I have an exterior terrain level I am working on and I am trying to generate pathfinding. I have my level set up in the exportable area list and it's selected. I also have a starting point placed in my level and referenced in the exportable area properties box.
Whenever I click the Generate Pthfinding for Active Area button I get an error:
E: 21:42:08 - Failed to generate pathfinding data
E: 21:42:08 - You must specify a start location in order to generate pathfinding.
Is a starting location different from a starting point? I'm in the level editor, so the only option I see is to place a starting point.
Any suggestions?
Thanks!
Problem with generating pathfinding in a level
Débuté par
PavelNovotny
, nov. 13 2009 05:46
#1
Posté 13 novembre 2009 - 05:46
#2
Posté 13 novembre 2009 - 05:52
Click the red arrow icon and then click somewhere you can walk in the level.
#3
Posté 13 novembre 2009 - 06:01
Just tried that and I still get the error message. I tried clicking on the arrow then another location in the level and then clicked the pathfinding button. Also tried clicking pathfinding button first and then the arrow then a place on the level.
Is there something else I am supposed to do?
Is there something else I am supposed to do?
#4
Posté 13 novembre 2009 - 06:10
I have found that if I try to place the start point before I create the export area, pathfinding fails. Also make sure to define the area and drag the green square to surround all walkable area. Nothing in the yellow or red zone will be walkable.
#5
Posté 13 novembre 2009 - 06:37
The info about the green box was very helpful - thanks!
I tried placing the start point after creating the export area (and resizing the green box to include all walkable area), but it still didn't work.
I tried placing the start point after creating the export area (and resizing the green box to include all walkable area), but it still didn't work.
#6
Posté 13 novembre 2009 - 06:41
hmm, oddish. Did you rename the start point? What I normaly do is create export area -> place start point -> copy the auto-generated name -> paste into the export area property. I've never had any luck with renaming it, and since the name doesn't matter, it's not something I've messed around with.
#7
Posté 13 novembre 2009 - 04:02
That was the problem. I had been renaming the starting point. As soon as I put a new starting point in and used the original name it worked.
Thanks for the help!
Thanks for the help!
#8
Posté 13 novembre 2009 - 04:41
I'm glad it worked out for you, but it must have worked out for a different reason.
I have a custom name startpoint and my pathfinding still worked.
no idea...
I have a custom name startpoint and my pathfinding still worked.
no idea...
#9
Posté 13 novembre 2009 - 06:23
i used to change the name on the starting point and now i just copied the one that it "spawned" with... It work now.
#10
Posté 11 janvier 2010 - 08:10
Languard wrote...
hmm, oddish. Did you rename the start point? What I normaly do is create export area -> place start point -> copy the auto-generated name -> paste into the export area property. I've never had any luck with renaming it, and since the name doesn't matter, it's not something I've messed around with.
This worked for me too... My mistake was re-naming the start point.
*sigh*
#11
Posté 11 janvier 2010 - 09:01
the start point is auto named the export area PLUS it's ID tag, so if your area is named 'Test', your start point will be named something like 'Test1234'. In the area properties the name of the start point that you enter is '1234' with out the 'Test'





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