Grumpy Old Wizard wrote...
Yeah, the "Bulletzzz should rule cause this iz a shooterzz. Go play on EZ if you are not LEET" people will always say that if a biotic power staggers an opponent for 0.0009 sec it is a good enough effect.
I'd like the classes to be substantially differnent rather than having the soldier classes dominate in shooting and requiring the power classes to shoot and have powers that often do pretty much nothing. They are happy with powers that often do nothing though and you are not going to change their minds.
Mass Effect is a shooter - that means you'll need to shoot stuff. When you're playing football, you're playing football - not tennis or hockey.
I seriously doubt you have played ME2, considering all the nonsense you're constantly posting. Vorcha narrow-mindedness isn't going to help either. Please post something constructive or go troll somewhere else.
Arijharn wrote...
Right, but more health doesn't actually mean anything, because everything gets the full effect on it, so saying because you get rag-dolling on it as an added bonus is, while nice, not of extra real benefit compared to anything else. More health means it takes fractionally longer to kill and that's pretty much it.
There are no weapon and power bonuses versus health - a single Warp can strip defenses completely, but you always need two to kill an enemy without defenses, for example. Pull and Throw can insta-kill enemies and they're on a very fast cooldown. Warpbombs are the most damaging attacks in ME2 (except Cain and Arc Projector).
The damage powers can do is insignificant compared to the CC they provide. Enemies hanging out near rooftops, knocked down, neural shocked, frozen etc etc don't shoot back - that makes a huge difference. Adepts need to use their own powers, their squad and weapons in a symphony of destruction. When shooting down the defenses of one enemy and throwing him/her to the ground allows you to ignore him/her for a while and focus on something else. It takes 1-2 seconds to kill enemy (not using powers), but that time can mean the difference between life and death with multiple enemies around who (like the initial target) are still shooting you.
thisisme8 wrote...
You guys are using the same arguments others made so long ago. I think the problem is that the non-combat classes have a rougher start than the others which makes people just starting out feel like they are useless throughout, when the truth is they are (imo) stronger in the end.
Watch my vids, defenses are trivial with the right setup and it isn't long before enemies are flying all over the place.
Yeah, remember the complaints about Charge being suicidal on Insanity? Those and others have been dismissed almost completely, but Adept is still being discriminated by some. Dunno why exactly, but I don't think your videos are going to change their minds. If a year's practice isn't enough to (discover the) value (of) Pull and Throw, I doubt they ever will.