Grumpy Old Wizard wrote...
You are the troll, Bozo. You insult everyone who disagrees with you. The polls show the adept to be the seconde least popular class (the engineer is last.) There are reasons for that. Reasons that we have been expressing while you have been insulting us.
Fanbois are hopeless. Oh, King Troll, I have played through insanity multiple times with each class. I just don't like having to be a gimped soldier in places.
I think you have a rather strange definition of "insulting". You are the one who is "insulting" biotics in general and the Adept in particular by posting stuff which is simply wrong. If you say you like other classes better for whatever reason, i.e. posting your opinion, that's fine. I don't care if you have different feelings about certain classes, I do care about nonsense being posted.
They do, which is why they are an unpopular class.
I don't see what this has got to do with the argument here. Besides, how do you "know" Adepts are unpopular? Soldiers are the most popular class simply because it's the default class and lots of players play ME2 only once (using the default class) hence the results are useless to determine the "overall favorite" class. I only value the opinion of those who have played all. If not, they cannot know if they like Vanguard or Engineer better.
Polls conducted here at the Strategy Forum show different results though - Soldier is among the least popular classes, Adept somewhere in the middle and Vanguard's on top.
You shoot and shoot and shoot and shoot. You pretty much play an adept like a vanguard. It is moronic to think that just because weapons are so overpowering in the game (like I have said from day 1) that everyone can shoot so the balance is fine.
There is really no reason to have separate classes if you want each class to be constantly shooting.
The whole point of Mass Effect is about creating a game that is both a shooter and allows player to use powers to assist with shooting. This is not an opinion, this is how Bioware designed the game form the beginning. Like it or not, that's how it is. If you argued you like Adepts to shoot less and use powers more often, you have a fair point, but arguing shooting's supposed to be redundant in a (hybrid) shooter game is ridiculous. But ME2 already fulfills all your needs coz you can easily complete the game without having to shoot much or at all - play on Normal. Insanity should force player to use everything the game has to offer, instead of negating half the potential.
If you can't see or haven't noticed any difference between classes in ME2 you're either blind or you've never used powers at all. Every class in ME2 has a unique playstyle, some classes rely on one power only, Adept need all powers to be truly effective.
BTW, are you also arguing all the other classes are pointless?
Arijharn wrote...
Health does not matter because nothing suffers penalties when fighting it, does that make sense? There is no negative, so saying that Adepts doesn't suffer when fighting pure health enemies and is therefore balanced is redundant, because no other class suffers negatives either.
I don't understand what you're saying here. But I'll use different words to explain what I meant; enemy defenses only make up 1/3 of total HP (relatively speaking - powers and weapons receive multipliers versus defenses, not health). Biotics are devastating versus health, they can disable and kill enemies without defenses insanely fast. Used right, biotics can make 2/3 of the entire time spend fighting very easy - enemies cannot shoot back.
Those who struggle with defense stripping are going to have a hard time to kill enemies because it requires more effort to kill enemies than to strip their defenses. The argument enemies without defenses are doomed is true for Adepts, it is not true for Soldiers - they're only at the 33% mark.
Evilsod wrote...
Once you've got the passive and biotic cooldown stuff you can just sit there spamming Throw or Pull or Singularity or Warp or Reave till the cows come home and things will eventually die because thats just how the game works.
Spamming 5 powers and using guns is a lot more versatile than spamming only one power. Why are you even playing games like ME2 if you think it's that bad and boring. In most other shooter games you cannot use powers at all (only weapons). I'm still playing ME2 because it has a good balance between shooting and using other cool abilities, allowing different experiences playing each class. Much better than most single player shooters out there IMHO.
The Spamming Troll wrote...
throw should throw someone, not stagger them. it should kill them, actually.
Play on Normal if you prefer Mass Bowling.
Arijharn wrote...
No it isn't, stagger effect lasts for like half a second and does barely anything. It interrupts someone shooting and that is good, but considering the points you put into it, I don't think it's a valuable trade off, especially since iirc the stagger is the same duration if you put one or 4 points into throw or hell, if you used Warp.
Staggers are incredibly useful. The half a second you're mentioning is enough to get your shield blown of by a single enemy, or kill you without shield. If you think that's not much of a deal I don't know what is. This is what OniGanon had to say about staggers in his Infiltrator guide:
OniGanon wrote...
Now, if you aren't already aware of the glory of staggers, you need to learn it for this playstyle. Many abilities stagger enemies if they hit their defenses. This very briefly stops them from moving or taking any action (like shooting your face off), and will interrupt whatever they were doing. This gives you an opportunity to move into cover, to rush up to them, or to shoot them. Enemies also stagger when hit with melee or weapons, with some weapons providing more reliable stagger than others (shotguns, Viper and Mattock have reliable stagger). Abilities used don't have to be effective vs the defense, either. Warp or Neural Shock will stagger a shielded foe just fine. Actually, Overload doesn't stagger anyway.
Because stagger makes it easier to hit a moving target, it can be beneficial while Cloaked to melee your target first before shooting them. Despite what some might tell you, Cloak damage bonus does not apply to only the first shot. It applies to all shots for roughly 2 seconds, or around the time it takes to emtpy a Predator/Carnifex/SMG clip. Alternatively, if you're using the GPS/Pistol/SMG, you can simply fire from a few metres away where it's much easier to hit (this additionally can provide a stagger), but you will do less damage from there. Or you can just use squadmate abilities to provide the stagger. Outside of Cloak, an instant aoe stagger like Neural Shockwave or squadmate abilities can be used immediately before firing a volley of SMG/Viper/Pistol shots, reducing the damage you take and sometimes forcing other enemies out of cover.
Staggers are also invaluable for pulling your boots out of the fire. I cannot count how many times that second or so of stagger time has been the difference between life and death. Squadmate abilities are especially useful here, as they are usually cast instantly, and if you need stagger to save you you're probably on cooldown anyway. Warp, Concussive Shot, Throw, Flashbang, these powers work great for this purpose.
You're also ignoring the fact that although Throw does only stagger enemies with protection, which basically means Throw cannot be utilized to its fullest potential when engagements start. After one or a couple of seconds enemies have lost defenses and Throw can be used at will, i.e Throw is fully effective >80% time you spend fighting. Losing only 20% of its potential when used on Insanity isn't a really bad trade off IMHO.