The Spamming Troll wrote...
we are 21 pages into a topic that we discuss on a constant circular basis in this forum, and now your trying to explain to us how biotics work? we have played the game before. thats why were here complaining about it!
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*edited to show more puke faces and i just figured out how to get italics. i can write in green.
Dude, chill. I typed all of that out to explain my position, not to try to talk down to you. Ease up on the taking offense.
I was pointing out where I felt ME1's biotics were lacking, and how ME2 improved that, in my opinion. I can, however, understand why people want ME1's biotics back, because it
is a big change, but it's just that: a
change. Too many people complain that the Adept is gimped, etc, and it's been shown time and again that the Adept is a powerful class. Maybe biotics don't work the way you want them to, and that's understandable, but to take that
completely subjective opinion and use it to try to "prove" that the Adept is gimped is a fallicious argument.
I happen to like the changes to the biotics in ME2. They flow faster, you can get into a rythym without falling into the "Cast Singularity, Cast Lift, Cast Warp, shoot mindlessly for the next 20 seconds or so until Singularity has cooled down, rinse/repeat." That got boring, even if it was powerful. Like I said in the post you quoted, I'd be ok with a middle ground between what we have in ME2 and what was in ME1, but to go entirely back to that cumbersomely
boring biotic system would make me an unhappy player.