Aller au contenu

Photo

Isanity: Why is Adept neutered when Infiltrator trivializes the difficulty?


  • Veuillez vous connecter pour répondre
667 réponses à ce sujet

#51
darknoon5

darknoon5
  • Members
  • 1 596 messages
The point I was making is adapt is much weaker compared to ME1 adapt, I'm not sure about the OP.

#52
Sparrow44

Sparrow44
  • Members
  • 1 207 messages
The challenge of any games' hardest difficulties is what makes them fun to play and Insanity was designed to challenge players to the limit; something alot of people on here forget.

Managing to complete Insanity with an Infiltrator is fair enough, but then trying Adept afterward and expecting it to be of a similar experience is a bit foolish. Yes Adepts do experience the largest change in feel from Normal to Insanity and yes compared to ME1 got the biggest change again thanks to defenses.

However you can't complain when it can be done and people on this forum have proved that, it's just a matter of having the right mindset. Rather than think 'Adepts suck' and give up, try and you might be surprised even if it takes a 2nd playthrough of it to realize that the class is quite fun.

#53
aeetos21

aeetos21
  • Members
  • 1 478 messages
Adepts were OP in ME1, if you don't believe that then apparently you never heard of the stasis build combined with the also OP pistol with master marksman. In ME2 things needed to change but the whole point of the adept class is that you are a "biotic god" for lack of better term. They managed to successfully find a balance for the pistol but balancing out the adept would always be the biggest challenge.



I think everything else that can be said about the class has already been said. All we can hope for is in ME3 CN and the other BW miracle workers can find someway to give Adept the balance the class needs.

#54
darknoon5

darknoon5
  • Members
  • 1 596 messages

aeetos21 wrote...

Adepts were OP in ME1, if you don't believe that then apparently you never heard of the stasis build combined with the also OP pistol with master marksman. In ME2 things needed to change but the whole point of the adept class is that you are a "biotic god" for lack of better term. They managed to successfully find a balance for the pistol but balancing out the adept would always be the biggest challenge.

I think everything else that can be said about the class has already been said. All we can hope for is in ME3 CN and the other BW miracle workers can find someway to give Adept the balance the class needs.

Adept's aren't really OP...they can't use any armour above light, and ME1 pistols are pretty weak IMO. Also, I think the fact tech is less useful in ME1 makes them appear much more useful then they are.

#55
Praetor Knight

Praetor Knight
  • Members
  • 5 772 messages

aeetos21 wrote...

All we can hope for is in ME3 CN and the other BW miracle workers can find someway to give Adept the balance the class needs.

I'm not sure what exactly is imbalanced about the Adept class, but I'll play Devil's Advocate for a moment here, :innocent:

What would you like to see to balance the class?

The reason I ask the question is because I know that I can argue that the Soldier class is the most imbalanced class with only one useful power, but can fight at any range and has lousy CC without the right ammo power. But that description is also a matter of perspective, IMHO.

#56
Teknor

Teknor
  • Members
  • 724 messages

darknoon5 wrote...
Adept's aren't really OP...they can't use any armour above light, and ME1 pistols are pretty weak IMO. Also, I think the fact tech is less useful in ME1 makes them appear much more useful then they are.


Adepts were OP in ME1. The enemies couldn't even touch you except drones which are hardly more than nuisance. No need for an armor. Everybody used AR or shotgun so pistols didn't matter anyway. After you get bastion spec. and serrice X implants you were a Biotic God.

Modifié par Teknor, 28 décembre 2010 - 05:44 .


#57
darknoon5

darknoon5
  • Members
  • 1 596 messages

Teknor wrote...

darknoon5 wrote...
Adept's aren't really OP...they can't use any armour above light, and ME1 pistols are pretty weak IMO. Also, I think the fact tech is less useful in ME1 makes them appear much more useful then they are.


Adepts were OP in ME1. The enemies couldn't even touch you except drones which are hardly more than nuisance. No need for an armor. Everybody used AR or shotgun so pistols didn't matter anyway. After you get bastion spec. and serrice implants you were a Biotic God.

But that takes more then 1 playthrough to achieve. Also, damping completely screws you in key situations. And against immunity, even warp isn't that useful. They also lack the weapon diversity of the other classes, and are unable to deal with enemies of every kind, where as a vanguard with an assault rifle can take out charging enemies like husk and thorian creepers and still be able to operate at range. Vanguard also has most of the key powers-warp, throw, lift and barrier.

#58
AntiChri5

AntiChri5
  • Members
  • 7 965 messages
Adepts were absurdly overpowered in ME 1.

#59
darknoon5

darknoon5
  • Members
  • 1 596 messages

AntiChri5 wrote...

Adepts were absurdly overpowered in ME 1.

I'm not denying they were overpowered, but just not as much as everybody believes.

#60
aeetos21

aeetos21
  • Members
  • 1 478 messages
Pistols were OP, BW devs even admitted it (hell I have the link of an interview where one came right out and said that - that's why they broke it down into two separate class systems). It's also why the top VG builds all recommended pistols instead of shotty (even though I always went the extra mile and used shotty anyway because I liked that gameplay element). Barrier was so good that as a VG (I know a lot of VG references here) you could spam it just as effectively as soldier's immunity.

As for warp that had only one place applicable and that was on insanity where enemies had an insane regen rate.

It doesn't matter if they lack weapon diversity, pistol was the weapon to use in ME1 for any class besides soldier. Adept's stasis (unlike ME2) could be specced so when you target a group of enemies you freeze them all and they can still take damage. Then its just a matter of hitting overkill and there goes half the room.

VG and AR were pointless given pistol OP. Singularity was a much better choice.

Edit: Interview with DEV about pistol OP

Modifié par aeetos21, 28 décembre 2010 - 05:58 .


#61
Sparrow44

Sparrow44
  • Members
  • 1 207 messages
ME1 Adepts with maxed Singularity, Warp, Stasis, Barrier and Adept/Bastion passive(Stasis specialization) indeed made them overpowered. The massive radius on Singularity often trivialized fights.

#62
Bozorgmehr

Bozorgmehr
  • Members
  • 2 321 messages
Adepts were no fun in ME1; just kite-shooting and increased difficulty didn't change anything except the number of bullets it took to kill enemies.

In ME2 switching to Insanity is difficult coz most biotic powers don't work like on Veteran and below. < Veteran is ME1 deja vu; way too easy. Insanity is challenging but not hard with some practice.

Adept is a well balanced class; all class powers have specific strengths and weaknesses and to get the most out of an Adept you'll need to use all powers instead of spamming only one OPed power like some other classes.

@OP; Yes Adept will be hard if you're used playing a sniping Infiltrator; killing enemies one at a time, safely behind cover, and using Cloak before taking shots is very easy (boring imho, no challenge whatsoever). I prefer playing all classes CQC, try Vanguard first to get used to CQC and once you do, all classes are fun and very powerful played aggressively

#63
mcsupersport

mcsupersport
  • Members
  • 2 912 messages
In ME1, the master marksman pistol had the highest DPS in the game, so it was the best to be used by pretty much all classes. If you were expecting ME2 adepts to be like the ME1 adepts then yes they stink in ME2. If you were expecting a better balance and more of a challenge and were willing to put in the time to learn to play them, then no they don't stink they are actually pretty powerful. I and a few others, have run no shooting adepts runs on Hardcore and Insanity just to see if it can be done, and yes it can. Doing a no shooting run will actually make you a better player, but can get boring.



The keys to remember about Insanity adepts is Singularity is for holding opponents and Area pull is for warp explosions. The reason for this is cool downs and traps. Pull is extremely fast on cool downs, and Singularity will last a long time spec'd right taking enemies out of the fight. You can of course hold them, strip armor and then explode them, but then the Singularity is gone. Much better to hold a group, strip another enemy explode them and get the damage bonus to everyone else setting up more explosions. The most used power I had on Insanity was Pull, either to drop people to death, or explode them. I would use Pull 5+ times per fight and Singularity only 2-3 times per fight.



It was extremely hard and flustrating to go from Veteran to Hardcore and Insanity but once I figured out what worked, and watched so videos of how other did it, my play got better, and soon I rocked on Insanity. I most often play on Hardcore because on Insanity you make a mistake and you die, but I am now thinking I am going to have to move up just to get the challenge back.


#64
aeetos21

aeetos21
  • Members
  • 1 478 messages
Singularity can hold armored targets? This I was not aware of.

#65
Zahe

Zahe
  • Members
  • 172 messages

aeetos21 wrote...

Singularity can hold armored targets? This I was not aware of.

It isn't entirely obvious and if you aren't looking it can be easy to miss. Singularity staggers the opponents if they are protected.

#66
Googlesaurus

Googlesaurus
  • Members
  • 595 messages

aeetos21 wrote...

Singularity can hold armored targets? This I was not aware of.


Good stuff for keeping Harbinger out of the fight. 

#67
Bozorgmehr

Bozorgmehr
  • Members
  • 2 321 messages
Singularity will hold everything except YMIRs, Geth Primes and dogs. It can easily hold multiple protected enemies and it's awesome against elites and bosses. One fully upgraded Heavy Singularity can strip (normal) enemy defenses in one go (plus option to warp detonate). Yes, Singularity drains everything: armor, barriers, shields and health over time (works against everything, including YMIRs, Primes, and Geth Colossi.

Singularity was best biotic power in ME2 by a long shot til Stasis became available - the only power in ME2 to rival Singularity.

Singularity isn't in the AR-, Cloak-, Charge-, Tech Armor-league but it's what makes the Adept unique and it's key to play successful on Insanity.

#68
lazuli

lazuli
  • Members
  • 3 995 messages
It's worth noting that if you want to lock down a group of defended foes (or even a single foe for any length of time) you will probably want to refresh the Singularity from time to time. You'll get a feel for how long it will last over time.

#69
Bozorgmehr

Bozorgmehr
  • Members
  • 2 321 messages

lazuli wrote...

It's worth noting that if you want to lock down a group of defended foes (or even a single foe for any length of time) you will probably want to refresh the Singularity from time to time. You'll get a feel for how long it will last over time.


There's a distinctive sound effect when Singularity pops, excellent way to know when to recast.

#70
smithgroup

smithgroup
  • Members
  • 105 messages
Adepts are great on insanity. My cannon Shep is an adept. Just make sure you have a good SMG with a large ammo capacity to backup your biotics when you can't use them.

#71
Malanek

Malanek
  • Members
  • 7 835 messages
IMO the sentinel and soldier are a bit overpowered. All the other classes are about right. The adept is probably the weakest but not by so much it creates problems. It's not PvP after all.

#72
jwalker

jwalker
  • Members
  • 2 304 messages

Bozorgmehr wrote...

lazuli wrote...

It's worth noting that if you want to lock down a group of defended foes (or even a single foe for any length of time) you will probably want to refresh the Singularity from time to time. You'll get a feel for how long it will last over time.


There's a distinctive sound effect when Singularity pops, excellent way to know when to recast.


The only thing I would like differently is being instacast, I mean no 'projectile' time travel for the Singularity ball, like Stasis for example.

#73
Bozorgmehr

Bozorgmehr
  • Members
  • 2 321 messages

jwalker wrote...

The only thing I would like differently is being instacast, I mean no 'projectile' time travel for the Singularity ball, like Stasis for example.


I kinda like how Singularit works, the ability to arc it comes in handy at times. I do believe Stasis ought to be in ME2 from the start and limited to Adept. Having both Singularity and Stasis unique powers compensates lacking one very powerful ability like the other classes and provides tools to deal with all enemies.

#74
Ahglock

Ahglock
  • Members
  • 3 660 messages

Wygrath wrote...

 Playing my Adept on Insanity was horrendous. Playing as my Infiltrator has me double checking settings to make sure the game is still on Insanity.

Did we ever get any rationale as to why they put so many restraints in Adept's gameplay on Insanity? By the time you take shields, barriers, and armor down it really doesn't matter that you can throw them around because at that point ANYTHING will kill them.

Once armor and shields are down Shepard and his squad mates could take out their genitalia and urinate on the enemies and they'd go down at that point.

Meanwhile, back at the ranch, the Infiltrator cloaks and stands still and the enemies get all confused and not only don't take cover, but stand there waiting for you to line up sniper shots to their heads.

I've read tons of posts talking about the "skill" it takes to play on insanity and either I'm the penultimate Infiltrator or some people's breath stinks from talkin' all that doo doo. With my Adept I died so many times before I got to where I'm at with my Infiltrator, and the battles lasted a lot longer too. I've died once with my Infiltrator so far and it was because I was drinking beer, talking to my wife, and not paying attention.  

I really hope they alter the way Biotics affect armored/shielded/barriered enemies in Mass Effect 3.

This has been a public service announcement and I'm sure most of the forum regulars do not approve this message.


Adepts are fine on insanity once you get good enough at the core system and using the correct squadmates and their powers.  They are probably the most hindered by the difficulty increases, so yeah maybe they are technically the worst on insanity out of the gates.  Still once you get good at defense stripping they are freaking awesome.  And they are a blast to play.

Next is pet peeve
penultimate [pɪˈnʌltɪmɪt]adj next to the lastn anything that is next to the last, esp a penult

Unless you are trying to say you are the next to last in skill as the infiltrator, penultimate is the wrong word to use.  Penultimate isn't like super ultimate, ultimate is already, ultimate.  You don't need a prefix to make it better.  I had a Professor in college use it wrong all the time and it drove me insane.  Since I am dyslexic I normally don't make spelling,word choice, grammar comments, but this particular one irritates me.  And this board without spell checks when you quote people, makes me cry. 

#75
Ahglock

Ahglock
  • Members
  • 3 660 messages

jwalker wrote...

Bozorgmehr wrote...

lazuli wrote...

It's worth noting that if you want to lock down a group of defended foes (or even a single foe for any length of time) you will probably want to refresh the Singularity from time to time. You'll get a feel for how long it will last over time.


There's a distinctive sound effect when Singularity pops, excellent way to know when to recast.


The only thing I would like differently is being instacast, I mean no 'projectile' time travel for the Singularity ball, like Stasis for example.


I am more accurate with instacast, but the ability to arc has come in handy.