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Isanity: Why is Adept neutered when Infiltrator trivializes the difficulty?


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#476
The Spamming Troll

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Schneidend wrote...

I enjoy the sight of forum posters making it easy to tell they're trolls.

...That is a joke.


your right. it IS a joke.

also, your screen-name-racist and it has been notated and logged.

Modifié par The Spamming Troll, 02 février 2011 - 01:20 .


#477
Doctah T

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The Spamming Troll wrote...
im wondering why people like you think we havent played the game before.


I'm not saying you haven't played the game; you've probably played it more than me. I'm saying that if you don't enjoy something, you should either stop doing it, or change the way you do it so that it is enjoyable for you. Below hardcore, adepts are how you want them to be.

#478
Evilsod

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kstarler wrote...

A) You don't have to, because Stasis is a bonus power. If you think it is imbalanced, don't use it.
B) It's a fair point, but the window is so small, especially against large enemies like Scions and YMIRS, that you really only see this bug at very close range. With the exception of Grunt, most squad mates tend to keep their distance from enemies. While it is possible that the enemy's protections will drop more than they otherwise would, you won't see the single shot stripping all defenses from a squad mate like you do with an upclose shotgun blast from Shepard, for instance. Is it possible that the enemy will die more quickly as a result from squad fire? Sure, it's possible. Is it likely? Not really.


But thats really not the point is it. Every other Adept skill was balanced to barely affect anything with its defences up. The 'Adept rocks' crowd seem to hail this as well balanced while the other 5 classes are poorly balanced for Insanity. This same 'Adept rocks' crowd seems to abuse Stasis all it can in an effort to prove its point despite it being completely broken and rendering all that 'balance' irrelevant. Damage bug aside, it affects regardless of protection (understandable if it prevents damage). It affects almost every enemy in the game, including YMIR, Scions and strong named mini-bosses, completely broken. It puts the enemy in stasis, meaning its surely not even aware it was in stasis, yet immediately collapses to the ground after it ends.

#479
Schneidend

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The Spamming Troll wrote...

your right. it IS a joke.

also, your screen-name-racist and it has been notated and logged.


Thanks. Glad somebody finally noticed the utter contempt I have for...those people.

Evilsod wrote...
This same 'Adept rocks' crowd seems to abuse Stasis all it can in an effort to prove its point despite it being completely broken and rendering all that 'balance' irrelevant. Damage bug aside, it affects regardless of protection (understandable if it prevents damage). It affects almost every enemy in the game, including YMIR, Scions and strong named mini-bosses, completely broken. It puts the enemy in stasis, meaning its surely not even aware it was in stasis, yet immediately collapses to the ground after it ends.


In the videos I posted, Stasis did not even exist in the game yet.

#480
Grumpy Old Wizard

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Schneidend wrote...

I enjoy the sight of forum posters making it easy to tell they're trolls.

...That is a joke.


Then you surely must enjoy the sight you see when you look in the mirror. Fanbois are the biggest trolls of all. Image IPB

Of course collector vessel is a playground for the adept. Not at all typical of gameplay for most missions.

Staggering enemies with Singularity and dropping Warp Bombs is typical gameplay for all missions involving Adepts/Liara. Enemies with Barriers just make it easier.


The collector mission is devoid of shields in case you had not noticed. Image IPB

All the videos of the "Adept is the most powerful force in the universe" variety involve the adpet doing lots and lots and lots and lots of shooting.


What? That's blatantly untrue. The second video I posted had Shepard never firing a single shot, and the other had minimal shooting.


Granted, I should have added the clause except for those areas that have no shields. In that case it is possible to use biotics effectivelymore often.

But anyone who says that ALMOST ALL of such videos don't have a tremendous amount of shooting by the adept is blind. Image IPB

Of course the adept is very limited in what squadmates he can let tag along too.


Also erroneous. Taking squadmates with Pull and Throw just happens to be optimal in most scenarios. This is true for all classes. Miranda/Thane plus Jack/Jacob/Samara are powerful combinations simply because they enable non-Adept/Sentinel players to use the Warp Bomb and allow Adept/Sentinel players to Warp Bomb even more frequently.


No it is not. If an adept wishes to be able to actually use his abilites effectively he is limited in his choiceof squadmates.  Oh, and Sentinels are the best warp bombers. Poor poor adept is not even the best biotics user. Image IPB

Modifié par Grumpy Old Wizard, 02 février 2011 - 01:34 .


#481
Ahglock

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Evilsod wrote...

kstarler wrote...

A) You don't have to, because Stasis is a bonus power. If you think it is imbalanced, don't use it.
B) It's a fair point, but the window is so small, especially against large enemies like Scions and YMIRS, that you really only see this bug at very close range. With the exception of Grunt, most squad mates tend to keep their distance from enemies. While it is possible that the enemy's protections will drop more than they otherwise would, you won't see the single shot stripping all defenses from a squad mate like you do with an upclose shotgun blast from Shepard, for instance. Is it possible that the enemy will die more quickly as a result from squad fire? Sure, it's possible. Is it likely? Not really.


But thats really not the point is it. Every other Adept skill was balanced to barely affect anything with its defences up. The 'Adept rocks' crowd seem to hail this as well balanced while the other 5 classes are poorly balanced for Insanity. This same 'Adept rocks' crowd seems to abuse Stasis all it can in an effort to prove its point despite it being completely broken and rendering all that 'balance' irrelevant. Damage bug aside, it affects regardless of protection (understandable if it prevents damage). It affects almost every enemy in the game, including YMIR, Scions and strong named mini-bosses, completely broken. It puts the enemy in stasis, meaning its surely not even aware it was in stasis, yet immediately collapses to the ground after it ends.


Sure stasis gets used a lot.  It is one of the best bonus powers in the game.  But there are a ridiculous number of videos that do not use stasis that show the adept rocking.  No matter what or how much evidience is shown people wont accept it because it does not pan out for them.  If you can't make adepts rock, adepts must suck.  Doesn't matter if lots and lots of other people can make adepts rock.  What I find amusing, is you keep saying how the adept sucks because protections block their powers, yet stasis is broken because it bypasses protections.  So which is it, or is it only people who disagree with you that are supposed to have there words taken out of context and used against them. 

#482
kstarler

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Evilsod wrote...

But thats really not the point is it. Every other Adept skill was balanced to barely affect anything with its defences up. The 'Adept rocks' crowd seem to hail this as well balanced while the other 5 classes are poorly balanced for Insanity. This same 'Adept rocks' crowd seems to abuse Stasis all it can in an effort to prove its point despite it being completely broken and rendering all that 'balance' irrelevant. Damage bug aside, it affects regardless of protection (understandable if it prevents damage). It affects almost every enemy in the game, including YMIR, Scions and strong named mini-bosses, completely broken. It puts the enemy in stasis, meaning its surely not even aware it was in stasis, yet immediately collapses to the ground after it ends.

First, Stasis is not an Adept skill. It is a bonus power.

Second, there are plenty of other videos that show the Adept's power regardless of whether they use Stasis or not. I happen to be one of those that thinks that Adept is the best balanced class at Insanity level play, because it requires the player to change how they play at higher difficulties.

I also think Engineers and Vanguards are well balanced for Insanity difficulty, because, while drone is a GREAT CC ability, it only locks down a single target in most cases. Vanguard charge is very powerful, but it is also very risky if used without any forethought. Sentinels, Infiltrators, and Soldiers can all be very fun, but if played in an optimal manner, they all make Insanity feel only marginally more difficult than lower levels of difficulty.

You are welcome to keep your opinion that Adepts are poorly balanced for Insanity level play, but to say that the Adept has to abuse Stasis in order to be powerful at Insanity level play is simply wrong.

Modifié par kstarler, 02 février 2011 - 01:38 .


#483
Ahglock

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Schneidend wrote...

The Spamming Troll wrote...

your right. it IS a joke.

also, your screen-name-racist and it has been notated and logged.


Thanks. Glad somebody finally noticed the utter contempt I have for...those people.




Don't be so sharp, that abrasive personality of yours could cut someone.  . 

#484
The Spamming Troll

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Doctah T wrote...

The Spamming Troll wrote...
im wondering why people like you think we havent played the game before.


I'm not saying you haven't played the game; you've probably played it more than me. I'm saying that if you don't enjoy something, you should either stop doing it, or change the way you do it so that it is enjoyable for you. Below hardcore, adepts are how you want them to be.


what about those idiots who complained about the mako, the inventory, and elevators back when ME1 was out(i dont think i ever told them to "get lost.")? those complaints were completely removed. im not asking for biotics to be changed other then making them function alot more aproriatly, and much more logically implemented, to the class labeled "best at taking out enemies without the use of weapons" a.k.a. THE ADEPT!


kstarler wrote...

You are welcome to keep your opinion
that Adepts are poorly balanced for Insanity level play, but to say that
the Adept has to abuse Stasis in order to be powerful at Insanity level
play is simply wrong.


id say the soldier can abuse stasis and do EXACTLY what the adept should be capable of doing.

no amount of arguing can make throw work on a protected enemy.

Modifié par The Spamming Troll, 02 février 2011 - 02:16 .


#485
kstarler

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The Spamming Troll wrote...

kstarler wrote...

You are welcome to keep your opinion
that Adepts are poorly balanced for Insanity level play, but to say that
the Adept has to abuse Stasis in order to be powerful at Insanity level
play is simply wrong.


id say the soldier can abuse stasis and do EXACTLY what the adept should be capable of doing.

no amount of arguing can make throw work on a protected enemy.

I'm sorry, but that disproves what I said... how, exactly?

Or, in the words of the Dread Pirate Roberts, "Truly, you have a dizzying intellect."

#486
Schneidend

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Grumpy Old Wizard wrote...


Then you surely must enjoy the sight you see when you look in the mirror. Fanbois are the biggest trolls of all. Image IPB


Comment was not directed at you. Apologies for the lack of clarity.


The collector mission is devoid of shields in case you had not noticed. Image IPB


And? All it generally takes is a few quick taps of the trigger button or the use of a companion's anti-shield power and you're in prime Pulling/Throwing/Warp Bombing position. Warp Bombs are effective against all mook enemies, not just those with barriers.

Granted, I should have added the clause except for those areas that have no shields. In that case it is possible to use biotics effectivelymore often.

But anyone who says that ALMOST ALL of such videos don't have a tremendous amount of shooting by the adept is blind. Image IPB


Shepard is a space marine. Shepard always has to shoot people. That's what space marines do. Every class needs to use their guns, including the other "casters" like the Engineer and Sentinel.


No it is not. If an adept wishes to be able to actually use his abilites effectively he is limited in his choiceof squadmates.  Oh, and Sentinels are the best warp bombers. Poor poor adept is not even the best biotics user. Image IPB


An Adept doesn't have to take any biotic squad mates at all. Singularity and Pull have shorter cooldowns than their durations for Shepard, allowing AShepts to perform Warp Bombs solely using their own abilities even before the -20% biotic cooldown upgrade.

You have a pistol for armor and an SMG for shields/barriers plus the weapons and powers of your companions, and thus have all the tools you will ever need to strip Insanity defenses effectively. You have done nothing to prove that this is not the case, while myself and others consistently provide in-game footage of the exact things we're describing.

Also, how is Sentinel the best Warp Bomber?

Ahglock wrote...

Don't be so sharp, that abrasive personality of yours could cut someone.  . 


You're right. I've been told I'm "edgey." Maybe I should trim my replies so as to avoid any cutting remarks.

Modifié par Schneidend, 02 février 2011 - 02:49 .


#487
kstarler

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Schneidend wrote...

Also, how is Sentinel the best Warp Bomber?

It is my understanding that, with a maxed passive and upgrades, the Sentinel has the largest cool down reduction. However, I would say that because a Sentinel requires a Puller in the group to warp bomb anyone, the statement is incorrect. I think it is really only added as a trolling comment.

Modifié par kstarler, 02 février 2011 - 02:53 .


#488
Ahglock

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Schneidend wrote...


An Adept doesn't have to take any biotic squad mates at all. Singularity and Pull have shorter cooldowns than their durations for Shepard, allowing AShepts to perform Warp Bombs solely using their own abilities even before the -20% biotic cooldown upgrade.

You have a pistol for armor and an SMG for shields/barriers plus the weapons and powers of your companions, and thus have all the tools you will ever need to strip Insanity defenses effectively. You have done nothing to prove that this is not the case, while myself and others consistently provide in-game footage of the exact things we're describing.

Also, how is Sentinel the best Warp Bomber?



Oddly I rarely if ever take biotic teammates.  Well technically miranda is biotic, but I only took her for her passive and overload.  The thing is as an adept sure you can take your teammate in order to set up warp bombs, or for defense stripping or both.  While yeah that narrows things down a bit, like don't take Grunt but other than that not much.  And you can still find uses for Grunt, just not defense stripping or warp bombs(he is CC, put him up front as the target).

  Personally I like having 2 defense strippers and do all the biotics myself, I find that to be the most fun.  Sure something else might be more effective, but this is effective enough and a load of fun.  I think I am going to suck it up and buy fraps and show how I do it, which I think is a lot of fun, fairly effective, and feels biotic power heavy. 

#489
Schneidend

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You can also use Grunt for Squad Incendiary, increasing the Hand Cannon's ability to strip Armor from Vorcha and Krogan.

#490
Manic Sheep

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I personally love playing adept on insanity but I agree that the classes are not balanced. I’m not going to argue the Adept is just as good as solider or infiltrator on insanity. They are harder to use and more squadmate reliant however for me it’s less for a problem with the Adapt and more of a problem with Solider and Infiltrator being overpowered. I love my infiltrator, snipers are generally my fav class but she makes insanity a cakewalk. Squadmates? Who needs em when you can 1 hit most enemies in the game anyway.
I hated Adept in ME1 cause they were so dam overpowered there was no point to the battles at all and I think the current system works very well. Maybe it’s because my expectations are different form some other players. I have never really though of Adept or Engineer as being ME equivalent to spell casters. ME is a shooter, biotics and tech skills should be used in conjunction with weapons. Still while I’m happy with how adept is at the moment I wouldn’t mind if they had a little bit of beefing up. Perhaps is weapon damage was lowered so weapon classes were not so powerful and Adepts CC still worked on enemies with defences only to a much lesser extent. Say if you used throw on a protected enemy they would get knocked over for a sec and take moderate damage to defences instead of going flying across the room like on an unprotected one.

Modifié par Manic Sheep, 02 février 2011 - 04:06 .


#491
Schneidend

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Soldier and Infiltrator are really only "overpowered" if you use their powers to turtle. Every class can turtle, however.



Trying using Adrenaline Rush or Tactical Cloak as a "gimped" Charge in order to enter CQC and you'll have a good time.

#492
Ahglock

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I think if people just said I don't like how the adept plays, and not describe it as the adept sucks there would be a lot less arguments. People have been able to conclusively prove that they can play the adept in a way that he does not suck. Whether or not you like how the adept plays is a totally subjective thing though. It is not like they are saying they don't like how peanut butter tastes or god forbid they hate cheese, it is a game you are allowed to have different opinions on what you like.

#493
Manic Sheep

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Schneidend wrote...

Soldier and Infiltrator are really only "overpowered" if you use their powers to turtle. Every class can turtle, however.

Trying using Adrenaline Rush or Tactical Cloak as a "gimped" Charge in order to enter CQC and you'll have a good time.

If you use their powers to "turtle"? :huh:

Perhaps I'm dense but what dose that mean? go slow? I don’t. I tend to play aggressively and throw “optimal” builds out the window now and just go with whatever I feel like at the time and yes being a CQC ninja :ph34r: is extremely fun as is using flashbang. Never tried it with Soldier tho. I tend to get bored with pretty fast with Soldier so havn't yet completed a full game with them. Might have to give it a go at some point.

Modifié par Manic Sheep, 02 février 2011 - 04:58 .


#494
kstarler

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Ahglock wrote...

I think if people just said I don't like how the adept plays, and not describe it as the adept sucks there would be a lot less arguments. People have been able to conclusively prove that they can play the adept in a way that he does not suck. Whether or not you like how the adept plays is a totally subjective thing though. It is not like they are saying they don't like how peanut butter tastes or god forbid they hate cheese, it is a game you are allowed to have different opinions on what you like.

Seconded. I am perfectly fine with folks disliking the Adept class, because until very recently, I myself vehemently disliked the Engineer (adding AI Hacking made it a LOT more fun and challenging.) But saying that Adepts are "gimped" or that they "suck" is what I object to.

#495
kstarler

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Manic Sheep wrote...

Schneidend wrote...

Soldier and Infiltrator are really only "overpowered" if you use their powers to turtle. Every class can turtle, however.

Trying using Adrenaline Rush or Tactical Cloak as a "gimped" Charge in order to enter CQC and you'll have a good time.

If you use their powers to "turtle"? :huh:

Perhaps I'm dense but what dose that mean? go slow? I don’t. I tend to play aggressively and throw “optimal” builds out the window and just go with whatever I feel like at the time and yes being a CQC ninja :ph34r: is extremely fun as is using flashbang. Never tried it with Soldier tho. I tend to get bored with pretty fast with Soldier so havn't yet completed a full game with them. Might have to give it a go.


I believe he means staying behind cover and popping out to take out one target at a time, like a turtle peeking out from under its shell.

#496
Manic Sheep

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kstarler wrote...

Manic Sheep wrote...

Schneidend wrote...

Soldier and Infiltrator are really only "overpowered" if you use their powers to turtle. Every class can turtle, however.

Trying using Adrenaline Rush or Tactical Cloak as a "gimped" Charge in order to enter CQC and you'll have a good time.

If you use their powers to "turtle"? :huh:

Perhaps I'm dense but what dose that mean? go slow? I don’t. I tend to play aggressively and throw “optimal” builds out the window and just go with whatever I feel like at the time and yes being a CQC ninja :ph34r: is extremely fun as is using flashbang. Never tried it with Soldier tho. I tend to get bored with pretty fast with Soldier so havn't yet completed a full game with them. Might have to give it a go.


I believe he means staying behind cover and popping out to take out one target at a time, like a turtle peeking out from under its shell.

*head desk* ah right that makes much more sense..

#497
Schneidend

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kstarler is quite astute, and guessed exactly what I meant.



The Soldier is a lot more fun when you use Adrenaline to advance on the enemy's position or into melee range, rather than just firing from cover. The +100/140% damage boost is a lot more noticeable when you're stacking a close or melee range damage boost on top of it.



There's nothing quite like running towards an enemy, headshotting its defenses away with the Vindicator, then having squadmates Warp Bomb it while you run through the explosion to kill more people.



But, yeah, all in all, I agree that the only thing I'm really objecting to here is this idea that the Adept is somehow a weak or unbalanced class simply because some people don't like it. I don't like the class much either, but it is by no means weak.

#498
Siegdrifa

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Manic Sheep wrote...

Perhaps is weapon damage was lowered so weapon classes were not so powerful and Adepts CC still worked on enemies with defences only to a much lesser extent. Say if you used throw on a protected enemy they would get knocked over for a sec and take moderate damage to defences instead of going flying across the room like on an unprotected one.


I don't think lowering weapon damage is a good answer to justify so much cc and a better power use against shield.
Weapon must remain the minimum basic against all ennemy no matter the class.

I think, tweaking throw to make it works against ennemy defence (effectiv on shield / barrier and not effectiv against armor) on a longer cd like shockwave would be a better start.
In ME2 they choose to make warp, the power working on everything, but  throw every 6 / 8 seconde would have been enough to affect ennemy shield and use to push back incoming danger.

It would be nice if they would rework some animation for ME3, when i use throw, the ennemy is just thrown, but if he it a wall / crate etc i would like to see him stuck on the impact for 1 second, not just bumpin into object and letting physics do the rest.

Curve is good when we manage to make the throw / pull / warp find enemy behind their cover, but instant power like slam give a better power feeling, sending a biotic ball.... i'm not a bing fan of it.
I think that curve should be kept when there is no straight path, but intant should be done when the patch is straight the target.

Still, i'm impatient to try the adept of ME3, i'm sure the design team will cook something intresting to keep adept fan happy and bring non convinced player to a better experience.

#499
Jock Boo

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Just wanted to say that adept insanity was my best to date experience. i truly enjoyed it. my 1st playthrough was with a vanguard on veteran. i never used squadmates they just did their thing... on adept insanity i was in game 100%. the thing i was afraid the most was the IFF mission cause with vanguard i died there like 100 times.... with adept it was an absolute fun....i figure you just have to learn how to play the class... vanguard never was as much fun for me as adept was.....and this from a gamer who never played the same game twice.... until me2.... and i never finished anything on insanity level....



justr wanted to say (not brag lol)

#500
Jock Boo

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oh.. i only used warp ammo as bonus skill