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Polite Suggestion for enemy AI for ME3


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#1
BiancoAngelo7

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I enjoyed the combat AI for ME2 very much, even though I thought it was kind of wierd that for some reason none of my enemies knew what a sniper rifle was...

But the only thing I kinda found strange apart from this, was the fact that when I wiped out an enemy platoon there would be one last peon of a soldier left still fighting on as if he were winning.

I just wanted to suggest the inclusion of some kind of "run away in fear" AI script, that basically tells an enemy based on how strong they are and how many of their allies are left whether to keep fighting or not.

Example:

Only one left is an enemy boss or leader type character? They stay and fight.

Only one or two random goons left after you killed 20 of their buds? They run and cower at our Spectre awesomness.

They wouldn't have to just dissapear, they could make a run for the next batch of enemies and try and seek reinforcements.

I think this could be a potentially easy (not sure, not a programmer or anything) way to increase combat realism and immersion and provide for some potentially satisfying "haw haw you tried to run away and now you have an extra hole in your head"....moments. :P

Obviously this could be applied to any enemy even the geth.

Organics run away because of fear and wanting support.

Synthetic Enemies run away because of lack of "network support" or whatever the geth call the whole "more equals smarter" thing and the normal fact that they would need reinforcements like anyone else.

What do you guys think?

#2
marshalleck

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I dunno. I've played games where enemies ran away when faced with superior firepower and more often than not it's just really, really annoying. Especially if they keep you in combat mode, or get bugged and run into an inaccessible area then turn and start shooting at you.

Modifié par marshalleck, 27 décembre 2010 - 09:25 .


#3
BiancoAngelo7

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well, yeah those could be potential problems, but if done correctly I think it could be nice.



And I really hope they bring back snipers. It felt like laming the combat or cheating whenever I took out my sniper rifle.

#4
Sir Ulrich Von Lichenstien

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Dammit! When I saw the topic title I thought you were going to suggest making them smarter in which case I was going to respond with something Shepard says in LotSB... "Don't give them ideas!" :P



It would be nice but I think what Marshalleck said is right, it'd probably cause more issues. There has been times when I've been involved with some enemies on them balconies we can't get to and they hide at the back so keeping in combat. Sometimes of course can just carry on to next area but sometimes not. So have to try find a way to flush them out.



I agree about the snipers. That was something that ME2 missed out. Having said that there were times in ME when I felt like I was cheating when I pulled my sniper rifle out with my Infiltrator and were taking cheeky potshots from behind a hill at rocket towers and other enemies that didn't have sniper rifles or other long range fire devices.

#5
BiancoAngelo7

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^

Yeah I could definitely see where there could be possible issues with bugs n stuff. But I also see the potential. Oh well, Im sure the devs will think about it and implement whatever they can or can't. If they already haven't of course.



And yeah, sometimes even in ME1 using a sniper rifle could feel overpowered, but at least there were snipers sometimes, like in the towers surrounding enemy bases, while in ME2 I usually take out my sniper rifle when the odds are against me and then put it away when it starts to get too easy if I use it lol.