tonnactus wrote...
So the geth shotgun is overpowered then...
Duh? For crying out loud even devs have said as much.
tonnactus wrote...
So the geth shotgun is overpowered then...
no but EA wants a shooter gamemcneil_1 wrote...
To a number of people I have spoken at the local gaming store they say the ME2 should have been called Mass Gears of War Effect 2 (I know its lame but thats what they called it).
Their biggest gripe was that who ever streamlined ME2 took out a big chunk of the good stuff from ME1 (mainly 2/3 of the stats and skills), adding heatsinks (ammo) to guns and nuking the inventory big time (it just needed tweaking).
Bigdoser wrote...
Here we go again can't we just forget about labels and enjoy a game? Is that so hard? Also how can you say that there is no rpg elements in mass effect 2? There was leveling up, buying new upgrdes etc and learning new skills. Meh I don't really care for labels if they game is fun just play it and if you want something to be added put it up on the boards but you don't need to get into a whole debate about what is an rpg or is mass effect a shooter. People these days just need to learn on how to enjoy their dam game.
sympathy4saren wrote...
Like I said before...it would be irony if Halo or CoD put a slew of rpg elements into mandatory gameplay. When their fans are upset, we can tell them...."its still a first person shooter. Stop complaining."
Bigdoser wrote...
FF13 was a dissapointment to me the last ff that i really enjoyed was 9 anyway thats not the point. Also mass effect is an action rpg and it suprises me that people still try to say its just a shooter.
Modifié par PoliteAssasin, 27 décembre 2010 - 07:35 .
Pyrate_d wrote...
The RPG elements should be primarily in dialogue and important decisions. This is what ME2 did, and it was a good change.
Sorting through 150 similarly named, similar looking items was incredibly bad. I actually liked the upgrades in ME1, although they could be simplified to remove the stupid numbering and just make one of each type.
Pyrate_d wrote...
Maybe we played a different game, PoliteAssassin. In my game, there were a lot of choices. Certainly there were many more outcomes than ME1
Well,exactly this happened with Gears of War 3 which will have light rpg elements.Ironic,isnt it?sympathy4saren wrote...
Like I said before...it would be irony if Halo or CoD put a slew of rpg elements into mandatory gameplay. When their fans are upset, we can tell them...."its still a first person shooter. Stop complaining."
Modifié par JalenTigh, 27 décembre 2010 - 08:16 .
you mean your real fanssympathy4saren wrote...
Haha I wasn't saying that to provoke, but to give an alternative perspective...the polar opposite perspective, of how some of the rpg fans feel. Know what I mean?
I don't think there is pointless, mindless complaining. We simply are saying....hey BioWare, don't forget about us...your core fanbase.
PoliteAssasin wrote...
My issue isn't the inventory, but how they handled the dialogue in the second game. You had little to no choice in it.
-Polite
Modifié par Balek-Vriege, 27 décembre 2010 - 08:43 .
tonnactus wrote...
First,the locust is far better then the avenger and the geth pulse rifle(regarding both:damage and accuracy),and equal with the vindicator.And ,of course,you could "snipe" with heavy pistols.
tonnactus wrote...
Not weapons let the soldier deal heavy damage.Its only adrenaline rush that increases damage with any weapon by 100 percent at level one and the ammo powers.(at least early in the game)
tonnactus wrote...
The squad is weak in offense and defense.( and for some unknown reason ,shepardt got shield upgrades his members dont get)
And there are better ways to make insanity challenging then gimping the squad and their roles and make shepardt basicly do all the damage alone even when playing a class that is more meant to be a support class.
Modifié par Computron2000, 27 décembre 2010 - 08:55 .
tonnactus wrote...
Well,exactly this happened with Gears of War 3 which will have light rpg elements.Ironic,isnt it?
Cyberfrog81 wrote...
Gameplay wise, ME1 wanted to be this great shooter-RPG hybrid, but that didn't work out too well. The game certainly had its strengths (most notably the richness of the game universe and the top notch story)
Now fast forward to ME2. Is the shooter part more satisfying? Heck yes. Are the RPG systems too simple? Arguably yes. Solution: Give the RPG part of the package more love, ideally the same amount of designer love that the shooting got.
Cyberfrog81 wrote...
Gameplay wise, ME1 wanted to be this great shooter-RPG hybrid, but that didn't work out too well. The game certainly had its strengths (most notably the richness of the game universe and the top notch story), but neither the shooter- nor the RPG systems were all that impressive.
Now fast forward to ME2. Is the shooter part more satisfying? Heck yes. Are the RPG systems too simple? Arguably yes. Solution: Give the RPG part of the package more love, ideally the same amount of designer love that the shooting got.
Going back to ME1 gameplay, however, is not the solution and I'm also 100% certain that that's not what they are doing.
Modifié par sinosleep, 27 décembre 2010 - 09:24 .