TheMadCat wrote...
We don't need to hit realism on the head here and I'm not implying we do, just strides that bring us closer rather then take us further away which 2 seems to be doing.
I think we do. Anything short of actual realism is just BS to me, a way to make combat unelegant and uninteresting while retaining all the undesirable features of RPG combat.
If we are going for realism, we ought to actually simulate realism. So long as we introduce wish fullfilment (i.e. 4 people constantly defeating teams of 8+ without any casualties) then we've broken realism.
That's not even dealing with stuff like ogres, which as the Cailan cutscene at Ostagar proves, ought to be able to kill a single person they grab
just by closing their hand.
No string bow was ever able to penetrate plate at over 50 yards, no clue where you got your information from.
www.youtube.com/watch
That was at 20 and got almost zero penetration.
Again - the closer you are, the less force the arrow has.
Low grade iron plate, the kind that you'd find in medieval tech, can be penetrated by bodkin arrows (the arrow tip). As metalurgy evolves and you get steel plate, plate is no longer penetrated by arrows, but can still deal blunt damage (like a warhammer would, which can be every bit as deadly).
That looks like they're using steel. Do they comment on the kind of bodkin they used? I don't have the sound on so I can't comment further.
It doesn't look like DA:O has that kind of metalurgy available, though.
Most, not all. There have been a few where archery is a dominating dealer. Typically it does get brushed to the side as a support role though.
The other thing is that the kind of comba RPGs handle is pretty uncommon. Most wars, as far as I know, involve much larger numbers and many fodder troops, so shock & awe mattered more than killing. So long as you hit hard enough and the other side broke, that's what you needed.
I don't understand why you're driving my comments towards strict realism, I'm quite aware this is a fantasy game and leanincies need to be taken. But that doesn't mean the game can't take strides to realism and praticality.
But it's completely arbitrary if you're willing to compromise. You're saying we should have some amount of totally unrealistic stuff in, just the amount of you're comfortable with. Why is your perspective here any better than any other person that wants to put the line either further along or less along?
Put another way: why is your take on where the point should be any better than mine?
The game actually accounting for hit selection, range, better armor values, lowered HP, etc, brings the game to that level while still allowing you to create that "heroic fantasy" feel. It doesn't need to be one hit your dead, but I don't believe the only other alternative is the model we've seen in Dragon Age. There is an inbetween area.
Not really. So long as hits don't absolutely cripple you, it's just fake. The in-between area isn't any less unrealistic for me, and equally aesthetically displeasing. So I'm advocating for something that is more aesthetically pleasing, since the only realistic alternative I'm happy with is simulation.
Modifié par In Exile, 28 décembre 2010 - 06:52 .