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Are Templars Really That Bad?


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#426
White_Buffalo94

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Cypher0020 wrote...

Going through my elf mage run, and I got to wondering....Alistair is an ex-templar, and Cullen's ok.... the templar inside the lothering chantry isn't that bad... and Gregory and Irving have that love/hate relationship....


it does suck to be in that tower all the time.... but lets look at examples like Jowan....blood magic.....imagine an army of blood mages.... or heaven help us.... abominations run amok in Ferelden.....Uthur 50x worse....

I was thinking of making my mage's request allow them to study w/o chantry supervision.... and while I don't agree with all the rules, you can't help but think.... life would probably be worse without them, no?


Will pique my interesting when I get enough money to preorder DA2.... since I heard the chantry, mages, and everyything will play into it... especially if you can be an apostate... Image IPB

The Templars themselves aren't bad people, unless they were a bad person anyway, it's the fact that they have supreme authority over what the mages can and can't do. They are like cops from the 50's I'd say, they could kill a mage without any consequence and say "Oh, he was performing blood magic"

To have your life dominated by Templars, to not have any say in what you do, that bites ass. Like being a child or second class citizen forever. Also, Anders tells you the first time you meet him that he gets kicked in the head every morning to wake up. The chantry also forces mages into an ultimatum. Confront a demon, or become emotionless. The only way to keep your abilities is a 50/50 shot at succeeding anyway, as a demon can overwhelm you then a Templar will strike you down.

I think the Tower should be run like the Collective. Enforce the laws of magic within your own ranks, not some outside force that is able to do what they please.

Jowan was an idiot, jealous of his friends (the Warden if you are a mage) natural affinity for magic. So he delves into blood magic, which in itself isn't evil IMO. Yeah, Jowan screwed up, but he did it only to save his love, not out of evil intentions

#427
White_Buffalo94

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KnightofPhoenix wrote...

klarabella wrote...
Someone said something about three times in 700 years. I'd say this kind of works until we know how other systems work and if they work better.


It's actually 17 times in 700 years, meaning every 40 years or so. Divided into 6-7 Circles (at least). Which means that each has been annulled about 2.5 times.

Not a catastrophic number. But I'd say that the system is better at dealing with the symptoms than actually fixing them. But until we have a full understanding of how the other systems work, we can't know if it's an improvement or not. I personally doubt that Ancient Tevinter had to resort to the mass murdering of mages every generation, but who knows.

Don't forget that Rivain isn't under Chantry influence and hence most likely has no circle

#428
IanPolaris

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[The Templars themselves aren't bad people, unless they were a bad person anyway, it's the fact that they have supreme authority over what the mages can and can't do. They are like cops from the 50's I'd say, they could kill a mage without any consequence and say "Oh, he was performing blood magic"[/quote]

Indeed in the first few scenes in DAA, we see this first hand with Anders.  We find Anders clearly fighting off a horde of darkspawn and the immediate foresensic evidence (how the bodies were splayed etc) clearly showed that he was fightint WITH his templar guards to try to defend the keep.

Chantry (aka Templar Ryloc's) reaction:  MURDERER!  KILL, KILL, KILL, DIE, DIE, DIE and she keeps at it too even after you conscript him until you kill this templar.  Clearly this templar of off her rocker, but the Chantry backs her all the way down the line.

The point is if you are a mage and the Templar says, "You must die" you die with no rights granted to your person whatsoever.  At least the Qunari are honest about their view of magic.....

-Polaris

#429
Shadow of Light Dragon

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IanPolaris wrote...

Shadow of Light Dragon wrote...

IanPolaris wrote...

EmperorSahlertz wrote...
Yes abominations are rare (thankfully), and no you dont HAVE to be a mage to become possessed. However, for a non-mage to become possessed, they would have to have been in physical contact with a demon, whereas a mage could just have had a bad dream, so to speak.


As I explained above, this is false.  You can be trapped in the fade and if a non-mage wakes up in the fade, he or she can become an abomination via the fade just as a mage can.  In addition, abominations seem so rare that I challenge that you have a sample space to make the spectacular claim you are making about mages and abominations.  Extraordinary claims like this require extraordinary evidence.


Um. How does a non-mage 'wake up' in the Fade? Can you provide any in-game examples or references of non-mages becoming abominations without waking-world intervention (eg. being sent into the Fade fully aware)? Mundanes and animals don't just 'wake up' in the Fade, and I think if Fade-bound demons targetted ALL sleeping minds rather than just mages it'd be a teensy bit hard for the Chantry to lie about.

Seriously, for all your demands for evidence, you provide very little of your own.


The fade sequence in the tower is a prime example.  So is the scene in Blakmire in DAA (and this is even a better example since it's a darkspawn that sends you into the fade).

In the tower fade sequence you run into all kinds of templars who have "awakened" in the fade and the sloth demon (and this is confirmed elsewhere) says that what makes mages attractive to demons is that they are "aware".

-Polaris


Your post just proves you failed to understand the person you quoted above. He never said non-mages couldn't become possessed, simply that it can't happen through everyday sleep/dreams. The Tower example you provided involved demons being physically present. The Blackmarsh incident doesn't even have non-mage abominations.

I repeat: Can you provide any in-game examples or references of non-mages becoming abominations without waking-world intervention (eg. being sent into the Fade fully aware)?

The spirit of the argument was that mages are more at risk of being abominations because they are naturally aware in the Fade (ie. when they go to sleep). YES it is possible for mundanes and animals to become possessed, but they don't just 'wake up' in the Fade; something else must intervene. Thus mages are more at risk of possession by dint of being exposed to it more frequently.

Do you disagree?

Edit: Formatting.

Edit 2: Blackmarsh, not Blackmire.

Modifié par Shadow of Light Dragon, 04 janvier 2011 - 09:36 .


#430
IanPolaris

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White_Buffalo94 wrote...

KnightofPhoenix wrote...

klarabella wrote...
Someone said something about three times in 700 years. I'd say this kind of works until we know how other systems work and if they work better.


It's actually 17 times in 700 years, meaning every 40 years or so. Divided into 6-7 Circles (at least). Which means that each has been annulled about 2.5 times.

Not a catastrophic number. But I'd say that the system is better at dealing with the symptoms than actually fixing them. But until we have a full understanding of how the other systems work, we can't know if it's an improvement or not. I personally doubt that Ancient Tevinter had to resort to the mass murdering of mages every generation, but who knows.

Don't forget that Rivain isn't under Chantry influence and hence most likely has no circle


Um that's not quite how I remember it.  I remember the commentary was that Chantry infludence in Rivvain was exceptionally weak but that it was under Chantry influence (at least in highly populated areas)...at least officially.

-Polaris

#431
IanPolaris

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Yes I disagree. The game clearly states (including the quotes you get during cut scenes during your harrowing test) that non-mages can become aware in the fade if trapped. I grant there is no direct game scenes that show it, but it is an explicit part of the game lore.



-Polaris

#432
Shadow of Light Dragon

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IanPolaris wrote...

Yes I disagree. The game clearly states (including the quotes you get during cut scenes during your harrowing test) that non-mages can become aware in the fade if trapped. I grant there is no direct game scenes that show it, but it is an explicit part of the game lore.

-Polaris


Trapping someone in the Fade requires intervention. Again you miss the point.

#433
Shadow of Light Dragon

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IanPolaris wrote...

White_Buffalo94 wrote...

Don't forget that Rivain isn't under Chantry influence and hence most likely has no circle


Um that's not quite how I remember it.  I remember the commentary was that Chantry infludence in Rivvain was exceptionally weak but that it was under Chantry influence (at least in highly populated areas)...at least officially.

-Polaris


No. Officially the Rivaini have nothing to do with the Chantry.

Codex Entry: Rivain

"The Chant of Light never truly reached the ears of these people. The years they spent under the thumb of the qunari left most of the country zealous followers of the Qun. But resistance to the Chant goes deeper than the Qunari War. The Rivaini refuse to be parted from their seers, wise women who are in fact hedge mages, communicating with spirits and actually allowing themselves to become possessed. The Chantry prohibition against such magical practices violates millennia of local tradition"

Modifié par Shadow of Light Dragon, 04 janvier 2011 - 09:02 .


#434
Heretical Sound

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IanPolaris wrote...

Deztyn wrote...

The mages are the nuke.


Evidence would be nice.  So far I haven't seen any real evidence that mages are enough more dangerous intrinsically to justify that statement.  I am seeing a lot of fear and "viewing with alarm" but not much evidence.

It is a game fact that non-mages (even Dwaves) can be trapped in the fade and can 'wake up' there....and it's self-aware creatures in the fade that demons find 'interesting'.

-Polaris

Have you played the game? Are you telling me that somebody who can create magical fire/lightning/drain life force isn't dangerous? Policing exists precisely because people can't be trusted to abide by the law. In the same sense the capacity for mages to cause harm intentionally through misuse or unintentionally as either an abomination or through inexperience cannot be ignored. Simply put mages are "human(elven) with their flaws magnified by the power they command."

True, however there circumstances in which it happen require the use of magic and/or the presence of fade dwellers. Mages on the other hand are aware in the fade within everyday conditions and by their very nature. The situation between non-mages and mages is not therefore comparable. 

#435
IanPolaris

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Shadow of Light Dragon wrote...

IanPolaris wrote...

Yes I disagree. The game clearly states (including the quotes you get during cut scenes during your harrowing test) that non-mages can become aware in the fade if trapped. I grant there is no direct game scenes that show it, but it is an explicit part of the game lore.

-Polaris


Trapping someone in the Fade requires intervention. Again you miss the point.


Yes, but not always by magic and not always by demons.  You miss my point.  My point is while mages MAY have a slighter chance of being possessed than non-mages, there is no evidence to suggest that it's the dire problem that the chantry protrays in order to justify it's treatment of mages.  At BEST it's a slightly greater chance EXCEPT in Andrastrian nations and in Circle Towers where the Chantry actually invites demons to possess mages.

You still try to justify the unjustifiable.

-Polaris

#436
IanPolaris

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Heretical Sound wrote...

Have you played the game? Are you telling me that somebody who can create magical fire/lightning/drain life force isn't dangerous? Policing exists precisely because people can't be trusted to abide by the law. In the same sense the capacity for mages to cause harm intentionally through misuse or unintentionally as either an abomination or through inexperience cannot be ignored. Simply put mages are "human(elven) with their flaws magnified by the power they command."


A person is dangerous if they have power of any kind.  By this logic, let's lock up all nobles in Fereldan and eat the key because they might :"misuse their power".  Geez.

True, however there circumstances in which it happen require the use of magic and/or the presence of fade dwellers. Mages on the other hand are aware in the fade within everyday conditions and by their very nature. The situation between non-mages and mages is not therefore comparable. 


Not always.  Your non-mage warden in Blackmire can be trapped in the fade by a non-fade Darkspawn.  Also there are apparently lucid dreamers, etc.  Basically no one has been able to show that there is enough of a risk of mages becoming abominations and the danger of those abominations as a whole to justify what the chantry does.  If anything, the Chantry actually makes mage possession more not less likely going by the apparent numbers.

-Polaris

#437
Shadow of Light Dragon

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IanPolaris wrote...

Shadow of Light Dragon wrote...

Trapping someone in the Fade requires intervention. Again you miss the point.


Yes, but not always by magic and not always by demons.


What else is there? Where is your evidence that anything else can trap someone in the Fade? I remember no examples of someone being trapped by any other means besides magic and demons, so I don't see where you're pulling your claim from.

Back it up.

You miss my point.  My point is while mages MAY have a slighter chance of being possessed than non-mages, there is no evidence to suggest that it's the dire problem that the chantry protrays in order to justify it's treatment of mages.  At BEST it's a slightly greater chance EXCEPT in Andrastrian nations and in Circle Towers where the Chantry actually invites demons to possess mages.

You still try to justify the unjustifiable.

-Polaris


I am not trying to justify the Chantry's treatment of mages. Neither am I  claiming that mages are the 'dire problem' the Chantry claims them to be. Try reading again.

And by saying 'mages MAY have a slighter chance of being possessed than non-mages', you did in fact agree with my earlier question. Even after you said you don't. Kudos.

#438
Shadow of Light Dragon

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IanPolaris wrote...

Heretical Sound wrote...

True, however there circumstances in which it happen require the use of magic and/or the presence of fade dwellers. Mages on the other hand are aware in the fade within everyday conditions and by their very nature. The situation between non-mages and mages is not therefore comparable. 


Not always.  Your non-mage warden in Blackmire can be trapped in the fade by a non-fade Darkspawn.


The darkspawn is an emissary, thus a mage, thus connected to the Fade, as all the Disciples are. You are trapped in the Fade by magic.*

*Incorrect. See two posts down.

Also there are apparently lucid dreamers, etc.


Nowhere do we see that 'lucid dreamers' are aware in the Fade. If you mean the people in the Fade in Blackmarsh, they were all pulled there by the Baroness who, need I remind you, was a mage and also (at the end) an abomination.

Modifié par Shadow of Light Dragon, 04 janvier 2011 - 10:12 .


#439
White_Buffalo94

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Shadow of Light Dragon wrote...

IanPolaris wrote...

Heretical Sound wrote...

True, however there circumstances in which it happen require the use of magic and/or the presence of fade dwellers. Mages on the other hand are aware in the fade within everyday conditions and by their very nature. The situation between non-mages and mages is not therefore comparable. 


Not always.  Your non-mage warden in Blackmire can be trapped in the fade by a non-fade Darkspawn.


The darkspawn is an emissary, thus a mage, thus connected to the Fade, as all the Disciples are. You are trapped in the Fade by magic.


Also there are apparently lucid dreamers, etc.


Nowhere do we see that 'lucid dreamers' are aware in the Fade. If you mean the people in the Fade in Blackmire, they were all pulled there by the Baroness who, need I remind you, was a mage and also (at the end) an abomination.

Not all disciples are mages. Mana Clash doesn't work on a lot of them :D

#440
Shadow of Light Dragon

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Orly? :x I stand corrected. That one was, though XD At least, he was using a spell the Mother had apparently provided. :)

Edit: On looking at the Wiki, The First is not a mage, and the trap he sprung was provided by the Mother. Considering the animations during the sequence, maybe it was a magic item that did the trick.

Modifié par Shadow of Light Dragon, 04 janvier 2011 - 09:34 .


#441
Heretical Sound

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Skadi_the_Evil_Elf wrote...



Most of the other Chantric nations treat mages worse. Ferelden still treats it's mages poorly, so that should tell you something.


Can you cite any evidence for this? I'm intringued about the circles in other lands but haven't found anything. All I've discovered is that the Kirkwall Circle is extremely restricitve while Cumberland Circle appears to be more
liberal.



Skadi_the_Evil_Elf wrote...

I don't think you or I or others are saying there should be no system of checks and balances for the mage issue. I think that, however, the current system is unsustainable,potentially dangerous, ineffecient, and, depending on how one feels, immoral, and a better system needs to be put in place. I've said before, and I'll say it again, the first step for me would be removing Chantry control over mages, and making the Circle directly under the control and authority of the crown. But I think this should be done by multiple nations at about the same time, or by one powerful enough that it can easily afford pissing the Chantry off.

If I were to propose a system, I would have mage Circles be more like college dorms/ private schools, where mages go to study and learn for semesters, but are allowed out for weekends and holidays, as well as summertime breaks wherethey can go visit family and friends. There would be some major rite of passage like the Harrowing, though not the exact same thing, to prove they are capable of controlling themselves. After graduation, mages would be required to serve the crown in some capacity for a determined period, kinda like mandatory national service/draft. This could be either in the military, or direct service of the crown in some civic capacity. After which, they would be free to pursue whatever career path they choose.

there would be a control and safety net, should a mage become a public nuisance. There would still be phylacteries, but they would be held by the government, not the Chantry, in sort of a "national mage database". There would also be a sort of police force consisting of warriors trained in Templar talents, but not Templars themselves. This would be doable, since neither lyrium addiction nor religious belief are required to perform Templar duties. This force would generally be tasked with tracking down troublesome mages as well as serving security at the Circles, but other than that, they would not be in a permanent position of power over the mages and their circles.

Such a system, like all systems, does have potential flaws. but compared to the current system, it's far better in my opinion, and also provides a greater benefit for a larger number of people, even beyond the mages. The nation itself benefits from having mages integrated into national security or performing services for the benefit of society as a whole.


You know the case for increasing mage freedoms can become a lot more compelling if an alternative system is offered. Which you've done. :)
However there are some significant problems with your alternative which I think result in it being unviable.



Firstly placing the circles under Crown control is extremely problematic. Getting any Andrastian nation to agree to it would be almost impossible. The ruler would be going against the religion of the entire population causing
dissent both among the ruling class and the common folk. No ruler would make such a decision as there is no compelling motive which would overcome the significant risks. Furthermore the only nation that could realistically
withstand Chantry wrath if it were to make such a decision would be Orlais. For Orlais to make such a move would be unthinkable, given its status as the home of the Chantry.

As for alternatives to Crown control I can't think of one. Mage control of the circles would never be allowed not to mention the inherent problems of such a system. The dwarves could potentially be excellent candidates but harbouring mages would jeopardise trade agreements and likely bring war so convincing Harrowmont or Bhelen would be difficult.

However in addition to the difficulties of bringing about any transfer ofcontrol the issue of the Circle becoming a political tool is very real. Underthe current system mages are not used during conflicts between Andrastian nations. However if the government obtained control then it becomes a very real prospect. Which I personally see as being undesirable and dangerous. The same for the Circle gaining any political influence. The Circle would be well disposed to do so, given it would have a monopoly on several crucial services and it being a strong military power.

You mention a "Harrowing" of sorts but without details you don't help your argument. How would you test mage's control and ensure that they aren't a risk? What happens if there is a mage who isn't capable of mastering their
power?

Giving mages free reign would make me uneasy as they are well dispositioned to elevate themselves in society. Think about it mages would become another privileged class because of their birth. So many other children would remain ignorant and impoverished because they weren't born a mages. Why should the needs of mages as a minority be placed before that of the rest of the population? The fact that mages can theorize and intellectualize about revolution simply demonstrates how privileged they are. They have time for leisure. Compare that with the peasantry who have to toil daily in order to simply survive.

I don't think the necessity of lyrium has been proven either way. Alistair is not a position to provide accurate or unbiased information. And we don't have any other information to go on. The conclusion has to simply be that we don't know.

In addition to the lyrium there are other problems with your proposed security force. Firstly if mages are dispersed to numerous hamlets, villages and farms reacting to potential problems would be almost impossible. How long would it take for news to reach the not-templars? A couple days considering the setting. And then you have to add on the time taken to form a response and then get there. In some cases a fortnight could pass between the incident and the not-Templars getting there. How many people could die in the intervening time? The problem could escalate if the situation is particularly severe. http://dragonage.wik...y:_Abominations

If a mage commits a crime and knows the fuzz is after them then the risk of abominations will become much greater. If a mage threatened then rational decisions about summoning demons are not high on the agenda. And consider this http://dragonage.wik...te_of_Annulment

Removal of abominations is evidently not an easy task outside of gameplay and for those not equipped with plot armour. Is "freedom" for a privileged group really worth endangering the lives of the rest of the population? Given that the peasantry have little real freedom. Working in the fields all day in the fields simply to survive the coming winter does not to my mind constitute freedom. While the nobility and the merchants to an extent have freedom, adding another group which exploits the rest of the population is not desirable.



In short I don't support the current system because I see it as being the best. I only support it, because any viable  alternative that doesn't significantly endanger lives or place the needs of a privileged minority above that the general population has yet to emerge.

And given that large numbers would likely die in order to bring about any transition, the benefits of the alternative need to be more than simply marginal. If many are going to die, then it needs to be worth it. Many dying for a small minority can't be justified.

Modifié par Heretical Sound, 04 janvier 2011 - 09:40 .


#442
IanPolaris

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Actually it's not clear that Emissaries are connected to the fade especially since Genlocks can be emissaries but retain the Dwarven resistance to magic (and thus presumably lack a fade connection). Darkspawn magic is clearly in the "bloodmagic" school but very different from normal magic (although the spells affect each other normally apparently).

As for what mother provided, Blackmire is a place where the veil is very thin (Becilian Forest is another), and in such cases spirits (and demons) can spontaneously possess people (not just mages) and animales (and we see several such in the Brecilian Forest) per Sarel the Dalish Storyteller (and he ought to know!).

In short, if you live in the wrong place with the wrong emotions, even non-mages can become possessed at least per Sarel (and animals certainly can be as well).

-Polaris

Edit:  In fact, there is even more canonical reason to doubt that even Emissaries have any connection to the fade since it's universally known that Darkspawn are NOT found in the fade and don't (apparently) dream.  Wynne says this but so do others IIRC.  Given that, the best we can say is Darkspawn Magic is 'different'

Modifié par IanPolaris, 04 janvier 2011 - 09:43 .


#443
IanPolaris

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Heretical Sound,



I can easily see a King Alistair (Hardened) bucking the chantry and at least attempting to put the mages under crown control. I can especially see that if King Bhelen of Orzammar has done so with a circle run by First Enchanter Dagna.



It would only take one nation to force a crack to convince every king to do it just for self protection (and even now I am morally convinced that pretty much every king has a secret cadre of apostate mages...perhaps even bloodmages...that the Chantry knows nothing about).



-Polaris

#444
Shadow of Light Dragon

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IanPolaris wrote...

Actually it's not clear that Emissaries are connected to the fade especially since Genlocks can be emissaries but retain the Dwarven resistance to magic (and thus presumably lack a fade connection). Darkspawn magic is clearly in the "bloodmagic" school but very different from normal magic (although the spells affect each other normally apparently).


Just because it's a different class of magic doesn't mean it has no Fade connection. o_O I mean, come on...Blood Magic is taught to you by a Desire Demon.

Darkspawn may be 'hardwired' differently, I'll grant you that.

As for what mother provided, Blackmire is a place where the veil is very thin (Becilian Forest is another), and in such cases spirits (and demons) can spontaneously possess people (not just mages) and animales (and we see several such in the Brecilian Forest) per Sarel the Dalish Storyteller (and he ought to know!).


The Blackmarsh's thin veil being a good place for the Mother's trap to be sprung is a logical conclusion, considering The First isn't a mage.

However, a place where the veil is thin is automatically under unnatural outside influences and it renders your argument (that people can be trapped in the Fade by non-magic non-demonic causes) moot. Of course it's possible for random possessions and Fade traps and all sorts of magic weirdness in a place like that--it's seething with magic!

Edit:  In fact, there is even more canonical reason to doubt that even Emissaries have any connection to the fade since it's universally known that Darkspawn are NOT found in the fade and don't (apparently) dream.  Wynne says this but so do others IIRC.  Given that, the best we can say is Darkspawn Magic is 'different'


I don't remember anyone saying darkspawn don't sleep or dream. I'm not saying you're wrong, but I'd like to see Wynne's quote before I discuss it.

And since you do, in fact, end up with The First in the Fade (DA:A), we can confidently say that Darkspawn CAN appear there. ;) If they're trapped, at least. And if the first ever darkspawn were mages, welll...pretty big Fade connection there, I'd say.

#445
Eber

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IanPolaris wrote...

Heretical Sound,

I can easily see a King Alistair (Hardened) bucking the chantry and at least attempting to put the mages under crown control. I can especially see that if King Bhelen of Orzammar has done so with a circle run by First Enchanter Dagna.

It would only take one nation to force a crack to convince every king to do it just for self protection (and even now I am morally convinced that pretty much every king has a secret cadre of apostate mages...perhaps even bloodmages...that the Chantry knows nothing about).

-Polaris


That the new ruler will try to put the mages under crown control in some cases is established. The best dialogue about it is from the funeral of the PC mage. Below I quote Anora but I think Alistair's line are exactly the same (hardened or not). In the post game character fidelity is completely forgotten and it's all about who can praise the PC the most and make the player feel most satisfied. The speech Anora gives after Loghain kills the Archdemon would be the most obvious example of that, it's completly absurd how she praises the PC and makes the Warden the big hero when she could have focused on her father who's name still gives her weight, but yeah enough OT.

Anora: Knight Commander Gregoir, please step forward. Tell me what is the situation currently with the Circle of Magi?

Gregoir: Under control, though the Circle has been greatly weakened. Still there has been no further possessions.

Anora:
I wish to see the Circle restored. However I understand the Veil at the tower is too weak? That being the case, I wish a new tower built--with the Chantrys aid [hear, hear!]. And it will bear the Hero's name.

Gregoir:
A fine idea your majesty

Anora:
And once the tower is built, Knight Commander, I am granting the New Circle autonomy. 

Gregoir:
 What!? But... your Majesty! I think what happened only proves--!

Anora:
 It proves what a  substansial contribution a mage can make. They have earned the opportunity to prove that they can watch themselves, Knight-Commander. don't you agree?

Now let's assume when Anora says "watch themselves" she means "be watched by someone under my control" and that the "let's do this to honor our great hero" is just the excuse she needs to get the Chantry, and the people, to accept her changes then it makes sense.

By the way Anora was sad and her eulogy stellar.
Image IPB

Modifié par Eber, 04 janvier 2011 - 10:42 .


#446
EmperorSahlertz

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IF you talk to Wynne during Ostargar, she will say that the Darkspawns do not dwell in the Fade, or that if they did, it would be inside the Black City, and no sane mage would ever go and check on that theory. Or at least she says something along those lines.

#447
IanPolaris

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EmperorSahlertz wrote...

IF you talk to Wynne during Ostargar, she will say that the Darkspawns do not dwell in the Fade, or that if they did, it would be inside the Black City, and no sane mage would ever go and check on that theory. Or at least she says something along those lines.


She does not say that.  She says they are not spirits and not related to either demons or the benign spirits, and are not to be found in the fade and do not dwell there.  Genlocks do retain the dwarven resistance to magic and thus (presumably) lack of connection with the fade.

While Darkspawn definately perform magic and it's definately a form of bloodmagic, it's seems clear that it's not the same as human magic and thus you can't say darkspawn have a fade connection and there is strong reason to think they don't.

-Polaris

#448
IanPolaris

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Just because bloodmagic was taught to people from demons doesn't mean that the darkspawn variety of it must require a fade connection. Given how different darkspawn are, it's easy to believe it does not.



-Polaris

#449
Shadow of Light Dragon

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IanPolaris wrote...

EmperorSahlertz wrote...

IF you talk to Wynne during Ostargar, she will say that the Darkspawns do not dwell in the Fade, or that if they did, it would be inside the Black City, and no sane mage would ever go and check on that theory. Or at least she says something along those lines.


She does not say that.  She says they are not spirits and not related to either demons or the benign spirits, and are not to be found in the fade and do not dwell there.  Genlocks do retain the dwarven resistance to magic and thus (presumably) lack of connection with the fade.


*sigh*

*checks the Toolset for herself*

PC: So darkspawn are just dream spirits:
Wynne: Sadly, no. They are kin to neither the gentle Fade spirits nor the malevolent demons. Shamefully, they were once the souls of men.

PC: I don't remember encountering darkspawn in the Fade.
Wynne: They do not live there, nor would any sane mage trespass as deeply into that realm as the Black City, which lies at its heart.

She also gives the Chantry story about Tevinter mages entering the Golden City and becoming the first darkspawn. That's all she says about them.

Suffice to say, Polaris, you're wrong about EmperorSahlertz  being wrong. Wynne does seem to imply that while the darkspawn don't dwell in the Fade, they might be found in the Black City.

Edit: Looking at the scripting, it appears as though the "I don't remember encountering darkspawn in the Fade." comment is only available for mage Origins, which is why you may have missed/forgotten it.

Modifié par Shadow of Light Dragon, 04 janvier 2011 - 11:04 .


#450
IanPolaris

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Wrong. Wynne says nothing about the Darkspawn living in the black city. Reread your own post!



What I said was perfectly correct. The Darkspawn TAINT is centered around the black city (and that is something that Avernus confirms as well) but that does NOT mean the darkspawn can be found in the black city and it seems to confirm what I said about the darkspawn not having a fade connection. Otherwise you WOULD enounter dreaming emmissaries in the fade (just as you encounter dreaming mages in the fade).



-Polaris