Pwnsaur wrote...
So.... You don't want the AI to make decisions about their own armor, and you also don't want to be able to customize it yourself? Then who the hell is going to change it then? NO ONE. That's why were getting characters with outfits that DON'T CHANGE.
My ideal is that the designers change it, and in-game this manifest as the character picking a new outfit in a store, via a dialogue.
So for example Alistair would approach you, and say that there is this fancy piece of armour he wants. You can then buy it or not, and it may lead to a debate over it. That's how I would implement the feature.
Of course, I recognize not everyone would like this. So I suggested that we have custom armour that the player can choose, but that's locked in to class and character.
You are referring to elements of innovation as streamlining. Innovation is adding ease of use in the way you were speaking. Taking something and making it better through innovation creates the things you were talking about.
No, that's streamlining. That's how I have always seen the term used.
Streamlining in reference to consumable media is NOT innovation, it is the removal of resistance. The resistance of what you ask? The resistance of being consumed by customers. Anything that 'complicates' the gaming experience in the eyes of BW is a possible point of resistance to mass consumption. So, from my perspective, streamlining IS pejorative. C'mon man.. This is basic stuff..
So what you're telling me is that I'm not using words the way you use them, so I'm wrong? How is that simple? You expect me to be able to read your mind?
Unique items? You mean the one, MAYBE 2 outfits each companion will have to choose from throughout the entire playing experience? I don't know exactly what was going on with your characters, but each one of my characters looked COMPLETELY different. Warden had the superior drakeskin outfit, Alistair had blood dragon, Oghren had Legionaire, Sten had some huge evil armor of which I found only one, etc. It was plenty unique, and what's more, it was completely MY decision.
All leather armour is identical - there are two models for it. There are only two models of massive armour - the kind Loghain wore and the dwarf model. There is one heavy armour model, and one medium armour model.
If you think a texture swap makes unique armour, that's your business. Leliana, Zevran and a Rogue PC end up at least 2/3 identical. Ogren, Sten, Alistair and Warrior PC also end up 2/3 identical. Unless you keep Morrigain in her unique item, her, Wynne and a Mage PC wind up with identical but gender swapped armour.
And also, who the hell is petitioning for all massive plate armor? That's not the issue and I don't even know where it came from. I only had 3 people in plate, most were in leather.
Mad Cat is. You might be shocked, but you can reply to more than 1 person.
Modifié par In Exile, 28 décembre 2010 - 12:29 .