 09:13 .


#34
Lumikki

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Sammyb123 wrote...

Does anyone else want a return of the RPG style we had in the first game?

Not me, because RPG style was the ME1's problem. Not the impression style of RPG, but the traditional style of RPG.

I'm my self RPG fan, but I have learned that there is many different ways to do RPG in games. While some people still thinks that stats, skills, exp, levels, items and generally numbers are the only way to do RPG. I have seen RPG's where those stuff doesn't even exist in traditional ways and still these games are RPG. Point is that there is many ways to do RPG systems.

While I agree that ME2 had little too simplefyed system, I don't like to see in this cinematic action roleplaying game be destroyed with traditional RPG features what doesn't support the style of Mass Effect cinematic gameplay. ME1 had problems and most of those problems where comming from it's RPG system. It tryed to force traditional RPG in cinematic action roleplaying game, even when it doesn't fit in. Some RPG features are very complex and provide a lot of freedom, but they can also be very clumpsy and become too major part of gameplay. It's a question what is the main style of Mass Effect game, where the focus is.

While RPG is part of Mass Effect, developers should choose carefully what RPG features they include and even more important how it's included, because Mass Effect as hybrid game isn't just RPG style. So, it's important that we don't create same problems what ME1 had. There is different to improve customation and impression of ME3, than adding RPG features more traditional way to please traditional RPG players.

Point what I try to make is that, improving customation options and RPG impression of ME3, what it needs, is not same as adding some more RPG style features make it feel like more "traditional" RPG style. So, it's the question how to include something so that it support the Mass Effect style, not just RPG style.

Modifié par Lumikki, 27 décembre 2010 - 11:21 .


#35
Rapamaha

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ME2's RPG elements were abit boring (leveling,upgrades) and lacked guns & armor, so what I would like to see in ME3 is alot more guns & armors, more skills (maybe not as many as in ME1) and some new "passive ability" tree where you could increase your: health,shields,paragon/renegade,power chrage times etc... and bring back the item mods (ammo,health regen bonus etc...)

#36
xentar

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Problem with ME2 is that the only thing RPG elements determine is how you fight - to a point. Not the lack of complexity and only partially the lack of variety.

#37
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I'm hoping Bioware delivers on their promise to include richer RPG features, ME2 was already very lacking in that department.

#38
Admoniter

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As far as development for ME3 goes I would prefer a hybrid of the two games. Don't get me wrong I'm glad I no longer have to invest points in my classes weapons, but I much prefer the gameplay of ME1. Just give me gameplay/story that is shifted more towards ME1 with the polish,  tweaking, and tightness that went into ME2 and I in all probability will be happy.

Two things to note though, while I'll be the first to say that persuasion wasn't as good as it good have been in ME1, ME2 does it even worse, I do not like being locked out of a particular dialogue option because I haven't kicked a sufficiant number of dogs. Furthermore I don't care if Bioware keeps the upgrade system as long as mods are brought back  in some form. You know something that actually has a little freedom to experiment with compared to ME2s "This is the only path, you will follow it, and will not deviate, you cannot go back,  sideways or diagonally only forward!"

#39
nov_pl

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I heard a theory lately: "Mass Effect 2 is actually a new genere... It's a RPG/shooter hybrid that... doesn't suck." And it does work for me. I can play anything as long as it's fun and ME2 was fun game to play. I think the problem with ME2 isn't that it was bad, the problem is that in fact the game could be better.
As PoliteAssassin said the combat is great in ME2 and ultimately it's great experience, but game would much much better if it wasn't stripped from all theses rpg elements of original game.
We'll see if BW had learned something.

Modifié par nov_pl, 27 décembre 2010 - 11:46 .


#40
BiancoAngelo7

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Sammyb123 wrote...

Am I the only one who preferred the RPG system in Mass Effect 1 to ME2? Though I loved the game and it's improvements to combat, I was a bit disappointed with how they really simplified the RPG elements in ME2.

Does anyone else want a return of the RPG style we had in the first game? 


You are not alone.

Feel comforted by the fact that many of your ME brethren feel like they were slapped across the face and shake their head in dismay when playing ME2.

So yeah, do we want a return to an actual RPG shooter hybrid? YES. Are they actually going to do that instead of completely transmorgify the ME franchise into Gears of War vs. the Reapers? Probably not. Its all about the money after all.

#41
tonnactus

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Angel-Shinkiro wrote...

Not that I don't want RPG elements in the game, I would much rather prefer my Shepard already nowing how to properly fire a gun with having to put points into it.


I really dont know where this crap is coming from.It was possible to use an assault rifle with zero points in it.The same was even more true true for the pistol and and the shotgun. The early assault rifles were just that bad that the accuracy of them were one.But firing them in burst and croutched it wasnt any problem to target and kill enemies.
Weapon talents just give 20 points additional accuracy and special weapon talents like carnage.Thats it.

#42
tonnactus

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Frraksurred wrote...


ME2 got the combat right, the diversified squad right


The squad was a joke in all honesty.
And a bad one.
Party members who could only use Two active talents at best for 50 percent of the game (and one of them could be an ammo "talent") are a big joke.
Party members talent cooldown that was increased compared with shepardt,even their special talents.(at least the double amount)
The 30 sec cooldown for the combat drone was my favourite.Really great in a system with global cooldown...
I had to deactivate power usage everytime legion or tali was in the party so they rather use usefull abilities(the drone died far earlier then it was ready to be activated again,so its only usefull on an engineer shepardt)
That made it impossible for me to actually view them as equals.(not like in the first game,where Wrex was actually even superior to a soldier shepardt)
The "best" specialist in the galaxy.I have to laugh.

Modifié par tonnactus, 27 décembre 2010 - 02:35 .


#43
Guest_NewMessageN00b_*

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Some truth I see.

The previous Bioware games let me rely on the teammates. ME2 kind of laughs hard about this. Yes, it's possible to some extent, but no more fun of the "commando missions" consisting of letting Wrex-and-friends on a long leash... they just die too soon. Previously it was pretty much common to rely on the teammates more than myself in specific situations. Now it's almost like looking at the idiots and thinking how they can fail in thousand ways. In the end, I'm doing everything myself. Gets boring.

Modifié par NewMessageN00b, 27 décembre 2010 - 02:10 .


#44
tonnactus

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NewMessageN00b wrote...

Some truth I see.

The previous Bioware games let me rely on the teammates. ME2 kind of laughs hard about this. Yes, it's possible to some extent, but no more fun of the "commando missions" consisting of letting Wrex-and-friends on a long leash... they just die too soon. Previously it was pretty much common to rely on the teammates more than myself in specific situations.

Yes.As a combat class in the first game,i wouldnt survive even the krogan bouncer in choras den without kaidans and wrex biotics.(assuming the player starts at level on insanity so dont have even basic immunity as this time and dont use ai-stupidity)

Now it's almost like looking at the idiots and thinking how they can fail in thousand ways. In the end, I'm doing everything myself. Gets boring.


I tried it out.I use the command to focus fire on a boss enemy,didnt shoot myself and wait if my squadmates could finish it off theirself somehow.Take ages even with someone like zaeed.
Its also so stupid that shepards weapon damage is the highest no matter what class she/he has.Even as an adept only zaeed and thane came close to the player(and only with the incisor by the way /its not clear if this weapon is bugged or not).They should surpass shepardt by a long shot.Otherwise,whats the point of having weapon/combat specialists in the group?


Imagine,in a rpg, when a pure mage would be do more damage with a sword then a warrior. Its dumb beyond relief.

Modifié par tonnactus, 27 décembre 2010 - 02:33 .


#45
TheConfidenceMan

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With Christina "ME1 was too RPG-ish" Norman on board my expectations are pretty low.

#46
ak4115

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My favorite was when the first me2 reactions came in , " ah squad is so much better now , they don't move into the line of fire" , hahah wishful thinking.

Esp. hardcore+insanity weakens allies (WHY ?!) , so much, you have to babysit. I don't know what can we expect . Actually I expect crysis2 wiping the floor with today's stuff really bad.

#47
tonnactus

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ak4115 wrote...

My favorite was when the first me2 reactions came in , " ah squad is so much better now , they don't move into the line of fire" , hahah wishful thinking.
.


Grunt : "Dont shoot at me idiot."

But you retard run yourself into my gunfire...

Modifié par tonnactus, 27 décembre 2010 - 02:37 .


#48
Computron2000

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Again people fail to understand what makes a RPG. The basic requirement is being able to be someone you're not in RL, alter the storyline (else its a book) by selecting choices to steer the story. Gathering loot, etc is not what makes an RPG.



If you feel collecting loot, have a difficult inventory system, etc is a RPG, then answer the following questions

What does RPG stand for? What does RP mean? Is http://en.wikipedia....le-playing_game RP?

#49
tonnactus

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Computron2000 wrote...

Again people fail to understand what makes a RPG.


Rpg means also rpg combat.That classes mean something.
This is nonexistent when so called combat specialists are only good for their ammo power and make less weapon damage then a adept or engineer shepardt.
Mass Effect 2 completly fails in this regard.

Modifié par tonnactus, 27 décembre 2010 - 03:17 .


#50
TheConfidenceMan

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Computron2000 wrote...

Again people fail to understand what makes a RPG. The basic requirement is being able to be someone you're not in RL, alter the storyline (else its a book) by selecting choices to steer the story. Gathering loot, etc is not what makes an RPG.


So Heavy Rain is an RPG?