Then it was so easy to avoid it wasn't an issue.tonnactus wrote...
Snipers instant killed everyone in one shot who get touched by the blue laser. Just one example.
No, because HL2 was designed in such a way that people would get when they saw it. As an example, the sniper laser thingies. The only way to know in ME1 is to get stomped and reload. Bad design.How funny. You dont have problems with half life 2 combat but with that of the first Mass Effect game,and that make a argument go down the river?
I have standards.I didnt have any problems with the Mass Effect combat,neither snipers or enemy biotics. So what?
It is so damn basic. The only unique thing it has is VATS and even that aren't really anything special. Pick a part, let the computer shoot for you. Don't get me wrong, I enjoyed FO3. But the combat is still is just like any other shooter out there only they added a flair that in the end changes nothing.Why?
You expect me to take you seriously when you say sales are a measure of quality? The only thing a game has to do to sell well is to appeal to the masses. It being good or unique is of secondary importance, at most.New Vegas already nearly surpass the sales of Mass Effect 2 despite the fact that it is out only a few months. Funny how manny play it despite "mediocre combat design". Its not that any fallout title has a good story. So why people even play it?
Case in point: Modern Warfare 2 (as generic as they come, still is a top seller) or SC2 (basically SC1 with rewamped graphics, thus proving originality is overrated in the mind of the average gamer).
Modifié par Zahe, 19 janvier 2011 - 08:15 .





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