Lycidas wrote...
See your not discussing anything here your are trying to make your opinion look like a fact.
What are you doing then? I give my opinion, that's all.
Okay I'm wrong here because you say so. Got it...
No I disagree and explain why.
Using bonus objects to ballance out the class design is IMHO stupid.
They're not bonus objects - every class get something at the DCS and it doesn't apply starting a NG+, Adept does have bonus weapon straight away then. The only reason I play Soldier is to use the Revenant - the DCS bonus weapon. I don't see the difference, Adept can pick AR/SR/SG training, Soldier can get an unique version.
It's like saying Cryo Ammo isn't available at level one for a Soldier making it a bonus object.
You might have a point here I did not think about that. Maby we should have a shorter cooldown at the beginning and less upgrades.
That would make life a little easier for the Adept I think. Never understood why you can get 3 tech (plus the important bonus) upgrades completing 3 missions, whereas biotics have to wait til after Horizon to get extra duration and cd reduction upgrades. Would be better for balance between classes the other way around.
Ilitrators and Vanguards could care less about shields they do what the do whatever defence there is. So IMHO it has something to do with the Adept class.
You mean shooting? Adept have guns too and the SMG is among the best anti-shield weapons around. Adepts are also the only class capable of setting up Warp bombs by them selves and they're quite good at defense stripping. Adepts have no issues with shielded enemies, at least no more than the other classes. Even if they had access to Overload wouldn't change a thing how I play my Adept (I would never use it coz it's not needed and would only slow me down)
Thats my point. You use powers to strip defences and after that there is little benefit in using powers over just shooting.
Not exactly, you can insta-strip defenses and follow with Pull, Throw or Singularity (or better, time them to hit target exactly at the right moment). This will disable enemy completely. If you choose to kill with weapons, enemies are still shooting and potentially kill Shep.
One of the great strengths of the Adept is the ability to control the field, disable a couple of enemies and focus weapon fire on the remaining ones. The temporally disabled enemies can be dealt with later. Adepts can also use enemies as a weapon. Stripping one and warp detonate him/her can and will damage/knockdown all enemies within a 7 m (max) radius).
My points show only my humble opinion if its valid or not is certainly not your decision...
Point one is about personal preference, but 2 and 3 are not correct; Adepts are not weak or whatever versus shields and enemies have (relatively) more health than defenses.