Jacen987 wrote...
The whole "ME1 was perfect example of RPG evolution and had all staples of the |RPG" is equivalent to "ME2 didnt need any RPG elements and the games structure was perfect".Both games seem to have their apologists,but their both flawed,in some way or another.
The Main difference is,after having followed ME1 developent progress,i consider it to be a work in progress title.The game was so initially so umbitious.What we had in the end was a ton of ideas,that were half realized and some that just never made the cut.ME2 didnt finish the work ME1 started,didnt rebalance or evolve those mechanics.Instead they just cut them right off to persue a different genre expierience.
So generally ME1 atleast tried.It wasnt perfect,but atleast it was a true Hybrid.Just look at ME2 general Level structure and mechanics ,and tell me it isnt taylored to something like Gears or Uncharted.
Theiy simply needed to continue along the same line of developent.But its obvious the whole COD craze got to them.Its still an RPG where it counts,but its missing so much.Its wasted potential,trying to be something its not.
Did you watch the video? Level structure? Both games heavily feature corridors filled with waist high cover, and walls with conveniently shaped waist high holes in them from which to shoot from.
Here is another. Sure it also has a stair well, but so does this level from ME 2.
The myth that some ME 1 didn't make HEAVY use of the shooting gallery style levels of ME 2 is just that, a myth.
And as far as being a hybrid goes, I actually think ME 2 is more of a hybrid than ME 1 is although they're kind of like two sides of the same coin. I felt with ME 1 the shooter aspects of it were so bad, stat, and gear based, that the game was essentially an RPG with guns. ME 2 flipped that on it's head some and became more of shooter with rpg features but I feel of the two it was the better mix
Lastly with regards to GOW or Uncharted, it makes sense to try and emulate franchises that work on the aspects of the game that they felt they failed at. The entirety of the game doesn't feel like GOW or Uncharted to me, only the shooting does. I can't even say the combat because neither Gears nor Uncharted feature stat based powers that you use in battle, or a controllable squad, that are also customizable, or a narrative that you actually have an effect on. I mean Uncharted had a GREAT story, but you certainly had no control or impact on it in any way shape or form. Nathan Drake was going to do what Nathan Drake was going to do regardless.
Modifié par sinosleep, 28 décembre 2010 - 12:18 .





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