Isanity: Why is Adept neutered when Infiltrator trivializes the difficulty?
#351
Posté 27 janvier 2011 - 05:45
#352
Posté 27 janvier 2011 - 06:02
The Spamming Troll wrote...
azerSheppard wrote...
Basically, if you don't have a bonus gun, you can't really strip without squadmates, the adept lacks firepower, however, we do have a firepowerpack so problem solved.
yes, the adept is only good if you bought all the DLC, and your level 30, and its not your first playthrough, and your not playing on hardcore/insanity, and if you bring miranda and mordin on every mission, and if you mod the game so the adept doesnt suck. right?
Given that my first playthorugh was on harcore without bonus guns and I did fine and I rarely used squadies, I don't get this. My second playthrough was a NG+ on insanity still no fancy guns still rarely using squadmates and while tough I overall did fine. 3rd playthrough insanity, starting over this time it was easy, especially since I got rif of that nasty sniper rifle thing with the funky aiming with biotics. Now I play with the fancy guns and yeah I strip defenses easier for two reaosn, I actually use my squadmates and the scimitar kicks ass.
#353
Posté 27 janvier 2011 - 06:09
The Spamming Troll wrote...
azerSheppard wrote...
Basically, if you don't have a bonus gun, you can't really strip without squadmates, the adept lacks firepower, however, we do have a firepowerpack so problem solved.
yes, the adept is only good if you bought all the DLC, and your level 30, and its not your first playthrough, and your not playing on hardcore/insanity, and if you bring miranda and mordin on every mission, and if you mod the game so the adept doesnt suck. right?
Look, I'm no fan of the the biotics vs defence situation either, but this kind of thing is just nether here nor there. Sure, An Adept really requires the Locust from Stolen Memory and Stasis from LotSB to be truly considered potent on the higher difficulties... but so what? It's not like there's any good reason not to get those DLCs.
#354
Posté 27 janvier 2011 - 06:12
Grumpy Old Wizard wrote...
Of course that highlights the problem with the poor implementation of the adept. His biotics are mostly glorified finishing moves that he can use once he shoots the protection off of the enemies in insanity. Powers <<< weapons + ammo.
To be honest, I'm not sure why Powers being less powerful than high-powered weapons+ammo+other powers would be poor implementation, even if it were true. The point of comparison - the Soldiers, puts most of his resources into the shot. He puts points in ammo, he puts points in AR, and he gets special weapon access. He doesn't do anything other than shoot.
For a fair comparison, we must compare to Adept's Power Combos + Weapons, and that's every bit as good, though more challenging to use at higher diff settings.
If anything, the lack of effect on the Soldier's play by changing diff settings indicates poor implementation on that side of the class equation, not on the Adept's. Just because a class is more powerful doesn't mean it's better designed.
#355
Posté 27 janvier 2011 - 06:22
Grumpy Old Wizard wrote...
Of course that highlights the problem with the poor implementation of the adept. His biotics are mostly glorified finishing moves that he can use once he shoots the protection off of the enemies in insanity. Powers <<< weapons + ammo.
I agree with the former part of your post when it comes to Pull, Throw and Shockwave. I'm not sure the latter part is a good comparison however, since that suggests Adepts don't have weapons or ammo. Part of the problem was the original marketing of the Adept was that they didn't need to use weapons to win a fight. Although that's absolutely true, they didn't say it would be easy on insanity. All the classes use all their best abilities, but Adepts are the only ones that have the option to only use biotics and not shoot.
I could easily see that buffing Adepts could make them overpowered and less enjoyable to play (atleast for me). I would like to see better side effects when biotics hit defenses (longer stuns, knockbacks, cool animations vs defenses etc), but all out effectiveness vs. defenses would not be cool. I don't need to be a biotic god, I just want to be able to find a use for shockwave and throw. Maybe the following would work for effects vs defenses:
Throw: Knocks enemy back at about a quarter of the newtons causing a little more damage.
Pull: Lifts enemy for about 10% of the duration, causing a little more damage.
Shockwave: Same as Throw
Singularity: As is
Warp: As is, Warp exploisions vs biotically effected defenses would be way too overpowered.
Biotic Specialization Tree: Should add more damage, newton force, recharge etc.
Stasis: overpowered as is, but kind of works.
Again, I don't think biotics should replace weapons for damage as Warp and Warp explosion do that well already. All you have to do is strip one enemy of defenses and warp explosion the guy to strip all other surrounding enemies.
#356
Posté 27 janvier 2011 - 06:43
Ahglock wrote...
The Spamming Troll wrote...
azerSheppard wrote...
Basically, if you don't have a bonus gun, you can't really strip without squadmates, the adept lacks firepower, however, we do have a firepowerpack so problem solved.
yes, the adept is only good if you bought all the DLC, and your level 30, and its not your first playthrough, and your not playing on hardcore/insanity, and if you bring miranda and mordin on every mission, and if you mod the game so the adept doesnt suck. right?
Given that my first playthorugh was on harcore without bonus guns and I did fine and I rarely used squadies, I don't get this. My second playthrough was a NG+ on insanity still no fancy guns still rarely using squadmates and while tough I overall did fine. 3rd playthrough insanity, starting over this time it was easy, especially since I got rif of that nasty sniper rifle thing with the funky aiming with biotics. Now I play with the fancy guns and yeah I strip defenses easier for two reaosn, I actually use my squadmates and the scimitar kicks ass.
you dont get that the only class youve played that needs to rely on squadmates is the adept? you cant start NG+ without a fancy gun. but congrats, you enjoy the adept, im happy for you. that still doesnt mean i absolutely hate playing an adept and dealing with enemy protections. im highly doubt you "rarely" use squadmates too. you probably hit the Dpad on enemies more then i hit an enemy with throw, pull, and shockwave combined.
JaegerBane wrote...
The Spamming Troll wrote...
azerSheppard wrote...
Basically,
if you don't have a bonus gun, you can't really strip without
squadmates, the adept lacks firepower, however, we do have a
firepowerpack so problem solved.
yes, the adept is only
good if you bought all the DLC, and your level 30, and its not your
first playthrough, and your not playing on hardcore/insanity, and if
you bring miranda and mordin on every mission, and if you mod the game
so the adept doesnt suck. right?
Look, I'm no fan of
the the biotics vs defence situation either, but this kind of thing is
just nether here nor there. Sure, An Adept really requires the Locust
from Stolen Memory and Stasis from LotSB to be truly considered potent
on the higher difficulties... but so what? It's not like there's any
good reason not to get those DLCs.
money would have alot to do with it.
#357
Posté 27 janvier 2011 - 07:10
Huh? You're saying all caster classes can't strip defenses; only the combat classes can (without bonus weapon)?azerSheppard wrote...
Basically, if you don't have a bonus gun, you can't really strip without squadmates, the adept lacks firepower, however, we do have a firepowerpack so problem solved.
Have you heard of Warp explosions? Adept is the only class who can setup those explosions without squadmates (you're not counting them, right); and there is no weapon that can come close to the damage warpbombs will do.
Adept needs an anti-shield power maybe? They can use Energy Drain you know (much better than Overload).
Adept has just as much trouble with defenses like all the other classes.
We clearly disagree about the "suck" defenition. First of all, Adept is insanely powerful on Normal (that's how sane people first play a game and how the game was balanced) - Adept might be the most powerful class around on that level. While most of the other classes don't notice any difference while raising difficulty, Adepts do. You think that sucks. Fine, don't raise the difficulty or play one of the easier (read bad designed) classes.The Spamming Troll wrote...
yes, the adept is only good if you bought all the DLC, and your level 30, and its not your first playthrough, and your not playing on hardcore/insanity, and if you bring miranda and mordin on every mission, and if you mod the game so the adept doesnt suck. right?
Second, you don't need dlc powers or weapons, and above level 21 Adept doesn't get any better anyways (relatively weaker in fact). Adept is unique in this regard. Soldiers start the game at their peak, they only get "weaker" beyond level 6. Adepts get stronger while you progress, Soldiers don't; and you think that sucks? You're the one praising the more rpg-ish ME1 (and other games), and you consider the only class in ME2 with some character skill development to suck?
Grumpy Old Wizard wrote...
Of course that highlights the problem with the poor implementation of the adept. His biotics are mostly glorified finishing moves that he can use once he shoots the protection off of the enemies in insanity. Powers <<< weapons + ammo.
You think Ammo Powers do something? Have you ever noticed a 10% weapon damage upgrade? I didn't. And that's the amount of extra damage you'll get out of Ammo Powers. They're pretty useless actually though some of the effects look cool. Not as cool as biotics of course; and a "poorly implemetated" power like Throw can insta-kill anything with a health bar.
Powers <<< Weapons, but Ammo Powers <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Biotic Powers.
Modifié par Bozorgmehr, 27 janvier 2011 - 07:10 .
#358
Posté 27 janvier 2011 - 07:42
#359
Posté 27 janvier 2011 - 08:02
The Spamming Troll wrote...
money would have alot to do with it.
Oh please, not that argument again....
#360
Posté 27 janvier 2011 - 08:15
The Spamming Troll wrote...
Ahglock wrote...
The Spamming Troll wrote...
azerSheppard wrote...
Basically, if you don't have a bonus gun, you can't really strip without squadmates, the adept lacks firepower, however, we do have a firepowerpack so problem solved.
yes, the adept is only good if you bought all the DLC, and your level 30, and its not your first playthrough, and your not playing on hardcore/insanity, and if you bring miranda and mordin on every mission, and if you mod the game so the adept doesnt suck. right?
Given that my first playthorugh was on harcore without bonus guns and I did fine and I rarely used squadies, I don't get this. My second playthrough was a NG+ on insanity still no fancy guns still rarely using squadmates and while tough I overall did fine. 3rd playthrough insanity, starting over this time it was easy, especially since I got rif of that nasty sniper rifle thing with the funky aiming with biotics. Now I play with the fancy guns and yeah I strip defenses easier for two reaosn, I actually use my squadmates and the scimitar kicks ass.
you dont get that the only class youve played that needs to rely on squadmates is the adept? you cant start NG+ without a fancy gun. but congrats, you enjoy the adept, im happy for you. that still doesnt mean i absolutely hate playing an adept and dealing with enemy protections. im highly doubt you "rarely" use squadmates too. you probably hit the Dpad on enemies more then i hit an enemy with throw, pull, and shockwave combined.
But my first 2 playtrhoughs I barely used my squad mates powers. I didn't need them. I warped a lot from cover, used the shuriken then the tempest SMG against shields, used the predator than the carnifex vs armor etc. And despite having a sniper rifle NG+ is insanity is harder than a fresh new game on insanity. So while the adept may rely upon squadmates more, he does not need them. You can call me a liar again if you like on my point, but just because you you suck doesn't mean the rest of us have to.
#361
Posté 27 janvier 2011 - 08:17
Schneidend wrote...
What ammo power only provides a +10% boost in damage?
Tungsten Ammo's 70% damage bonus used on Mattock:
Mattock base damage is 50, Tungsten Ammo always provides 70% of the BASE damage > 50 * 0.7 = 35
AR upgrades 7/7 , Piercing Upgrade , Miranda and Kestrel Set:
Total damage versus armor without Tungsten: 50 + (70% + 15% + 11%) > (50 * 1.96) * 1.25 * 1.3 = 160
With Tungsten it becomes 160 + 35 = 195 That's an extra 21 % using the most damaging ammo power around.
Using squad AP Ammo nets 15 %
Bonus is better than 10% but not much though I exagerated a little
#362
Posté 27 janvier 2011 - 08:38
Also, ammo power damage scales with close range bonuses, so that 35 becomes 70 if you're in an enemy's grill where the real action is.
And, of course, the "enemies without defenses are nothing to worry about" mantra folks have developed is of course ridiculous. An unshielded Blue Suns merc still pours Avenger slugs down-range with pinpoint accuracy, and does even more damage if you're playing heavy risk (but the Priiize) style and standing in his face. Even just staggering an enemy is invaluable.
#363
Posté 27 janvier 2011 - 08:47
"Well technically you never have to fire a shot. You just warp, warp., warp...oh and then you can finish them off with pull or something but a pistol would be quiker. The universal cooldowns are fairly short, though warp is the longest at a beefy 6 seconds.(which gets reduced with training and upgrades)
On a side not singularity sucks hard IMO, the area of effect is so effing tiny nothing ever moves into it and I'm lucky to hit 2 people. Maybe once I've evolved it, it will have a worthwhile area of effect. Right now lift is just better in every way. (1.75 meter radius at level 3 I think) It is very rare for enemies to be that close to each other."
Funny to me since now that I know how to use it singualrity is the best power in the game to me.
Infiltrator wrote...
Hmm wow, biotics not working against shields? That seems like an odd decision.
I was planning and will be playing on whatever hardest difficulty is available from the start, but this irks me because I was planning on using Thane and Jack as my squad mates.
My response to infiltrator
"Shields there could be at least some ingame logic to. Shields use mass effect fields, I can see them interfering with the mass effect fields you try to use on them with your biotics. Why biotics wont work on armor, other than "balance" no reason. Of course they borked the balance by having such weak sauce HP pools."
"People are exagerating a smidge, but there info is basically solid. I frequnrly have time to pull then follow up with a 2nd power as long as I pick a target my teamamtes aren't currenlty shooting. Sadly I always folow up with warp because thow sucks in comparison. Yeah its cool down is better but unless I am near a cliff it doens't kill most targets.
Both Thane and Jack might be fine to take with you if you focus on the correct abilities, and maybe wait till after you gain there loyalty.unfortunately that is mid to late gamish. "
triviumisgodly wrote...
Im playing an adept on insanity now and ive only died twice. its not hard to shoot a shielded enemy with an smg then use warp to weaken them then use other powers. There problem solved.
My somewhat rude response
"The problem is in case you didn't read, the ony reason you use the power is for style. Another burst from the SMG would have killed him. Adepts are just gimped soldiers with the option to have a cool finisher."
"Really???
His strategy is hide until his teammates take care fo the armor and sheilds and then he can lift/ throw. How exactly does that handle the problem that most of the fight is dealing with armor and shields and the health part is too short making the class less fun. We all know we could lift and throw for our finishers. The issue is a single warp would usually hadle it instead of 2 powers and a lift or more likely a singularity and warp if you wont to be fancy. The issue isn't that it is hard but that it is boring, and I don't really think his gimick changed that. I can strip the shields with warp spam and or my teammates and then use the "fun powers" but it is somewhat pointless since there HP get chewed through so dang fast. Sure there are mutliple ways to strip the shields and armor, but the HP are too small so the "fun powers" don't really get to shine. "
Funny to me since now this is basically what I am saying and I don't see it as a bad thing.
"No one said it was necesarry. Let me break down the argument for you.
Shields and Armor stop biotics.
You have to strip sheilds and armor to use your biotics, warp is a very good way to do this though there are other ways.
Once the armor and shields are down HP get chewed through so fast you can kill the target however you want, but it is an almost meaningless distinction since they drop so fast and easy. And warp is top of the field for a quick and easy way to kill your targets.
Frequently when you use pull or other powers your squadmates will gun themdown before you can do the cool combos we saw in the video.
All the above combne to make Biotics a bit on the boring side, yeah I can go out of my way to use the cool powers and try to force fun into the system. But fun should come naturally, I should not have to force it into the system.
All the other classes can use all to the majority of there abilities from the getgo in a fight, heavily biotic classes get cut off from the all(except warp) of there abilities until 2/3rds of the fight is over(shields or armor dropped) This disparity makes biotcs less fun than the other classes."
"I don't think he is talking about not using cover, but using cover gimicks that the AI can't get around. You know the wide range of boxes you can hide behind that the mechs or enemies can't figure out how to aproach so you can slowly whittle them down in total safety. And well yeah any and every game is easy if you find its break points and exploit them.
Though this is my second play throguh as an adept and I'm on insanity, so far its been fairly easy. My 1st playthrough was with an adept on hardcore and it wa smuch harder for me since I didn't really have the game down yet. Now it is easy peasy. It would be even easierr with a infiltrator though( I don't konw about the other classes yet)"
Modifié par Ahglock, 27 janvier 2011 - 08:48 .
#364
Posté 27 janvier 2011 - 09:13
Some extra damage is always nice, but I only expect one-shot weapons like the Claymore and the Widow to actually one-shot enemies. All the stronger enemies cannot be one-shot and the small damage bonus doesn't change the number of shots needed to kill those enemies (if you're using shotguns and/or sniper rifles). I think the 10% damage killing a Krogan is more about luck - though you can't go wrong to help luck a littleSchneidend wrote...
Ah, okay, I see what you mean. Taken with everything else, an ammo power isn't much. That could be said of any damage boost. Still, it adds up. That 10% can be the difference between a krogan or geth hunter getting off that last shotgun blast and causing a reload or killing the enemy, getting to cover, and moving on.
True, but so does all the other damage. The extra bonus remains the same (21% in the example)Also, ammo power damage scales with close range bonuses, so that 35 becomes 70 if you're in an enemy's grill where the real action is.
Exactly! Enemies are nothing to worry about if they are either death or disabled. There is more work involved to kill enemies than to remove their defenses. The hard part is where the Adept feels right at home.And, of course, the "enemies without defenses are nothing to worry about" mantra folks have developed is of course ridiculous. An unshielded Blue Suns merc still pours Avenger slugs down-range with pinpoint accuracy, and does even more damage if you're playing heavy risk (but the Priiize) style and standing in his face. Even just staggering an enemy is invaluable.
#365
Posté 27 janvier 2011 - 09:21
#366
Posté 27 janvier 2011 - 09:31
tangmcgame wrote...
Not only that, but people tend to exaggerate how simple and quick it is to kill enemies with only health. Even a goon takes a full load (or mostly full) from the Locust to drop from full health to dead. That's a lot of time out of cover. It's a lot of ammunition. It's easier, safer and more efficient to warp-bomb. It's also more satisfying. At the very least, using Pull to get it clear of cover and taking extra damage is worth the cast.
Sinosleep posted a video showing that most enemies actually have more health than shields/armor/barrier:
http://www.youtube.c...u/1/GQSXMrjtTJU
Powers and weapons have damage bonuses versus protections but not health.
#367
Posté 27 janvier 2011 - 09:31
Bozorgmehr wrote...
We clearly disagree about the "suck" defenition. First of all, Adept is insanely powerful on Normal (that's how sane people first play a game and how the game was balanced) - Adept might be the most powerful class around on that level. While most of the other classes don't notice any difference while raising difficulty, Adepts do. You think that sucks. Fine, don't raise the difficulty or play one of the easier (read bad designed) classes.The Spamming Troll wrote...
yes, the adept is only good if you bought all the DLC, and your level 30, and its not your first playthrough, and your not playing on hardcore/insanity, and if you bring miranda and mordin on every mission, and if you mod the game so the adept doesnt suck. right?
Second, you don't need dlc powers or weapons, and above level 21 Adept doesn't get any better anyways (relatively weaker in fact). Adept is unique in this regard. Soldiers start the game at their peak, they only get "weaker" beyond level 6. Adepts get stronger while you progress, Soldiers don't; and you think that sucks? You're the one praising the more rpg-ish ME1 (and other games), and you consider the only class in ME2 with some character skill development to suck?
if you were wondering, yes, i have played this game before. ofcorse adepts rock on lower difficulties, because theres no enemy protections. i dont play mass effect to play a soldier class, i play it because i like throwing people into outerspace. enemy protections do nothing for me in terms of enjoying this game as an adept.
actually i dont think theres much development with any of the classes. a level 10 character with atleast 1 point in everything is, to me, just as effective as a level 30 with max abilities. on the other hand in ME1 theres no comparing a level 20 to a level 60.
JaegerBane wrote...
The Spamming Troll wrote...
money would have alot to do with it.
Oh please, not that argument again....
ive never complained about not having enough money because im a millionaire, obviously. but in order to play an effective adept, i have to purchase numerouse DLCs. im actually kindof dissapointed in this comment jaegs, you seem to have a good grasp on reality. not everyone has the same opportunities as yourself. i might not have the internet, i might not have money for DLC, or i might have given up on ME2 before the DLC came out. please try to have a better perspective on this kind of subject.
Ahglock wrote...
But my first 2 playtrhoughs I barely
used my squad mates powers. I didn't need them. I warped a lot from
cover, used the shuriken then the tempest SMG against shields, used the
predator than the carnifex vs armor etc. And despite having a sniper
rifle NG+ is insanity is harder than a fresh new game on insanity. So
while the adept may rely upon squadmates more, he does not need them.
You can call me a liar again if you like on my point, but just because
you you suck doesn't mean the rest of us have to.
adepts are handicapped any way you look at it. starting with sidearms, enemy protections stopping biotics, relying on squadmates, requireing DLCs, and what else am i forgetting.......
#368
Posté 28 janvier 2011 - 12:14
RedCaesar97 wrote...
tangmcgame wrote...
Not only that, but people tend to exaggerate how simple and quick it is to kill enemies with only health. Even a goon takes a full load (or mostly full) from the Locust to drop from full health to dead. That's a lot of time out of cover. It's a lot of ammunition. It's easier, safer and more efficient to warp-bomb. It's also more satisfying. At the very least, using Pull to get it clear of cover and taking extra damage is worth the cast.
Sinosleep posted a video showing that most enemies actually have more health than shields/armor/barrier:
http://www.youtube.c...u/1/GQSXMrjtTJU
Powers and weapons have damage bonuses versus protections but not health.
i would think shredder ammo works pretty good on health, and the majority of the abilities only work on health. so why do i want to shoot off the protections, only to shoot off the health too then? when should i be trying to use pull, and have it actually pull someone?
Modifié par The Spamming Troll, 28 janvier 2011 - 12:31 .
#369
Posté 28 janvier 2011 - 01:01
Your position is really, really confusing.
#370
Posté 28 janvier 2011 - 01:15
I guess this is probably where ammo powers, telekinetic powers and environmental hazards/weapons really come into their own.RedCaesar97 wrote...
tangmcgame wrote...
Not only that, but people tend to exaggerate how simple and quick it is to kill enemies with only health. Even a goon takes a full load (or mostly full) from the Locust to drop from full health to dead. That's a lot of time out of cover. It's a lot of ammunition. It's easier, safer and more efficient to warp-bomb. It's also more satisfying. At the very least, using Pull to get it clear of cover and taking extra damage is worth the cast.
Sinosleep posted a video showing that most enemies actually have more health than shields/armor/barrier:
http://www.youtube.c...u/1/GQSXMrjtTJU
Powers and weapons have damage bonuses versus protections but not health.
#371
Posté 28 janvier 2011 - 02:07
Roxlimn wrote...
The Spamming Troll:
Your position is really, really confusing.
i know. ive been trying to deal with myself for over 27 years now. sometimes its even a mystery to me.
#372
Posté 28 janvier 2011 - 05:34
The Spamming Troll wrote...
i would think shredder ammo works pretty good on health, and the majority of the abilities only work on health. so why do i want to shoot off the protections, only to shoot off the health too then? when should i be trying to use pull, and have it actually pull someone?
You pull them and hit them with an Unstable Warp once their defenses drop. Or slap a target with a singularity, shoot off his shield/armor, and then Warp once the singularity grabs it. The warp bomb will either strip or severely damage the defenses of the enemies nearby and hurl them. There are lots of videos by forum posters that showcase the power and efficiency of this.
#373
Posté 28 janvier 2011 - 05:57
who cares if your an adept when any class can do warp bombs tho. the adept sucks. i hate you ME2-adept. i hate you!
#374
Posté 28 janvier 2011 - 10:17
I like the Adept, I even like Singularity (the least...) but it seems to me that issues with the class in particular are glaring, especially defense stripping (although that may be because Defense stripping is overly tedious imo)
#375
Posté 28 janvier 2011 - 11:35
The Spamming Troll wrote...
singularity, warp. singularity, warp. singularity, warp. singularity, warp. singularity, warp. singularity, warp. singularity, warp. singularity, warp. singularity, warp. singularity, warp. singularity, warp. singularity, warp. singularity, warp. oops i fell asleep.
who cares if your an adept when any class can do warp bombs tho. the adept sucks. i hate you ME2-adept. i hate you!
Sorry if you're using singularity and warp only thats entirely your fault. This is neither necessary nor useful.





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