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Mass Effect 2 syndrome.


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#451
slimgrin

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AlanC9 wrote...

How'd the console makers manage to fool people into thinking that gaming needs an expensive PC?


I don't know, but they've done a good job of it. 

#452
packardbell

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An expensive PC isn't really needed for games anymore. I've had this one for 2 years now and has served me very well indeed, I expect to still get full settings out of games for another couple that is games that are like Crysis 2.

#453
Dave of Canada

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I've purchased both a console and PC, PC ended up costing me around 700+. I can play Starcraft 2 and WoW on high and ultra respectively, the sad part is that these games have low demands compared to other things and I doubt I'd ever be able to run The Witcher 2 without considerable FPS hit (or on horrible low res textures). So I'd need to update my PC, costing me another 100+ dollars (had to update for SC2, it cost me 159.99 for the graphics card).

Though the console, while not as much of a looker as the PC, doesn't require me to upgrade. My console from four years ago can play any game that comes out today without needing anything extra, the console is more "constant" and never requires upgrades until the next console comes out. This generation of consoles is actually lasted a long time and with things like Kinect / PS Move coming out, I expect it'll last even longer.

Note: Not my intention to turn this into a console war thread, just sharing how somebody could view this.

Modifié par Dave of Canada, 29 décembre 2010 - 03:13 .


#454
Guest_BrotherWarth_*

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scyphozoa wrote...

I've said it before and I'll probably say it again. I think insisting that design changes you don't agree with are being made specifically to appeal to a larger demographic or sell more units is an insult to the creative integrity of game developers. Are these veteran game designers not entitled to make design changes based on what they genuinely believe to be an improvement? Is it so simple to just say "I disagree with it so its being done out of greed."

I would hope we could get a little bit more thoughtful of rhetoric going by now.


since one of the founders of bioware has stated that their new goal is for every game they release to sell millions of units, its not a stretch.

#455
IRMcGhee

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scyphozoa wrote...

thedistortedchild wrote...

For me It's a Xena vs Gabriel syndrome. You can either, take the Xena route and look fan service-y while still having armor. Or the pure fan service route (Isabela) of Gabrielle which was cloth bra and miniskirt.  :D


This post makes me want Lucy Lawless as a VA for a Bioware game.

This post makes me want Lucy Lawless as a VA for a Bioware game :) And Gabrielle.


Modifié par IRMcGhee, 29 décembre 2010 - 03:18 .


#456
crimzontearz

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Zurcior wrote...

crimzontearz wrote...

fine it is not a "retcon" per se at least not in its usage..... but it makes little sense, with the right upgrades a spectre rifle could shoot forever without overheating while still outputting the same damage it would with a heatsink

also, the EXISTENCE of heatsinks is a retcon to a point because:

- if we want to be REALLY picky in Jacob's loyalty mission the decayed crewmembers use guns that had been on an uncharted planet for 10 years and suddenly they had heatsinks (when heatsinks were introduced only 2 years prior)

-according to the ME2 codex the geth had been using heatinks already on Eden Prime...THAT is clearly a retcon since the geth pulse rifles never used heatsinks in ME1

with that in mind, look at the Qunari (and for that matter the whole lot of the darkspawn).....and tell me that is not also a retcon, sure, an art direction retcon but STILL a retcon


 The heat sinks on J's loyalty mission are for gameplay convenience ONLY.

The Codex doesn't say the geth had been using thermal clips since the begining. The Codex says that the geth were just the first to use it after reviewing their battle logs. Reason being is that their logs revealed that the combatant who puts more rounds downrange the fastest usually wins. The rest of the galaxy followed their example.

 Sure the Qunari look different, but at least you can recognize them. I guess.Image IPB


regardless of its use ingame the heatsinks in Jacob's loyalty mission are still a form of retcon. Granted it was "needed" of course. 

As for the Geth I seriously doubt that they retrofitted their entire army in mere months during a full scale war (the duration of ME1since first contact with the humans on eden prime) and the rest of the ENTIRE galaxy did the same in the 2 years following Shepard's death.

To add to that there is also the fact that shepard himself knows what a thermal clip is upon waking up on in the Cerberus base, he must have had previous knowledge of them somehow which supports the fact that the geth already had them on eden Prime as per the speculated retcon (since ME2 starts mere weeks after the end of ME1). Of course the whole codex entry makes no sense since high tech weapons in ME needed no venting and at all (thus outputting nearly unlimited bullets with the right upgrades) and THE Commander Shepard himself takes 1.5 seconds to reload a thermal clip and not under 1 second....so Either shepard is a sucky soldier OR the codex entry just makes little sense in this department. Funny enough 1.5 seconds is about the time needed for a gun to vent heat if you take a pause before full overheating ensues.


anyways, I'm derailing this

and as it was said before me, if I did not play DAO and you gave me 2 pictures of Qunari, one from DAO and one from DA2 I'd not have guessed they would be of the same race (same for the darkspawn really but that's another issue)

#457
ErichHartmann

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BrotherWarth wrote...

since one of the founders of bioware has stated that their new goal is for every game they release to sell millions of units, its not a stretch.


Pretty sure every developer/publisher wants to sell millions of copies.

Modifié par ErichHartmann, 29 décembre 2010 - 03:21 .


#458
AlanC9

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Upsettingshorts wrote...


So did I.  I thought the "Qunari" was just a different culture and religion and that was it - like "Muslim" or "Buddhist."  


Me too. I didn't figure it out until after the Broodmother reveal.

#459
AlanC9

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BrotherWarth wrote...

since one of the founders of bioware has stated that their new goal is for every game they release to sell millions of units, its not a stretch.


New goal? Bio wasn't trying for bestsellers before?

#460
upsettingshorts

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AlanC9 wrote...

New goal? Bio wasn't trying for bestsellers before?


They were exclusively catering to True Fans™.

#461
Guest_BrotherWarth_*

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AlanC9 wrote...

BrotherWarth wrote...

since one of the founders of bioware has stated that their new goal is for every game they release to sell millions of units, its not a stretch.


New goal? Bio wasn't trying for bestsellers before?


yes, new goal. as in if a game cant sell millions of units then it was a failure.

#462
AlanC9

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crimzontearz wrote...
and as it was said before me, if I did not play DAO and you gave me 2 pictures of Qunari, one from DAO and one from DA2 I'd not have guessed they would be of the same race (same for the darkspawn really but that's another issue)


Agreed. But that's because the DAO design was a failure.

#463
crimzontearz

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AlanC9 wrote...

crimzontearz wrote...
and as it was said before me, if I did not play DAO and you gave me 2 pictures of Qunari, one from DAO and one from DA2 I'd not have guessed they would be of the same race (same for the darkspawn really but that's another issue)


Agreed. But that's because the DAO design was a failure.


well that is beside the point really.....wether I am happy about the new direction or not my point was about retcons, which bioware seems to have grown fond of one way or another

#464
The Big Nothing

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The simple fact is that the companions belong to Bioware. They have their own likes and dislikes, regardless of our own.



Hawke is ours to fiddle with.

#465
AlanC9

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BrotherWarth wrote...

AlanC9 wrote...

BrotherWarth wrote...

since one of the founders of bioware has stated that their new goal is for every game they release to sell millions of units, its not a stretch.


New goal? Bio wasn't trying for bestsellers before?


yes, new goal. as in if a game cant sell millions of units then it was a failure.


Yikes, he's serious.

What do you figure their sales targets were for KotOR? For NWN1?

#466
upsettingshorts

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AlanC9 wrote...

Agreed. But that's because the DAO design was a failure.


I concur.  I feel the same way about the way ME1 handled ammunition as well, so the clumsiness of these particular retcons don't bother me.

If I felt differently, I'd probably be making similar arguments crimzontearz is.

Modifié par Upsettingshorts, 29 décembre 2010 - 03:26 .


#467
AlanC9

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crimzontearz wrote...

AlanC9 wrote...

crimzontearz wrote...
and as it was said before me, if I did not play DAO and you gave me 2 pictures of Qunari, one from DAO and one from DA2 I'd not have guessed they would be of the same race (same for the darkspawn really but that's another issue)


Agreed. But that's because the DAO design was a failure.


well that is beside the point really.....wether I am happy about the new direction or not my point was about retcons, which bioware seems to have grown fond of one way or another


I don't think it is beside the point. How do you make DA2 qunari different from humans but still have them resemble DAO qunari if DAO qunari are indistinguishable from humans? I'd rather have a retcon than be stuck with bad design for the rest of the series.

#468
ROD525

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AlanC9 wrote...

BrotherWarth wrote...

AlanC9 wrote...

BrotherWarth wrote...

since one of the founders of bioware has stated that their new goal is for every game they release to sell millions of units, its not a stretch.


New goal? Bio wasn't trying for bestsellers before?


yes, new goal. as in if a game cant sell millions of units then it was a failure.


Yikes, he's serious.

What do you figure their sales targets were for KotOR? For NWN1?

From what I remember from an interview a few months back, the Bioware founders stated that 10 million units was their new goal. Just sayingImage IPB

#469
AlanC9

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Dave of Canada wrote...

I've purchased both a console and PC, PC ended up costing me around 700+. I can play Starcraft 2 and WoW on high and ultra respectively, the sad part is that these games have low demands compared to other things and I doubt I'd ever be able to run The Witcher 2 without considerable FPS hit (or on horrible low res textures). So I'd need to update my PC, costing me another 100+ dollars (had to update for SC2, it cost me 159.99 for the graphics card).


What on earth were you using for a vidcard before uprgrading for SC2? Isn't min spec for that a 9800?

It occurs to me that consoles look good because they're always going up against midrange PCs rather than min spec rigs.

#470
ErichHartmann

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ROD525 wrote...


From what I remember from an interview a few months back, the Bioware founders stated that 10 million units was their new goal. Just sayingImage IPB


For what?  Sounds like a goal for The Old Republic (which will need to sell a crap load to recoup the rumored development costs). 

Modifié par ErichHartmann, 29 décembre 2010 - 03:42 .


#471
crimzontearz

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AlanC9 wrote...

crimzontearz wrote...

AlanC9 wrote...

crimzontearz wrote...
and as it was said before me, if I did not play DAO and you gave me 2 pictures of Qunari, one from DAO and one from DA2 I'd not have guessed they would be of the same race (same for the darkspawn really but that's another issue)


Agreed. But that's because the DAO design was a failure.


well that is beside the point really.....wether I am happy about the new direction or not my point was about retcons, which bioware seems to have grown fond of one way or another


I don't think it is beside the point. How do you make DA2 qunari different from humans but still have them resemble DAO qunari if DAO qunari are indistinguishable from humans? I'd rather have a retcon than be stuck with bad design for the rest of the series.


just throwing it there......they were known as the "Ashen Giants", makie their skin REALLY ashen and make them larger, even larger than they were in Origin...change some of the muscle mass disposition  to make them more aestetically different without smelling even more like a retcon.....just an idea

#472
Dave of Canada

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AlanC9 wrote...

What on earth were you using for a vidcard before uprgrading for SC2? Isn't min spec for that a 9800?


Some card from 2003-2004, anything with shadows and it would almost explode.

Modifié par Dave of Canada, 29 décembre 2010 - 03:43 .


#473
Dave of Canada

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ErichHartmann wrote...

For what?  Sounds like a goal for The Old Republic (which will need to sell a crap load to recoup the rumored development costs). 


I don't want to find out what will happen if it flops.

#474
AlanC9

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ROD525 wrote...

AlanC9 wrote...

Yikes, he's serious.

What do you figure their sales targets were for KotOR? For NWN1?

From what I remember from an interview a few months back, the Bioware founders stated that 10 million units was their new goal. Just sayingImage IPB


Yeah, I read that. Whether you take that line seriously or not,  I'm talking targets rather than goals. How many sales does a Bio game need to not be considered a failure?

I imagine the success/failure number's somewhat bigger now than it used to be, but the gaming market itself is bigger now.

#475
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KOTOR set a record for selling I think ~300k units in the first 1-2 weeks of launch. At the time, this was a record for an Xbox Original exclusive title. Not sure what they predicted in sales, but my guess is they exceeded it.