Mass Effect 2 syndrome.
#426
Posté 28 décembre 2010 - 11:01
#427
Posté 28 décembre 2010 - 11:10
It kinda works in high fantasy games like D&D where things like bracers of armour, monks belts or even LOL RANDUM armour special abilities can make a piece of floss suffice ... not so much in a more realistic game like DA:O though.
#428
Posté 28 décembre 2010 - 11:38
Pwnsaur wrote...
Looks like Sarah has replaced me as the target for an assemblage of bombardment.. Basically, I find these forums to be teeming with impertinent charlatans employing mob tactics to asphyxiate the erringly perceived dissenters of ratiocination.
Well, at least your jokes are good.
Edit: that was a parody, right?
Modifié par AlanC9, 28 décembre 2010 - 11:51 .
#429
Posté 28 décembre 2010 - 11:39
#430
Posté 28 décembre 2010 - 11:43
crimzontearz wrote...
actually the "ammo" does not even make the weapons more dangerous, there is no damage output improving effect at all......which is why I always said the idea was ridiculous.....sorry, the whole heatsink **** always pissed me off in Mass Effect
The heat sink system makes more sense. In ME1, those guns were constantly being super-heated then immediately super-cooled without suffering from malfunctions. In ME2 we see that heat sinks (NOTE: Heat sinks are made of lithium.) are burning orange and have smoke coming off them. If that is the kind of heat that the weapons produce, then I have a hard time believeing the ME1's system was as perfect as some like to believe.
On Topic: I'm sure your fears are unjustified, OP. Who needs hundreds of different armors with stats that have small tweaks between each other. When it all comes down to it, you choose whether or not you want to sacrifice defense power for attack power and vice-versa, and so on and so forth.
#431
Posté 28 décembre 2010 - 11:53
Zurcior wrote...
crimzontearz wrote...
actually the "ammo" does not even make the weapons more dangerous, there is no damage output improving effect at all......which is why I always said the idea was ridiculous.....sorry, the whole heatsink **** always pissed me off in Mass Effect
The heat sink system makes more sense. In ME1, those guns were constantly being super-heated then immediately super-cooled without suffering from malfunctions. In ME2 we see that heat sinks (NOTE: Heat sinks are made of lithium.) are burning orange and have smoke coming off them. If that is the kind of heat that the weapons produce, then I have a hard time believeing the ME1's system was as perfect as some like to believe.
On Topic: I'm sure your fears are unjustified, OP. Who needs hundreds of different armors with stats that have small tweaks between each other. When it all comes down to it, you choose whether or not you want to sacrifice defense power for attack power and vice-versa, and so on and so forth.
yeah because any intelligent soldier will pick a weapon which can de facto stop shooting until you find more ammo (call it what you want heatsinks are Bioware's way to put "ammo" in the game) versus a weapon that may stop shooting for a couple of seconds because of overheating IF you are dumb enough to let it overheat (and even the codex says there is literally no damage increase from the usage of heatsinks)
Bah...what is it with bioware and retcons lately?
#432
Guest_Guest12345_*
Posté 29 décembre 2010 - 12:06
Guest_Guest12345_*
thedistortedchild wrote...
For me It's a Xena vs Gabriel syndrome. You can either, take the Xena route and look fan service-y while still having armor. Or the pure fan service route (Isabela) of Gabrielle which was cloth bra and miniskirt.
This post makes me want Lucy Lawless as a VA for a Bioware game.
#433
Posté 29 décembre 2010 - 12:17
crimzontearz wrote...
Zurcior wrote...
crimzontearz wrote...
actually the "ammo" does not even make the weapons more dangerous, there is no damage output improving effect at all......which is why I always said the idea was ridiculous.....sorry, the whole heatsink **** always pissed me off in Mass Effect
The heat sink system makes more sense. In ME1, those guns were constantly being super-heated then immediately super-cooled without suffering from malfunctions. In ME2 we see that heat sinks (NOTE: Heat sinks are made of lithium.) are burning orange and have smoke coming off them. If that is the kind of heat that the weapons produce, then I have a hard time believeing the ME1's system was as perfect as some like to believe.
On Topic: I'm sure your fears are unjustified, OP. Who needs hundreds of different armors with stats that have small tweaks between each other. When it all comes down to it, you choose whether or not you want to sacrifice defense power for attack power and vice-versa, and so on and so forth.
yeah because any intelligent soldier will pick a weapon which can de facto stop shooting until you find more ammo (call it what you want heatsinks are Bioware's way to put "ammo" in the game) versus a weapon that may stop shooting for a couple of seconds because of overheating IF you are dumb enough to let it overheat (and even the codex says there is literally no damage increase from the usage of heatsinks)
Bah...what is it with bioware and retcons lately?
Yes, in gameplay it's ammo, but that is irrelevent. Point is that the ME1 guns have the potential to be unreliable due to the fact that the weapon itself is being used as a conduit for heat. Complications can come from that. Rapidly heating and then rapidly cooling is a bad idea for any material. With the heat sinks, the heat is directed into them and not the gun itself. The heat sinks are superior in the fact that they allow more shot to go down range and bring down shields faster without waiting a few second to let the gun cool down. Gun over heats? Just pop out the heat sink in less than a second and keep firing. The new system allows you to end the firefight quickly, while the old system prolonged firefight and left you exposed.
Bah... Why do forum users keep overuseing the word retcon when their is no retcon.
#434
Posté 29 décembre 2010 - 12:44
they dont know what retcon isZurcior wrote...
crimzontearz wrote...
Zurcior wrote...
crimzontearz wrote...
actually the "ammo" does not even make the weapons more dangerous, there is no damage output improving effect at all......which is why I always said the idea was ridiculous.....sorry, the whole heatsink **** always pissed me off in Mass Effect
The heat sink system makes more sense. In ME1, those guns were constantly being super-heated then immediately super-cooled without suffering from malfunctions. In ME2 we see that heat sinks (NOTE: Heat sinks are made of lithium.) are burning orange and have smoke coming off them. If that is the kind of heat that the weapons produce, then I have a hard time believeing the ME1's system was as perfect as some like to believe.
On Topic: I'm sure your fears are unjustified, OP. Who needs hundreds of different armors with stats that have small tweaks between each other. When it all comes down to it, you choose whether or not you want to sacrifice defense power for attack power and vice-versa, and so on and so forth.
yeah because any intelligent soldier will pick a weapon which can de facto stop shooting until you find more ammo (call it what you want heatsinks are Bioware's way to put "ammo" in the game) versus a weapon that may stop shooting for a couple of seconds because of overheating IF you are dumb enough to let it overheat (and even the codex says there is literally no damage increase from the usage of heatsinks)
Bah...what is it with bioware and retcons lately?
Yes, in gameplay it's ammo, but that is irrelevent. Point is that the ME1 guns have the potential to be unreliable due to the fact that the weapon itself is being used as a conduit for heat. Complications can come from that. Rapidly heating and then rapidly cooling is a bad idea for any material. With the heat sinks, the heat is directed into them and not the gun itself. The heat sinks are superior in the fact that they allow more shot to go down range and bring down shields faster without waiting a few second to let the gun cool down. Gun over heats? Just pop out the heat sink in less than a second and keep firing. The new system allows you to end the firefight quickly, while the old system prolonged firefight and left you exposed.
Bah... Why do forum users keep overuseing the word retcon when their is no retcon.
(shortened form of RETroactive CONtinuity; first made popular in the comic book world)
1. (original meaning) Adding information to the back story of a
fictional character or world, without invalidating that which had gone
before.
2. (more common usage) Adding or altering information regarding the
back story of a fictional character or world, regardless of whether the
change contradicts what was said before.1.
Although they had previously been shown to have two other sets of
parents, the retcon of making Quicksilver and the Scarlet Witch the
children of Magneto only altered the meaning of past events, not what
had happened.
2. Retconning Dawn Summers into "Buffy the Vampire Slayer" in the
fifth season was one of the rare instances where the fact that history
has been altered for our characters was recognized in the story, even
though the characters all still remembered the "new" versions of events.
so far i see no retcon in mass effect considering heat sinks >
#435
Posté 29 décembre 2010 - 12:48
Please make a support group for that, cause it would be awesome.scyphozoa wrote...
thedistortedchild wrote...
For me It's a Xena vs Gabriel syndrome. You can either, take the Xena route and look fan service-y while still having armor. Or the pure fan service route (Isabela) of Gabrielle which was cloth bra and miniskirt.
This post makes me want Lucy Lawless as a VA for a Bioware game.
#436
Posté 29 décembre 2010 - 12:50
Pwnsaur wrote...
Looks like Sarah has replaced me as the target for an assemblage of bombardment.. Basically, I find these forums to be teeming with impertinent charlatans employing mob tactics to asphyxiate the erringly perceived dissenters of ratiocination.
FWIW... I think the individuality of the companions could be preserved with a hybrid system similar to the one utilized in ME1.. A complete adoption leaves little room for fans of both camps to peacefully exist (as this forum clearly promulgates) and should not be the series' terminus. Hopefully, this is pro tem and we will get a solution to conciliate both sides in DA3.
The goggles, they do nothing!
"As this forum clearly promulgates," "asphyxiate the erringly percieved dissenters," "conciliate both sides,"
I think my parser just broke.
You must be trolling. Please tell me you're trolling. Please. *breaks down sobbing*
I must not give in. I will be strong!
Back on topic:
I'd personally be very satisfied with something like the picture Maria posted. It looks attractive, while not veering into the realm of, "by the Maker, put something on before you trot into battle." I do wonder at times if they did any focus group research before implementing a lot of the design decisions they've gone with.
Modifié par wyvvern, 29 décembre 2010 - 12:55 .
#437
Posté 29 décembre 2010 - 12:57
actually the "ammo" does not even make the weapons more dangerous, there is no damage output improving effect at all......which is why I always said the idea was ridiculous.....sorry, the whole heatsink **** always pissed me off in Mass Effect
It may not have been consistent with the first game, but I think having to think about ammo made for a better and more interesting gaming experience on its own merits. I couldn't just sit back with a sniper rifle and kill everything as slowly/inefficiently as I wanted. It made me think about what I was doing instead of just shooting everything until it was dead. If DA2 introduces a similar element that makes combat more strategic and interesting, I'll be pretty happy, even if it's inconsistent with DA:O.
Modifié par soteria, 29 décembre 2010 - 12:58 .
#438
Posté 29 décembre 2010 - 01:02
Maria Caliban wrote...
Schneidend wrote...
As I, too, dig the idea of "warrior women," and the fact that Wonder Woman's armor is molding to nigh perfect breasts, that picture strikes me as "blatant sexiness."
Do you see any difference of presentation between the Wonder Woman armor I posted and Miranda or Isabela's outfit?
FemShep's armor also was molded to breasts, would you consider it 'blatant sexiness?'
I have often argued that Miranda's outfit is perfectly fine, and no less protective than ME1's version of light armor given that it's likely metal-dipped polymer like ME1 light armor is.
And, as I find breasts a very sexual part of the female body, yes, I do think molding armor to breasts is blatant sexiness. There's really no practical reason to do so, either. I'm not arguing that the practice is bad, merely that there seems to be a double-standard against Isabela for basically no reason. The precedent has been set by her historical analogues for Isabela not to wear armor, and there's nothing inherently impractical about not wearing pants or wearing thigh-high boots.
#439
Posté 29 décembre 2010 - 01:52
also, the EXISTENCE of heatsinks is a retcon to a point because:
- if we want to be REALLY picky in Jacob's loyalty mission the decayed crewmembers use guns that had been on an uncharted planet for 10 years and suddenly they had heatsinks (when heatsinks were introduced only 2 years prior)
-according to the ME2 codex the geth had been using heatinks already on Eden Prime...THAT is clearly a retcon since the geth pulse rifles never used heatsinks in ME1
with that in mind, look at the Qunari (and for that matter the whole lot of the darkspawn).....and tell me that is not also a retcon, sure, an art direction retcon but STILL a retcon
#440
Posté 29 décembre 2010 - 01:58
Doesn't help console players who don't have the money for a PC with the specs needed to play.BTCentral wrote...
There's bound to be one sooner or later.Brockololly wrote...
And without a toolset update, there won't be much modding going on.
#441
Posté 29 décembre 2010 - 02:19
#442
Posté 29 décembre 2010 - 02:23
crimzontearz wrote...
fine it is not a "retcon" per se at least not in its usage..... but it makes little sense, with the right upgrades a spectre rifle could shoot forever without overheating while still outputting the same damage it would with a heatsink
also, the EXISTENCE of heatsinks is a retcon to a point because:
- if we want to be REALLY picky in Jacob's loyalty mission the decayed crewmembers use guns that had been on an uncharted planet for 10 years and suddenly they had heatsinks (when heatsinks were introduced only 2 years prior)
-according to the ME2 codex the geth had been using heatinks already on Eden Prime...THAT is clearly a retcon since the geth pulse rifles never used heatsinks in ME1
with that in mind, look at the Qunari (and for that matter the whole lot of the darkspawn).....and tell me that is not also a retcon, sure, an art direction retcon but STILL a retcon
The heat sinks on J's loyalty mission are for gameplay convenience ONLY.
The Codex doesn't say the geth had been using thermal clips since the begining. The Codex says that the geth were just the first to use it after reviewing their battle logs. Reason being is that their logs revealed that the combatant who puts more rounds downrange the fastest usually wins. The rest of the galaxy followed their example.
Sure the Qunari look different, but at least you can recognize them. I guess.
#443
Posté 29 décembre 2010 - 02:29
Zurcior wrote...
Sure the Qunari look different, but at least you can recognize them. I guess.
While I have no desire to debate the merits of changing the art direction, without prior knowledge of the change to the Qunari, I highly doubt many DA players would make the connection just from a picture of them.
#444
Posté 29 décembre 2010 - 02:57
Sharn01 wrote...
Zurcior wrote...
Sure the Qunari look different, but at least you can recognize them. I guess.
While I have no desire to debate the merits of changing the art direction, without prior knowledge of the change to the Qunari, I highly doubt many DA players would make the connection just from a picture of them.
Yeah, point taken.
#445
Posté 29 décembre 2010 - 02:59
#446
Posté 29 décembre 2010 - 03:01
#447
Posté 29 décembre 2010 - 03:03
Dave of Canada wrote...
To be honest, I thought Sten was just a very tall human for the longest while.
So did I. I thought the "Qunari" was just a different culture and religion and that was it - like "Muslim" or "Buddhist."
Granted, technically that's still all it it - but it also has a separate race/species/whatever who are the primary followers.
#448
Posté 29 décembre 2010 - 03:03
Blastback wrote...
Doesn't help console players who don't have the money for a PC with the specs needed to play.
This again?
If you can afford a console and console games, you can have a PC that will run DAO fine -- we're talking well under $500. Don't know about DA2 yet, but it's not supposed to have a huge jump in requirements.
How'd the console makers manage to fool people into thinking that gaming needs an expensive PC?
#449
Posté 29 décembre 2010 - 03:03
Dave of Canada wrote...
To be honest, I thought Sten was just a very tall human for the longest while.
Indeed.
#450
Posté 29 décembre 2010 - 03:04
AlanC9 wrote...
How'd the console makers manage to fool people into thinking that gaming needs an expensive PC?
Didn't that used to be more true than it is now? Outdated information as opposed to just plain false information.
Modifié par Upsettingshorts, 29 décembre 2010 - 03:05 .




Ce sujet est fermé
Retour en haut





