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Isanity: Why is Adept neutered when Infiltrator trivializes the difficulty?


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#651
Locutus_of_BORG

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Graesslich wrote...

Therefore_I_Am wrote...

Teknor wrote...

Kronner wrote...

This video says it all.


That video shows a lot of skill. It's unfair to expect that much of a skill from regulars here.


I see a few glitch exploits in there...

Watch the scion and YMIR mech go insantly from full health to none right after stasis wears off.


Are you sure that's an exploit? While they're downed after stasis they're supposed to take something like 3.5x bonus damage. Add the bonus damage from a heavy weapon or Warp...

It is an exploit, but it's one that is commonly used when dealing with singularity. You don't need to use it if you think it's cheap.

As far as the skill goes... it might be true that Kronner et. al. are pretty gosu, but even noobs like me can consistently pull these kind moves with the Shift key. It might not be as Youtube friendly, but there is nothing in that vid that can't be executed by an average ME2 player with a decent grasp of the game's mechanics.

#652
nuclearpengu1nn

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this may be off topic

but can anyone give me a tip on doing Garrus's recruitment mission on insanity with infiltrator

i keep dying when i have to seal the shutters down because i can't take my time kill enemies cause garrus will die

is there any strategy that i have to use here?

this is usually my first mission after freedom's progress - normandy crash site

#653
Ahglock

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GreyWarden36 wrote...

this may be off topic
but can anyone give me a tip on doing Garrus's recruitment mission on insanity with infiltrator
i keep dying when i have to seal the shutters down because i can't take my time kill enemies cause garrus will die
is there any strategy that i have to use here?
this is usually my first mission after freedom's progress - normandy crash site


Which shutter door is giving you issues, the right or left?

Oh and who did you bring with you?

Modifié par Ahglock, 13 février 2011 - 06:32 .


#654
nuclearpengu1nn

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Ahglock wrote...

GreyWarden36 wrote...

this may be off topic
but can anyone give me a tip on doing Garrus's recruitment mission on insanity with infiltrator
i keep dying when i have to seal the shutters down because i can't take my time kill enemies cause garrus will die
is there any strategy that i have to use here?
this is usually my first mission after freedom's progress - normandy crash site


Which shutter door is giving you issues, the right or left?

Oh and who did you bring with you?


both left and right
although i died more on the shutter on the right
i brought zaeed with me and left miranda with garrus

#655
kstarler

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GreyWarden36 wrote...

Ahglock wrote...

GreyWarden36 wrote...

this may be off topic
but can anyone give me a tip on doing Garrus's recruitment mission on insanity with infiltrator
i keep dying when i have to seal the shutters down because i can't take my time kill enemies cause garrus will die
is there any strategy that i have to use here?
this is usually my first mission after freedom's progress - normandy crash site


Which shutter door is giving you issues, the right or left?

Oh and who did you bring with you?


both left and right
although i died more on the shutter on the right
i brought zaeed with me and left miranda with garrus

If you have a save from before you went down to the shutters, reload and don't leave anyone with Garrus. I have never found his heath to decrease any slower because you left someone, and the extra difficulty with only have one squad mate makes the work of closing the shutters slower. If you don't have a save, I would suggest restarting the mission.

#656
ryoldschool

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I'd take Jacob with his squad incendiary for all those vorcha. Also leave garrus alone like was mentioned.

#657
Ahglock

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I'll have to check, but can't you activate the shutter and stay in cloak. I think for the right side shutter I'd move at the first bit of cover the back of the truck bed or whatever that is. Blow up the explosive to throw the vorcha there around, finish him off. The vorcha who climbs in the truck on the right side I'd finish him off and put Zaed in cover near that truck. Then I'd move on the shutter door going on the right side using cover as needed, as I got near it I'd cloak and hit the shutter button. Cover ambush anyone who is making a move on the door. Then hopefully Zaeed is still up and you can catch the rest in a cross fire to finish them off quickly. A few cloaks and close combat executions should make it quick.



The left shutter I always found easy, though I've been lucky and have only bumped into "THAT PYRO" once. I'm usually an adept and warp bomb the corner so that might be why. But as a infiltrator, I'd handle the first group quick, cloak to take out the pyro, and people on top of you. Either by going past and sniping, or rapid fire close combat shots. Place Zaeed at that point, cloak to the shutter door take out anyone who tries to stop it form opening, catch them in a crossfire, though I think it ends as soon as the door closes.

#658
nuclearpengu1nn

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thanks guys
appreciate the helpPosted Image

#659
RGFrog

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I find that using the Arc Projector on the right doorway makes it a bit easier. Stuns everyone while your squad cleans them up. Keeps those behind the door in place long enough for the shutter to close, too.

I always leave a person with Garrus, so I'll have to give it a try without doing that.

I've found, also, that being aggressive, especially on the shutter level helps the most. The more you wait the more health Garruss loses and it seems the more enemy NPC's spawn.

Take Jacob with you with Squad incendiary ammo and use your SMG and Pistol more than your sniper.

And don't forget to use your Inferno power, too. Don't worry about saving ammo, normal or heavy, just get it all done as quickly as possible.

#660
Ahglock

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RGFrog wrote...

I find that using the Arc Projector on the right doorway makes it a bit easier. Stuns everyone while your squad cleans them up. Keeps those behind the door in place long enough for the shutter to close, too.
I always leave a person with Garrus, so I'll have to give it a try without doing that.
I've found, also, that being aggressive, especially on the shutter level helps the most. The more you wait the more health Garruss loses and it seems the more enemy NPC's spawn.
Take Jacob with you with Squad incendiary ammo and use your SMG and Pistol more than your sniper.
And don't forget to use your Inferno power, too. Don't worry about saving ammo, normal or heavy, just get it all done as quickly as possible.


Yeah, one thing I always forget about is heavy weapons.  If any part of the game is giving you problems you give them problems with heavy weapons.  Arc projector, or the avaalnche are both good choices here.  Though the avalanche can't be used by me at least against the gun ship. 

#661
Locutus_of_BORG

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^Yeah, Heavy weapons are often forgotten for some reason.



The Avalanche is viable vs. the gunship in Garrus' RM, but the others are fought at too great a distance for this gun (and probably most of the other HWs as well). For these, the Missile Launcher is probably ideal b/c of the extreme range.

#662
Ahglock

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Locutus_of_BORG wrote...

^Yeah, Heavy weapons are often forgotten for some reason.

The Avalanche is viable vs. the gunship in Garrus' RM, but the others are fought at too great a distance for this gun (and probably most of the other HWs as well). For these, the Missile Launcher is probably ideal b/c of the extreme range.


Cool.  i just miss gunships every time with the avalanche, I wasn't sure if it just didn't work on airborne targets or I just sucked at shooting it.  I guess I just suck at using it. 

#663
Lycidas

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tonnactus wrote...

Roxlimn wrote...

tonnactus:

Ah, but Warp isn't the only power to use against Barriers



Its still the most effective one.And if someone has to choose between throw and heavy throw,not many would choose heavy throw just for additional barrier damage.

And that was the point.The heavy power "evolutions" are just pointless in every case except singularity(the crowd control powers).

Sorry thats wrong on so many levels.
Warp is most effective against full barriers if its just a bit thats left Throw is the power of choice.
I use Heavy Throw on most of my Adepts because it is that good. Pull + Heavy Throw is one dead enemy and saves quite a bit of cooldown compared to a Warp explosion.
So a group of enemys -> Pull - Warp
One single enemy -> Pull - (Heavy) Throw

#664
RGFrog

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Prefer throw moves to warp bombs, myself. I like to pull them then angle the throw so that one or more are tossed off the map somehow.

Jack's recruitment mission is the funny when you pull/throw targets on top of the crates in the second ymir section. The spin around looking for something then just die. Plus pulling and throwing the final boss turian (can't remember the name) is just pure fun. He has nothing but a Rev and tossing him around like the pompous ragdoll he is just seems fitting.

#665
mcsupersport

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Locutus_of_BORG wrote...

^Yeah, Heavy weapons are often forgotten for some reason.

The Avalanche is viable vs. the gunship in Garrus' RM, but the others are fought at too great a distance for this gun (and probably most of the other HWs as well). For these, the Missile Launcher is probably ideal b/c of the extreme range.


I always run the grenade laucher early, especially against the Garrus gunship and Cain late in the game.  Too me the Missle Laucher is just too underpowered compared to the Grenade launcher which does almost twice the damage, allowing you to take out the Gunship extremely fast.  But hey, this is just my preference not a hard and fast rule.

#666
DarkGujji

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The only difficulty I have ever played is Insanity and each time with the Infiltrator. I have never down sized to a lower difficulty. I have currently completed three games, all with the Infilrtator. I have began my fourth game with an Adept after I discovered the potential of the N7 Fury on Multiplayer. It is so fun! My experience with Insanity has made being an Adept a walk in the park. I have never played normal or even the difficulty above it so I can't compare the Insanity Adept to the Normal Adept. I love both the Infiltrator and the Adept and one is no better than the other. They are two very different play styles and they are difficult to compare.

#667
Sykar

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DarkGujji wrote...

The only difficulty I have ever played is Insanity and each time with the Infiltrator. I have never down sized to a lower difficulty. I have currently completed three games, all with the Infilrtator. I have began my fourth game with an Adept after I discovered the potential of the N7 Fury on Multiplayer. It is so fun! My experience with Insanity has made being an Adept a walk in the park. I have never played normal or even the difficulty above it so I can't compare the Insanity Adept to the Normal Adept. I love both the Infiltrator and the Adept and one is no better than the other. They are two very different play styles and they are difficult to compare.


Most people complain(ed) about Adepts not because of difficulty since ME was never a particular difficult game to begin with but because they changed the class massively from the first one from a primary CC class to another second rate DD class in comparison to Soldier and Infiltrator with some gimmicky abilities which are useless about 50%-70% of any given fight depending on how many protections the enemy has.

This thread goes into more details with even one of the posters using a modified coalesced.ini to remove the restrictions on the powers and his Soldier and Infilitrator still killed faster than his Adept.:
http://social.biowar.../index/786907/1

And yes Infiltrator is better than Adept. It was already better in the first one where Immunity reigned supreme.

Modifié par Sykar, 06 février 2013 - 10:23 .


#668
jedielfsorcerer

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I played Adept character, without changing classes through all 3 games. IN 2 and 3, I used sigaluar and warp a lot. sig first then when the enemy is floating around, warp it, and watch it explode, and the explosion does damage.

One of the things I liked about adept, you can "never run out of ammo".

In 3, if you do your weapons right, and your armor, your recharge speed is insanely fast, +200%, and if the enemy gets close enough, shockwave, it will stagger them, and with the recharge speed, you can spam it.