Snipers ineffective?
#1
Posté 27 décembre 2010 - 07:27
It's not the rifles that are the problem... I use one depending on the situation and it's really useful, especially when I'm an infiltrator. Though I prefer bolt action sniper rifles.
But it seems like the AI isn't very good with snipers. I get the feeling Garrus, Zaeed, Thane etc. constantly miss their shots and don't shoot with sniper rifles often. What do you think?
#2
Posté 27 décembre 2010 - 07:59
#3
Posté 27 décembre 2010 - 08:06
Da_Lion_Man wrote...
But it seems like the AI isn't very good with snipers. I get the feeling Garrus, Zaeed, Thane etc. constantly miss their shots and don't shoot with sniper rifles often. What do you think?
Well, I really hate (enemy) snipers in ME1 but, with a proper SR and upgrades/ammo, Shep can do some serious sniping damage in ME1.
Have you tried equipping Garrus, Zaeed and Thane with Incisor SR? The best squadmate weapon in ME2 by a long shot
#4
Posté 27 décembre 2010 - 08:38
Modifié par Kronner, 27 décembre 2010 - 08:41 .
#5
Posté 27 décembre 2010 - 08:39
Legion is good with the Widow too, imo.
#6
Posté 27 décembre 2010 - 08:46
#7
Guest_m14567_*
Posté 27 décembre 2010 - 08:58
Guest_m14567_*
In ME 2, I think the incisor wielding squadmates are hard to beat, esp. Zaeed, Garrus and Thane, they are very good.
I find they rarely ever miss.
#8
Posté 27 décembre 2010 - 11:06
#9
Posté 28 décembre 2010 - 01:11
Yeah, Legion on the sucicide mission with the widow saves you a lot of ammo cause he gets headshots all the time.IntrepidProdigy wrote...
Widow soldier + Widow Legion + Incisor Thane = insane damage output, period.
#10
Posté 28 décembre 2010 - 03:52
#11
Posté 28 décembre 2010 - 12:48
Maybe I should give the AI the Incisor.
#12
Posté 28 décembre 2010 - 12:50
#13
Posté 28 décembre 2010 - 01:18
ME2...Incisor on Thane, Zaaed and Garrus rocks, and widow on Shep and Legion is beastly.
#14
Posté 28 décembre 2010 - 01:42
Personally I find Viper SR to be a weak weapon. Mantis and Widow deal damage much faster if you handle them properly.
#15
Posté 28 décembre 2010 - 02:02
Da_Lion_Man wrote...
I never even used the Incisor... Bolt action sniper rifles feel like "true" sniper rifles to me so I use those instead.
Maybe I should give the AI the Incisor.
Do so and you put on the God mode difficulty setting. The Incisor is arguably the most broken weapon in the game when handled by your squad, yet is ironically barely adequate in Shepard's hands. This is due to a poor balancing flaw. The Incisor apparently has nigh perfect accuracy and does not in-cooperate the damage reduction modifier every other weapon does when in the hands of your squad. Therefore, they deal damage equal to what Shepard would and have superior accuracy.
#16
Posté 28 décembre 2010 - 02:51
The incisor is also broken in Shep's hands b/c the ammo recovery is only something like 3 shots per thermal clip and 50% max fill from a power cell... The max ammo capacity is also very low... so never use it yourself, always give to squadmates.
#17
Posté 28 décembre 2010 - 09:47
Bourne Endeavor wrote...
[...]
The Incisor apparently has nigh perfect accuracy and does not in-cooperate the damage reduction modifier every other weapon does when in the hands of your squad. Therefore, they deal damage equal to what Shepard would and have superior accuracy.
I think that's true for the Incisor shipped with Collector's Edition version (I don't have it). But the Incisor released with the Aegis pack does have the damage reduction for henchmen.
It doesn't matter. Your squaddies are still deadly with it. They don't seem to miss, ever. And they perform a lot of headshots.
#18
Posté 29 décembre 2010 - 05:46
#19
Posté 29 décembre 2010 - 06:09
AK404 wrote...
Quick question, then. If I have the collector's edition version of the Incisor, then pick up the Aegis pack, does the weaker version of the Incisor overwrite the original?
The two are identical. Eric F said that it was a myth that squaddies don't get the damage reduction for the original. He said its performance was simply due to the fact that they have near perfect accuracy and score absurdly high numbers of headshots with it.
Add to that, the fact that it already has a really high base DPS in Shepard's hands and you have the result we see for squaddies. I've used it extensively on SR Vanguards, especially for Collector Ship runs if I hadn't gotten Thane yet and let me tell you, if it wasn't for the ammo limitation and the accuracy of the third round in the burst being very "hit or miss" its not a bad weapon. At medium distances, you can do some hefty damage. It starts to suffer at long range where the first two rounds are usually solid hits but the third round may go stray due to the recoil and target flinching/moving.
#20
Posté 29 décembre 2010 - 06:34
#21
Posté 29 décembre 2010 - 06:58
Shields will go down pretty fast when you use those squad combos. The incisor is perfect for shield stripping when in your squaddies hands.AK404 wrote...
Yeah, I was thinking of nurturing a sniper team, consisting of an Infiltrator, Thane, and Zaeed (or Legion & Thane). There'd be some issues against taking down shields, but oh, the long-range kills...
#22
Posté 29 décembre 2010 - 07:19
#23
Posté 29 décembre 2010 - 10:36
AK404 wrote...
Yeah, I was thinking of nurturing a sniper team, consisting of an Infiltrator, Thane, and Zaeed (or Legion & Thane). There'd be some issues against taking down shields, but oh, the long-range kills...
Personally, I would recommend Kasumi instead of a third sniper and Thane to compliment your Infiltrator. With the Widow you will systematically decimate everything in sight with a well timed headshot. Kasumi's Rapid Shadow Strike allows her to quickly pick off whomever survives, has a 80% cooldown boost upon doing so, does tremendous damage and above all, frequently distracts enemies. Flashbang works similar to Pull and ruins Husks, which Thane helps nicely with.
Honestly, I ran the entire game with those two, substitute out Grunt for Thane and dominated Insanity. Grunt was dropping more often in comparison to Thane and Kasumi. Go figure.
#24
Posté 31 décembre 2010 - 02:17
After finding out that Master Infiltrator was bugged, I immediately went for Kasumi's other option. It it such a joy to watch her work, though I don't know whether she should be using a Locust or Phalanx full-time.
The problem I'm having right now is deciding what kind of squad ammo to go for: right now, it's squad cryo with Shep going for heavy disruptor and heavy warp ammo. (I really like using that cloak, which is the only reason I don't use flashbang as a bonus power.)
Modifié par AK404, 31 décembre 2010 - 02:23 .
#25
Posté 31 décembre 2010 - 02:38
Neural Shock is also nice with the shorter cool down than flashbang, if you do not want to stay with heavy warp ammo.
For the squad, cryo ammo is fine, and I'd recommend the locust full-time for Kasumi.





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