Thanks guys for your answers. I had the same thing you did, DahliaLynn, I actually did try to use the cutscene that the movie was featured in, but I couldn't find it in the toolset, all I found were cutscenes from which the bik movie seems to have been made. I tried opening another cutscene with a really long bik movie, then went into the object inspector and selected finalbattle.bik, but rather than reset the length of the movie, it kept the length of the original movie, so that didn't work either.
Cuvieronius, both your solution and Dahlia's helped me get the problem solved
I made two cutscenes, and used a script to run them after each other. It turns out also that the bik movie wasn't accessible to my module even though my hierarchy was set to single player. I copied it to my AddIn folder, gave it a new name, now it works >
Also it seems the 2 seconds indeed doesn't reflect the actual movie length in the game. To think I was so stumped by that. The toolset can be so confusing.
I now have the introduction movie set up perfectly, it fires right after the character generation screen.

My mod is coming along nicely. All that remains for the start of my module is the player looking like he's standing on the bow of the Titanic when he spawns. Haven't found a solution for the arm thingy yet.
Modifié par LukaCrosszeria, 28 décembre 2010 - 06:46 .