CoS Sarah Jinstar wrote...
Having a party based CRPG is just that, controling and outfitting an enitre "party", party being the key word. ME2 didn't have much of an upgrade system at all, and what was there was pretty terrible, what with the awful planet scanning mini game if you can even call it that, for resources and lack of info regarding what research and upgrades actually do in terms of added damage and the like.
Otherwise you may as well be playing something like Fallout or Risen where you're just controling one character.
If people want to play action games, go play action games, do the rest of us a favor and stop encouraging Bioware to dumb their RPG's down for the masses/casual gamer. I think there's plenty of studios that do that already.
I like party-based RPGs but find them unsatisfying at times in computer games. I've played a number of PnP games like Dungeons and Dragons, Exalted, Star Trek, and GURPS Superheroes that all assume you play within a party.
When you're in a party where all the PCs are played by people, the dynamic is different. Everyone has their own interests and personality, my PC is not automatically the leader or the chosen one, and they pick their own role within the group and are smart enough to handle basic tactics, upgrades, and improving their own abilities. Even when I play a leader, I handle more top level elements while they retain quite a bit of autonomy.
We often coordinate during a fight but it's a collaborative effort.
Unfortunately, in computer games, companions are stupid. I once played a stripped down game of DnD with a young man, 15, who did not bother to read the player's handbook. His build was horrible. I had to redo his character sheet because he had managed to miscalculate or skip almost every value. He did not seem to understand why anyone would play this game, but was also oddly intense that everyone did what he said, no matter how illogical and not fitting with the game world.
Yet, when he found a trap in a hallway and then saw there were monsters beyond it, he didn't charge at the monsters, which is what Leliana does. He snuck up to the trap, disarmed it, and then waited for the heavily armored warrior to attack. During the battles, when it was his turn, he grasped that he needed to get behind the bad guys before attacking. Zevran, skilled and savvy assassin, does not get this.
At the end of the first game, he slit the throat of a goblin who was trying to sneak up on the party as they rested. The goblin had boots that added +2 to stealth. Not only was he jubilant at the find, but had anyone tried to take those boots, he would have screamed bloody murder.
I like party-based RPGs. I like the personality of the companions, their stories, and insights. I like the idea that my PC is part of a greater whole. But party-based combat in a cRPG is not 'role-playing' for me any more than controlling my Terrans in a Starcraft game is 'role-playing.' It might be fun, yes, but it's something I do because of a lack.
Modifié par Maria Caliban, 28 décembre 2010 - 04:18 .