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[Test Release] Portrait dialogue and custom tokens - test files now available - Updated Dec 28, 2010


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#1
FollowTheGourd

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Hi,
Following up to this topic about alternative dialogue modes, I've settled on the following abomination: :P

Update Dec 28, 2010:
The test files are now available here. Use them all you like, but just realize they're really meant for gathering feedback on. Some rudimentary documentation is available online here. It's a bit rough, as is the entire site, but should give you a head start. I still need need to actually document how the token values work. Not obvious is how they interact with the fade map if you want to define token states from DAScript - but that isn't strictly necssary to use it.


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So what you're seeing there is a made-up conversation using a stage with a camera pointing to the forest vista, but with the name of the speaker automatically detected and the portrait chosen based on the strref of the speaker's name.

Modifié par FollowTheGourd, 13 janvier 2011 - 01:24 .


#2
FollowTheGourd

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Updated the first post with some test files and link to documentation in progress. Hope people find it useful - I'm using it for my own project and thought I'd at least share. Also, it doesn't include the journal UI yet, just the conversation UI - so the codex and conversation history won't look like they work with custom tokens, but they will. I just need to disentangle that from my main UI mod. I'll make it so they can be compatible, but I don't want to force my scaling UI mod on anybody.

Modifié par FollowTheGourd, 29 décembre 2010 - 02:25 .


#3
Proleric

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Nice.

#4
Challseus

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Wow, some really nice CC coming out of the community lately!

#5
Obadiah

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Nice.



Wish DAO had a standardized a conversation system that looked good without VOs.