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Isanity: Why is Adept neutered when Infiltrator trivializes the difficulty?


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#401
Evilsod

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Having a squad works in so far as they don't do something stupid and get themselves killed. Directing people mid combat is completely impractical from a first person perspective unless you have a line of sight on the location you want them to go to and then you run the risk of them standing next to the damn thing and not dropping into cover. Honestly some of these videos its not the Adept play thats amazing, its how the **** the squadmates don't get themselves killed instantly when they get absolutely no direction at all.

#402
The Spamming Troll

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Roxlimn wrote...

The Spamming Troll:

*sniz*


ofcorse if i take mordin and miranda on every single friggin mission, id have squadmates to serve their purpose, to eliminate enemy protections. but what if i dont want to use miranda and mordin on every missions? im sick of repeating mordin and miranda just as im sick of repeating singulairty and warp.

i rarely notice two enemies standing next to each other without enemy protections.

my intentions when using throw arent to take out half of a random mercs barier, i want to use throw to friggin THROW someone.

Ahglock wrote...

JaegerBane wrote...

*That*
is why I say they are neither here nor there. I don't make such a point
lightly. The situation for the Adept has changed. The stuff that was
wrong about them is now not so much a problem thanks to new content.
*If* you choose to avoid such content, then that is your choice, but it
robs any validity of the argument that the Adept has been neutred.


 If having a squad does not really matter to you on
insanity, something is wrong with the class design. 

Sure adepts
might be the weakest class overall, that is possible.  But if every
class can get through insanity relatively easily who cares.


having a squad doesnt matter to any class other then the adept. so your saying something IS wrong with the design of the adept?

*you* can get through insanity easy because youve played every class a hundred times over. i consider myself a pretty good TPS player and a very knowledgable ME player and i find insanity to be a pretty difficult situation for my adept. obviously if youve played the game a few times, you dont need alot of things because everythings been done before. my argument isnt for making the game harder for people like you. its for people like me, which im certainly not the only one.

Grumpy Old Wizard wrote...

Stasis is not at all an optimal
bonus power for adepts that don't want to spend time shooting. It
offers more benefit to other classes.

Certainly, adepts can
complete the game without ever using biotics because weapons and ammo
are so powerful. But the adept is supposed to be the biotic master
killing without ever firing a shot.


stasis on an infiltratyor is god damned rediculouse. who cares if an adept can have stasis becasue you dont need singularity when you have stasis(as well as slo mo widow sniping, cloak, and a few ammo mods). even ammo powers are more effective CC options then some of the adepts powers.

i just dont see the point in playing an adept with the intentions of being the BEST CCer in the game, when a soldier with stasis and a few ammo mods can do just as good of CCing anyways.

god damnit the adept sucks.

Modifié par The Spamming Troll, 29 janvier 2011 - 01:01 .


#403
spirosz

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Personally, Adept is by far my favourite class. I think this has a simple solution - if you don't like the way the class is, then don't play it. If you liked the Adept in Mass Effect One, but not now then go play ME1 again. Each class is unique and each person will have different tastes, obviously. I think enough people have shown HOW the adept can be utilized on the Insanity difficultly and state that, yes it does have a learning curve, probably one of the biggest, but the end reward is worth it. There are always going to be flaws in certain builds - 'shockwave' - which is practically useless for Shepard, but no class can be perfect because not everyone has the same value or taste in whatever class they choose and will always bring up what they don't like.

#404
Arijharn

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spiros9110 wrote...

Personally, Adept is by far my favourite class. I think this has a simple solution - if you don't like the way the class is, then don't play it. If you liked the Adept in Mass Effect One, but not now then go play ME1 again. Each class is unique and each person will have different tastes, obviously. I think enough people have shown HOW the adept can be utilized on the Insanity difficultly and state that, yes it does have a learning curve, probably one of the biggest, but the end reward is worth it. There are always going to be flaws in certain builds - 'shockwave' - which is practically useless for Shepard, but no class can be perfect because not everyone has the same value or taste in whatever class they choose and will always bring up what they don't like.


I don't think it's a 'simple solution' at all. People only argue because they're passionate about it. If people truly didn't care about the Adept, then this thread wouldn't exist, and neither would people's opinion's about the 'correct way to play.'

I like aspects of this class quite a bit, but there are other problems that I think are glaring, and I think the glaring problems of the class are much more noticeable than any other class.

Thinking about it, I think the biggest problem with the Adept actually is it's seeming reliance on CC, because sooner or later you actually want to kill your target. Ragdolling your enemy is fun but is it really necessary?

I'm also with Spamming Troll when he said: "When I use Throw, I don't want to knock a merc's barrier down a bit, I actually want to throw the merc."

#405
SupidSeep

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The Spamming Troll wrote...

god damnit the adept sucks.


Why can't you just admit you have not LEARNED how to play the Adept effectively on Insanity?

I favor the Vanguard & Infiltrator and have only 1 completed (and now 1 ongoing) runthrough with the Adept on ME2 (both Insanity).

I remember struggling to make the class playable at the start, and I understand your fustration, but only to a point.  I watched just a couple of Adept videos, just to see whether the Adept supportors can back their claims, and realise that it was MORE than playable - it can ROCK.

The question is whether I can make it rock.  And I have.  Before the end of my 1st playthrough I have glimpsed its power, but to play it effectively goes against my personal preference.

The Adept does not play the way I like it.   I prefer the simple and direct playstyle - heck, I even enjoy playing my demolition Engineer (just nuke the buggers with Explosive Drone and Incinerate) more than my Adept.  Setting up Singularity Traps and Warp Bombs are not intuitive for me

But I can play the Adept.  I LEARNED to play it. And now, on my 2nd runthrough (starting with a new char, not New Game+), it was no longer fustrating to play from the beginning.  Missions that once made me shut down ME2 in a rage, now I just remember what to do and do it RIGHT.

Why can't you learn? Why WON'T you learn? Image IPB

#406
tangmcgame

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I've gotten the impression from The Spamming Troll that when he says the adept sucks it means that it doesn't live up to his expectations, especially considering the adept of ME1. He's disappointed by the adept and think it was unnecessarily changed in ME2. Correct me if I'm wrong, TST.

You can't "learn to play" in order to be less disappointed or unhappy with a class design. Sometimes you overcome it by spending time with the class, but sometimes you're just unhappy with it regardless of how capable the new design is. I think people are mixing arguments a bit here. TST tends to say "I dislike the adept," and we tend to respond "the adept is fine; l2p." That's not really the argument. And even if TST means something different and I've gotten a completely false read off him, I've seen that argument happen before with other people.

Anyway, I think people just need to sync up on the issue at hand instead of arguing two unrelated things.

#407
Roxlimn

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The Spamming Troll wrote...

Roxlimn wrote...

The Spamming Troll:

*sniz*

of course if i take mordin and miranda on every single friggin mission, id have squadmates to serve their purpose, to eliminate enemy protections. but what if i dont want to use miranda and mordin on every missions? im sick of repeating mordin and miranda just as im sick of repeating singulairty and warp.

i rarely notice two enemies standing next to each other without enemy protections.

my intentions when using throw arent to take out half of a random mercs barier, i want to use throw to friggin THROW someone.


I think you need to think about what I said a little more.  Really think about it.

You don't take Mordin and Miranda every mission.  The reason for this is obvious if you play Adept at all competently.  The reason is because taking Mordin and Miranda covers all defenses, which you generally don't need to do.  What you need is to strip defenses from multiple enemies quickly.  This is not only doable, but easy once you get the hang of it.

You state that YOU generally don't see two enemies with stripped protections together.  You have an issue with the application of area damage effects.  If you can learn to apply those better, you'll find the Adept stronger.

And yes, you also use Throw to Throw guys.  When you have Throw and actually use it, it's your main kill-power for most situations.  Throw Field also works as a quick area CC effect.  It's a versatile power that also damages Barriers.  I can't teach you how to handle the Adept because you don't want to learn.

#408
The Spamming Troll

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tangmcgame wrote...

I've gotten the impression from The Spamming Troll that when he says the adept sucks it means that it doesn't live up to his expectations, especially considering the adept of ME1. He's disappointed by the adept and think it was unnecessarily changed in ME2. Correct me if I'm wrong, TST.
You can't "learn to play" in order to be less disappointed or unhappy with a class design. Sometimes you overcome it by spending time with the class, but sometimes you're just unhappy with it regardless of how capable the new design is. I think people are mixing arguments a bit here. TST tends to say "I dislike the adept," and we tend to respond "the adept is fine; l2p." That's not really the argument. And even if TST means something different and I've gotten a completely false read off him, I've seen that argument happen before with other people.
Anyway, I think people just need to sync up on the issue at hand instead of arguing two unrelated things.



well, how about i send you a PM about what i feel and you can explain it to them, because your right on. playing an adept in ME2 makes me want to cry, honestly. ive played ALOT of ME1 and a handfull of ME2 so im not some random idiot posting and bringing hate across the forum. i adore mass effect. its the greatest game i have ever played, its the single reason i own an xbox. im frustrated with it, and its just something ill never be able to let go of, untill hopefully ME3 gives me MY adept back.

Roxlimn wrote...

The Spamming Troll wrote...

Roxlimn wrote...

The Spamming Troll:

*sniz*

of
course if i take mordin and miranda on every single friggin mission, id
have squadmates to serve their purpose, to eliminate enemy protections.
but what if i dont want to use miranda and mordin on every missions? im
sick of repeating mordin and miranda just as im sick of repeating
singulairty and warp.

i rarely notice two enemies standing next to each other without enemy protections.

my intentions when using throw arent to take out half of a random mercs barier, i want to use throw to friggin THROW someone.


I think you need to think about what I said a little more.  Really think about it.

You
don't take Mordin and Miranda every mission.  The reason for this is
obvious if you play Adept at all competently.  The reason is because
taking Mordin and Miranda covers all defenses, which you generally don't
need to do.  What you need is to strip defenses from multiple enemies
quickly.  This is not only doable, but easy once you get the hang of it.

You
state that YOU generally don't see two enemies with stripped
protections together.  You have an issue with the application of area
damage effects.  If you can learn to apply those better, you'll find the
Adept stronger.

And yes, you also use Throw to Throw guys.  When
you have Throw and actually use it, it's your main kill-power for most
situations.  Throw Field also works as a quick area CC effect.  It's a
versatile power that also damages Barriers.  I can't teach you how to
handle the Adept because you don't want to learn.



how do i remove multiple enemy protections as an adept without squadmates? you cant tell me to use overload or incinerate, when i can only do  that if i bring miranda and mordin! you want me to shoot every mercs shields off so i dont have to worry about throw NOT throwing someone? an adepts mentallity is "shoot first, make sure you dont kill them with your gun, then finally use throw, oops **** i accidentally killed them with my gun." playing an adept means im staring at yellow/blue/purle health bars, instead of enjoying the game.

throw doesnt throw anyone, as long as they have protections up, whether full, or a tiny little sliver of shields. you cant "learn" to throw an enemy when they have protections up.

honeslty, id like to say im probably a better mass effect player then you are. im pretty good at this game, but being good doesnt have anything to do with me effectivley using throw on a protected enemy.

Modifié par The Spamming Troll, 29 janvier 2011 - 08:11 .


#409
Grumpy Old Wizard

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spiros9110 wrote...

Personally, Adept is by far my favourite class. I think this has a simple solution - if you don't like the way the class is, then don't play it. If you liked the Adept in Mass Effect One, but not now then go play ME1 again. Each class is unique and each person will have different tastes, obviously. I think enough people have shown HOW the adept can be utilized on the Insanity difficultly and state that, yes it does have a learning curve, probably one of the biggest, but the end reward is worth it. 


Nah, everybody that does not agree with you should not shut up and go away.

The adept is one of the most unpopular classes according to the polls on every forum I've visited. The three soldier classes are at the top (Soldier, Vanguard, and infiltrator.)  The reason is that biotics were implemented poorly on insanity in ME2.

It is unfortunate that Bioware chose not to do a balance patch to address the issues.

#410
Gokuthegrate

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BW screwed up biotics in the second game. My guess they were to focused on the shooter aspect of the game to worry about players who love to use powers in combat.

#411
Evilsod

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Grumpy Old Wizard wrote...

Nah, everybody that does not agree with you should not shut up and go away.

The adept is one of the most unpopular classes according to the polls on every forum I've visited. The three soldier classes are at the top (Soldier, Vanguard, and infiltrator.)  The reason is that biotics were implemented poorly on insanity in ME2.

It is unfortunate that Bioware chose not to do a balance patch to address the issues.


Agreed. The blanket 'no effect' that all Biotic powers were given against all types of defence completely ruined them. Armour may protect your health against the impact of a Throw but it certainly wouldn't stop you being thrown backwards across the room or being picked up with a Slam. If it made you heavier that would be fair enough but immune?

Honestly i don't even take Biotic squadmates on Insanity. They're a waste of space. Warp is only worth considering on allies if you know you'll be up against Barriers in large numbers, otherwise you want Area Overload or Area Incinerate then to just shoot them. Concussive Shot or Flashbang basically cover the same purpose as a Pull or Throw for squadmates.

#412
Roxlimn

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The Spamming Troll:



I'm not sure whether you're good at "the game" or not, but if you can't use half of the Adept's arsenal, you can't be very good at playing an Adept in ME2.



You don't even know how to remove multiple enemy protections as a Adept without squaddies. That you feel that this is necessary, and that you don't know how to do it without squaddies - that says something.



Protections on enemies should not be an issue. They should be easy to remove. If you don't know how, you have an issue with playing the game - this is not necessarily a design issue with the game itself.



Likewise, if I can't shoot straight, I could say that the shooting aspect of this game is terrible and broken, but I would be wrong. I simply can't shoot straight.



Grumpy Old Wizard:



If there's to be a balance patch, I would prefer the no-challenge classes in Insanity to be balanced down rather than the perfectly playable Adept to be balanced up. If you have an issue playing on Insanity - turn the difficulty down!

#413
Arijharn

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Honestly, now my curiosity is piqued now; could someone please explain to me the 'correct way' to remove defenses as an Adept without squaddies. As far as I figure it:

Warp/Reave: on Armour and Barriers.

Throw: on Shields (but only really higher ranked versions) because it has a miniscule recharge time, and temporarily staggers. In fact, iirc all biotic abilities stagger, although some are more obvious, I think Shockwave staggers them the most (as in, for the longest period of time) but I don't really use it that much.

Also -- shooting the bad guy tends to help.

#414
Grumpy Old Wizard

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Roxlimn wrote...
Grumpy Old Wizard:

If there's to be a balance patch, I would prefer the no-challenge classes in Insanity to be balanced down rather than the perfectly playable Adept to be balanced up. If you have an issue playing on Insanity - turn the difficulty down!


I don't need to turn down the difficulty.  I can beat insanity no problem with an adept or any other class. I've run serveral adepts through insanity.

All you need to do to beat insanity difficulty with any class is to shoot.  I would be willing to bet an adept could go through the entire game and never once use a biotic ability himself. But if I would chose a soldier class if I wanted to be constantly shooting.

I don't think all classes should play the same.  The adept is supposed to be the opposite of the soldier. The soldier is the wapons master and the adept is the biotics master. The adept's passive gives him a bonus to biotics. You will notice that he gets no bonus to weapons unlike the soldier classes.

It is silly for you to keep insulting people by telling them they don't how to play and they should go away and play something else or turn down the difficulty.

The issue is the implementation of biotics on insanity, not the skill of those who disagree with how biotics were gimped on insanity. No amount of skill causes biotics not to be blocked by protection.

#415
kstarler

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Arijharn wrote...

Honestly, now my curiosity is piqued now; could someone please explain to me the 'correct way' to remove defenses as an Adept without squaddies. As far as I figure it:
Warp/Reave: on Armour and Barriers.
Throw: on Shields (but only really higher ranked versions) because it has a miniscule recharge time, and temporarily staggers. In fact, iirc all biotic abilities stagger, although some are more obvious, I think Shockwave staggers them the most (as in, for the longest period of time) but I don't really use it that much.
Also -- shooting the bad guy tends to help.

Singularity works against shields. Energy Drain is available as a bonus power, and is just as effective as Overload for removing shields. Some argue that it is more effective because it gives back barriers when used. Also, I believe it works on enemy barriers as well, though I have not confirmed this.

However, the most effective ability against shields at the default Adept's disposal is probably the warp bomb. A single heavy warp bomb is usually enough to knock the shields off of any nearby mooks. The generally accepted strategy is to hit a shielded enemy with a heavy singularity, follow it up with enough SMG rounds to drop shields, and tag the floater with a warp when he's near his buddies. Then, follow up by Pulling/Throwing or warp bombing additional bad guys. It's not as effective to do it all yourself, but it is possible, and not nearly as complicated as folks want to make it out to be.

#416
Arijharn

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Yeah, I didn't mention singularity for some reason, but I know it staggers and locks down protected enemies even if it doesn't ragdoll them, which can be useful, but I don't think it's as useful as just simply killing them...

#417
Bozorgmehr

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Grumpy Old Wizard wrote...

I don't need to turn down the difficulty.  I can beat insanity no problem with an adept or any other class. I've run serveral adepts through insanity.

What's the problem then?

All you need to do to beat insanity difficulty with any class is to shoot.  I would be willing to bet an adept could go through the entire game and never once use a biotic ability himself. But if I would chose a soldier class if I wanted to be constantly shooting.

Yeah, playing a SHOOTER means you've got to shoot - if you don't like shooting don't play shooters (in ME1 you had to shoot 10x more btw)

I don't think all classes should play the same.  The adept is supposed to be the opposite of the soldier. The soldier is the wapons master and the adept is the biotics master. The adept's passive gives him a bonus to biotics. You will notice that he gets no bonus to weapons unlike the soldier classes.

Adept is the opposite; they kill in style - not just in easy, massive damage, can't miss, slow motion.

It is silly for you to keep insulting people by telling them they don't how to play and they should go away and play something else or turn down the difficulty.

No it's crazy that people like you like Insanity to be like Casual - Soldier hasn't got a difficulty level, it's always the same. Adept do (on the hardest difficulty) - if you like grandma to hit a couple of buttons to beat the game on Insanity, fine. i don't, I like to be challenged a little but that you obviously don't. Removing defenses form the game, breaks the game completely. I have yet to hear someone come up with an idea how to keep it challenging. All you guys do is complain :crying::crying::crying::crying:

The issue is the implementation of biotics on insanity, not the skill of those who disagree with how biotics were gimped on insanity. No amount of skill causes biotics not to be blocked by protection.

Biotics are not gimped on Insantiy - it's you who's gimped not knowing how to use other available means to remove them quickly. You want to play a shooter without shooting, you want a squadbased game to be played without a squad etc etc. That's lame and stupid.

Adept is the only class that gets a little harder on Insanity. Be pleased there is at least one class that needs more than one trick to kill everything easy. But no, some people prefer to play godlike on all levels. If you want to run around without opposition - turn down the difficulty.

#418
marshalleck

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Gokuthegrate wrote...

BW screwed up biotics in the second game. My guess they were to focused on the shooter aspect of the game to worry about players who love to use powers in combat.

No, the problem is biotics were overpowered in the first game and Bioware still hasn't learned that to tweak things you use a scalpel, not a chainsaw. 

At any rate, the 'disadvantage' of Adept on insanity is greatly overstated. I've been having much success with mine using energy drain and intelligently selecting complimentary squadmates for each mission--enemy protections are no problem at all. That said, I am quite a bit more reliant on a bonus skill and companions with Adept than with any other class, which suggests to me that the adept is in fact improperly set up for the higher difficulty settings. It's not broken, useless, or unplayable though.

Modifié par marshalleck, 30 janvier 2011 - 10:17 .


#419
Evilsod

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Bozorgmehr wrote...

Biotics are not gimped on Insantiy - it's you who's gimped not knowing how to use other available means to remove them quickly. You want to play a shooter without shooting, you want a squadbased game to be played without a squad etc etc. That's lame and stupid.

Adept is the only class that gets a little harder on Insanity. Be pleased there is at least one class that needs more than one trick to kill everything easy. But no, some people prefer to play godlike on all levels. If you want to run around without opposition - turn down the difficulty.


Yes they are. Since you seem adamant that all other classes don't lose any effectiveness on higher difficulties (which is a load of bollocks straight off the bat) and Adept is the only 1 with a major change that means the Adept is gimped. Until such a time the rest of the classes lose more effectiveness.

I don't really care for your videos showing someone who has clearly played the game through more often than he can count, they are a little biased given that the other classes could clearly do the same but better if they are, as you say, more effective. Basically everything you do is show the Adept being used as a Soldier who can occasionally stumble people with Biotic skills when you could basically do the same as a Soldier and kill them faster with the regular guns.

#420
Siegdrifa

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Grumpy Old Wizard wrote...

Roxlimn wrote...
Grumpy Old Wizard:

If there's to be a balance patch, I would prefer the no-challenge classes in Insanity to be balanced down rather than the perfectly playable Adept to be balanced up. If you have an issue playing on Insanity - turn the difficulty down!


I don't need to turn down the difficulty.  I can beat insanity no problem with an adept or any other class. I've run serveral adepts through insanity.

All you need to do to beat insanity difficulty with any class is to shoot.  I would be willing to bet an adept could go through the entire game and never once use a biotic ability himself. But if I would chose a soldier class if I wanted to be constantly shooting.

I don't think all classes should play the same.  The adept is supposed to be the opposite of the soldier. The soldier is the wapons master and the adept is the biotics master. The adept's passive gives him a bonus to biotics. You will notice that he gets no bonus to weapons unlike the soldier classes.

It is silly for you to keep insulting people by telling them they don't how to play and they should go away and play something else or turn down the difficulty.

The issue is the implementation of biotics on insanity, not the skill of those who disagree with how biotics were gimped on insanity. No amount of skill causes biotics not to be blocked by protection.


Well, when someone complain that the adept is not what they expected it to be and still insist that their view is better than the designers choice, at a point, it's normal to say "look, if you don't look how it works, if you don't like his skill mechanic, may be you should try to find a better classe for your playstill ".

I agree that adept would have needed some little tweaking, but when mastered, it's already a very powerfull class.
When C.Norman said the adept should have a little buff on tweeter, i was like "huh? why buff something that is already that powerfull?". Introduce stasis in SB was good, giving more defence without giving more power, wise choice.


I would hate to see the adept just a "push a button to kill". i like the way we have to work to earn the right to be the puppet master of the battle field.
Let's make something clear, in ME2 you can't be a master of adept if you intend to ingnor your weapons.
Adept is not a pure magician in ME2, this is not import if you think it should have been, because right now, in this game, he is not !

Short story:
-"i love chocolate cake"
-"this is a cofee cake"
-"yeah, that's the problem, they should take out cofee and put chocolate"
-"..... it's a cofee cake right now ! deal with it...."

Modifié par Siegdrifa, 30 janvier 2011 - 12:04 .


#421
PlayingWithKnives

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mmm... yummmmeeee can you make it a coffee chocoloate cake all in one?

#422
Bozorgmehr

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Evilsod wrote...

Yes they are. Since you seem adamant that all other classes don't lose any effectiveness on higher difficulties (which is a load of bollocks straight off the bat) and Adept is the only 1 with a major change that means the Adept is gimped. Until such a time the rest of the classes lose more effectiveness.

No, it means the other classes are broken. Soldiers equip SR, activate ARush and everyone dies with a single shot whether you're playing Casual or Insanity. No difference. no different tactics needed, nothing. For Soldiers nothing changes, only enemies do a little more damage. Infiltrators idem, Vanguards are easier on Insanity coz enemies stay still and wait for their headshot.

You call something that would completely break the game "balanced"? Are you seriously suggesting to have all biotic powers affect protected enemies? Why are biotics "gimped" anyways, beats me?

I don't really care for your videos showing someone who has clearly played the game through more often than he can count, they are a little biased given that the other classes could clearly do the same but better if they are, as you say, more effective.

Really? Which class is "better" - please link a video of someone who clears rooms much faster than my Adept does in those videos. I've never seen anyone clearing the Collector Ship Ambush in one minute - my Adept did.

Adepts are just as powerful, but they don't have one super power to make fights extremely easy. They actually need to use everything available - like it's supposed to be for those who like to master the game. One can easily complete ME2 on Insanity without knowing anything about gameplay at all, only using one skill and ignoring everything else playing Soldier or Infiltrator. You think that's great, I don't. A good game is easy to play, difficult to master. This is true for the Adept, not true for some other classes.

Basically everything you do is show the Adept being used as a Soldier who can occasionally stumble people with Biotic skills when you could basically do the same as a Soldier and kill them faster with the regular guns.

This proves you have no idea how biotics work. Please try and record a video of a Soldier who doesn't use ARush and cover who can do what my Adept did. I don't think that's possible.

I get a bit tired of people who play a SHOOTER GAME and think it's weird, stupid and, if you benefit from shooting weapons occasionally, you're gimped or a gimped Soldier or whatever. Mass Effect is a hybrid; you're supposed to shoot your way through, different classes have different skills to help with this. Soldiers can use ARush, Adept can control the field and kill enemies in style using biotics.

Can someone please explain why it's weird, gimped or whatever to shoot in a SHOOTER. In ME1 you have to shoot 10x more (although without having to worry about anyone shooting back - only difference when increasing difficulty was time - you had to shoot enemies for 10 minutes to kill them on Insanity). Is that what you guys want? Kite-Shooting?

The DA:O Mage comparison is impossible, without making Mass Effect to most boring game ever.

Anyone with ideas how to improve overall gameplay on Insanity, please post them. If you don't have ideas, then play an easy class if you want the hardest difficulty to be easy. If you want to be a biotic god, play on Veteran. If you like a challenge, go play Adept on Insanity. Everybody happy.

Again I ask: Do you want Insanity to be ridiculously easy or not?

#423
Roxlimn

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Arijharn wrote...
Honestly, now my curiosity is piqued now; could someone please explain to me the 'correct way' to remove defenses as an Adept without squaddies. As far as I figure it:
Warp/Reave: on Armour and Barriers.
Throw: on Shields (but only really higher ranked versions) because it has a miniscule recharge time, and temporarily staggers. In fact, iirc all biotic abilities stagger, although some are more obvious, I think Shockwave staggers them the most (as in, for the longest period of time) but I don't really use it that much.
Also -- shooting the bad guy tends to help.


You target the weakest bad guy with guns, then Pull him, then Throw him.  Guns generally are quite good against defenses, even without ammo powers, because they get upgrade bonuses and because defenses are smaller in value than defenses for most targets.

Once you do Warp Explosion, you should be able to strip the defense of at least one other enemy, usually two or three.

Singularity also removes defenses progressively.  You can get a clump of two undefended targets using guns + Singularity.

Grumpy Old Wizard wrote...

I don't need to turn down the difficulty.  I can beat insanity no problem with an adept or any other class. I've run serveral adepts through insanity.

All you need to do to beat insanity difficulty with any class is to shoot.  I would be willing to bet an adept could go through the entire game and never once use a biotic ability himself. But if I would chose a soldier class if I wanted to be constantly shooting. 

I don't think all classes should play the same.  The adept is supposed to be the opposite of the soldier. The soldier is the wapons master and the adept is the biotics master. The adept's passive gives him a bonus to biotics. You will notice that he gets no bonus to weapons unlike the soldier classes.

It is silly for you to keep insulting people by telling them they don't how to play and they should go away and play something else or turn down the difficulty. 

The issue is the implementation of biotics on insanity, not the skill of those who disagree with how biotics were gimped on insanity. No amount of skill causes biotics not to be blocked by protection.


If every class can run through Insanity with just guns, then the problem is with overpowered guns, not with underpowered biotics.  This is particularly obvious because the main gun using classes - Soldier and Infiltrator, don't materially change in difficulty even at the highest setting.

The Adept is supposed to be different from the Soldier, not precisely opposite.  In fact, if Soldier is supremely powerful and can run through the game without effort, then as opposite, the Adept should be unplayable.  This points to something wrong with the Soldier (not the Adept).  Adepts can remove enemies without defenses with ease, usually multiples at a time.  To be opposite, a Soldier should have issues with removing enemies once their defenses are down.

I am not insulting anyone when I point out that they don't know how to play the Adept properly.  It is key to biotic use to know how to strip defenses quickly and efficiently.  If you can't do that, you can't play Adept well.  This is obvious because you have an issue with biotics not operating at full power against enemies with protections.

#424
Sabre4000

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Mass Effect is not a shooter.

http://www.ebgames.c...fect-2-Xbox-360

#425
Bozorgmehr

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Sabre4000 wrote...

Mass Effect is not a shooter.
http://www.ebgames.c...fect-2-Xbox-360


The Lead Gameplay Designer of Mass Effect has a different opinion.

[edit] what's the point anyway, Fall Out 3 is also considered a rpg - try completing it without shooting.

Modifié par Bozorgmehr, 30 janvier 2011 - 12:47 .