in one of the recent previews, there was a screenshot of a Rogue talent, called Explosive Strike I believe.
The description of the talent seemed to suggest that you could add on to the "combo chain" when you press the basic attack button. Like, when you take Explosive Strike, you'll add another move to your attack chain.
If that is true, I was wondering if that would also apply to the Warrior and Mage classes..........
IOW.......is there a way to upgrade or add new moves to your basic attack chain?
Question about Basic Attacks
Débuté par
MindRaven
, déc. 27 2010 09:02
#1
Posté 27 décembre 2010 - 09:02
#2
Posté 27 décembre 2010 - 09:10
The way I understand it the "chain" was built up with attacks from another talent.
EDIT: I mean basic attacks while a sustained talent was active, possibly with their own animation and special properties.
EDIT: I mean basic attacks while a sustained talent was active, possibly with their own animation and special properties.
Modifié par _Loc_N_lol_, 27 décembre 2010 - 09:13 .
#3
Posté 27 décembre 2010 - 10:33
Yeah its not 'combo' like in a fighter game, auto-attack is just that, auto-attack. on Consoles you can hit A to make 'each attach' but your still limited in how often they can attack by what normal auto-attack would manage, meaning they'res no dmg increase or anything. What that thing meant was, specific to rogues combat style is you build up points by using normal attack on a target.
Using a 'finisher' like move will basically do something + extra based off how big of a combo you had built up on it. Meaning it works great against bosses and hard to take down monsters, and make it more worth while to hold off on the flashier moves.
Ultimately though your not adding a 'new move' to your attack chain. The Rogue talents just adding to how many it'll keep 'track' of before you hit a cap on it (and thus make finisher stuff more powerful).
Using a 'finisher' like move will basically do something + extra based off how big of a combo you had built up on it. Meaning it works great against bosses and hard to take down monsters, and make it more worth while to hold off on the flashier moves.
Ultimately though your not adding a 'new move' to your attack chain. The Rogue talents just adding to how many it'll keep 'track' of before you hit a cap on it (and thus make finisher stuff more powerful).





Retour en haut







