Upsettingshorts wrote...
ITT: People who don't value something argue it must also therefore have no value to others.
Value is subjective.
But I said I can understand where the customization crowd comes from. :I
Upsettingshorts wrote...
ITT: People who don't value something argue it must also therefore have no value to others.
Value is subjective.
scyphozoa wrote...
Upsettingshorts wrote...
ITT: People who don't value something argue it must also therefore have no value to others.
Value is subjective.
ITT opinions are stated as facts.
Dave of Canada wrote...
But I said I can understand where the customization crowd comes from. :I
Modifié par Upsettingshorts, 28 décembre 2010 - 06:13 .
Modifié par Dave of Canada, 28 décembre 2010 - 06:11 .
scyphozoa wrote...
This is where I'm at. I don't dislike the concept of unique outfits per follower, I just dislike the ones I don't find aesthetically pleasing. I am hoping for a minimum of 3 variations per follower, 5-7 would be great.
My ideal variation of the ME2 system was this; every follower had a unique armor set, just like Shep has his N7 armor. Then, when buying armor upgrades, the Normandy can reproduce them and all squadmates can wear them. An armor piece, say a chestplate, will have the same stats no matter which squadmate wears it, but it will have a unique design per that squadmates predefined armor set.
This would result in the player only having to manage a paper-doll inventory of a ~dozen items, but each character maintaining unique appearances and able to individually customize item statistics. Essentially, every squadmate would have access to the same armor sliders/paperdoll that Shep has access to.
Guest_Guest12345_*
In Exile wrote...
I'm cool with that. It's not that I hate inventory management like some. I just want companions to look distinct. I also happen to like consistency. So if Shepard is wearing N7 armour, then I would like other characters to wear armour too. It would bother me if Hawke had to wear massive armour in DA2 but no one else did. Since there is the idea of class appropriate armour, it wouldn't bother me if rogue or mage Hawke had the option of clothing.
The problem with that is that if you have 8 followers, that's already 24 unique models. With 5-7 per model that means over 40-56 models.
Modifié par scyphozoa, 28 décembre 2010 - 06:17 .
Monica83 wrote...
how you can come here and want a game is changed?
CoS Sarah Jinstar wrote...
Thats not how it works though Angry, like I said, its considered party based for a reason, I can't fathom why people are trying to force Bioware to strip functionality out just due to them finding it too "complicated" to not be hand held and have no need to upgrade their party's equipment over the course of the game. Its not rocket science and it really isn't that complicated, especially since we're not using something like a D&D 2.0 type of sytem with Thaco and the like.
It's bad enough DA2 no longer has a ton of customization the first game had, along with entire systems like fatigue playing a part being stripped out because its "too complicated" Seriously the current trend when it comes to RPG's of streamlining them to hell and back, really needs to stop.
CoS Sarah Jinstar wrote...
If Bioware from this point forward made all their rpg's a mindles diablo like click fest with a lack of pause and play tactical options. I think they'd lose a ton of sales.
You keep saying you like having a party yet you seem at the same time appauled that you actually have to actively control said party. Can't have your cake and eat it too Maria.
Monica83 wrote...
If you dont want you have tactics on DAO.. But if for you is silly micromanage thing...
Modifié par Dave of Canada, 28 décembre 2010 - 06:21 .
Dave of Canada wrote...
I'm a big fan of the unique outfits because we're in a visual medium, how a character looks like influences how the player feels about them and how they are first shown. The hatred for the Isabela outfit is a perfect example, you don't like how she's not wearing pants but the Isabela character doesn't really care what you think.
Maria Caliban wrote...
CoS Sarah Jinstar wrote...
If Bioware from this point forward made all their rpg's a mindles diablo like click fest with a lack of pause and play tactical options. I think they'd lose a ton of sales.
If you're going to accuse me of wanting to destroy RPGs, at least do so in a way that's consistent with my stated preferences.
I want *less* combat. I want *less* loot. I want *less* emphasis on leveling. I want *less* grinding through disposable hordes. That's the opposite of Diablo and World of Warcraft, and more like Quest for Glory or other adventure/RPGs.You keep saying you like having a party yet you seem at the same time appauled that you actually have to actively control said party. Can't have your cake and eat it too Maria.
Actually, Mass Effect 1 and 2 give me just that. :happy: There are times in ME 1 where I'd just stand around and watch Tali and Liara tear through a group of baddies.
But, I'm not appalled with controlling my companions. There's a difference between 'I sometimes find it tiresome...', 'I dislike...', 'Not an RPG element...', and 'I am appalled' or 'This is bad.'
I try to avoid the hyperbolic language that runs rampant on the internet.
As I pointed out, the RTS elements you like can be fun... but they have nothing to do with role-playing in my mind.
Dave of Canada wrote...
Monica83 wrote...
If you dont want you have tactics on DAO.. But if for you is silly micromanage thing...
You can't micromanage on the console and not everybody wants to micromanage all the time on the PC.
Should I burn my CDs and play Oblivion instead?
Smarter AI doesn't mean the death of micromanaging.
Maria Caliban wrote...
Dave of Canada wrote...
I'm a big fan of the unique outfits because we're in a visual medium, how a character looks like influences how the player feels about them and how they are first shown. The hatred for the Isabela outfit is a perfect example, you don't like how she's not wearing pants but the Isabela character doesn't really care what you think.
I imagine she's a bit like this:
Modifié par CoS Sarah Jinstar, 28 décembre 2010 - 06:34 .
Dave of Canada wrote...
So stupid AI is okay because it's a party based RPG and smart AI should never be compared to it?
CoS Sarah Jinstar wrote...
Which is why I keep saying keep mass effect like ME for those who like it, and keep Dragon Age, DA for those that perfer the more classical approach. Personally I found companions useless in ME2, since 9 out of 10 times they either cross your line of fire, run into death, or generally just get in the way. Tis why I perfer the tactical full party control and hope it doesn't go away just because some find it tedious to control a party in a party based game.
Collider wrote...
There is no Mass Effect 2 syndrome.
Guest_Guest12345_*
Modifié par scyphozoa, 28 décembre 2010 - 06:41 .
CoS Sarah Jinstar wrote...
And you guys are more like this in defense of criticism
http://www.penny-arc...mic/2006/01/20/
[/url]http://www.penny-arcade.com/comic/2006/01/20/[url]
Modifié par Dave of Canada, 28 décembre 2010 - 06:34 .
Dave of Canada wrote...
CoS Sarah Jinstar wrote...
And you guys are more like this in defense of criticism
http://www.penny-arc...mic/2006/01/20/
[/url]http://www.penny-arcade.com/comic/2006/01/20/[url]
Did you take offense to the Kirk picture that wasn't related to you at all or are you just trying to offend?