CoS Sarah Jinstar wrote...
Thats why theres a story involved, otherwise you're just playing Diablo and its ilk. For people that seem to hate some aspects of RPG's so vehemently, I'm not sure why you guys torture yourselves with them.
I like being rewarded over the course of the game with new weapons or armor or spells, but its not the focal point of playing for me. making choices in the story that may affect various aspects of the plot is why I play RPG's. The customization aspects and loot is just a bonus.
I'll chime in for a bit here.
The underlined part got me thinking. (Plus, I think there was another thread on how meaningful combat is?) But here we go: Is killing stuff and grinding XP and looking for loot meaningful? I think my number one gripe with any RPG is that it is so clunky between being part of the world and combat. You're in a world, talking to people and making decisions and being pulled into the story and then you get swerved out of the way to whack people over the head until they all die and you pick up someone's sword and think "yay, I now do 10.2 damage a hit vs. 9.8." I suppose the combat part of any of the cRPG's can be looked upon as being game like. And the dialogue being interactive-movie like. It just always seems so discontinous from each other though. It always feels like I'm playing two different games at the same time. Speaking of which, I think I feel the same way playing Pen and Paper RPG's. So maybe it's just me.
Modifié par lv12medic, 28 décembre 2010 - 07:13 .




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