Roxlimn wrote...
Arijharn:
Anything that throws targets is a potential insta-kill power on most levels in ME2. Anytime there's a ledge, that thing you can throw is dead. It's better than headshotting because the cooldown is less, you don't aim as much, and you can actually kill targets from behind cover.
If you have Throw Field, we're talking multiledge kills here.
Throw actually already damages all defenses. It damages Barriers the most, and staggers all targets. It already has a lesser effect. Anything more than that, and it's functionally acquired what you want most out of Throw - instakill and CC power.
Do people not even try using the powers anymore? I swear, most players here who complain abuot the Adept sound like they haven't even played the thing.
Nope. I threw an enemy a lot of times about 20m into the room, he lost about 30% health and got back on his feet.
Same with throwing them againt the ceiling. The only thing that kills them is a nice cliff or abyss, but that isn't that common, plus you need the right angle.
Throw is nice, a lot of fun, but it is not doing enough damage. When an enemy is thrown across the room, his head hitting a couple of boxes, and splashes against the wall, he should be dead.
A bit offtopic: the amount in Newton is a bit underwhelming, or to put it bluntly, wrong measured.
Throw does not a lot of damage against barriers and shields.
Instakill? Only in a very specific situations.
I just started another run with the Adapt on insanity, just to get all my import games covered for ME3.
The only power so far worth using is singularity, warp is a plain joke. Even later in the game with a full developed warp, it is just too weak.
The reason why so many fellow gamers here spout around things like "l2p" or "The Adapt is very playable" is the simple fact, that the DLC weapons are overpowered.
Nice videos like the ones from Bozorgmehr are only possible because guns are far superior to powers.
If he had use "normal" weapons it wouldn't be such a nice thing to watch at all.
A bit cry more on my part? I don't think so. I chose the Adapt, because I didn't want to use guns 80% of the time.
I don't want my powers to be a mere finisher or asset to the noise-machines.
Balancing is very difficult, I must admit that. I would like to cripple the Adapt completely in regards to guns and pep up his biotic skills. Make powers usable against armor, suggested a few time in this thread would be a thing to consider, too.
I hope Bioware changed a lot of their concept regarding class abilities. Turning around Mass Effect 3 to be more RPG and less shooter.
P.S. excuse my english, it is not my mother-tongue.
Modifié par Stammwuerze, 01 février 2011 - 11:12 .