Custom armor problems
Débuté par
jack of the night
, déc. 27 2010 05:17
#1
Posté 27 décembre 2010 - 05:17
ok so heres whats going on ive made my armour its great i love it i think others might to but anyway it seems the only way i can get body parts to show are to lod them as part of the armor is there another way because as it stands when i load the hands as part of the armor then the hands dont show as well the color of the person wearing it ive been dealing with this problem for a while.
i really want this to work as ive got alot of great designes for armor but i always run into this problem any help would be highly appreciated.
#2
Posté 28 décembre 2010 - 03:43
Wow, that's really hard to read. From what I can decipher you have a full body armour (chest, gloves, boots) as a single model? The game isn't set up to use armour that way. If you want a single mesh you'll have to make it either clothes or robes. If you want it as actual armour then, in most instances, you will need separate chest, gloves, and boots models as they will each need to be set up as individual items (i.e. UTIs). The only exception is for massive armour where you can take advantage of the Templar robes category which has the chest and boots as a single model. The gloves are still a separate model though.
#3
Posté 28 décembre 2010 - 04:18
ok yeah but my problem is i want the skin of the person wearing the armor to be visible when i just add in a new set of lets say gloves that dont come all the way to the chest peice but leaves a little skin showing the entire part of the pody i added the armor onto dissapears so there are just a pair of floating gloves
#4
Posté 28 décembre 2010 - 05:12
first you have to understand that you have to model the visible skin. like if you want a glove where the fingers are visible you have to model the whole hand with the glove. to get the right skin color you have to create a tint texture for the appropriate piece of armor. this tint dds needs an alpha channel where all the skin is covered in white and the rest is just black.
also the mao file needs this line:
<DefaultSemantic Name="ArmourSkinTint"></DefaultSemantic>
also the mao file needs this line:
<DefaultSemantic Name="ArmourSkinTint"></DefaultSemantic>
Modifié par -Semper-, 28 décembre 2010 - 05:16 .





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