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RPG elements in Mass Effect 3


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#51
Computron2000

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tonnactus wrote...
Rpg means also rpg combat.That classes mean something.
This is nonexistent when so called combat specialists are only good for their ammo power and make less weapon damage then a adept or engineer shepardt.
Mass Effect 2 completly fails in this regard.


Eh nope, classes still exist in ME2 since you already pointing them out. I'm surprised you feel that adepts or engineers are more powerful weaponwise.Try insanity with the soldier and the engineer and come back to me on that.

More to the point for a defination of RPG though, is that classes do not NEED to exist. They are merely a prepackaged group of abilities. The old 2nd edition of D&D pointed this out by letting you build your own "class"

#52
Computron2000

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TheConfidenceMan wrote...

Computron2000 wrote...

Again people fail to understand what makes a RPG. The basic requirement is being able to be someone you're not in RL, alter the storyline (else its a book) by selecting choices to steer the story. Gathering loot, etc is not what makes an RPG.


So Heavy Rain is an RPG? 


If it meets the requirements, then yes its an RPG

#53
TheConfidenceMan

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It's an interactive thriller. en.wikipedia.org/wiki/Heavy_Rain

Modifié par TheConfidenceMan, 27 décembre 2010 - 03:05 .


#54
TheMiroHa

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I think Heavy Rain has some RPG elements in its story (letting you make decisions that alter the plot) but as far as I know (correct me if I'm wrong) it doesn't let you change/improve abilities and appearance of your character which is also a key element in RPGs.

#55
Computron2000

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TheConfidenceMan wrote...

It's an interactive thriller. en.wikipedia.org/wiki/Heavy_Rain


Eh, so?

#56
Wildfire Darkstar

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I love the "you're playing a role, therefore it's a role-playing game" argument. By that logical, any game where you fire projectiles weapons is a shooter. This, of course, includes Super Mario Bros., Mega Man, and, for that matter, the entire Fallout series.

Role playing is an essential characteristic of the genre. It's not the definition of the genre, any more than the presence of guns is the definition of the shooter genre. In the thirty-odd years that the computer RPG genre has existed, it has been defined down to a much more specific level. That formula can certainly be tweaked and modified, and this has happened many, many times: BioWare's done it themselves on several ocassions, going back to the original Baldur's Gate.

That doesn't mean, however, that a developer can just slap the RPG moniker on any old game and that RPG players and fans will embrace it. And the problem with Mass Effect 2 is two-fold: not only is it labeled as an RPG that is borderline unrecognizable to many long-time RPG players, but it's a sequel to a game that is different enough to be borderline unrecognizable as an installment in the same series.

It's obviously all subjective: there's no great genre arbiter who decides what does and doesn't get to be called an RPG. But, love it or hate it, Mass Effect 2 pushed the envelope in a lot of ways that a lot of people who were part of the established audience for the franchise weren't anticipating or ready for, in the same way that, say, fans of the Monkey Island series would be a little put off if the next game was a 4X strategy title. I think this explains the reactions of the people who adore the game, arguing that it's a significant improvement over the original in most regards, and those who loathe it: the changes in the game were pretty much guaranteed to provoke strong emotions, either positive or negative.

#57
TheConfidenceMan

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Computron2000 wrote...

TheConfidenceMan wrote...

It's an interactive thriller. en.wikipedia.org/wiki/Heavy_Rain


Eh, so?


So your "basic requirements for a RPG" are too general and don't take into account all the conventions that define the genre.

#58
Kronner

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So RPG combat is, in your opinion, a system where you increase some random stats such as strength, dexternity or willpower and then the computer wins/loses the fights for you?

Mass Effect had terrible TPS mechanics, ME2 improved that by a lot and that somehow makes it a shooter, not RPG. lol

Mass Effect 2 is both, shooter AND role-playing game. Of course, it is not Baldurs Gate like RPG, but that does not make it worse.

Modifié par Kronner, 27 décembre 2010 - 03:25 .


#59
Computron2000

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TheConfidenceMan wrote...

Computron2000 wrote...

TheConfidenceMan wrote...

It's an interactive thriller. en.wikipedia.org/wiki/Heavy_Rain


Eh, so?


So your "basic requirements for a RPG" are too general and don't take into account all the conventions that define the genre.


Then let me ask you this. What genre is Heavy Rain? And what is the difference between the genre you cite and RPGs?

#60
tonnactus

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Computron2000 wrote...





Eh nope, classes still exist in ME2 since you already pointing them out.


I wrote about the squadmates. Just to make that clear.

An adept or engineer shepardt is more effective with weapons then thane and zaeed who are combat specialists.

Its also ridicoulus dumb that a sentinel got a faster cooldown for his abilities then an adept or a engineer by the way.

The sentinel is the jack of all trades,so adepts should have faster cooldowns for biotics and engineers faster cooldowns for tech abilities...

This is absurd,it should be the other way round like it was in the first game.

#61
Archereon

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Personally this is what I would change...



-Make Paragon and Renegade scores more dependent on actions rather than conversations, being rude doesn't necessarily make you a monster, and being a monster doesn't necessarily make you rude. Renegade and Paragon points in conversations should be reserved for the times when Shepard goes to far with his words, or says something that goes beyond politeness.



-Bring back charm and intimidate as abilities, it was nice getting paragon points for bullying people into stepping down from a fight, or renegade points for sweet talking someone into paying you outrageous compensations for simple tasks.



-Make the upgrade system more like an inventory system (upgrades should be modular rather than stacking IMHO), or just bring back the inventory system.



-More caster abilities, less ammo powers.



-Less linear level design, more scripted events.



And that's just the combat mechanics and level design.

#62
Computron2000

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Wildfire Darkstar wrote...
Role playing is an essential characteristic of the genre. It's not the definition of the genre, any more than the presence of guns is the definition of the shooter genre.


Wildfire Darkstar wrote...
It's obviously all subjective: there's no great genre arbiter who decides what does and doesn't get to be called an RPG.


Ok so you're saying your first statement is subjective and thus not true in many other cases.

Also, question. Can it be a shooter AND a RPG? No? Why not?

#63
Wildfire Darkstar

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TheMiroHa wrote...

I think Heavy Rain has some RPG elements in its story (letting you make decisions that alter the plot) but as far as I know (correct me if I'm wrong) it doesn't let you change/improve abilities and appearance of your character which is also a key element in RPGs.


Appearance? Really? Maybe I'm old school, but I still remember the old Wizardry games, where your characters didn't "appear" at all. Or the old Ultima and Might and Magic games, where you got little more than a prepackaged thumbnail image. Not to mention the JRPG genre, that offers very limited customization in that regard. And limited customization of abilities hasn't been limited to RPGs in well over a decade. There are as many FPSes and TPSes that allow for that as not these days.

I tend to go with the definition that says that a (computer) RPG is defined as a game in which success or failure of a particular action is determined predominantly through the abilities of the character rather than the abilities of the player. The player's role is to develop the character's skills as appropriate to his or her desired play style. It's not a perfect description, and you can find all sorts of exceptions to the rule, but it does distinguish between "pure" RPGs, where the success of an attack is determined by a dice roll/random number generator, and non- or hybrid-RPGs, like the Mass Effect series, or Borderlands, or whatever.

Games like Heavy Rain would not be defined as an RPG because they don't offer any significant character development to the player, which puts it in the category of old-school adventure games in the Infocom, Sierra, LucasArts, or, in a more modern vein, Telltale Games style: the Zork trilogy, The Secret of Monkey Island, King's Quest, Myst, Grim Fandango, Sam and Max, etc. Your characters are pre-defined and, if they develop at all, that development on a course and at a pace established by the game's developers, with the player's role being to determine how the progress the plot (a form of puzzle solving, albeit in a more abstracted fashion than a pure puzzle game like Tetris).

#64
hawat333

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You are definitely not the only one. I actually did like the inventory (even if it was messy), more the mods, and definitely the exploration. But the most important thing...



When they speak about more RPG elements, I strongly hope they mean dialogues, non-combat missions and etc. For me a roleplaying game is defined by the variety of ways to evolve my own characters - playing a role in other words.

Shooting things is shooting things, no matter what. Solving a mistery through various channels and sources of information, conducting a dimplomatic act or threatening the hell out of people in a hostage crisis - That's more like it.

#65
Computron2000

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tonnactus wrote...
I wrote about the squadmates. Just to make that clear.
An adept or engineer shepardt is more effective with weapons then thane and zaeed who are combat specialists.


Eh you have played as a soldier or infiltrator on insanity? How fast did you kill compared to a Engineer, Sentinel or Adept?

And you would like Thane and Zaeed to replicate your soldier/infliltrator ability? If you're on the PC, you can mod the game to allow your members FULL damage. Yes, the designers actually handicapped your team members so you as shepard was the main star. They thought adept, engineer and sentinel players would not like to hang behind the combat types and contribute 10% to 20% of the damage.

tonnactus wrote...
Its also ridicoulus dumb that a sentinel got a faster cooldown for his abilities then an adept or a engineer by the way.
The sentinel is the jack of all trades,so adepts should have faster cooldowns for biotics and engineers faster cooldowns for tech abilities...
This is absurd,it should be the other way round like it was in the first game.


Eh you're talking about the Sentinel level 4 GuardianImage IPBability for -30% cooldown right? The Raider option has only -20% cooldown. You do know the Adept and Engineer gets -20% cooldown and a +15% power duration right? This is a -10% cooldown vs 15% duration (and a minor -25% research cost benefit for the engineer) tradeoff

#66
MarchWaltz

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I wouldn't count ME2 as just a TPS, I mean, there ARE classes and each class has a diff style of gameplay (still have not played engineer in depth, but it looks like I will be using my drone as a distractions).



I am guessing that alot of people who play purely shooters (CoD, MoH) will be scared away by the dialogue.

#67
PSUHammer

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Frraksurred wrote...

You may say "yawn, here we go again", but the fact it is being brought up again should only tell you that there is a fair percentage of fans who loved ME2, but would also like to see some of ME1's RPG elements return.

ME2 got the combat right, the diversified squad right and the much improved engine. However ME did a lot of things right as well. The scope, the exploration and the satisfaction of finding a Collosus X for Tali. A middle ground of ME1's successes mixed with ME2's is all we're asking for in ME3.



No...I said "yawn" because this topic has been argued to death...over and over and over and over and over again.  There has been no progress.  95% of the world plays and enjoys ME2 for what it is, 5% vocal majority compain endlessly like 3 year olds.

It's time to get lives and move on.  It's a video game.

#68
Wildfire Darkstar

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Computron2000 wrote...

Ok so you're saying your first statement is subjective and thus not true in many other cases.


Er... no. My first statment says that there's more to the definition of a genre than its name. I suppose you could argue this, but I don't think anyone seriously thinks that any game with a gun is a shooter, or any game which incorporates roles is a RPG, or any game in which you're not free-floating in the void is a platformer.

The subjectiveness comes into play when determining exactly what qualities are essential for an RPG. Since the genre emerged not out of some textbook definition but rather through three decades (four, if you want to throw pen and paper into the mix) of trial-and-error, real-world experience, then there's obviously a lot of different opinions. There are plenty of old school DnD players who will argue that no computer game can be legitimately labeled an RPG, plenty of western cRPGers who say the same thing about JRPGs, and so on. And, since it's all subjective, there's only degrees of "rightness" that can be invoked. I think we can safely assume that, say, Pac-Man isn't an RPG, since practically no one would seriously argue that case.

But when you're dealing with a game like Mass Effect, which is explicitly marketed as a hybrid RPG/shooter, then it gets a lot messier. To some people, there's still enough essential "RPGness" there to call it an RPG. To others, there isn't. It's entirely personal. The point is simply that when you push the boundaries, you're bound to wind up with a sizable percentage of folks who feel that you've pushed it over the edge of what they consider an RPG. It's not a question of who's "right" or "wrong."

Also, question. Can it be a shooter AND a RPG? No? Why not?

No. And yes.

Ideally, genres are perfectly discrete: a shooter is not an RPG is not an adventure game is not a puzzle game is not a grand strategy game. In practice, that's obviously ridiculous: there's nothing gained from arbitrarily limiting the potential of games just so you can fit everything into neat little packages. Hybrid genres (action RPGs, strategy RPGs, puzzle platformers, etc.) have been around for decades. You typically sacrifice certain aspects of one genre to accomodate aspects of another genre.

Both Mass Effect games are shooter/RPG hybrids. They combine certain aspects of both genres, and ignore certain aspects of both. I don't think that many people dispute this. The question is, where is the balance of the two? Certain elements are mutually exclusive: you can have combat effectiveness determined by a character's statistics/abilities if you're determining it by player speed, accuracy, and reaction time. So there's a balance to be struck, and, to some people, Mass Effect 2 tips that balance too far towards the shooter side of the scale when compared to either a) the original Mass Effect, B) the sort of game they expect from a primary RPG studio like BioWare, or c) the sort of game they actually enjoy playing.

I'm very much in the latter category: I despise the shooter genre, and enjoyed the first Mass Effect in spite of its shooter elements. There was enough RPG "meat" on its bones to satisfy me, and I loved, as always, BioWare's skill at crafting an enjoyable story and setting. The increased focus of shooter mechanics in Mass Effect 2, on the other hand, turned me right off, and I didn't like the game at all. I don't for a minute claim that my evaluation of the game is the only correct one, and I don't even really argue with people who feel that the game is still a solid RPG.

But just because genre definitions are fluid doesn't mean that those definitions don't exist. I think the best way to look at it is as as checklist: no one RPG is so "pure" as to fill out the entire list, but most everyone would agree that you need at least a couple of them filled in. How many, and which ones, are very much open for debate, and my answer to that question would be different from yours and anyone else's.

#69
tonnactus

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Computron2000 wrote...


Eh you have played as a soldier or infiltrator on insanity?


I repeat again.I wrote about squadmates.For them,not only the weapon damage is half of that that shepardt have,also the cooldown for their abilities is double at least. Regarding some of them are tech or biotic specialists in the final mission make that completly ridicoulus. Even a adept shepardt get a faster cooldown for energy drain then Tali who basicly "teachs" this talent...
And yes,i played all classes on insanity and also found out that the soldier is a far better sniper then the infiltrator from the beginning to the end...


And you would like Thane and Zaeed to replicate your soldier/infliltrator ability?

I want that they do more weapon damage then my adept,and not only come close with drell marksmen and mercenary warlord.

Yes, the designers actually handicapped your team members so you as shepard was the main star. They thought adept, engineer and sentinel players would not like to hang behind the combat types and contribute 10% to 20% of the damage.

Wrong thought.Because people played adept and engineer for crowd control and disabling enemies.
And want to defeat enemies this way.
Otherwise you could play as a mixxed class like the vanguard or a infiltrator.


tonnactus wrote...


Eh you're talking about the Sentinel level 4 GuardianImage IPBability for -30% cooldown right?


Yes.On hardcore and insanity difficulties power duration doesnt play any role.And 15 percent isnt a big increase anyway for most powers.

Modifié par tonnactus, 27 décembre 2010 - 04:26 .


#70
sympathy4saren

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It would be funny to put a hefty list of basic rpg elements into a Halo or CoD, make them mandatory, then tell them its still a fps, and to stop complaining.



There are basic rpg elements, completed to a certain level of complexity, that should be in all BioWare games by default. I certainly do not have authority to tell the awesomeness that is BioWare what to do, but if you are an rpg company and your primary base is comprised of fans who have helped establish you and are use to the rich elements, any deviation is going to look like it is catering to others.



Mass Effect has me hooked in the story. The story that was told...even though I wish there was more of it....in ME2 was excellent.



Props to you, BioWare.

#71
Archereon

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sympathy4saren wrote...

It would be funny to put a hefty list of basic rpg elements into a Halo or CoD, make them mandatory, then tell them its still a fps, and to stop complaining.

There are basic rpg elements, completed to a certain level of complexity, that should be in all BioWare games by default. I certainly do not have authority to tell the awesomeness that is BioWare what to do, but if you are an rpg company and your primary base is comprised of fans who have helped establish you and are use to the rich elements, any deviation is going to look like it is catering to others.

Mass Effect has me hooked in the story. The story that was told...even though I wish there was more of it....in ME2 was excellent.

Props to you, BioWare.


IMO, the story that was told was so okay it was average.  While the writing was greatly improved from ME1, the overall story was mediocore at best, and only salvaged by the strong side plots going on.  In the end, ME2s story felt like a teleivision series whose creators are unsure if they'll even be able to get around to their myth arc, rather than a fully continuous plot like those found in most movies and books.

#72
tonnactus

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Hammer6767 wrote...

No...I said "yawn" because this topic has been argued to death...over and over and over and over and over again.  There has been no progress.  95% of the world plays and enjoys ME2 for what it is

Regarding that 50 percent of the game owners not even finish the game once i wouldnt be such sure.(collected data from the cerberus network)

Modifié par tonnactus, 27 décembre 2010 - 04:29 .


#73
Computron2000

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tonnactus wrote...
I want that they do more weapon damage then my adept,and not only come close with drell marksmen and mercenary warlord.


I already know you are referring to your squadmates hence my check to see if you played on insanity as a soldier. If so you should already know how powerful ONE of those is and you're asking for all the soldier types Garrus, Grunt, etc to have that level of ability?

tonnactus wrote...
Wrong thought.Because people played adept and engineer for crowd control and disabling enemies.
And want to defeat enemies this way.
Otherwise you could play as a mixxed class like the vanguard or a infiltrator.


If you want it that much, go to http://masseffect.wi..._(Mass_Effect_2)  edit damagehench for each weapon and upgrade it from 50% damage to 100%. YOU think people play adepts and engineers for crowd control and what not but thats not what I think. I play adepts for the visual effects and i will bet that others play for other reasons different from you or i. If i was to scream at bioware "Wrong thought" too, should they listen to me or to you?

tonnactus wrote...
Yes.On hardcore and insanity difficulties power duration doesnt play any role.And 15 percent isnt a big increase anyway for most powers.


What if i think the 15% is great especially for engineers? Should they listen to you or me?

#74
sympathy4saren

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I agree with that to an extent. But revealing too much storywise in the second part of a trilogy does create the risk of burnout. The strong side plots did indeed carry it a lot...so did the books. But focusing on ME2, I don't think too much can be revealed about the Reapers. We can imply though that they are aggressive and mean buisness...they didn't wait to long to go to their plan B. Introduction of The Illusive Man and more of Cerberus spreads the table wider for 3. I think lacking the most was more characterization of the Collectors. But even they were suppose to have a mysterious aspect to their character...not knowing every detail about them gives them character. I wish simply there was more storytelling, and expect it in ME3. Not a mission where you are spoonfed, per se, either...although one or two of them would be ok mixed in.



I felt might have hurt from a lack of Saren...Saren was such an awesome character not having him might subconsciously effect our view.

#75
Lieutenant Flashlight

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Am I the only one here for the story and not the gameplay?



I honestly don't care what Bioware does gameplay wise, I'm just worried about the story.