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Mass Effect 2 syndrome.


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#51
TJPags

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Schneidend wrote...

TJPags wrote...
Have you met Isabela?  Image IPB


My history's a bit rusty, but I don't recall many footnotes about bands of armored pirates roaming the seas.

I could probably also use a referesher course in physics, but I don't think most armor floats.


True.

Which is why, I suppose, most pirates fought in dresses and thongs.

#52
Gavinthelocust

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TJPags wrote...

Schneidend wrote...

TJPags wrote...
Have you met Isabela?  Image IPB


My history's a bit rusty, but I don't recall many footnotes about bands of armored pirates roaming the seas.

I could probably also use a referesher course in physics, but I don't think most armor floats.


True.

Which is why, I suppose, most pirates fought in dresses and thongs.


And I immedietly imagine a portly unwashed bearded pirate in the thong. Eeeuhh.....:sick:

#53
Pedro Costa

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As long as the attires fit combat sittuations and change at least twice in the ten year span, I'm all for it.

After all, it allows for more diverse body types and easier character recognition.

#54
Amagoi

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Gavinthelocust wrote...
And I immedietly imagine a portly unwashed bearded pirate in the thong. Eeeuhh.....:sick:


Someone isn't familiar with Blackbeard! The thong was half his reputation.

#55
Schneidend

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TJPags wrote...

True.

Which is why, I suppose, most pirates fought in dresses and thongs.


Most historical pirates were disenfranchised navy men and soldiers, which women couldn't be.

Thedas is notably less sexist than its real world analogues.

There's nothing really inappropriate to swashbuckling in Isabela's attire, besides. She doesn't really need armor, since her primary defenses are parrying and dodging.

#56
errant_knight

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Schneidend wrote...

TJPags wrote...

True.

Which is why, I suppose, most pirates fought in dresses and thongs.


Most historical pirates were disenfranchised navy men and soldiers, which women couldn't be.

Thedas is notably less sexist than its real world analogues.

There's nothing really inappropriate to swashbuckling in Isabela's attire, besides. She doesn't really need armor, since her primary defenses are parrying and dodging.

It tosses the medieval feel right out the window. Between the boots that go halfway up the thighs and the lack of pants, she looks more like an exotic dancer than a pirate.

#57
SultryVulcan

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GodWood wrote...

SultryVulcan wrote...

SufferingTormentDarkness wrote...
Why are you going with the unchangeable companion outfits again when it was obviously met with disgust in Mass effect 2? People do not play RPGs to not be able to customize. take a hint. thx

Broad, vague and probably untrue.

No, lots of people actually did hate the ME2 armor system.


I love how people can make a general assumption based on the vocal minoriy of haters.

Quote from wikipedia:

"A critical and commercial success, Mass Effect 2 had shipped over two million copies worldwide within a week of release, and has also received highly favorable reviews, It is ranked third on the Xbox 360 according to GameRankings, and is, overall, the fourteenth best reviewed game of all time. The game holds over 30 perfect scores and has an average of 94 and 96 for the PC and Xbox 360 on Metacritic respectively."

Go figure?

#58
TJPags

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errant_knight wrote...

Schneidend wrote...

TJPags wrote...

True.

Which is why, I suppose, most pirates fought in dresses and thongs.


Most historical pirates were disenfranchised navy men and soldiers, which women couldn't be.

Thedas is notably less sexist than its real world analogues.

There's nothing really inappropriate to swashbuckling in Isabela's attire, besides. She doesn't really need armor, since her primary defenses are parrying and dodging.

It tosses the medieval feel right out the window. Between the boots that go halfway up the thighs and the lack of pants, she looks more like an exotic dancer than a pirate.


Exactly.  Except I'll go further, and say it destroys any concept of her as a fighter.

She may be dressed well for swashbuckling, but, you know, we're not on a ship.  Is it so hard to imagine her putting on pants and a leather vest (sort of like she wore in DAO)?  Or is that too un-pirate-like?

#59
Gabey5

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unregistered troll

#60
Guest_LiamN7_*

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SultryVulcan wrote...

GodWood wrote...

SultryVulcan wrote...

SufferingTormentDarkness wrote...
Why are you going with the unchangeable companion outfits again when it was obviously met with disgust in Mass effect 2? People do not play RPGs to not be able to customize. take a hint. thx

Broad, vague and probably untrue.

No, lots of people actually did hate the ME2 armor system.


I love how people can make a general assumption based on the vocal minoriy of haters.

Quote from wikipedia:

"A critical and commercial success, Mass Effect 2 had shipped over two million copies worldwide within a week of release, and has also received highly favorable reviews, It is ranked third on the Xbox 360 according to GameRankings, and is, overall, the fourteenth best reviewed game of all time. The game holds over 30 perfect scores and has an average of 94 and 96 for the PC and Xbox 360 on Metacritic respectively."

Go figure?


What would me2 sales have anything to do with it ?  Unless some where it says the reason me2 sold well was because it had static companion out fits. I know alot of people who like ME2 but hate the static outfits. And for the record I hate the idea of static outfits in ME2. I really, really, hate the idea of them in DA2.

#61
AlexXIV

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I hear in high town of Kirkwall they have a fish pond with a mass relay shaped statue in the middle.

#62
omnitremere

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Upsettingshorts wrote...

I012345 wrote...

Was that a response to me? If so I'm confused.  What's your point


That if that is what they do, you don't have to buy the DLC, so why is it an issue? 

DLC exists to provide content that wouldn't otherwise be available.  If additional companion outfits is worth let's say $5 extra to you, then DLC provides the player with an option to make that choice.

I'm really, really not in the "I feel exploited by the idea of DLC" camp that so many people do seem to be in, or even explicitly state they're in.  So I'm responding in general to the idea of "oh, they'll just use DLC."  To me, that seems perfectly reasonable. 


It's a problem for me because I am a person that likes to change the look of my character over the course of a game.  Looking at the same stale outfit annoys the **** out of me.  Therefore the more variance I can get the better.  So if I have a choice between a DAO system or an ME2 system I'll choose DAO everytime.  I mentioned the DLC just because it's part of the overall ME2 system.  Not as a singular problem.  I don't feel exploited by DLC.  I don't feel expolited by ME2 period quite honestly.  This is just one part of it that I didn't like and wouldn't like to see repeated in DA2.  That's it.

#63
omnitremere

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AlanC9 wrote...

I012345 wrote...
I thought the verdict on the ME2 boards was pretty unanimous that it was bad call in that game.


My take on it was that people who really cared about changing companion looks hated it, but plenty of people who don't care about companion looks didn't mind not playing dolly-dress-up in ME2. I'm not about to go posting a lot about Bio not wasting time on stuff that I don't care about even if I like the decision.


Very true.  Hadn't really thought about that. 

#64
SultryVulcan

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LiamN7 wrote...

SultryVulcan wrote...

GodWood wrote...

SultryVulcan wrote...

SufferingTormentDarkness wrote...
Why are you going with the unchangeable companion outfits again when it was obviously met with disgust in Mass effect 2? People do not play RPGs to not be able to customize. take a hint. thx

Broad, vague and probably untrue.

No, lots of people actually did hate the ME2 armor system.


I love how people can make a general assumption based on the vocal minoriy of haters.

Quote from wikipedia:

"A critical and commercial success, Mass Effect 2 had shipped over two million copies worldwide within a week of release, and has also received highly favorable reviews, It is ranked third on the Xbox 360 according to GameRankings, and is, overall, the fourteenth best reviewed game of all time. The game holds over 30 perfect scores and has an average of 94 and 96 for the PC and Xbox 360 on Metacritic respectively."

Go figure?


What would me2 sales have anything to do with it ?  Unless some where it says the reason me2 sold well was because it had static companion out fits. I know alot of people who like ME2 but hate the static outfits. And for the record I hate the idea of static outfits in ME2. I really, really, hate the idea of them in DA2.


Congratulations, your a part of the vocal minority.
Do you really, really hate the static outfits in DA2 enough to prevent a purchase?
Sales is the bottom line, it has everything to do with it.
And off the record, I'll assume I'm part of the silent majority - I could care less about the static outfits.

#65
omnitremere

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LiamN7 wrote...

SultryVulcan wrote...

GodWood wrote...

SultryVulcan wrote...

SufferingTormentDarkness wrote...
Why are you going with the unchangeable companion outfits again when it was obviously met with disgust in Mass effect 2? People do not play RPGs to not be able to customize. take a hint. thx

Broad, vague and probably untrue.

No, lots of people actually did hate the ME2 armor system.


I love how people can make a general assumption based on the vocal minoriy of haters.

Quote from wikipedia:

"A critical and commercial success, Mass Effect 2 had shipped over two million copies worldwide within a week of release, and has also received highly favorable reviews, It is ranked third on the Xbox 360 according to GameRankings, and is, overall, the fourteenth best reviewed game of all time. The game holds over 30 perfect scores and has an average of 94 and 96 for the PC and Xbox 360 on Metacritic respectively."

Go figure?


What would me2 sales have anything to do with it ?  Unless some where it says the reason me2 sold well was because it had static companion out fits. I know alot of people who like ME2 but hate the static outfits. And for the record I hate the idea of static outfits in ME2. I really, really, hate the idea of them in DA2.


Count me among that crowd.  Loved ME2(bought three copies of it actually).  HATE static outfits.  Hate having some much control over the color and look of my outfit while basically having none whatsoever on my companions.  The sales don't reflect opinion on this subject.  But quite frankly netiher does the clamoring on these boards.  We're a very small minority of the 2 mil that bought the game.  So basically there's really no way to know how the majority feels.

#66
Cutlasskiwi

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Amagoi wrote...

Gavinthelocust wrote...
And I immedietly imagine a portly unwashed bearded pirate in the thong. Eeeuhh.....:sick:


Someone isn't familiar with Blackbeard! The thong was half his reputation.


I suddenly want to play though Deathspank again.. 

#67
Guest_LiamN7_*

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SultryVulcan wrote...


Congratulations, your a part of the vocal minority.
Do you really, really hate the static outfits in DA2 enough to prevent a purchase?
Sales is the bottom line, it has everything to do with it.
And off the record, I'll assume I'm part of the silent majority - I could care less about the static outfits.


 I am part of the vocal minority of what?  People that don't like the idea of static outfits?
Is the companion outfits being static enough to cause me to not buy DA2?  By its self ,  No. But when considering if I want to buy DA2 , static companion outfits goes on the don't buy it side of the scale. I liked the way Origins handled it. So in DA2 they are taking out something that I liked. So removal of features I liked is always a negative.

So a question.  If you could care less about static outfits for companions, why are you even posting here ? I figure someone who cares less , doesn't really care either way ? So it doesn't matter to you either way ?

#68
FreezaSama

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SufferingTormentDarkness wrote...

Why are you going with the unchangeable companion outfits again when it was obviously met with disgust in Mass effect 2? People do not play RPGs to not be able to customize. take a hint. thx


It is what it is. Whether it's a design decision, or something else (like EA wanting to rush this thing to market, perhaps?) disguised as a design decision, I couldn't say. But it doesn't seem to be a big deal. Honestly, some of the characters in DA:O looked kind of silly if they weren't in their default outfits, barring the armor-wearing characters, of course. But this is just a minor cosmetic detail that isn't going to effect gameplay in the least. 

#69
SultryVulcan

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LiamN7 wrote...
If you could care less about static outfits for companions, why are you even posting here? - See Original Post.
I figure someone who cares less , doesn't really care either way ? - Sounds reasonable.
So it doesn't matter to you either way ? - Correct.


Modifié par SultryVulcan, 27 décembre 2010 - 10:05 .


#70
Dave of Canada

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Personally, I don't see how having unique outfits for each companion is somehow less work.



Reskinning one armor 3-4 times for every companion, enemy and NPC in the game sounds a lot easier to me than creating a unique outfit / model for a companion and then reskinning one armor for the enemy and NPCs anyways.

#71
AlanC9

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errant_knight wrote...

It tosses the medieval feel right out the window. Between the boots that go halfway up the thighs and the lack of pants, she looks more like an exotic dancer than a pirate.


I don't even know what medieval men pirates looked like, let alone medieval women pirates.

No idea what Anne Bonney would have made of Isabela's outfits. Restoration dress was actually fairly trashy IIRC.

#72
Pwnsaur

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Why are people who are completely uninterested in this subject posting about it?

Anyways.. I'm a part of the 'Anti-Static Outfit' group. In fact, I'm kind of against the loss of any and all customization to my characters and my party. I don't want to be accused of 'generalizing' but I thought the idea of role playing was to assume the role of a character and have as much control as possible. I do get that our culture is basically eradicating originality, creativity, and individuality, but It still makes me sad.. :crying:

It seems the primary argument on this subject is between people who are disappointed in the loss of a key role playing feature vs people who don't care and don't think others should care either. It seems then, that nobody can come up with a good reason to be happy about the change. Either people are indifferent entirely, or they dislike it. That divide should tell BioWare something, that it's only doing damage. I love BioWare, I've loved and beaten nearly everything they've put out.. and I've already preordered DA2.

My point is not that it's a 'dealbreaker' omission (for me) but that it's an unnecessary shift, that when it elicits any response at all, is negative. There is an incredible about of customization, tactics and immersion lost when almost completely removing the option to outfit your party in a combat game.

#73
In Exile

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[quote]Pwnsaur wrote...

Why are people who are completely uninterested in this subject posting about it?

Anyways.. I'm a part of the 'Anti-Static Outfit' group. In fact, I'm kind of against the loss of any and all customization to my characters and my party. I don't want to be accused of 'generalizing' but I thought the idea of role playing was to assume the role of a character and have as much control as possible.  [/quote]

But the party is not your character. That is where you will find a serious objection from those (like myself) who favour unique apperances. Now, I do think having more than one apperance is good - but I believe at least one unique apperance with no customization is better than the DA:O approach, with generic armour and the ability to use different armour classes.

I think a good compromise is to restrict armours unique armours to companions to maintain a character consistent apperance but allow some customization.


[quote]It seems the primary argument on this subject is between people who are disappointed in the loss of a key role playing feature vs people who don't care and don't think others should care either. It seems then, that nobody can come up with a good reason to be happy about the change. [/quote]

Only in this thread. We had a 60 page thread some time ago where we debated at length the pro and con.

The pro, as I said above, is that in an RPG you are not the hive mind that controls every character but rather one character with the rest of the party separate from you. Giving the other characters a unique apperance is aesthetically pleasing, and allows them to stand as their own person instead of a surrogate for the player.

The core of the objection is that a player ought not say what is "appropriate" for a character to wear. 
  
[quote]My point is not that it's a 'dealbreaker' omission (for me) but that it's an unnecessary shift, that when it elicits any response at all, is negative. There is an incredible about of customization, tactics and immersion lost when almost completely removing the option to outfit your party in a combat game.[/quote]
 
You don't lose the ability to alter the stats of armour. Only the visual apperance is fixed.


[/quote]

Modifié par In Exile, 27 décembre 2010 - 10:42 .


#74
Sharn01

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Schneidend wrote...

TJPags wrote...
Have you met Isabela?  Image IPB


My history's a bit rusty, but I don't recall many footnotes about bands of armored pirates roaming the seas.

I could probably also use a referesher course in physics, but I don't think most armor floats.



To bad her necklace and earrings weigh as much as a suite of chain armor then.

For the record I am actually in favor of companion outfits so long as they are fitting, I disliked a lot of the ME2 ones because they where not great for battle to begin with, let alone wandering around in the vacuum of space.  The former I can overlook with ease, the latter I cannot.  

Personally I would like to take it one step further and allow Hawke's armor appearance to be customized by the player, that way you can always look the way you want just like the companions always get to look the way the Dev team wants.  Making your character's look the way you want them to has always been one of the biggest parts of pnp RPG's.

Modifié par Sharn01, 27 décembre 2010 - 10:55 .


#75
AlanC9

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Pwnsaur wrote...

Why are people who are completely uninterested in this subject posting about it?


I'm not completely uninterested. Wasting time making stuff that I'm not interested in means that they make less stuff that I am interested in

Furthermore, it's not quite true to say that I'm indifferent to item-based gameplay. I dislike it -- I've always preferred PnP systems where equipment is a minor afterthought, and all character customization happens from skills, powers, etc. Regrettably, CRPGs have descended from D&D, which is a bad system.

I also dislike having to deal with the aesthetics of the companions. That should be their business, not mine.

Having said that, I've tolerated this sort of gameplay in CRPGS forever, and if DA2 had worked the way DAO did I would have tolerated that too.