The weapon damage of a soldier is only that great with adrenaline rush...Computron2000 wrote...
I already know you are referring to your squadmates hence my check to see if you played on insanity as a soldier. If so you should already know how powerful ONE of those is and you're asking for all the soldier types Garrus, Grunt, etc to have that level of ability?
Without that,neither the damage of Zaeed or Thane would be game breaking in any way.But they should fullfill their roles. That means that they made more weapon damage then shepardt when the role is that of the adept or infiltrator.
First, i play on console.Then i always play a game how its meaned to be. And its not a problem regarding any difficulty.t
If you want it that much, go to http://masseffect.wi..._(Mass_Effect_2) edit damagehench for each weapon and upgrade it from 50% damage to 100%.
The point is that teammates serve no other role then to provide an additional warp for example or an ammo power.That is not enough.
???YOU think people play adepts and engineers for crowd control and what not but thats not what I think. I play adepts for the visual effects
Like that where adrenaline rush makes the world yellow.Thats its something soldiers have too.
On hardcore and insanity,power duration is greatly reduced.Not the cooldown of them.Simple fact.tonnactus wrote...
What if i think the 15% is great especially for engineers?
Modifié par tonnactus, 27 décembre 2010 - 04:50 .





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